Cossack
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | One of the renowned ''Tribal''-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount. | + | One of the renowned ''Tribal''-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.<br><br> | |
+ | {{Model3DViewer|dc64f94097544a089dd614a638ee1655}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | Tier VIII Premium ''{{#var:ship_name}}'' is a comfortable blend of firepower and concealment. Captains will notice many similarities between ''{{#var:ship_name}}'' and Tier VII Premium Commonwealth destroyer ''[[Haida]]''. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with ''{{#var:ship_name}}'' bringing an extra pair of them to the fight. | ||
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? | + | The guns on ''{{#var:ship_name}}'' are plentiful and provide the ship with excellent firepower, although captains will note the firing angles on the 'Y' turret are quite poor; ''{{#var:ship_name}}'' must expose a lot of her profile in order to bring all four turrets into a fight. However, when she does manage to get all her guns firing, she boasts an impressive damage rate with her HE shells (complimented by a base fire chance of 8%). This presents ''{{#var:ship_name}}'' with almost unrivaled gun power for her tier, capable of quickly dispatching of destroyers that get caught out by her good concealment. | ||
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? | + | ''{{#var:ship_name}}''’s {{Smoke Generator}} provides her with a quick smoke screen which will allow her to bring her guns into play before before she is forced to move on by the relatively short duration of her smoke. This does, however, promote usage of her smoke primarily for defensive play, as she is able to deploy it to quickly break line of sight with pursuing enemy ships. Captains of ''{{#var:ship_name}}'' will find that because of the relatively short smoke duration they are forced to re-position frequently, but her excellent concealment blends well with this. | ||
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+ | ''{{#var:ship_name}}'' also gains access to a {{Hydroacoustic Search}}; however, she trades most of its offensive usability for defensive flexibility. Despite being very short-ranged (only 3.0 km), it provides plenty of forewarning about hostile torpedoes. The long duration of this consumable helps to ensure ''{{#var:ship_name}}'' captains are almost never caught out by hostile torpedoes, able to keep themselves safe during prolonged confrontations. Captains may also opt to use her hydro in a more aggressive manner by pushing close to enemy smoke screens that may have destroyers lurking within, but the short range of her hydro makes doing so a fairly risky play. However, the {{Hydroacoustic Search}} is less than ideal for this task as it falls short on spotting range when compared to that of other destroyers at her tier, such as German ''[[Z-23]]'' or Pan-Asian ''[[Loyang]]''. | |||
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+ | Another of ''{{#var:ship_name}}’s'' key strengths is her excellent concealment. Her low base detection range allows her to deal with enemy destroyers while providing her with the flexibility to control an engagement, choosing when and where to open fire. Her concealment provides her with a buffer zone against other destroyers, allowing ''{{#var:ship_name}}'' to evade ships which outgun her, while outgunning ships which out-spot her. Her smoke screen benefits her when used to enable such a play style, allowing her to break detection and disengage if required. | |||
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+ | Things are not all smooth sailing for ''{{#var:ship_name}}'' though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks. | |||
+ | ||||
+ | Captains of ''{{#var:ship_name}}'' will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her {{Smoke Generator}} will allow captains to effectively fight or flee from any enemy ships will allow ''{{#var:ship_name}}'' to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers. | |||
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+ | {{AnnoWiki|content= | |||
+ | '''[https://forum.worldofwarships.com/topic/170684-premium-ship-review-110-cossack/ LittleWhiteMouse's Premium Ship Review: Cossack] from the NA forums'''}} | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Eight main guns in four twin turrets with good rate of fire and very quick turret traverse | |
? | * | + | * Good torpedo damage, range and reload speed | |
? | * | + | * Excellent concealment, as low as 5.5km with all the relevant upgrades | |
? | * | + | * Access to a long lasting {{Hydroacoustic Search}} consumable | |
+ | * The {{Smoke Generator}} consumable has many charges and reloads quickly | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * The rearmost turret has very bad firing angles | |
? | * | + | * Only a single quadruple torpedo launcher with bad firing angles | |
? | * | + | * Virtually useless AA suite, very vulnerable to planes | |
? | * | + | * Smoke from {{Smoke Generator}} disperses very quickly | |
+ | * The {{Hydroacoustic Search}} consumable has a very short detection range | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | As a Premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Engine Room Protection}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 2}} | |
? | * '''Slot 5''': | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Key skills for ''{{#var:ship_name}}'' commanders include | + | Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Last_Stand|Last Stand]], [[Ship:Commander#Survivability_Expert|Survivability Expert]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]]. | |
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 1 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 2 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush = 3 | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | + | | rating28 = 3 <!-- Last Stand --> | ||
? | | Basics of Survivability | + | | rating31 = <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 3 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 0 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Smoke Generator}} | |
? | + | * '''Slot 3:''' {{Engine Boost}} | ||
? | * | + | * '''Slot 4:''' {{Hydroacoustic Search}} | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | As a Premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | ''{{#var:ship_name}}'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) signal flags are highly recommended to increase the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags can be mounted to improve the ship's main battery fire chance. November Foxtrot ({{November Foxtrot|Size=18px}}) is also recommended to reduce consumable cooldown timers. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle. | |||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 1 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 1 | |
? | | Victor Lima = | + | | Victor Lima = 2 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 2 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 1 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
? | | Wyvern = | + | | Wyvern = 3 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 3 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | }} | + | }} | |
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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</div> | </div> | |||
? | [[File: | + | [[File:Hms-cossack_2.jpg|none|frame|x350px|link=|HMS ''Cossack'' at anchor, date and location unknown.]] | |
===History=== | ===History=== | |||
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====Design==== | ====Design==== | |||
+ | First thoughts of a new destroyer class percolated within the [[Ship:Ships of U.K.|Royal Navy]] as early as 1934, when became clear that a versatile and powerful destroyer leader design was needed which would displace not more than 1,850 tons to not break the 1930 London Naval Treaty. The intended tasks of such a vessel would range from patrol and guard duties over to escorting convoys, to supporting destroyer flotillas, up to defending fleets, convoys, and ports against air attacks. To fulfill these tasks, it was concluded that a heavy artillery component would be required, so early designs proposed ten (10) 120mm guns in five turrets, several machine guns for air defense, and also torpedo tubes in case of night battles. The idea of installing the 40mm 2-pdr “PomPoms” was quickly discarded, as such installations would only increase the displacement, and they could always be installed later on in case of hostilities, as in those cases the restrictions of any treaty would no longer be a factor. | |||
+ | ||||
+ | As the design progressed through 1935, it was decided to abandon the idea of five turrets and incorporate the “PomPoms” into the design. This happened in part as a result of the American ''Somers''-class, which also featured four twin turrets, and the British designers did not want to cause a naval arms race by building even stronger ships. | |||
+ | ||||
+ | The initial configuration displaced 1,854 tons, and had machinery which allowed up to 44,000 shaft horsepower for a maximum speed of 36 knots. However, when fully loaded up to 2,519 tons displacement, this speed would drop to 32.5 knots. Like most destroyers of the British Navy, they had a very impressive cruising range of 5,700 statute miles, exceeding the operating range of many foreign destroyers. The armament consisted of four twin-mounted 120mm guns with a maximum elevation 40°, which were directed by a fire control system that could track both sea and air targets, giving the main armament a theoretical ability to engage low flying aircraft. One quadruple 40mm 2-pdr and two .50-caliber machine guns would ensure close range AA defense, while one quadruple 533mm torpedo launcher provided additional striking power against surface units. The anti-submarine armament consisted of 20 depth charges. | |||
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+ | In 1936, seven ships were ordered; these began to enter service in 1938. Due to political reasons, and the increasing threat of foreign navies — particularly Germany, which had begun to build very large and combat capable destroyers — nine more were ordered only a few months after the first seven. In 1939, three further vessels were built for the Royal Australian Navy, and four more for the Royal Canadian Navy followed in 1940. Canada also built four more ships in their own shipyards, bringing the final tally to twenty-seven (27) vessels of the class constructed. Christened the Tribal class, all twenty-seven ships were named after indigenous tribes of native peoples found throughout the British Empire (such as ''Sikh'', ''Iroquois'', and ''Warramunga''). | |||
+ | ||||
+ | After the onset of World War II, aircraft proved to be a very effective counter to destroyers, and two Tribal-class ships were sunk by air attacks (HMS ''Afridi'' and HMS ''Gurkha''). In the interest of increasing their anti-aircraft defenses, the X-turret was removed and replaced by a twin high-angle 102mm dual purpose gun. The light and medium AA was similarly revised and modernized by adding 20mm Oerlikons and the famous 40mm Bofors, which eventually replaced the 2-pdr quadruple and the .50-caliber machine guns. Additionally, the number of depth charges was increased to up to 46 as the ships saw increasing service performing convoy duties during the Battle of the Atlantic. As it became available, members of the class also received radar equipment; however, this only happened from 1944 onwards. | |||
====Service==== | ====Service==== | |||
+ | ===Historical Inaccuracies=== | |||
+ | * The Admiralty light mottle type camouflage is actually the historical camouflage of HMS ''Matabele'' (F26). ''Cossack'' was never camouflaged; she was painted in overall Mediterranean White with a red funnel band during the pre-war period and was in solid grey at the time of her loss. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
? | File:HMS Cossack.jpg| | + | File:Cossack_bage.jpg|Ship's crest of HMS ''Cossack''. | |
+ | File:HMS Cossack.jpg|''Cossack'' under way in 1938. | |||
+ | File:Cossack4.jpg|''Cossack'' in port. | |||
+ | File:Cossack_damage.jpg|Photos of battle damage sustained by ''Cossack'' on 13 April 1940 near Narvik, Norway. | |||
+ | File:LO3_Sinking1.JPG|The remains of ''Cossack'' after being struck by a torpedo from a German submarine on 23 October 1941. | |||
</gallery> | </gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/HMS_Cossack_(F03) HMS ''Cossack'' (F03) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Tribal-class_destroyer_(1936) Tribal-class destroyer (1936) - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/history/museum-cossack/ World of Warships Museum: HMS Cossack - News - World of Warships] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 18:26, 7 July 2020
120 mm/45 Mk.IX on a CPXIX mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.89 km. |
Maximum Dispersion104 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II1 х 4 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs. |
. . . Average Damage per Second12.9 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius610 m. |
Rudder Shift Time3.6 sec. |
Surface Detectability Range6.76 km. |
Air Detectability Range3.12 km. |
Cossack — British special premium Tier VIII destroyer.
One of the renowned Tribal-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Cossack | 15,200 | 6 | 20 | 4 | 2/1 | 1 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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533 mm Mk IXM | 0.9 | 66 | 7.2 | 16,766 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Tier VIII Premium Cossack is a comfortable blend of firepower and concealment. Captains will notice many similarities between Cossack and Tier VII Premium Commonwealth destroyer Haida. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with Cossack bringing an extra pair of them to the fight.
The guns on Cossack are plentiful and provide the ship with excellent firepower, although captains will note the firing angles on the 'Y' turret are quite poor; Cossack must expose a lot of her profile in order to bring all four turrets into a fight. However, when she does manage to get all her guns firing, she boasts an impressive damage rate with her HE shells (complimented by a base fire chance of 8%). This presents Cossack with almost unrivaled gun power for her tier, capable of quickly dispatching of destroyers that get caught out by her good concealment.
Cossack’s Smoke Generator provides her with a quick smoke screen which will allow her to bring her guns into play before before she is forced to move on by the relatively short duration of her smoke. This does, however, promote usage of her smoke primarily for defensive play, as she is able to deploy it to quickly break line of sight with pursuing enemy ships. Captains of Cossack will find that because of the relatively short smoke duration they are forced to re-position frequently, but her excellent concealment blends well with this.
Cossack also gains access to a Hydroacoustic Search ; however, she trades most of its offensive usability for defensive flexibility. Despite being very short-ranged (only 3.0 km), it provides plenty of forewarning about hostile torpedoes. The long duration of this consumable helps to ensure Cossack captains are almost never caught out by hostile torpedoes, able to keep themselves safe during prolonged confrontations. Captains may also opt to use her hydro in a more aggressive manner by pushing close to enemy smoke screens that may have destroyers lurking within, but the short range of her hydro makes doing so a fairly risky play. However, the Hydroacoustic Search is less than ideal for this task as it falls short on spotting range when compared to that of other destroyers at her tier, such as German Z-23 or Pan-Asian Loyang.
Another of Cossack’s key strengths is her excellent concealment. Her low base detection range allows her to deal with enemy destroyers while providing her with the flexibility to control an engagement, choosing when and where to open fire. Her concealment provides her with a buffer zone against other destroyers, allowing Cossack to evade ships which outgun her, while outgunning ships which out-spot her. Her smoke screen benefits her when used to enable such a play style, allowing her to break detection and disengage if required.
Things are not all smooth sailing for Cossack though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks.
Captains of Cossack will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her Smoke Generator will allow captains to effectively fight or flee from any enemy ships will allow Cossack to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers.
Pros:
- Eight main guns in four twin turrets with good rate of fire and very quick turret traverse
- Good torpedo damage, range and reload speed
- Excellent concealment, as low as 5.5km with all the relevant upgrades
- Access to a long lasting Hydroacoustic Search consumable
- The Smoke Generator consumable has many charges and reloads quickly
Cons:
- The rearmost turret has very bad firing angles
- Only a single quadruple torpedo launcher with bad firing angles
- Virtually useless AA suite, very vulnerable to planes
- Smoke from Smoke Generator disperses very quickly
- The Hydroacoustic Search consumable has a very short detection range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Cossack are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Key skills for Cossack commanders include Last Stand, Survivability Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
Χ |
Χ |
Χ |
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Χ |
2 |
★ |
★★ |
★★ |
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★★ |
Χ |
★★★ |
★★★ |
3 |
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★★★ |
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Χ |
★★ |
★★★ |
★★ |
★ |
4 |
Χ |
Χ |
|
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Cossack can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Hydroacoustic Search
Camouflage
As a Premium ship, Cossack comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Cossack captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () signal flags are highly recommended to increase the ship's top speed. Victor Lima () and India X-Ray () flags can be mounted to improve the ship's main battery fire chance. November Foxtrot () is also recommended to reduce consumable cooldown timers. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
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★★ |
|
★★ |
★ |
★ |
|
★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- HMS Cossack (F03) - Wikipedia
- Tribal-class destroyer (1936) - Wikipedia
- World of Warships Museum: HMS Cossack - News - World of Warships