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Cossack

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Added AA warning and camo inserts, and removed economic signal references
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'' was first released for sale in late September 2018.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the renowned ''Tribal''-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.<br><br>+One of the renowned ''Tribal''-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.
?{{Model3DViewer|dc64f94097544a089dd614a638ee1655}}+
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 Tier VIII Premium ''{{#var:ship_name}}'' is a comfortable blend of firepower and concealment. Captains will notice many similarities between ''{{#var:ship_name}}'' and Tier VII Premium Commonwealth destroyer ''[[Haida]]''. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with ''{{#var:ship_name}}'' bringing an extra pair of them to the fight. Tier VIII Premium ''{{#var:ship_name}}'' is a comfortable blend of firepower and concealment. Captains will notice many similarities between ''{{#var:ship_name}}'' and Tier VII Premium Commonwealth destroyer ''[[Haida]]''. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with ''{{#var:ship_name}}'' bringing an extra pair of them to the fight.
  
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 Things are not all smooth sailing for ''{{#var:ship_name}}'' though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks. Things are not all smooth sailing for ''{{#var:ship_name}}'' though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks.
  
?Captains of ''{{#var:ship_name}}'' will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. T his will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her {{Smoke Generator}} will allow captains to effectively fight or flee from any enemy ships will allow ''{{#var:ship_name}}'' to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers.+Captains of ''{{#var:ship_name}}'' will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her {{Smoke Generator}} will allow captains to effectively fight or flee from any enemy ships will allow ''{{#var:ship_name}}'' to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Powerful main battery: eight guns with a rapid rate of fire.+* Eight main guns in four twin turrets with good rate of fire and very quick turret traverse
?* Decent torpedoes with good damage, speed, range, and reload.+* Good torpedo damage, range and reload speed
?* Can equip the {{Hydroacoustic Search}} consumable, giving her superior detection abilties.+* Excellent concealment, as low as 5.5km with all the relevant upgrades
?* Good maneuverability, with good rudder shift, turning radius, and a decent top speed.+* Access to a long lasting {{Hydroacoustic Search}} consumable
?* Great concealment, superior to all other same-tier destroyers except those of Japan (excluding ''[[Akizuki]]'').+* The {{Smoke Generator}} consumable has many charges and reloads quickly
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Smoke from {{Smoke Generator}} disperses very quickly.+* The rearmost turret has very bad firing angles
?* Only one set of torpedo tubes; can only put four torpedoes in the water at a time. +* Only a single quadruple torpedo launcher with bad firing angles
?* Virtually non-existent anti-aircraft armament. +* Virtually useless AA suite, very vulnerable to planes
?* Torpedo range may be inadequate in Tier X matches where ships with long-range {{Surveillance Radar}} range are abundant. +* Smoke from {{Smoke Generator}} disperses very quickly
 +* The {{Hydroacoustic Search}} consumable has a very short detection range
 +<br />
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/170684-premium-ship-review-110-cossack/ LittleWhiteMouse's Premium Ship Review: ''Cossack''] from the NA forums'''}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
?As a Tier VIII Destroyer, ''{{#var:ship_name}}'' gets significant benefits from some upgrades. As a ship that makes use of not being seen, {{Concealment System Modification 1}} is vital. Players who wish to avoid detonations without running the appropriate flag may want to use {{Magazine Modification 1}}, and those who use the flag will get use out of {{Main Armaments Modification 1}}. {{Propulsion Modification 1}} or {{Steering Gears Modification 1}} are both good choices depending upon which ailment the player wants more protection from. {{Aiming Systems Modification 1}} is useful in the third slot for the increased torpedo tube traverse rate and decreased dispersion. ''{{#var:ship_name}}'' is unable to mount {{Propulsion Modification 2}} so she is forced to choose between {{Steering Gears Modification 2}} or {{Damage Control System Modification 2}}. 
  
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Magazine Modification 1}} or {{Main Armaments Modification 1}}+* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}}+* '''Slot 2''': {{Engine Room Protection}}&nbsp;<nowiki>*</nowiki>
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Propulsion Modification 2}}+* '''Slot 4''': {{Steering Gears Modification 1}}
?* '''Slot 5''': {{Steering Gears Modification 2}} or {{Damage Control System Modification 2}}+* '''Slot 5''': {{Concealment System Modification 1}}
? +<br />
 +Also for '''Slot 2''' the {{Hydroacoustic Search Modification 1}} special upgrade provides a 20% (36 second) action time boost to Hydro. And the {{Engine Boost Modification 1}} special upgrade provides a 30% (36 second) action time boost to Engine Boost. Both are viable and may match your play style better than the alternatives.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Last_Stand|Last Stand]], [[Ship:Commander#Survivability_Expert|Survivability Expert]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]]. +Key skills for ''{{#var:ship_name}}'' commanders include Last Stand and Concealment Expert.
  
?{{Commander Skills+{{Commander Skills 3 DD
?| Priority Target = 2+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = <!-- Grease the Gears -->
?| Expert Loader = 1+| rating12 = 1 <!-- Liquidator -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = +| rating16 = 2 <!-- Preventive Maintenance -->
?| Evasive Maneuver = +
  
?| High Alert = 1+| rating21 = 2 <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = <!-- Swift Fish -->
?| Expert Marksman = 2+| rating23 = 1 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Extra-Heavy AP Shells -->
?| Smoke Screen Expert = 2+| rating25 = 1 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = 3 <!-- Last Stand -->
?| Adrenaline Rush = 3+
?| Last Stand = 3+
  
?| Basics of Survivability = +| rating31 = 2 <!-- Main Battery & AA Specialist -->
?| Survivability Expert = 3+| rating32 = <!-- Fill the Tubes -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = <!-- Inertial Fuse for HE Shells -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = 2+
?| Vigilance = 1+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Main Battery & AA Expert -->
?| Fire Prevention = +| rating42 = <!-- Swift in Silence -->
?| Inertia Fuse for HE Shells = 3+| rating43 = <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Fearless Brawler -->
?| Advanced Firing Training = 2+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- Dazzle -->
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Smoke Generator}}+* '''Slot 2:''' {{Short-Burst Smoke Generator}}<ref name="shortCons">Originally released with standard RN Smoke and Hydro.</ref> &ndash; 6 charges
?* '''Slot 3:''' {{Engine Boost}}+* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
?* '''Slot 4:''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Short-Range Hydro-Acoustic Search}}<ref name="shortCons" /> &ndash; 3 charges
? +
?It is recommended that captains use Premium consumables to get the most out of the ship.+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a Premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+{{Prem Ship Camo Insert|shiptier=8}}
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''{{#var:ship_name}}'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) signal flags are highly recommended to increase the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags can be mounted to improve the ship's main battery fire chance. November Foxtrot ({{November Foxtrot|Size=18px}}) is also recommended to reduce consumable cooldown timers. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle. +''{{#var:ship_name}}'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) signal flags are highly recommended to increase the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags can be mounted to improve the ship's main battery fire chance. November Foxtrot ({{November Foxtrot|Size=18px}}) is also recommended to reduce consumable cooldown timers.
  
 {{Signal Flags {{Signal Flags
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 | India Yankee = 2 | India Yankee = 2
 | Juliet Charlie = 2 | Juliet Charlie = 2
 +
 +| X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
  
 | Zulu = 2 | Zulu = 2
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 | Papa Papa = 1 | Papa Papa = 1
  
?| Wyvern = 3+| Wyvern =
?| Red Dragon = 2+| Red Dragon =
?| Dragon Flag = 3+| Dragon Flag =
?| Ouroboros = 2+| Ouroboros =
?| Hydra = 2+| Hydra =
 +| Scylla =
 +| Basilisk =
 +| Leviathan =
 }} }}
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references /><br />
 +* [https://en.wikipedia.org/wiki/HMS_Cossack_(F03) HMS ''Cossack'' (F03) - Wikipedia]
 +* [https://en.wikipedia.org/wiki/Tribal-class_destroyer_(1936) Tribal-class destroyer (1936) - Wikipedia]
 +* [https://worldofwarships.com/en/news/history/museum-cossack/ World of Warships Museum: HMS Cossack - News - World of Warships]
 +<br />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.7.7.
 +*First appeared on sale in September 2018.
 +*Update 0.7.10:
 +**The reload time of the standard Smoke Generator I consumable was fixed to 105 s.
 +**Fixed a bug that led to a lower speed on corners with the "Engine Boost" consumable activated than without it.
 +*Update 0.7.11:
 +**Torpedo tubes reload time decreased from 96 to 66 s.
 +**Turret traverse speed was increased from 10 to 20 degrees per second. (Main battery 180 degree turn time decreased from 18 to 9 s).
 +*Update 0.9.11:
 +**Fixed geometry and textures of the ship.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:56, 11 August 2022

Cossack
Cossack_wows_main.jpg
Destroyer | U.K. | Tier VIII
Tech Tree Position
Cossack_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points15,200 
Main Battery
120 mm/45 Mk.IX on a CPXIX mount4 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.89 km.
Maximum Dispersion104 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm QR Mk II1 х 4 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs.
. . . Average Damage per Second12.9 
. . . Firing Range2.49 km.
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius610 m.
Rudder Shift Time3.6 sec.
Concealment
Surface Detectability Range6.76 km.
Air Detectability Range3.12 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSD517_Cossack.png
Special

Cossack — British special premium Tier VIII destroyer.

One of the renowned Tribal-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.

Cossack was first released for sale in late September 2018.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 Mk.IX on a CPXIX mount1291041,70082,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Cossack15,20062042/11 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM0.9667.216,7666210 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 44,000 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VIII Premium Cossack is a comfortable blend of firepower and concealment. Captains will notice many similarities between Cossack and Tier VII Premium Commonwealth destroyer Haida. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with Cossack bringing an extra pair of them to the fight.

The guns on Cossack are plentiful and provide the ship with excellent firepower, although captains will note the firing angles on the 'Y' turret are quite poor; Cossack must expose a lot of her profile in order to bring all four turrets into a fight. However, when she does manage to get all her guns firing, she boasts an impressive damage rate with her HE shells (complimented by a base fire chance of 8%). This presents Cossack with almost unrivaled gun power for her tier, capable of quickly dispatching of destroyers that get caught out by her good concealment.

Cossack’s Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. provides her with a quick smoke screen which will allow her to bring her guns into play before before she is forced to move on by the relatively short duration of her smoke. This does, however, promote usage of her smoke primarily for defensive play, as she is able to deploy it to quickly break line of sight with pursuing enemy ships. Captains of Cossack will find that because of the relatively short smoke duration they are forced to re-position frequently, but her excellent concealment blends well with this.

Cossack also gains access to a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.; however, she trades most of its offensive usability for defensive flexibility. Despite being very short-ranged (only 3.0 km), it provides plenty of forewarning about hostile torpedoes. The long duration of this consumable helps to ensure Cossack captains are almost never caught out by hostile torpedoes, able to keep themselves safe during prolonged confrontations. Captains may also opt to use her hydro in a more aggressive manner by pushing close to enemy smoke screens that may have destroyers lurking within, but the short range of her hydro makes doing so a fairly risky play. However, the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is less than ideal for this task as it falls short on spotting range when compared to that of other destroyers at her tier, such as German Z-23 or Pan-Asian Loyang.

Another of Cossack’s key strengths is her excellent concealment. Her low base detection range allows her to deal with enemy destroyers while providing her with the flexibility to control an engagement, choosing when and where to open fire. Her concealment provides her with a buffer zone against other destroyers, allowing Cossack to evade ships which outgun her, while outgunning ships which out-spot her. Her smoke screen benefits her when used to enable such a play style, allowing her to break detection and disengage if required.

Things are not all smooth sailing for Cossack though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks.

Captains of Cossack will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. will allow captains to effectively fight or flee from any enemy ships will allow Cossack to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers.

Pros:

  • Eight main guns in four twin turrets with good rate of fire and very quick turret traverse
  • Good torpedo damage, range and reload speed
  • Excellent concealment, as low as 5.5km with all the relevant upgrades
  • Access to a long lasting Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable
  • The Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable has many charges and reloads quickly

Cons:

Research

As a Premium ship, Cossack doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Cossack are as follows:


Also for Slot 2 the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. special upgrade provides a 20% (36 second) action time boost to Hydro. And the Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. special upgrade provides a 30% (36 second) action time boost to Engine Boost. Both are viable and may match your play style better than the alternatives.

Commander Skills

Key skills for Cossack commanders include Last Stand and Concealment Expert.

Consumables

Cossack equips the following consumables:

Camouflage

As a premium ship, Cossack comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Cossack captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) signal flags are highly recommended to increase the ship's top speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags can be mounted to improve the ship's main battery fire chance. November Foxtrot (-5% reload time on all consumables.) is also recommended to reduce consumable cooldown timers.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. 1.0 1.1 Originally released with standard RN Smoke and Hydro.


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.7.
  • First appeared on sale in September 2018.
  • Update 0.7.10:
    • The reload time of the standard Smoke Generator I consumable was fixed to 105 s.
    • Fixed a bug that led to a lower speed on corners with the "Engine Boost" consumable activated than without it.
  • Update 0.7.11:
    • Torpedo tubes reload time decreased from 96 to 66 s.
    • Turret traverse speed was increased from 10 to 20 degrees per second. (Main battery 180 degree turn time decreased from 18 to 9 s).
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.

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Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons