Cossack
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Things are not all smooth sailing for ''{{#var:ship_name}}'' though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks. | Things are not all smooth sailing for ''{{#var:ship_name}}'' though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks. | |||
? | Captains of ''{{#var:ship_name}}'' will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. | + | Captains of ''{{#var:ship_name}}'' will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her {{Smoke Generator}} will allow captains to effectively fight or flee from any enemy ships will allow ''{{#var:ship_name}}'' to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers. | |
{{AnnoWiki|content= | {{AnnoWiki|content= |
Revision as of 06:41, 23 January 2019
120 mm/45 Mk.IX on a CPXIX mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.89 km. |
Maximum Dispersion104 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II1 х 4 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs. |
. . . Average Damage per Second12.9 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius610 m. |
Rudder Shift Time3.6 sec. |
Surface Detectability Range6.76 km. |
Air Detectability Range3.12 km. |
Cossack — British special premium Tier VIII destroyer.
One of the renowned Tribal-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Cossack | 15,200 | 6 | 20 | 4 | 2/1 | 1 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IXM | 0.9 | 66 | 7.2 | 16,766 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Tier VIII Premium Cossack is a comfortable blend of firepower and concealment. Captains will notice many similarities between Cossack and Tier VII Premium Commonwealth destroyer Haida. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with Cossack bringing an extra pair of them to the fight.
The guns on Cossack are plentiful and provide the ship with excellent firepower, although captains will note the firing angles on the 'Y' turret are quite poor; Cossack must expose a lot of her profile in order to bring all four turrets into a fight. However, when she does manage to get all her guns firing, she boasts an impressive damage rate with her HE shells (complimented by a base fire chance of 8%). This presents Cossack with almost unrivaled gun power for her tier, capable of quickly dispatching of destroyers that get caught out by her good concealment.
Cossack’s Smoke Generator provides her with a quick smoke screen which will allow her to bring her guns into play before before she is forced to move on by the relatively short duration of her smoke. This does, however, promote usage of her smoke primarily for defensive play, as she is able to deploy it to quickly break line of sight with pursuing enemy ships. Captains of Cossack will find that because of the relatively short smoke duration they are forced to re-position frequently, but her excellent concealment blends well with this.
Cossack also gains access to a Hydroacoustic Search ; however, she trades most of its offensive usability for defensive flexibility. Despite being very short-ranged (only 3.0 km), it provides plenty of forewarning about hostile torpedoes. The long duration of this consumable helps to ensure Cossack captains are almost never caught out by hostile torpedoes, able to keep themselves safe during prolonged confrontations. Captains may also opt to use her hydro in a more aggressive manner by pushing close to enemy smoke screens that may have destroyers lurking within, but the short range of her hydro makes doing so a fairly risky play. However, the Hydroacoustic Search is less than ideal for this task as it falls short on spotting range when compared to that of other destroyers at her tier, such as German Z-23 or Pan-Asian Loyang.
Another of Cossack’s key strengths is her excellent concealment. Her low base detection range allows her to deal with enemy destroyers while providing her with the flexibility to control an engagement, choosing when and where to open fire. Her concealment provides her with a buffer zone against other destroyers, allowing Cossack to evade ships which outgun her, while outgunning ships which out-spot her. Her smoke screen benefits her when used to enable such a play style, allowing her to break detection and disengage if required.
Things are not all smooth sailing for Cossack though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks.
Captains of Cossack will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her Smoke Generator will allow captains to effectively fight or flee from any enemy ships will allow Cossack to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers.
Pros:
- Powerful main battery: eight guns with a rapid rate of fire.
- Decent torpedoes with good damage, speed, range, and reload.
- Can equip the Hydroacoustic Search consumable, giving her superior detection abilties.
- Good maneuverability, with good rudder shift, turning radius, and a decent top speed.
- Great concealment, superior to all other same-tier destroyers except those of Japan (excluding Akizuki).
Cons:
- Smoke from Smoke Generator disperses very quickly.
- Only one set of torpedo tubes; can only put four torpedoes in the water at a time.
- Virtually non-existent anti-aircraft armament.
- Torpedo range may be inadequate in Tier X matches where ships with long-range Surveillance Radar range are abundant.
- Single torpedo launcher has a narrow forward firing arc, not much beyond 90 degrees off either side.
Research
Optimal Configuration
Upgrades
As a Tier VIII Destroyer, Cossack gets significant benefits from some upgrades. As a ship that makes use of not being seen, Concealment System Modification 1 is vital. Players who wish to avoid detonations without running the appropriate flag may want to use Magazine Modification 1 , and those who use the flag will get use out of Main Armaments Modification 1 . Propulsion Modification 1 or Steering Gears Modification 1 are both good choices depending upon which ailment the player wants more protection from. Aiming Systems Modification 1 is useful in the third slot for the increased torpedo tube traverse rate and decreased dispersion. Cossack is unable to mount Propulsion Modification 1 () so she is forced to choose between Steering Gears Modification 2 or Damage Control System Modification 2 .
The recommended upgrades for Cossack are as follows:
- Slot 1: Magazine Modification 1 or Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 or Steering Gears Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2 or Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Key skills for Cossack commanders include Last Stand, Survivability Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
|
|
|
|
|
2 |
★ |
★★ |
★★ |
|
★★ |
|
★★★ |
★★★ |
3 |
|
★★★ |
|
|
★★ |
★★★ |
★★ |
★ |
4 |
|
|
★★★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Cossack can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Hydroacoustic Search
It is recommended that captains use Premium consumables to get the most out of the ship.
Camouflage
As a Premium ship, Cossack comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Cossack captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () signal flags are highly recommended to increase the ship's top speed. Victor Lima () and India X-Ray () flags can be mounted to improve the ship's main battery fire chance. November Foxtrot () is also recommended to reduce consumable cooldown timers. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
|
★★ |
★ |
★ |
|
★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery