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Dallas

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Remove references to premium consumables as per 0.9.4.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A version of a small light cruiser design, the development of which preceded the creation of ''[[Helena]]''-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.<br><br>{{Model3DViewer|6ae00417e0cb4c60923cb8896c4bd609}}+A version of a small light cruiser design, the development of which preceded the creation of ''[[Helena]]''-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.<br><!-- <br>{{Model3DViewer|6ae00417e0cb4c60923cb8896c4bd609}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 * Short main battery firing range for a Tier VI cruiser.  * Short main battery firing range for a Tier VI cruiser.
 * HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill.  * HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill.
 +* No torpedoes, unlike most Tier VI cruisers.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * '''Slot 4''': {{Steering Gears Modification 2}} * '''Slot 4''': {{Steering Gears Modification 2}}
   
?Captains looking to improve upon the ship's anti-aircraft abilities may find {{AA Guns Modification 2}} more useful in place of Aiming Systems Modification 1.+Captains looking to improve upon the ship's anti-aircraft abilities may find {{AA Guns Modification 1}} more useful in place of Aiming Systems Modification 1.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Advanced Firing Training can be taken to improve the ship's anti-aircraft abilities. +Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Manual Fire Control for AA Armament can be taken to improve the ship's anti-aircraft abilities.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 1+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 2+| rating12 = 1 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 2 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 2 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 1 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = +| rating32 = <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 1 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = 1+| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 3 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 1+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
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 * '''Slot 3:''' {{Catapult Fighter}} * '''Slot 3:''' {{Catapult Fighter}}
 * '''Slot 4:''' {{Hydroacoustic Search}} * '''Slot 4:''' {{Hydroacoustic Search}}
?Mounting premium versions of these consumables is recommended to decrease their cooldown timers. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
  
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
 Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
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 | November Echo Setteseven = 2 | November Echo Setteseven = 2
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = 1+| India X-Ray = 2
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima = 2 | Victor Lima = 2
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 | Equal Speed Charlie London = 2 | Equal Speed Charlie London = 2
 | Zulu Hotel = 2 | Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 2
  
 | Wyvern = 1 | Wyvern = 1
 | Red Dragon = 2 | Red Dragon = 2
 | Dragon Flag = 2 | Dragon Flag = 2
?| Ouroboros = 1+| Ouroboros = 2
?| Hydra = 1+| Hydra = 2
 +| Basilisk = 1
 + 
 +| Leviathan = 2
 +| Scylla = 2
 }} }}
  
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 : :
 }}</div> }}</div>
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]+<!-- [[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]]-->
  
 ===History=== ===History===
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 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?* Designed in 1934, ''Dallas'' is depicted with fantasy WW2 refits. Her original configuration, if any, is not represented.+* Designed in 1934, ''Dallas'' is depicted with fantasy WW2 refits.
 +* Loosely based on scheme 4C. 4C was designed with four twin main battery turrets and six 5" (127mm)/25 caliber anti-aircraft guns. In World of Warships, she has a mixed triple-twin main battery layout and 5"/38 caliber gun turrets.
 * It is unlikely that the US Navy would have given this design the name ''Dallas'' as it conflicts with a ''[[Clemson]]''-class destroyer (DD-199) which also carried the same name and was in active service from 1920 to July 1945. It was renamed ''Alexander Dallas'' in March 1945 as the name ''Dallas'' was being reserved for a planned ''[[Des Moines]]''-class cruiser. * It is unlikely that the US Navy would have given this design the name ''Dallas'' as it conflicts with a ''[[Clemson]]''-class destroyer (DD-199) which also carried the same name and was in active service from 1920 to July 1945. It was renamed ''Alexander Dallas'' in March 1945 as the name ''Dallas'' was being reserved for a planned ''[[Des Moines]]''-class cruiser.
 * ''Dallas''’s permanent camouflage is an adapted version of Measure 32/1D. Based on the radar fit, gun mountings, and deck equipment, this design is possibly dated to a time range of late 1942 or mid 1943. It is unlikely that this ship, were it real, would be painted in dazzle camouflage while remaining in this configuration. A more correct camouflage for this ship would be overall Navy Blue Measure 21. * ''Dallas''’s permanent camouflage is an adapted version of Measure 32/1D. Based on the radar fit, gun mountings, and deck equipment, this design is possibly dated to a time range of late 1942 or mid 1943. It is unlikely that this ship, were it real, would be painted in dazzle camouflage while remaining in this configuration. A more correct camouflage for this ship would be overall Navy Blue Measure 21.
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 * Mark 33 directors for 5" gunfire control sit on pedestals above the bridge. Their Mark 4 radars basically require the Mark 34 directors below them to be fitted with the oblong Mark 3 Mod. 2 radar. The square Mod. 1 radar would be a better choice here but the strange director positioning prohibits it. Early design practice dictated the main battery directors should be placed higher than the secondary battery/DP directors - this was found to be a mistake, as having the AA directors above the main battery directors gave better sky arcs. This problem persisted all the way to the ''[[Cleveland]]'' class, where it was resolved with the introduction of the "square bridge" ''Cleveland''s which mounted their Mark 37 DP directors above their Mark 34s. As ''Dallas'' is clearly meant to portray some sort of pre-war design, the director positioning Wargaming has chosen is an error. * Mark 33 directors for 5" gunfire control sit on pedestals above the bridge. Their Mark 4 radars basically require the Mark 34 directors below them to be fitted with the oblong Mark 3 Mod. 2 radar. The square Mod. 1 radar would be a better choice here but the strange director positioning prohibits it. Early design practice dictated the main battery directors should be placed higher than the secondary battery/DP directors - this was found to be a mistake, as having the AA directors above the main battery directors gave better sky arcs. This problem persisted all the way to the ''[[Cleveland]]'' class, where it was resolved with the introduction of the "square bridge" ''Cleveland''s which mounted their Mark 37 DP directors above their Mark 34s. As ''Dallas'' is clearly meant to portray some sort of pre-war design, the director positioning Wargaming has chosen is an error.
 * The foremast has a small platform mounting an SA air search radar, and the mainmast (correctly) shows an SG surface search set. The SA air search radar was not fitted to combatant units larger than destroyers (and usually only to destroyer escorts); a cruiser of the ''Dallas''’ importance would at least receive SC or SC-2. The small foretop mast supports a truck light; this is also erroneous, as the SA and SC radar sets could mount a truck light behind the reflector to reduce the need for lighting masts above the radar set. * The foremast has a small platform mounting an SA air search radar, and the mainmast (correctly) shows an SG surface search set. The SA air search radar was not fitted to combatant units larger than destroyers (and usually only to destroyer escorts); a cruiser of the ''Dallas''’ importance would at least receive SC or SC-2. The small foretop mast supports a truck light; this is also erroneous, as the SA and SC radar sets could mount a truck light behind the reflector to reduce the need for lighting masts above the radar set.
?* The amidships catapult is mounted on the centerline, and there is no aircraft hangar. No USN cruiser after the ''[[Omaha]]'' class shipped aircraft without a hangar of some sort. Cruiser scouts (considered the eyes of the ship in the pre-radar days) were extremely valuable and the designers went to great lengths to make sure they were protected (not so with the BBs, where the aircraft were understood to be expendable gunfire spotters and were expected to be lost). A cruiser of this type does not fit USN doctrine or design practice without a hangar.+* The amidships catapult is mounted on the centerline, and there is no aircraft hangar. No USN cruiser after the ''[[Pensacola]]'' class shipped aircraft without twin catapults and a hangar of some sort (the ''Pensacola'' class had a large handling area amidships). While it's not impossible for this ship to have been commissioned without a hangar, its overall configuration suggests that it was designed long after the ''Pensacola'' class had shown the issues inherent with lack of hangar space for aircraft. Cruiser scout planes were considered very valuable (they are the 'eyes' of the ship in the pre-radar days), so hangar space was a consideration on all cruisers after the ''Pensacola'' class. The in-game model also shows an aircraft handling trolley below the catapult on the main deck, which hints at the presence of multiple aircraft (two would be the minimum for a ship of this size) - this arrangement would be extremely cramped in the available deck space, which is also shared with the ship's boats.
  
