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Consumables

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Learn more about consumables (starting at 0:48).
Consumable_PCY001_CrashCrew.png
Consumables are temporary bonuses that have strong effects with a limited number of uses. They are always consumed after each battle, so captains must be aware how they work and how they are obtained. Choosing the right consumables can be the difference between a good game or a great game. They could also be the difference between winning and losing.

There are a variety of consumables in World of Warships; some are only available to certain ship classes at certain tiers. Every consumable has a version that is free of charge and most have a premium version that grants an additional charge a 33% quicker cooldown. Premium consumables cost 22,500Credits to mount. Players can choose to automatically resupply these consumables after each battle.

Other than direct purchase, premium consumables can be obtained in containers and as mission, campaign, and directive rewards.

The below information contains base values only. Commander skills and signal flags can change this information. For example, Jack of All Trades decreases reload times of all consumables by 5%. High Alert decreases the reload time for the Damage Control Party consumable by 10%. Superintendent adds one additional charge for each consumable. Finally, the November Foxtrot (-5% reload time on all consumables.) signal flag, earned via the High Caliber achievement, reduces reload time of all consumables by 5%.

Gunships

Consumable_PCY001_CrashCrew.png

Damage Control Party

Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is the basic consumable found on all ships. It instantly repairs all module incapacitations, extinguishes fires, and stops floods.

——  Details  ——  
Consumable_PCY002_RegenCrew.png

Repair Party

The ship's Repair PartyWhile active, restores a percentage of the ship's health points each second. restores the ship's hit points by repairing damage.

——  Details  ——  
Consumable_PCY004_Fighter.png

Catapult Fighter

When activated, the Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable deploys a group of fighters from the ship's catapult to defend the ship against air attack.

——  Details  ——
Consumable_PCY005_Spotter.png

Spotting Aircraft

Similar to the Catapult Fighter consumable, the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable launches a plane from the ship's catapult. However, instead of attacking enemy aircraft, the unarmed Spotting Aircraft increases the range of the ship's main battery by 20% and gives an "aerial" perspective when scoping.

——  Details  ——
Consumable_PCY006_SmokeGenerator.png

Smoke Generator

The common Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. emits clouds of smoke that can conceal the ship and others nearby. These clouds are long-lasting but fixed - they remain in place once generated.

——  Details  ——  
Consumable_PCY006_SmokeGenerator.png

Crawling Smoke Generator

With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the Crawling Smoke Generator deploys smoke to conceal the ship while the ship moves at up to 1/4 speed.

——  Details  ——  
Consumable_PCY006_SmokeGenerator.png

Exhaust Smoke Generator

Found on Italian cruisers, the Exhaust Smoke Generator deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship while it moves at up to full speed. Other generators require that the ship move slowly or not at all to stay within the smoke screen.

——  Details  ——
Consumable_PCY007_SpeedBooster.png

Engine Boost

The Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable enhances the ship's engine power and top speed.

——  Details  ——
Consumable_PCY021_ArtilleryBooster.png

Main Battery Reload Booster

A Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation.

——  Details  ——
Consumable_PCY017_TorpedoReloader.png

Torpedo Reload Booster

Activating a Torpedo Reload BoosterWhen used, torpedo reload time is significantly reduced. instantly reduces the ship's torpedo reload time to either 5 or 8 seconds. The captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order.

——  Details  ——
Consumable_PCY008_SonarSearch.png

Hydroacoustic Search

The Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable increases the ability of the ship to detect other ships and torpedoes.

——  Details  ——
Consumable_PCY003_AirDefenseDisp.png

Defensive AA Fire

Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. temporarily increases the continuous damage of anti-aircraft guns.

——  Details  ——
Consumable_PCY019_RlsSearch.png

Surveillance Radar

Surface-search or Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke or terrain.

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Aircraft Carriers

Aircraft carriers have only two consumables, neither of which can be activated by the player. They activate automatically at need.

Consumable_PCY001_CrashCrew.png

Damage Control Party

Just as with gunships, a carrier's Damage Control Party extinguishes fires, halts flooding, repairs damaged modules. It activates at need. There is no premium version.

——  Details  ——  
Consumable_PCY004_Fighter.png

CAP Fighters

CAP Fighters are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense. There is no premium version.

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Carrier Squadrons

These consumables are accessed from carrier-based strike squadrons.

Engine Cooling

This consumable extends the engine boost time of aircraft. It is found on all strike aircraft on aircraft carriers (except for the tactical squadrons of supercarriers), as well as the squadrons on Nebraska, Delaware, Louisiana, and Halford.

When activated, the current squadron will have its boost meter refilled to full. This is especially useful on Attack Aircraft, as their boost meter is much smaller than either the Torpedo Bombers' or Dive Bombers' boost meters, thereby allowing the player to boost for a longer time than is allowed by the boost meter.

ENGINE COOLING
Improved_Engine_Boost_light.png
Aircraft Carrier Tier Nation(s) Duration (sec) Cooldown Charges
Attack Aircraft Torpedo Bombers Dive Bombers Skip Bombers Tactical Squadron(s) Hybrid Squadron Attack Aircraft Torpedo Bombers Dive Bombers Skip Bombers Tactical Squadron(s) Hybrid Squadron
All IV Wows_flag_USA.png Wows_flag_Japan.png Wows_flag_UK.png 5 5 5 - - - 80 seconds 3 2 2 - - -
Tech tree IV - X Wows_flag_SSSR.png 5 5 - 5 - - 80 seconds 2 2 - 2 - -
Icon_default_aircarrier_premium.png Chkalov (B) VIII Wows_flag_SSSR.png - 5 5 5 - - 80 seconds - 2 2 2 - -
Tech tree IV - X Wows_flag_Germany.png 10 10 10 - - - 80 seconds 3 3 3 - - -
Icon_default_aircarrier_premium.png Erich Loewenhardt,
Icon_default_aircarrier_premium.png Graf Zeppelin (B)
VI, VIII Wows_flag_Germany.png 10 10 10 - - - 80 seconds 3 2 2 - - -
Icon_default_aircarrier_premium.png Max Immelmann X Wows_flag_Germany.png - 10 - 10 - - 80 seconds - 3 - 3 - -
All IV - X Wows_flag_USA.png Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Pan_Asia.png 5 5 5 - - - 80 seconds 2 2 2 - - -
Icon_default_aircarrier.png Yorktown,
Icon_default_aircarrier.png Essex
VIII - X Wows_flag_USA.png - 5 - - 5/5 - 80 seconds - 2 2 - 2/2 -
Icon_default_aircarrier_premium.png Hornet VIII Wows_flag_USA.png - 5 5 - 5 - 80 seconds - 2 2 - 2 -
Icon_default_aircarrier_premium.png Franklin D. Roosevelt X Wows_flag_USA.png 5 5 5 - - - 80 seconds 2 2 2 - - -
Icon_default_aircarrier_premium.png Indomitable VIII Wows_flag_UK.png 5 - 5 - - - 80 seconds 2 - 2 - - -
Icon_default_aircarrier_premium.png Bearn VI Wows_flag_France.png - - 5 5 - - 80 seconds - - 2 2 - -
Icon_default_aircarrier_premium.png Aquila VIII Wows_flag_Italy.png 5 5 - - - - 80 seconds 4 2 - - - -
Icon_default_aircarrier.png United States XI Wows_flag_USA.png 5 - 5 - - - 80 seconds 2 - 2 - - -
Icon_default_aircarrier.png Eagle XI Wows_flag_UK.png - 5 5 - - - 80 seconds - 2 2 - - -
Icon_default_aircarrier.png Sekiryu XI Wows_flag_Japan.png 5 5 5 - - - 80 seconds 2 2 2 - - -
Icon_default_battleship.png Nebraska,
Icon_default_battleship.png Delaware,
Icon_default_battleship.png Louisiana
VIII - X Wows_flag_USA.png - - - - - 5 80 seconds - - - - - 2
Icon_default_destroyer_premium.png Halford IX Wows_flag_USA.png - - - - - 5 80 seconds - - - - - 2
Icon_default_cruiser_premium.png Kommissar X Wows_flag_SSSR.png - - - - - 5 80 seconds - - - - - 2


