Danae
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* Twelve torpedo tubes available (six per side) for maximum carnage. | * Twelve torpedo tubes available (six per side) for maximum carnage. | |||
* Maintains access to the [[Ship:Consumables#Repair Party|Repair Party]] consumable, giving her additional survivability if played intelligently. | * Maintains access to the [[Ship:Consumables#Repair Party|Repair Party]] consumable, giving her additional survivability if played intelligently. | |||
? | * Good handling characteristics: solid rudder shift time and best-in-tier turning | + | * Good handling characteristics: solid rudder shift time and best-in-tier turning radius. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
Revision as of 07:16, 24 November 2019
152 mm/50 BL Mk.XII on a CPXIV mount6 х 1 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range11.33 km. |
Maximum Dispersion118 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 4crh |
Maximum AP Shell Damage2,900 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight45.36 kg. |
533 mm TR Mk I4 х 3 pcs. |
Rate of Fire0.97 shots/min. |
Reload Time62 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk II |
Maximum Damage10,000 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
40 mm/39 Vickers QF Mk.II on a single mount2 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range2.01 km. |
12.7 mm Mk.III4 х 4 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range1.2 km. |
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount2 х 1 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range3 km. |
Maximum Speed30 knot |
Turning Circle Radius590 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range10.13 km. |
Air Detectability Range4.3 km. |
Danae — British Tier IV cruiser.
Developed from the preceding Caledon-class cruiser ships. In contrast to her predecessors, she was bigger in size and had more powerful torpedoes. Apart from that, Danae featured reinforced artillery.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
At first glance, Danae might appear to suffer from the same problem that her immediate predecessor has: not enough guns. Further research, though, shows the concern is largely unwarranted. She sports six centerline-mounted 152mm rifles, and — just like Caledon — she can bring them all to bear on a single target with reasonable haste. This leaves her only a couple of guns shy of the maximum broadsides of rivals like Phoenix and Svietlana and slightly ahead of Karlsruhe. Her 8 rounds per minute rate of fire is also comparable for the tier.
As befits her light cruiser status, her armor is nothing to write home about and her health pool is below average; Danae’s ability to utilize the Repair Party consumable is key to getting the most out of her in a given game. Her maximum firing range is excellent — second only to Yubari — and her rudder shift time is also above average, though her speed places her firmly in the middle-of-the-pack. She starts off with the same torpedoes as Caledon, though in an upgraded two triple-tube per side configuration. She can research a torpedo upgrade that moderately increases the damage and speed of her fish, but unfortunately does nothing for their 6.0 km range.Pros:
- Centerline mounted guns with excellent traverse time ensure she can get all her barrels on target when she wants to.
- Twelve torpedo tubes available (six per side) for maximum carnage.
- Maintains access to the Repair Party consumable, giving her additional survivability if played intelligently.
- Good handling characteristics: solid rudder shift time and best-in-tier turning radius.
Cons:
- Only six barrels will leave most captains feeling under-gunned even if they technically aren't against equal-tiered ships. When up-tiered into Tier V games, Danae can definitely find herself a liability to her team.
- Smallest health pool of all non-premium Tier IV cruisers.
- Lack of high explosive shells leaves her unable to reliably damage angled battleships.
- Engine compartment space sits relatively high amidships; she is not hard to land citadels against when broadside.
- Guns have very high shell arcs, making hitting fast-moving targets at long ranges difficult.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Danae are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
Commander Skills
Danae is almost certain to encounter enemy aircraft carriers eventually, but her overall AA damage per second is so low that it makes sinking points into Basic and Advanced Firing Training unattractive. Captains should only do so if they intend to move the commander to a different ship that will have a better anti-aircraft suite. Captains who are interested in a destroyer hunter role should strongly consider investing points into Level 3's Vigilance and Level 4's Radio Position Finding.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★★ |
★ |
★★ |
★★ |
Χ |
Χ |
★★★ |
★ |
3 |
★ |
★★ |
★★ |
Χ |
|
★★ |
|
★★★ |
4 |
|
|
|
Χ |
|
★ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, and Hydroacoustic Search (upon equipping Hull (B)).
As a Royal Navy light cruiser, Danae can be deadly to enemy destroyers. This makes it advisable to equip premium Hydroacoustic Search II once Hull (B) has been researched and equipped. Additionally, her thin armor makes it highly advisable to equip premium Repair Party II.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
As a mid-tier light cruiser, captains may find some frustration grinding through Danae; it's worthwhile to mount an Equal Speed Charlie London signal to help speed things along. It's also viable to mount India Delta because of how fragile the ship is and the fact that this cruiser has access to a heal ability. Additionally, it is worthwhile to mount November Foxtrot due to Danae’s access to three consumables (Hydroacoustic Search is unlocked upon equipping Hull (B)).Gallery
A friendly Langley launches aircraft as the Danae prepares for battle.
Danae is dwarfed by a friendly Imperator Nikolai I.
Danae fires on a new target after helping defend the base from an ARP Kirishima battleship and Furutaka cruiser.
An armor piercing shell from Danae overpenetrates an enemy Hosho class aircraft carrier.
Historical Info
Historical Gallery