Cossack B
Revision as of 23:25, 12 April 2021 CS3 some work on upgrades etc in parallel with Cossack, intro. The whole bottom half of the page. | Revision as of 04:15, 22 July 2021 change-log added | |||
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* [https://en.wikipedia.org/wiki/Tribal-class_destroyer_(1936) Tribal-class destroyer (1936) - Wikipedia] | * [https://en.wikipedia.org/wiki/Tribal-class_destroyer_(1936) Tribal-class destroyer (1936) - Wikipedia] | |||
* [https://worldofwarships.com/en/news/history/museum-cossack/ World of Warships Museum: HMS Cossack - News - World of Warships] | * [https://worldofwarships.com/en/news/history/museum-cossack/ World of Warships Museum: HMS Cossack - News - World of Warships] | |||
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+ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
+ | See [[Changelogs_for_World_of_Warships|here]] for links to Update notes. | |||
+ | *Added to the game in update 0.9.10. | |||
+ | *Update 0.9.11: | |||
+ | **fixed geometry and textures of the ship. | |||
+ | </div></div></div> | |||
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Revision as of 04:15, 22 July 2021
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[[Ship:|]] — N/A special premium Tier N/A.
One of the renowned Tribal-class destroyers, different from her British same-type contemporaries in her large size and emphasis on gunnery over torpedo warfare. At the time of her commissioning, she carried four twin 120 mm mounts as her main battery.
' was first released in late November 2020 for the Black Friday event. Other than her attractive camouflage, she is in all particulars identical to Cossack.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Tier VIII Premium ' is a comfortable blend of firepower and concealment. Captains will notice many similarities between ' and Tier VII Premium Commonwealth destroyer Haida. Her performance is very similar and she shares many of the same strength and weaknesses as her sister ship. The most obvious difference between the two ships if the number of main battery rifles, with ' bringing an extra pair of them to the fight.
The guns on ' are plentiful and provide the ship with excellent firepower, although captains will note the firing angles on the 'Y' turret are quite poor; ' must expose a lot of her profile in order to bring all four turrets into a fight. However, when she does manage to get all her guns firing, she boasts an impressive damage rate with her HE shells (complimented by a base fire chance of 8%). This presents ' with almost unrivaled gun power for her tier, capable of quickly dispatching of destroyers that get caught out by her good concealment.
'’s Smoke Generator provides her with a quick smoke screen which will allow her to bring her guns into play before before she is forced to move on by the relatively short duration of her smoke. This does, however, promote usage of her smoke primarily for defensive play, as she is able to deploy it to quickly break line of sight with pursuing enemy ships. Captains of ' will find that because of the relatively short smoke duration they are forced to re-position frequently, but her excellent concealment blends well with this.
' also gains access to a Hydroacoustic Search ; however, she trades most of its offensive usability for defensive flexibility. Despite being very short-ranged (only 3.0 km), it provides plenty of forewarning about hostile torpedoes. The long duration of this consumable helps to ensure ' captains are almost never caught out by hostile torpedoes, able to keep themselves safe during prolonged confrontations. Captains may also opt to use her hydro in a more aggressive manner by pushing close to enemy smoke screens that may have destroyers lurking within, but the short range of her hydro makes doing so a fairly risky play. However, the Hydroacoustic Search is less than ideal for this task as it falls short on spotting range when compared to that of other destroyers at her tier, such as German Z-23 or Pan-Asian Loyang.
Another of ’s key strengths is her excellent concealment. Her low base detection range allows her to deal with enemy destroyers while providing her with the flexibility to control an engagement, choosing when and where to open fire. Her concealment provides her with a buffer zone against other destroyers, allowing ' to evade ships which outgun her, while outgunning ships which out-spot her. Her smoke screen benefits her when used to enable such a play style, allowing her to break detection and disengage if required.
Things are not all smooth sailing for ' though, and she has a few glaring weaknesses. Her foremost issue is her torpedoes, which — although good — are lacking in quantity, as she mounts only a single quadruple-tube launcher. On top of this, the restrictive gun angles of her main battery can also limit the true effectiveness of her guns during close quarter duels. This, when combined with her relatively small health pool can make close quarter duels a somewhat risky business. Lastly, her anti-aircraft defenses are inadequate even for self-defense, so captains must fall back to their team for defense against enemy air attacks.
Captains of ' will find the most success using her concealment to sneak upon unsuspecting destroyers and from here pushing into a knife fight to secure the kill. This will allow her to ensure her guns land as many hits as possible, using a mix of her single launch torpedoes and high DPM main battery. Careful and calculated usage of her Smoke Generator will allow captains to effectively fight or flee from any enemy ships will allow ' to best perform her role as a defensive scout, providing spotting for the team and probing around caps while remaining close to friendly ships to deter attacks from hostile destroyers.Pros:
- Eight main guns in four twin turrets with good rate of fire and very quick turret traverse
- Good torpedo damage, range and reload speed
- Excellent concealment, as low as 5.5km with all the relevant upgrades
- Access to a long lasting Hydroacoustic Search consumable
- The Smoke Generator consumable has many charges and reloads quickly
Cons:
- The rearmost turret has very bad firing angles
- Only a single quadruple torpedo launcher with bad firing angles
- Virtually useless AA suite, very vulnerable to planes
- Smoke from Smoke Generator disperses very quickly
- The Hydroacoustic Search consumable has a very short detection range
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Also for Slot 2 the Hydroacoustic Search Modification 1 special upgrade provides a 20% (36 second) action time boost to Hydro. And the Engine Boost Modification 1 special upgrade provides a 30% (36 second) action time boost to Engine Boost. Both are viable and may match your play style better than the alternatives.
Commander Skills
Key skills for ' commanders include Last Stand and Concealment Expert.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★ |
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|
|
★★ |
2 |
★★ |
|
★ |
|
★ |
★★★ |
3 |
★★ |
|
★★ |
|
★★ |
★★ |
4 |
|
|
|
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
' equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Short-Burst Smoke Generator - 6 charges
- Slot 3: Engine Boost - 3 charges
- Slot 4: Short-Range Hydro-Acoustic Search - 3 charges
Camouflage
As a premium ship, ' comes with Special - Cossack B all-black camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () signal flags are highly recommended to increase the ship's top speed. Victor Lima () and India X-Ray () flags can be mounted to improve the ship's main battery fire chance. November Foxtrot () is also recommended to reduce consumable cooldown timers. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
|
★★ |
|
★★ |
★ |
★ |
|
★ |
★★★ |
★★ |
|
★★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- HMS Cossack (F03) - Wikipedia
- Tribal-class destroyer (1936) - Wikipedia
- World of Warships Museum: HMS Cossack - News - World of Warships
Ship Change Log
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |