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Revision as of 09:09, 15 February 2019
Category:Rules pages
Revision as of 14:41, 20 September 2019
Audio controls advice from Update 0.8.8.1
Line 8:Line 8:
  
 == Replay Controls == == Replay Controls ==
 +
 +== In-game Settings ==
 +
 +The following describe the various settings available from within the game client to configure and customize the game. Access the '''Settings''' page by clicking the gears symbol in the upper left corner of the Port screen, or by hitting <Esc> from a battle screen. Click the Settings button. A notebook with the following three pages appears:
 +
 +=== Video ===
 +
 +=== Audio ===
 +
 +Sounds in the game are generally grouped into Special Effects (SFX), Ambient sounds (such as waves lapping), Voice communications, Engine noises, Gunfire, Music, etc. The following is a description of the controls for game sounds.<ref>Taken from [[Ship:Update 0.8.8.1|Update 0.8.8.1]].</ref>
 +
 +==== Volume Sliders ====
 +
 +The main volume sliders are located on the left side of the Audio settings window:
 +
 +:* '''General''' volume level - manages all sound in the game;
 +:* '''SFX''' volume - manages all sounds except music and voice messages.
 +
 +There are several sliders on the right side of the Audio settings window for "fine-tuning" the sound.
 +
 +:* '''Gunfire''' volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
 +:* '''Engine''' sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines.
 +
 +In order to adjust the sound perfectly, you should start with the General volume and SFX volume, and then adjust it in detail with the other sliders.
 +
 +Please note: if the volume level is reduced to a minimum, it is possible that a category of sound will be muted because very quiet sounds are not a priority for the game sound system.
 +
 +==== Wide dynamic range ====
 +
 +We also advise you to pay attention to the parameter '''Wide dynamic range'''. This option is enabled for all players by default. Turning it off will minimize the difference in volume between the loudest and the quietest sounds in the game.
 +
 +We recommend you disable this setting in the following:
 +
 +:* If you are using a laptop or other device with built-in speakers;
 +:* If you don't think the sound in the game is balanced enough, even after "fine-tuning" the volume.
 +
 +When disabling this option, be sure to set the sliders on the right side of the settings menu to maximum volume.
 +
 +=== Controls ===
 +
 +== Notes ==
 +
 +<references />
  
 [[Category:Rules pages]] [[Category:Rules pages]]

Revision as of 14:41, 20 September 2019

Battleship, Cruiser, and Destroyer Controls

Aircraft Carrier Controls

Camera Controls

Replay Controls

In-game Settings

The following describe the various settings available from within the game client to configure and customize the game. Access the Settings page by clicking the gears symbol in the upper left corner of the Port screen, or by hitting <Esc> from a battle screen. Click the Settings button. A notebook with the following three pages appears:

Video

Audio

Sounds in the game are generally grouped into Special Effects (SFX), Ambient sounds (such as waves lapping), Voice communications, Engine noises, Gunfire, Music, etc. The following is a description of the controls for game sounds.[1]

Volume Sliders

The main volume sliders are located on the left side of the Audio settings window:

  • General volume level - manages all sound in the game;
  • SFX volume - manages all sounds except music and voice messages.

There are several sliders on the right side of the Audio settings window for "fine-tuning" the sound.

  • Gunfire volume - in the range from 100% to 50% adjusts the volume of your ship's shots, and in the range from 50% to 0% adjusts the volume of all shots in the game. This slider also adjusts the hit volume;
  • Engine sounds - in the range of 100% to 80% regulates the volume of "low-frequency knocking" in the engine sound. In the range of 80% to 0% adjusts the overall volume of the engines.

In order to adjust the sound perfectly, you should start with the General volume and SFX volume, and then adjust it in detail with the other sliders.

Please note: if the volume level is reduced to a minimum, it is possible that a category of sound will be muted because very quiet sounds are not a priority for the game sound system.

Wide dynamic range

We also advise you to pay attention to the parameter Wide dynamic range. This option is enabled for all players by default. Turning it off will minimize the difference in volume between the loudest and the quietest sounds in the game.

We recommend you disable this setting in the following:

  • If you are using a laptop or other device with built-in speakers;
  • If you don't think the sound in the game is balanced enough, even after "fine-tuning" the volume.

When disabling this option, be sure to set the sliders on the right side of the settings menu to maximum volume.

Controls

Notes

  1. Taken from Update 0.8.8.1.
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