Daring
Revision as of 06:52, 7 April 2019 added video | Revision as of 04:20, 26 March 2020 Fixed typo | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | <br> | |||
+ | ''{{#var:ship_name}}'' finds herself as one of the strongest destroyers at Tier X. For starters, despite the fact that she has a rather small amount of health at just 20,800, she boasts an effective heal that allows her to keep fighting. She carries 6 guns in 3 twin D.P turrets that also rotate 360*, and while her 113mm caliber guns are rather small, thanks to the improved AP autobounce and fuse timer, as well as brutal HE shells, she can easily dispatch overconfident DDs who sought her out as easy prey (and she will dispatch them quickly, thanks to a reload time of just 2.6 seconds stock). | |||
+ | ||||
+ | ''{{#var:ship_name}}'''s torpedoes are an oddity, being the same ones found on ''Minotaur'', with a 10km range and 62 knots of speed. While they are mediocre, comparable to those of ''Z-52'' or ''Grozovoi'', she can single fire them, and a skilled player can fire them with surgical precision to quickly take down opposing cruisers or battleships or set floods on them, baiting out their damage control, after which ''{{#var:ship_name}}'' can smoke up and immediately burn down the enemy. | |||
+ | ||||
+ | ''{{#var:ship_name}}'' does have downsides, however. Her concealment can only reach 6.00km, which allows other DDs to sneak up on her and deliver the powerful blows that could possibly cripple her. She does have {{Hydroacoustic Search}}, which allows her to sneak up on destroyers hiding in smoke, but it has a limited range of just 3 kilometers, compared to the 4/6km of ''Z-52''. Also, she's rather sluggish at 35kts base, which is further compounded by a lack of engine boost to speed things along. | |||
+ | ||||
+ | Overall, she's an excellent hybrid DD that makes the best of both worlds of torpedo boats and gunboats. Use these things wisely, and she will reward you handsomely. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Unmatched ability among destroyers to start fires with her HE shells, only ''[[Småland]]'' comes close. | |
? | * Torpedoes | + | * Torpedoes are stealthy. | |
* Ability to single fire torpedoes. | * Ability to single fire torpedoes. | |||
* {{Hydroacoustic Search}} can keep her from being surprised by torpedoes. | * {{Hydroacoustic Search}} can keep her from being surprised by torpedoes. | |||
* Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets. | * Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets. | |||
* Heal allows ''{{#var:ship_name}}'' to stay in the fight for longer. | * Heal allows ''{{#var:ship_name}}'' to stay in the fight for longer. | |||
? | * Short duration smoke generator with short cooldown, can make 'hit and run' style tactics very effective. | + | * Short duration smoke generator with short cooldown, can make 'hit and run' style tactics very effective and also offer some protection against aircraft carriers by hiding. Due to the high number of charges, using one is not as costly as on a ''[[Gearing]]'' or ''[[Shimakaze]]''. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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* The lack of {{Engine Boost}} makes ''{{#var:ship_name}}'' slow when compared to other destroyers at her tier. | * The lack of {{Engine Boost}} makes ''{{#var:ship_name}}'' slow when compared to other destroyers at her tier. | |||
* No {{Defensive AA Fire}} to increase her AA effectiveness. | * No {{Defensive AA Fire}} to increase her AA effectiveness. | |||
? | ||||
* Concealment is worse than her predecessor, Jutland. | * Concealment is worse than her predecessor, Jutland. | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | As a hybrid destroyer reliant on her concealment, {{Concealment System Modification 1}} is a vital upgrade which helps to reduce her detection. | |||
+ | To further supplement her role, {{Main Armaments Modification 1}} will help prevent her torpedoes and weapons being knocked out. Since 0.9.1, {{Engine Room Protection}} replace {{Propulsion Modification 1}} and {{Steering Gears Modification 1}} and reduce the chance of damaged motor and steer. {{Torpedo Tubes Modification 1}} is useful, for the increased torpedo speed and increased torpedo tube traverse rate. Finally, as a British destroyer, ''{{#var:ship_name}}'' finds herself unable to equip {{Propulsion Modification 2}} so either {{Steering Gears Modification 2}} or {{Damage Control System Modification 2}} must be picked depending upon the players preference. Finally, either {{Torpedo Tubes Modification 3}} or {{Main Battery Modification 3}} | |||
+ | ||||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Engine Room Protection}} or {{Hydroacoustic Search Modification 1}} | |||
+ | * '''Slot 3''': {{Torpedo Tubes Modification 1}} | |||
+ | * '''Slot 4''': {{Steering Gears Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | * '''Slot 6''': {{Main Battery Modification 3}} | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. | + | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | |
+ | With update 0.9.2. Daring doesn't need IFHE either for penetrate most DDs, thanks to the +1mm base penetration of HE Shell. Which give 4 commander skill point to use on anothers skills. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> 3 | |
? | | Expert Loader | + | | rating12 = 2 <!-- Preventive Maint --> 2 | |
? | | | + | | rating13 = <!-- Expert Loader --> 1 | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> 0 | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> 0 | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> 0 | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> 1 | |
+ | | rating18 = 0 <!-- Last Gasp --> 0 | |||
? | | High Alert | + | | rating21 = 1 <!-- High Alert --> 0 | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> 1 | |
? | | Expert Marksman | + | | rating23 = <!-- Expert Marksman --> 1 | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> 1 | |
? | | Smoke Screen Expert | + | | rating25 = 1 <!-- Smoke Screen Expert --> 2 | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> 0 | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> 3 | |
? | | Last Stand | + | | rating28 = 3 <!-- Last Stand --> 3 | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> 1 | |
? | | Survivability Expert | + | | rating32 = 3 <!-- Survivability Expert--> 3 | |
? | | Torpedo Armament Expertise | + | | rating33 = 2 <!-- Torpedo Armament Expertise--> 1 | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> 0 | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> 3 | |
? | | | + | | rating36 = 3 <!-- Superintendent --> 3 | |
? | | Demolition Expert | + | | rating37 = 2 <!-- Demolition Expert --> 1.5 | |
? | | | + | | rating38 = <!-- Vigilance --> 1 | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> 0 | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> 1 | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> 2 | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> 0 | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> 1 | |
? | | | + | | rating46 = <!-- Massive AA Fire --> 1 | |
? | | Radio Position Finding | + | | rating47 = 2 <!-- Radio Position Finding --> 3 | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> 3 | |
? | + | }} | ||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | As a destroyer, ''{{#var:ship_name}}'' should get the standard destroyer flags. | ||
<!-- {{Signal Flags | <!-- {{Signal Flags | |||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 1 | |
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 0 | |
? | | India X-Ray = | + | | India X-Ray = 3 | |
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 3 | |
? | | Victor Lima = | + | | Victor Lima = 3 | |
? | | Hotel Yankee = | + | | Hotel Yankee = 1 | |
? | | November Foxtrot = | + | | November Foxtrot = 3 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
? | | India Delta = | + | | India Delta = 3 | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 1 | |
? | | India Yankee = | + | | India Yankee = 1 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 2 | |
? | | Zulu = | + | | Zulu = 3 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 3 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 3 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 3 | |
? | | Papa Papa = | + | | Papa Papa = 3 | |
? | | Wyvern = | + | | Wyvern = 3 | |
? | | Red Dragon = | + | | Red Dragon = 3 | |
? | | Dragon Flag = | + | | Dragon Flag = 3 | |
? | | Ouroboros = | + | | Ouroboros = 3 | |
? | | Hydra = | + | | Hydra = 3 | |
+ | | Scylla = 3 | |||
+ | | Leviathan = 3 | |||
}} --> | }} --> | |||
Revision as of 04:20, 26 March 2020
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs. |
Rate of Fire21.43 shots/min. |
Reload Time2.8 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.78 km. |
Maximum Dispersion110 m. |
HE Shell113 mm HE 5crh |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity746 m./s. |
HE Shell Weight24.95 kg. |
AP Shell113 mm SAP 55 lb |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity746 m./s. |
AP Shell Weight25 kg. |
533 mm PR Mk II2 х 5 pcs. |
Rate of Fire0.48 shots/min. |
Reload Time125 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount3 х 2 pcs. |
. . . Average Damage per Second53.4 |
. . . Firing Range5.01 km. |
40 mm/56 OQF Mk.XI on a Mk.V mount1 х 2 pcs. |
. . . Average Damage per Second12.3 |
. . . Firing Range3.51 km. |
40 mm/56 OQF Mk.X on a STAAG Mk.2 mount2 х 2 pcs. |
. . . Average Damage per Second26.8 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius630 m. |
Rudder Shift Time4.6 sec. |
Surface Detectability Range7.37 km. |
Air Detectability Range3.46 km. |
Daring — British Tier X destroyer.
The Daring class ships were the last and the largest British destroyers carrying torpedo tubes and artillery guns. Their main battery comprised of 114 mm guns mounted in enhanced dual-purpose turrets.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Daring finds herself as one of the strongest destroyers at Tier X. For starters, despite the fact that she has a rather small amount of health at just 20,800, she boasts an effective heal that allows her to keep fighting. She carries 6 guns in 3 twin D.P turrets that also rotate 360*, and while her 113mm caliber guns are rather small, thanks to the improved AP autobounce and fuse timer, as well as brutal HE shells, she can easily dispatch overconfident DDs who sought her out as easy prey (and she will dispatch them quickly, thanks to a reload time of just 2.6 seconds stock).
Daring's torpedoes are an oddity, being the same ones found on Minotaur, with a 10km range and 62 knots of speed. While they are mediocre, comparable to those of Z-52 or Grozovoi, she can single fire them, and a skilled player can fire them with surgical precision to quickly take down opposing cruisers or battleships or set floods on them, baiting out their damage control, after which Daring can smoke up and immediately burn down the enemy.
Daring does have downsides, however. Her concealment can only reach 6.00km, which allows other DDs to sneak up on her and deliver the powerful blows that could possibly cripple her. She does have Hydroacoustic Search , which allows her to sneak up on destroyers hiding in smoke, but it has a limited range of just 3 kilometers, compared to the 4/6km of Z-52. Also, she's rather sluggish at 35kts base, which is further compounded by a lack of engine boost to speed things along.
Overall, she's an excellent hybrid DD that makes the best of both worlds of torpedo boats and gunboats. Use these things wisely, and she will reward you handsomely.Pros:
- Unmatched ability among destroyers to start fires with her HE shells, only Småland comes close.
- Torpedoes are stealthy.
- Ability to single fire torpedoes.
- Hydroacoustic Search can keep her from being surprised by torpedoes.
- Enhanced auto bounce angles increase’s the effectiveness of AP vs angled targets.
- Heal allows Daring to stay in the fight for longer.
- Short duration smoke generator with short cooldown, can make 'hit and run' style tactics very effective and also offer some protection against aircraft carriers by hiding. Due to the high number of charges, using one is not as costly as on a Gearing or Shimakaze.
Cons:
- The smoke from her Smoke Generator has a short action time and smoke duration.
- The lack of Engine Boost makes Daring slow when compared to other destroyers at her tier.
- No Defensive AA Fire to increase her AA effectiveness.
- Concealment is worse than her predecessor, Jutland.
Optimal Configuration
Upgrades
As a hybrid destroyer reliant on her concealment, Concealment System Modification 1 is a vital upgrade which helps to reduce her detection. To further supplement her role, Main Armaments Modification 1 will help prevent her torpedoes and weapons being knocked out. Since 0.9.1, Engine Room Protection replace Propulsion Modification 1 and Steering Gears Modification 1 and reduce the chance of damaged motor and steer. Torpedo Tubes Modification 1 is useful, for the increased torpedo speed and increased torpedo tube traverse rate. Finally, as a British destroyer, Daring finds herself unable to equip Propulsion Modification 1 () so either Steering Gears Modification 2 or Damage Control System Modification 2 must be picked depending upon the players preference. Finally, either Torpedo Tubes Modification 2 ()
or Main Battery Modification 3
The recommended upgrades for Daring are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Hydroacoustic Search Modification 1
- Slot 3: Torpedo Tubes Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
With update 0.9.2. Daring doesn't need IFHE either for penetrate most DDs, thanks to the +1mm base penetration of HE Shell. Which give 4 commander skill point to use on anothers skills.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★ |
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2 |
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★ |
★ |
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3 |
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★ |
4 |
Χ |
★ |
★★ |
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★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Daring can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Hydroacoustic Search
- Slot 4: Repair Party
Signals
As a destroyer, Daring should get the standard destroyer flags.Gallery
Historical Info
Historical Gallery