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Cruisers

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Revision as of 17:13, 12 January 2018
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Revision as of 03:18, 10 August 2018
Streamlined cruiser description and added Engine Boost description
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 While the various nations had different mindsets when it came to the duties expected of cruisers, and outfitted them accordingly, cruisers can be considered the jack-of-all-trades, master-of-none class of warship. Almost all of them are able to adequately respond to changes in the battlefield and project considerable influence in the sector, outgunning anything they cannot outrun, and outrunning anything they cannot outgun; they are most commonly expected to act as destroyer and AA screens. A good cruiser captain watches the flow of battle and adapts to the circumstances as they unfold. While the various nations had different mindsets when it came to the duties expected of cruisers, and outfitted them accordingly, cruisers can be considered the jack-of-all-trades, master-of-none class of warship. Almost all of them are able to adequately respond to changes in the battlefield and project considerable influence in the sector, outgunning anything they cannot outrun, and outrunning anything they cannot outgun; they are most commonly expected to act as destroyer and AA screens. A good cruiser captain watches the flow of battle and adapts to the circumstances as they unfold.
  
?Each nation's cruiser line is unique in characteristics. The [[Ship:Ships_of_U.S.A.|United States]] tends to have the best anti-aircraft defense as well as the best protection usually, with some exceptions. [[Ship:Ships_of_Japan|Japanese]] cruisers have powerful torpedo armament and the best high-explosive shells to set fires, but lack sufficient anti-aircraft defense and armor compared to the United States cruisers. [[Ship:Ships_of_Germany|Kriegsmarine]] cruisers have good range, high rate of fire, and good armor-piercing shells that inflict large amounts of damage and have good penetration for their size, but are weak in their high-explosive shell potential as well as their armor usually. [[Ship:Ships of France|French]] cruisers are sleek and fast, with excellent firing ranges but virtually no armor protection and fairly weak anti-aircraft defenses. [[Ship:Ships_of_U.S.S.R.|Russian]] cruisers have the longest range and usually are good in both high-explosive and armor-piercing shells due to their high muzzle velocity, but have the poorest armor, insufficient anti-aircraft defense, largest detection range, and worst ship handling attributes compared to other nations. Finally, [[Ship:Ships_of_U.K.|British]] cruisers consist exclusively of light cruisers throughout the line, with quick-firing, mid-caliber guns, generous compliments of torpedoes, and access to consumables that the other nations don't, but are hindered by exceptionally poor armor protection and mediocre anti-aircraft batteries.+Each nation's cruiser line is unique in characteristics. [[Ship:Ships_of_U.S.A.|United States]] cruisers tend to have the best anti-aircraft defense as well as the best protection, with some exceptions. [[Ship:Ships_of_Japan|Japanese]] cruisers have powerful torpedo armament and the best high-explosive shells to set fires, but lack sufficient anti-aircraft defense and armor compared to other cruisers. [[Ship:Ships_of_Germany|Kriegsmarine]] cruisers have good range, high rate of fire, and good armor-piercing shells that inflict large amounts of damage and have good penetration for their size, but are weak in their high-explosive shell potential and often their armor is lacking. [[Ship:Ships of France|French]] cruisers are sleek and fast, with excellent firing ranges but virtually no armor protection and fairly weak anti-aircraft defenses. [[Ship:Ships_of_U.S.S.R.|Russian]] cruisers have the longest range and usually are good in both high-explosive and armor-piercing shells due to their high muzzle velocity, but have the poorest armor, insufficient anti-aircraft defense, largest detection range, and worst ship handling attributes compared to other nations. Finally, [[Ship:Ships_of_U.K.|British]] cruisers consist exclusively of light cruisers throughout the line, with quick-firing, mid-caliber guns, generous compliments of torpedoes, and access to consumables that the other nations don't, but are hindered by exceptionally poor armor protection and mediocre anti-aircraft batteries, as well as only being able to fire AP rounds.
  