 <!--|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> <!--|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://worldofwarships.com/en/news/history/paper-ships-dallas/ The Project 389 Dallas Light Cruiser - News - World of Warships]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:15, 30 April 2020

Dallas
Dallas_wows_main.jpg
Cruiser | U.S.A. | Tier VI
Tech Tree Position
Omaha
Arrow_down.png
Dallas_icon_small.png
Arrow_down.png
Helena
stock
 top
General
Research price38500 exp
Purchase price3,100,000 Credits
Hit Points24,000 
Main Battery
152 mm/47 Mk.16 in a turret2 х 2 / 2 х 3 pcs.
Rate of Fire7.06 shots/min.
Reload Time8.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13 km.
Maximum Dispersion131 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.24 mount2 х 1 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs.
. . . Average Damage per Second30.2 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.24 mount2 х 1 pcs.
. . . Average Damage per Second16 
. . . Firing Range5.01 km.
12.7 mm Browning on a single mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount6 х 4 pcs.
. . . Average Damage per Second13.8 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius650 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASC206_Dallas.png
3,100,000

Dallas — American Tier VI cruiser.

A version of a small light cruiser design, the development of which preceded the creation of Helena-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret7.122.51312,200123,200 0220,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dallas (A)24,0006892/22/214/6/2/2 0370,000
Dallas (B)28,3006892/22/214/6/2/2 9,300770,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 0200,000
Mk6 mod. 20 6,000450,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 0210,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

As the first modern light cruiser design in the American tech tree, Dallas differs significantly from her predecessor, Omaha. While she retains the light armor, Dallas mounts a more efficient turret layout, and numerous consumables.

For her main armament, Dallas boasts an impressive set of ten 152mm guns in four turrets. These guns have a quick rate of fire, decent shell damage, and a high fire chance. When combined with the Inertia Fuse for HE Shells commander skill, Dallas has no trouble effectively damaging larger, more armored targets. The ship's armor piercing shells are also very effective against broadside targets, or other lightly armored ships. Like other light cruisers, Dallas' shells have a longer travel time than some captains may be accustomed to. This is due to the higher shell arcs. While this may require captains to adjust their aim to account for the shell travel time, this allows allows Dallas to fire at enemy targets from behind island cover.

Similar to other light cruisers, Dallas is lightly armored with an exposed citadel. The ship will not last long under fire from enemy battleships or heavy cruisers. Instead of relying solely on armor for protection, captains should be mindful of their map position and concealment. When necessary, Dallas can make use of her wide firing angles to minimize her profile without losing firepower.

Like later ships in the American light cruiser line, Dallas is fitted with a wide selection of consumables. She can mount Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. simultaneously. When combined with her powerful main battery, the ship's consumable set allows captains to make quick work of enemy aircraft, destroyers, and other smaller targets. With proper map positioning, Dallas can easily perform well as a versatile support cruiser.

Pros:

  • Dallas carries ten powerful 152mm guns in four turrets.
  • Wide firing angles allow captains to bring most of their firepower into use without exposing too much of the ship's side armor.
  • Can mount the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumables simultaneously.
  • Lower detection range than most other cruisers at her tier.

Cons:

  • Lightly armored with a citadel that sits above the waterline.
  • High shell arcs can make hitting distant targets difficult.
  • Short main battery firing range for a Tier VI cruiser.
  • HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill.
  • No torpedoes, unlike most Tier VI cruisers.

Research

Availability of researchable upgrades for Dallas is as follows:

  • Hull: Upgrade to Hull (B) for an increased hit point pool, large anti-aircraft battery, and faster rudder shift time.
  • Gun Fire Control System: Upgrade to Mk6 Mod 2 for an extra 10% range on the main battery.
Captains should first research Hull B before researching the upgraded Gun Fire Control System.

Optimal Configuration

Upgrades

The recommended upgrades for Dallas are as follows:

Captains looking to improve upon the ship's anti-aircraft abilities may find AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. more useful in place of Aiming Systems Modification 1.

Commander Skills

Key skills for Dallas commanders include Priority Target, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Manual Fire Control for AA Armament can be taken to improve the ship's anti-aircraft abilities.

Consumables

Dallas can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Dallas with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Dallas captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags are recommended to improve the main battery's fire chance. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info


References

  1. The Project 389 Dallas Light Cruiser - News - World of Warships
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Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín