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Cristoforo Colombo

Cristoforo Colombo

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Revision as of 13:45, 16 July 2021
italicized ship names, added ship references, removed references to deadeye
Revision as of 19:44, 31 July 2021
change-log added
Line 162:Line 162:
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 <references /> <references />
 +<br />
 +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 +See [[Changelogs_for_World_of_Warships|here]] for links to Update notes.
 +*Available for testing by supertesters in the game starting from Update 0.9.10.
 +*Update 0.10.3:
 +**added to the tech tree.
 +*Update 0.10.5:
 +**main battery reload time decreased from 38 to 37 s.
 +**main battery 180-degree turret traverse decreased from 40 to 38.2 s.
 +</div></div></div>
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 19:44, 31 July 2021

N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

As the Tier X battleship, Cristoforo Colombo is the culmination of the Italian battleship line. Similar to Montana, Cristoforo Colombo gains an extra turret over her Tier IX predecessor, Lepanto. As a result, her main strength lies in her sixteen (16) 15-inch main battery guns. However, she has an extremely low base range for a Tier X battleship at 18.91 kilometers - nearly two kilometers shorter than the Großer Kurfurst's 20.6 kilometer range. Therefore, she excels at punishing broadside targets at close to medium range, but lacks the ability to trade at range with her peers. Overall, captains will find Cristoforo Colombo’s adept playstyle to be incredibly unique.

Cristoforo Colombo’s defining characteristic is her extensive main battery suite. With sixteen (16) 15-inch main battery guns, Cristoforo Colombo holds the title to the highest broadside weight in the game, marginally beating out Vermont’s twelve (12) 18-inch main gun battery. Like her predecessors, she has unique access to semi-armor piercing shells in place of high explosive. As a tradeoff, her standard armor piercing ammunition has very low penetration in comparison to her peers. Despite this, her standard armor piercing is more than enough to deal significant damage to broadside cruisers, and deal substantial damage to battleships and destroyers alike.

However, Cristoforo Colombo’s main battery falls short in their ability to overmatch more than 26mm of armor with AP shells, being only 15 inches in diameter. As a result, Cristoforo Colombo encounters situations where she is unable to deal significant damage with AP to some Tier X cruisers when angles. However, this downside is partially alleviated due to the fact that Cristoforo Colombo has access to SAP, allowing her to still reliably deal damage to all Tier X cruisers unless they are perfectly angled. Additionally, her guns are relatively imprecise; the main battery has the standard battleship dispersion formula and only 1.5 sigma.

At a max speed of 29.6 knots and a base rudder shift time of 18 seconds, Cristoforo Colombo’s maneuverability is about average for a Tier X battleship. However, she also gains access to the special Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. consumable, allowing her to create smoke cover that can keep pace with her even at max speed for a base duration of 45 seconds. As a result, Cristoforo Colombo is able to turn out from imminent danger so long as captains are careful not to fire her main battery, as she is detected from 16.7 kilometers while firing in smoke. In addition, despite having only 89,900 hit points, Cristoforo Colombo can shrug off much damage owing to a fantastic armor scheme. With a 70mm upper belt and fully submerged citadel compartment, she is incredibly difficult to punish even when broadside and mitigates a significant amount of incoming damage when properly angled to the enemy.

As a whole, Cristoforo Colombo captains will find her flexible gameplay very enjoyable. Playing optimally, captains will have to switch between SAP and AP to whittle down targets with SAP and punish broadside cruisers and battleships with AP. Overall, the ship is very forgiving due to its excellent armor scheme and access to Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed..

Pros:

  • Largest number of main guns of all Tier 10 battleships, with sixteen (16) rifles
  • Currently the heaviest AP broadside in the game, slightly heavier than Vermont's
  • SAP shells can be extremely effective against angled and/or lightly armored targets
  • Good main battery firing arcs
  • Both aft turrets can turn 360 degrees
  • Both SAP and AP shells have very good shell velocity and low air drag
  • Good midsection external armor, useful to counter HE shells
  • Fairly powerful AA defenses
  • Access to the Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. consumable
  • Fairly good ship speed of 29.6 knots

Cons:

  • Third smallest hitpoint pool among Tier 10 battleships
  • Main guns have no access to HE shells
  • Second worst reload speed in its tier/class, only Vermont's is longer
  • Very poor accuracy, comparable to Tier 7 French battleship Lyon
  • Small gun caliber, AP shells cannot overmatch 27mm armor
  • Shortest main battery range of all Tier 10 battleships
  • Virtually useless turtleback, can be overmatched by all AP shells of 380mm and larger calibers
  • Enormous target with poor concealment
  • AA defenses are short-ranged, making them rather ineffective at preventing plane strikes
  • Most secondary mounts are 90mm and lack penetration (even with IFHE)
  • Very large turn radius and fairly slow rudder shift

Research

As a Tier X ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills


Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

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Gallery

Historical Gallery

References


Ship Change Log


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