?Cruisers come with a wide array of tools to help them adapt to many situations and can have up to four (4) slots for [[Ship:Consumables|consumables]], the most of any ship class. As with all other ships, the first slot will be filled with {{Damage Control Party}}; after that, options abound depending on which nation is being played. {{Hydroacoustic Search}} increases the range at which your ship can detect enemy ships and torpedoes, even through [[Ship:Smoke Screens|smoke screens]]; {{Defensive AA Fire}} increases the intensity (but not necessarily effectiveness) of a cruiser's anti-aircraft batteries, greatly reducing the performance of enemy aircraft unfortunate enough to be caught on the receiving end; {{Catapult Fighter}} launches fighter aircraft from the cruiser's catapults that escorts the cruiser and engages enemy aircraft that wander too close; {{Spotting Aircraft}} allows a cruiser to extend the range of its main battery guns for a period of time; {{Surveillance Radar}} detects enemy ships outside of their visibility range for a short duration; {{Smoke Generator}} provides cover where needed on the battlefield and obscures enemy vision; and at Tiers IX and X (Tier III for British cruisers), they receive access to the same {{Repair Party}} ability that battleships have, enabling them to regenerate some of the damage taken during battle. +Cruisers come with a wide array of tools to help them adapt to many situations and can have up to four (4) slots for [[Ship:Consumables|consumables]], the most of any ship class. As with all other ships, the first slot will be filled with {{Damage Control Party}}; after that, options abound depending on which nation is being played. {{Hydroacoustic Search}} increases the range at which your ship can detect enemy ships and torpedoes, even through [[Ship:Smoke Screens|smoke screens]]; {{Defensive AA Fire}} increases the intensity (but not necessarily effectiveness) of a cruiser's anti-aircraft batteries, greatly reducing the performance of enemy aircraft unfortunate enough to be caught on the receiving end; {{Catapult Fighter}} launches fighter aircraft from the cruiser's catapults that escorts the cruiser and engages enemy aircraft that wander too close; {{Spotting Aircraft}} allows a cruiser to extend the range of its main battery guns for a period of time; {{Surveillance Radar}} detects enemy ships outside of their visibility range for a short duration; {{Engine Boost}} increases the top speed of a ship by 8% for the duration of the consumable; {{Smoke Generator}} provides cover where needed on the battlefield and obscures enemy vision; and at Tiers IX and X (Tier III for British cruisers), they receive access to the same {{Repair Party}} ability that battleships have, enabling them to regenerate some of the damage taken during battle.
  
 }}__NOTOC__[[Category:Ships by type]] }}__NOTOC__[[Category:Ships by type]]

Revision as of 03:18, 10 August 2018

Wows-cruiser-icon.png
Larger than destroyers yet smaller than battleships, cruisers have fulfilled as many roles as they had designations; common ones include "light", "heavy", "protected", "armored", "torpedo", and later, "missile" cruisers. Cruisers are often called upon to hunt down enemy destroyers, perform quick response duties, escort and protect merchant shipping or larger vessels like battleships and aircraft carriers from various threats, provide an additional layer of defense... whatever needs to be done at any given moment.


Rather than a category of vessel, the designation "cruiser" originally meant the purpose or mission for the ship; to "cruise" long distances in escort, scouting, and raiding duties, or simply to provide an intermediate military presence where the deployment of larger, more expensive battleships were deemed strategically and financially unwise. The advent of steam power and steel accelerated the growth of the cruiser's development, discarding unwieldy, unreliable sails and wooden hulls for powerful engines and stronger hulls and components. Up to the opening stages of World War II, the various naval treaties — or their evasion thereof — created classes of cruisers such as "heavy cruiser", "battlecruiser", or "pocket battleship", reflecting their disproportionate firepower and performance in contrast to what the treaties were supposed to limit. In the present day, advances in technology meant that the destroyer could perform the duties that once required a cruiser's services more cheaply, efficiently and effectively, leading to its declining use in most navies today.

While the various nations had different mindsets when it came to the duties expected of cruisers, and outfitted them accordingly, cruisers can be considered the jack-of-all-trades, master-of-none class of warship. Almost all of them are able to adequately respond to changes in the battlefield and project considerable influence in the sector, outgunning anything they cannot outrun, and outrunning anything they cannot outgun; they are most commonly expected to act as destroyer and AA screens. A good cruiser captain watches the flow of battle and adapts to the circumstances as they unfold.

Each nation's cruiser line is unique in characteristics. United States cruisers tend to have the best anti-aircraft defense as well as the best protection, with some exceptions. Japanese cruisers have powerful torpedo armament and the best high-explosive shells to set fires, but lack sufficient anti-aircraft defense and armor compared to other cruisers. Kriegsmarine cruisers have good range, high rate of fire, and good armor-piercing shells that inflict large amounts of damage and have good penetration for their size, but are weak in their high-explosive shell potential and often their armor is lacking. French cruisers are sleek and fast, with excellent firing ranges but virtually no armor protection and fairly weak anti-aircraft defenses. Russian cruisers have the longest range and usually are good in both high-explosive and armor-piercing shells due to their high muzzle velocity, but have the poorest armor, insufficient anti-aircraft defense, largest detection range, and worst ship handling attributes compared to other nations. Finally, British cruisers consist exclusively of light cruisers throughout the line, with quick-firing, mid-caliber guns, generous compliments of torpedoes, and access to consumables that the other nations don't, but are hindered by exceptionally poor armor protection and mediocre anti-aircraft batteries, as well as only being able to fire AP rounds.

Cruisers come with a wide array of tools to help them adapt to many situations and can have up to four (4) slots for consumables, the most of any ship class. As with all other ships, the first slot will be filled with Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.); after that, options abound depending on which nation is being played. Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) increases the range at which your ship can detect enemy ships and torpedoes, even through smoke screens; Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) increases the intensity (but not necessarily effectiveness) of a cruiser's anti-aircraft batteries, greatly reducing the performance of enemy aircraft unfortunate enough to be caught on the receiving end; Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) launches fighter aircraft from the cruiser's catapults that escorts the cruiser and engages enemy aircraft that wander too close; Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) allows a cruiser to extend the range of its main battery guns for a period of time; Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) detects enemy ships outside of their visibility range for a short duration; Engine Boost (While active, increases a ship's speed by a fixed percentage.) increases the top speed of a ship by 8% for the duration of the consumable; Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) provides cover where needed on the battlefield and obscures enemy vision; and at Tiers IX and X (Tier III for British cruisers), they receive access to the same Repair Party (While active, restores a percentage of the ship's health points each second.) ability that battleships have, enabling them to regenerate some of the damage taken during battle.

Japan

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III Tenryū
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III Katori  Doubloons
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IV Yūbari  Doubloons
Ship_PJSC013_Kuma_1938.png
IV Kuma
Ship_PJSC026_Iwaki_1944.png
IV Iwaki Alpha  Doubloons
Ship_PJSC505_Yahagi.png
V Yahagi  Doubloons
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VI Aoba
Ship_PJSC008_Myoko_1945.png
VII Myōkō
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VII ARP Myōkō  Doubloons
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VII ARP Ashigara  Doubloons
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VII ARP Haguro  Doubloons
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VII Southern Dragon  Doubloons
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VII Eastern Dragon  Doubloons
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VII ARP Nachi  Doubloons
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VIII Mogami
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VIII Tone
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VIII Atago  Doubloons
Ship_PJSC598_Black_Atago.png
VIII Atago B  Doubloons
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VIII ARP Takao  Doubloons
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VIII ARP Maya  Doubloons
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IX Ibuki
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IX Azuma  Doubloons
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X Zaō
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X Yoshino  Doubloons

U.S.S.R.

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II Diana  Doubloons
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II Diana Lima  Doubloons
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II Novik
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III Aurora  Doubloons
Ship_PRSC103_Bogatyr.png
III Bogatyr
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III Oleg  Doubloons
Ship_PRSC513_Varyag.png
III Varyag  Doubloons
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V Murmansk  Doubloons
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V Krasny Krym  Doubloons
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V Mikoyan  Doubloons
Ship_PRSC525_Kirov.png
V Kirov  Doubloons
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VI Molotov  Doubloons
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VII Shchors
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VII Lazo  Doubloons
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VIII Chapayev
Ship_PRSC208_Tallin.png
VIII Tallinn
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VIII Mikhail Kutuzov  Doubloons
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VIII Ochakov  Doubloons
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VIII Pyotr Bagration  Doubloons
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IX Riga
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IX Kronshtadt  Doubloons
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X Stalingrad  Doubloons
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X Smolensk  Doubloons

U.S.A.

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I Erie
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II Albany  Doubloons
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III Charleston  Doubloons
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V Marblehead  Doubloons
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VI Dallas
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VII Atlanta  Doubloons
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VII Helena
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VII Indianapolis  Doubloons
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VII Atlanta B  Doubloons
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VII Boise  Doubloons
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VII Flint  Doubloons
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VIII Baltimore
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VIII Cleveland
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VIII Wichita  Doubloons
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VIII Anchorage  Doubloons
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VIII AL Montpelier  Doubloons
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IX Alaska  Doubloons
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IX Alaska B  Doubloons
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X Salem  Doubloons

Germany

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II Emden  Doubloons
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III Kolberg
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VII Yorck
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VII München  Doubloons
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VIII Prinz Eugen  Doubloons
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VIII Mainz  Doubloons
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IX Roon
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IX Ägir

Europe

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I Gryf

U.K.

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III Caledon
Ship_PBSC104_Danae.png
IV Danae
Ship_PBSC505_Exeter.png
V Exeter  Doubloons
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VI London  Doubloons
Ship_PBSC107_Fiji.png
VII Fiji
Ship_PBSC207_Surrey.png
VII Surrey
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VII Belfast  Doubloons
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VIII Edinburgh
Ship_PBSC208_Albemarle.png
VIII Albemarle
Ship_PBSC508_Cheshire.png
VIII Cheshire  Doubloons
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VIII Belfast '43  Doubloons
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IX Drake

Pan-Asia

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VI Huanghe  Doubloons
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VIII Irian  Doubloons
Ship_PZSC518_Martel_Wukong.png
VIII Wukong  Doubloons

Commonwealth

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VI Perth  Doubloons
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VI Mysore

Pan-America

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VII Nueve de Julio  Doubloons
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