Coronel Bolognesi
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount3 х 3 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed9 deg./sec. |
180 Degree Turn Time20 sec. |
Firing Range13.65 km. |
Maximum Dispersion117 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm TR Mk IV2 х 3 pcs. |
Rate of Fire0.83 shots/min. |
Reload Time72 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.001 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount13 х 1 pcs. |
. . . Average Damage per Second113.1 |
. . . Firing Range3.51 km. |
Maximum Speed31.5 knot |
Turning Circle Radius600 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range11.23 km. |
Air Detectability Range6.44 km. |
Coronel Bolognesi — Pan-American Tier VII cruiser.
HMS Ceylon, a Crown Colony-class cruiser, served in the Pacific and Indian Oceans at the end of World War II, and in the 1950s, she participated in the Korean War and the Suez Crisis. In 1959, HMS Ceylon was sold to Peru, where she served under the name "Coronel Bolognesi" until the early 1980s.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Supership Combat Capability - Consumable Operational Readiness

Requirements:
Can only be used after hitting enemy ships with any main battery hits.Required hits per salvo: 1
Progress per action: 3.3%
Effects:
- Consumable preparation and reload time: -75%
- Action time: 30 seconds
Pros:
Cons:
Research
Researchable upgrades for Coronel Bolognesi:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Ignacio Allende.
- Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Coronel Bolognesi equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
– 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search
– 4 charges or Defensive AA Fire
– 4 charges
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on Coronel Bolognesi also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- AP ricochet angles improved from 45 - 60 to 60 - 75 °.
- Main battery firing range reduced from 15.40 to 15.02 km (Unlisted change).
- Main battery reload time reduced from 8 to 7 s (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -75% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- HP per second increased from 0.7 to 2%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180 s.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Defensive AA Fire consumable:
- Reload time increased from 80 to 180 s.
- Number of charges increased from 3 to 4.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- Combat Instructions parameters changed for the Hull A module:
- Action time reduced from 60 to 30 s.
- Amount of the total Combat Instructions meter capacity lost per tick after a period of inactivity increased from 8% per tick to 25% per tick.
- DevBlog 413:
- The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
- The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
- The filling rate for the Combat Instructions meter has increased from 2% to 2.2% for “Main battery hits” ribbons.
- DevBlog 418:
- The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
- The rate at which the Combat Instructions meter fills changed from 2.2% to 3.3% per “Main battery hit” ribbon.
- The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
- DevBlog 422:
- Main battery reload time reduced from 7 to 6.5 s.
- DevBlog 429:
- When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
- Amount of progress lost with each downtick reduced from 25% to 15%.
- Main battery turrets 180° turn time reduced from 25.7 to 20 s.
- Update 12.2:
- Available in a sequential bundle for Pan-American Tokens.
- Introduced into the game as a researchable ship in Update 12.4.
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