Patrol Fighters

Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission. While CAP fighters are tasked to defend the carrier, Patrol fighters are tasked to defend a strike squadron. They are called to a squadron by player command, orbit the spot at which they were called, and attack enemy aircraft that come within range. Orbiting fighters also spot ships and other aircraft.

PATROL FIGHTERS
Consumable_PCY012_FighterPremium.png
Aircraft Type Tier Nation(s) Duration # Fighters [1] Radius Cooldown Charges
All types (except Tactical Torpedo Bombers and Tactical Bombers) XI Wows_flag_USA.png Wows_flag_UK.png Wows_flag_Japan.png 20 seconds 7 4.0 km 5 seconds 3
All types X Wows_flag_USA.png Icon_default_aircarrier.png Essex 60 seconds 9 4.0 km 5 seconds 3
All types X Wows_flag_USA.png Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png 60 seconds 7 3.5 km 10 seconds 3
All types VIII Wows_flag_USA.png Icon_default_aircarrier_premium.png Enterprise 60 seconds 10 3.6 km 10 seconds 3
All types VIII Wows_flag_SSSR.png Icon_default_aircarrier_premium.png Chkalov (B) 60 seconds 7 3.5 km 10 seconds 3
All types VIII Wows_flag_UK.png Icon_default_aircarrier_premium.png Indomitable Wows_flag_Italy.png Icon_default_aircarrier_premium.png Aquila 60 seconds 5 3.0 km 10 seconds 4
All types VIII Wows_flag_USA.png Icon_default_aircarrier.png Yorktown 60 seconds 7 3.5 km 5 seconds 3
All types VIII Wows_flag_USA.png Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_Pan_Asia.png 60 seconds 5 3.0 km 10 seconds 3
All types VI Wows_flag_USA.png Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png 60 seconds 3 2.5 km 10 seconds 3
All types VI Wows_flag_France.png Icon_default_aircarrier_premium.png Bearn 100 seconds 8 3.0 km 10 seconds 8
All types VI Wows_flag_USA.png Icon_default_aircarrier.png Independence 60 seconds 5 3.0 km 5 seconds 3


  1. The commander skill 'Direction Center for Fighters' does NOT add one fighter. Source: Experiment on 11 Aug 2020 (Update 0.9.7).


Aircraft Repair

REPAIR I
PCY036_RegenerateHealth.png
Aircraft Type Tier Nation(s) Aircraft HP Action Time Cooldown Charges
Torpedo Bombers VIII - XI Wows_flag_Japan.png Icon_default_aircarrier.png Shokaku, Icon_default_aircarrier.png Hakuryu,
Icon_default_aircarrier.png Sekiryu
+10% 5 seconds 120 seconds 4
Torpedo Bombers (except Icon_default_aircarrier.png United States) VIII - XI Wows_flag_USA.png Wows_flag_Japan.png Icon_default_aircarrier_premium.png Kaga(B)
Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_Italy.png Wows_flag_Pan_Asia.png
+10% 5 seconds 180 seconds 3
Bombers VIII - X Wows_flag_Germany.png Icon_default_aircarrier.png Parseval, Icon_default_aircarrier.png Richthofen +10% 5 seconds 180 seconds 3

Submarines

Soon, Grasshopper. Soon.

Notes

As of Update 0.8.0, aircraft can no longer spot enemy torpedoes and players controlling aircraft carriers (not including the strike aircraft) do not have to manually activate their consumables. https://worldofwarships.com/en/news/development/cv8-how-to-play/#aircraft-characteristics.