Damage Control Party Data
Revision as of 20:29, 15 November 2017 Added Pan Asia to Tier I table. | Revision as of 03:14, 14 December 2017 Change the duration of the aircraft carrier from 5 sec to 30 sec. (Update 0.6.14) | |||
Line 49: | Line 49: | |||
| style="vertical-align:middle;" | Aircraft Carrier | | style="vertical-align:middle;" | Aircraft Carrier | |||
| style="vertical-align:middle;" | [[Image:Wows_flag_Japan.png|50 px|frameless|link=Ship:Ships_of_Japan]] [[Image:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]] | | style="vertical-align:middle;" | [[Image:Wows_flag_Japan.png|50 px|frameless|link=Ship:Ships_of_Japan]] [[Image:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]] | |||
? | | style="vertical-align:middle;" | | + | | style="vertical-align:middle;" | 30 seconds | |
| style="vertical-align:middle; background:#f2f2f2;" | 90 seconds | | style="vertical-align:middle; background:#f2f2f2;" | 90 seconds | |||
| style="vertical-align:middle; background:#f2f2f2;" | Infinite | | style="vertical-align:middle; background:#f2f2f2;" | Infinite |
Revision as of 03:14, 14 December 2017
The basic consumable found on all ships. It instantly repairs any module incapacitations, fires, and floods. Unlike most consumables which have limited uses, Damage Control Party has infinite uses and can be used as many times as the player wishes (provided they have something to repair). In addition, the ship is immune to incapacitations, fires, and floods that occur during the duration of the consumable. The cooldown varies per type of ship and the skills your commander has and the upgrades that have been mounted. The duration also varies per ship, with destroyers having about 5 seconds while battleships can have up to 20 seconds.
It may be tempting to instantly fix any damage on your ship, but sometimes if you are under intense fire, waiting may be the wiser decision. Particularly in destroyers where modules get incapacitated very easily, waiting until something major breaks is a lot smarter than wasting your repair on a simple armament incapacitation. It may very well save your life, since losing a gun or torpedo launcher is a lot less important than losing your rudder or engine. In carriers it may be a little bit different. If your deck gets set on fire, it may be wise to repair it in order to land and/or launch aircraft. Knowing the right time to use the Damage Control Party consumable is a key skill to learn in World of Warships.
DAMAGE CONTROL PARTY I |
DAMAGE CONTROL PARTY II | |||||
---|---|---|---|---|---|---|
Cost: Free | Cost: 15 OR 22,500 | |||||
Class or Ship | Nation(s) | Duration | Cooldown | Charges | Cooldown | Charges |
Oktyabrskaya Revolutsiya | 15 seconds | 30 seconds | 3 | 20 seconds | 4 | |
Warspite | 5 seconds | 90 seconds | Infinite | 60 seconds | Infinite | |
All Tier I ships | 5 seconds | 40 seconds | Infinite | n/a | n/a | |
Aircraft Carrier | 30 seconds | 90 seconds | Infinite | 60 seconds | Infinite | |
Battleship | 10 seconds | 120 seconds | Infinite | 80 seconds | Infinite | |
Battleship | 15 seconds | 120 seconds | Infinite | 80 seconds | Infinite | |
Battleship | 20 seconds | 120 seconds | Infinite | 80 seconds | Infinite | |
Cruiser | 5 seconds | 90 seconds | Infinite | 60 seconds | Infinite | |
Destroyer | 5 seconds | 60 seconds | Infinite | 40 seconds | Infinite |