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De Zeven Provinciën

De Zeven Provinciën

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Revision as of 05:10, 17 June 2021
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Revision as of 18:57, 13 February 2023
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+''{{#var:ship_name}}'' first went on sale on 12 August 2021.
  
?|Anno=<!-- you can write below short description for the ship. it will replace default once. -->+|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
 <!-- <!--
?PERFORMANCE SECTION GUIDELINES+Insert the PERFORMANCE SECTION below.
?1. Write a brief intro paragraph of 1-3 sentences.+See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
  
?|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->+''{{#var:ship_name}}'' is a premium Tier VIII Dutch light cruiser. Like other high-tier Dutch cruisers, she carries the special airstrike armament and a short cooldown Repair Party consumable while maintaining the smaller, rapid firing 152mm guns of the lower tiers.
?* +
?* +
?* +
?* +
  
?|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->+<h4>Hull:</h4>
?* +
?* +
?* +
?* +
  
?|Research=<!-- write text about priority sequence of research below -->+As a light cruiser, ''{{#var:ship_name}}'' has minimal protection. Her HP total of 33,800 is low for a Tier VIII cruiser, while her 25mm and stern and 27mm deck are average for her tier. Her deck protects her against 381mm shells but higher caliber guns will still overmatch her deck plating. This provides some protection against many Tier VIII battleships and ships armed with smaller caliber weaponry. Her underwater citadel and narrow hull results in fewer citadel hits as shells will likely overpen her hull armor. Like the other high-tier Dutch cruisers, ''{{#var:ship_name}}'' features the short cooldown repair party consumable. Notably, her heal has a 40-second cooldown time.
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +
?* '''Main Battery:''' +
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
?<!-- FOR PREMIUM SHIPS:+''{{#var:ship_name}}''’s maneuverability is mediocre, with a top speed of 32 knots. Her turning radius and rudder shift is average at 730m and 9 seconds respectively. She carries the Engine Boost consumable, which increases her top speed and acceleration. With her average agility and weak armor, ''{{#var:ship_name}}'' can dodge long-range fire with her propulsion and engine boost, but her mediocre top speed means she cannot reposition quickly around the map.
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+ 
 +''{{#var:ship_name}}'' has excellent concealment for a cruiser, going down to 9.3km with a full concealment build. This allows her to reach key positions and disengage without being detected easily. Her air concealment (with full concealment build) matches her AA battery range (6.9km). This allows her to utilize her concealment to go dark when needed and she will not be spotted by aircraft without her anti-aircraft guns firing and applying damage.
 + 
 + 
 +<h4>Armament:</h4>
 + 
 + 
 +''{{#var:ship_name}}'' carries eight 152mm guns in four twin turrets. They have an average range of 16km, fast reload, and both high explosive and armor-piercing shells. The shells are able to arc over most islands, enabling the utilization of island cover. All four turrets can rotate 360 degrees which is a benefit for both pushing and kiting.
 + 
 +''{{#var:ship_name}}'' does not have high damage capabilities. Her HE shells have a good fire rate, bad alpha damage, and a decent 11% fire chance. Due to the lack of shells per salvo, her damage per minute is low for a Tier VIII light cruiser and is reliant on lighting fires to deal damage against targets she cannot penetrate reliably. Her AP shells are also below average. Her lower penetration and average flight time make them less effective at long range and against angled targets. They are more suited for closer engagements against broadside cruisers, which is usually an unfavorable position for ''{{#var:ship_name}}''.
 + 
 +''{{#var:ship_name}}'' carries the Airstrike armament; unlike the tech tree Dutch cruisers, she has an additional charge, her airstrikes reload faster, and have a kilometer more range. However, they also have a smaller drop area and less health. The smaller drop area is more difficult to aim, but ensures more bomb hits when properly aimed. Her Airstrike drops 24 bombs, with each bomb dealing 5,800 damage, penetrating 34mm of armor, and having a 33% fire chance. Like other Dutch Airstrikes, they have a 15-second delay. Due to the delay, they are best used against large capital ships and stationary targets behind islands. A particularly useful tactic is using the airstrikes to set fires on enemy ships, forcing them to use their Damage Control Party, and then using the main battery to set permanent fires.
 + 
 +''{{#var:ship_name}}'' has strong anti-aircraft defenses, with a 6.9km range (highest range in tier 8) and 672 damage per second in her close to mid-range auras (up to 4km). While she cannot prevent a strike, Tier VI and VIII carriers will suffer plane losses. Many Tier X carriers will have minimal problems.
 + 
 + 
 +<h4>Consumables:</h4>
 + 
 + 
 +''{{#var:ship_name}}'' carries a unique consumable layout of a repair party and engine boost.
 + 
 +Her repair party is identical to ''[[Gouden Leeuw]]''. It restores 50% of damage taken as well as 33% citadel damage taken and has a 40 second cooldown period. While the heal is good, ''{{#var:ship_name}}'' is still a Tier VIII light cruiser and should not be in positions where the heals are needed to be used rapidly. Her engine boost is similar to that of a destroyer. It provides an 8% increase to her top speed with a 120 second duration and cooldown.
 + 
 + 
 +<h4>Playstyle:</h4>
 + 
 +With her light cruiser guns and thin armor combined with the Dutch heavy cruiser airstrikes and short cooldown heal, ''{{#var:ship_name}}'' is unique among Tier VIII cruisers. She is a slow cruiser with low health and average armor. Her survivability is enhanced by the engine boost consumable aiding in dodging long range fire and the repair party consumable healing damage received. Due to the ability to arc shells and use airstrikes, players should position behind islands that keep her hull protected but allow her guns to be in the fight.
 + 
 +Her special airstrikes allow her to bomb stationary targets behind islands or slow capital ships, dealing penetration damage and lighting fires.
 + 
 +Despite lacking utility consumables such as hydroacoustic search or surveillance radar, ''{{#var:ship_name}}'' brings team utility in the form of AA defense. With a long 6.9km range and high midrange damage, she can provide cover for allied ships and herself.
 + 
 +Although her concealment is good, pushing early is risky with her low damage potential, slow speed, and poor survivability. Her strength lies in outlasting her competition, punishing targets holding island positions, and providing anti-aircraft fire support for her allies.
 + 
 + 
 +|Pros=<!-- write a list of positive points below. use * as in ordinary wiki-list. -->
 +* Fast rate of fire
 +* Decent fire chance
 +* Turrets can turn 360 degrees
 +* Decent AA
 +* Dutch airstrikes with short cooldown
 +* Excellent concealment
 +* Access to {{Repair Party}} with a short cooldown
 +* Access to {{Engine Boost}}
 + 
 +|Cons=<!-- write a list of negative points below. use * as in ordinary wiki-list. -->
 +* Low Hit point pool
 +* Mediocre armor protection
 +* Low gun count
 +* Low damage per minute
 +* Low AP and HE alpha damage
 +* Mediocre ballistics
 +* Mediocre Rudder shift and Turning Radius
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Engine Boost Modification 1}} ''or'' {{Engine Room Protection}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Air Strike Modification 1}} ''or'' {{Propulsion Modification 1}}
 +* '''Slot 5''': {{Concealment System Modification 1}}
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+{{Commander Skills 3 CR
?* '''Slot 1''': +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?* '''Slot 2''': +| rating11 = <!-- Grease the Gears -->
?* '''Slot 3''': +| rating12 = <!-- Swift Fish -->
?* '''Slot 4''': +| rating13 = <!-- Consumables Specialist -->
?* '''Slot 5''': +| rating14 = <!-- Gun Feeder -->
?* '''Slot 6''': +| rating15 = 2 <!-- Incoming Fire Alert -->
?-->+| rating16 = 2 <!-- Last Stand -->
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below -->+| rating21 = 3 <!-- Pyrotechnician -->
 +| rating22 = <!-- Fill the Tubes -->
 +| rating23 = <!-- Consumables Enhancements -->
 +| rating24 = <!-- Eye in the Sky -->
 +| rating25 = 3 <!-- Priority Target -->
 +| rating26 = 2 <!-- Expert AA Marksman -->
 + 
 +| rating31 = <!-- Heavy HE and SAP Shells -->
 +| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
 +| rating33 = 2 <!-- Adrenaline Rush -->
 +| rating34 = <!-- Heavy AP Shells -->
 +| rating35 = 3 <!-- Superintendent -->
 +| rating36 = 2 <!-- Survivability Expert -->
 + 
 +| rating41 = <!-- Top Grade Gunner -->
 +| rating42 = <!-- Outnumbered -->
 +| rating43 = 2 <!-- Radio Location -->
 +| rating44 = <!-- Inertial Fuse for HE Shells -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = <!-- AA Gunner -->
 +}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Engine Boost}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Repair Party}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
  
?Choose one and append after semicolon above:+|Signals=<!-- write text about best set of signals below -->
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+{{Signal Flags
?-->+<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
  
?<!--FOR PREMIUM SHIPS +| November Echo Setteseven = <!-- +5% AA damage -->
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?-->+| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
 +| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
 +| Hotel Yankee = <!-- ram someone -->
  
?|Signals=<!-- write text about best set of signals below -->+| November Foxtrot = <!-- -5% Consumables reload -->
 +| Sierra Mike = <!-- +5% speed -->
 +| India Delta = <!-- +20% HP from Repair Party -->
 +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
 +| India Yankee = <!-- -20% Fire duration -->
 +| Juliet Charlie = <!-- No Detonate -->
  
?<!-- {{Signal Flags+| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| November Echo Setteseven = +| Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time -->
?| Mike Yankee Soxisix = +
?| India X-Ray = +
?| Juliet Whiskey Unaone = +
?| Victor Lima = +
?| Hotel Yankee = +
  
?| November Foxtrot = +| Zulu = 1 <!-- +20% credits -->
?| Sierra Mike = +| India Bravo Terrathree = 1 <!-- -10% service cost -->
?| India Delta = +| Equal Speed Charlie London = 1 <!-- +50% XP -->
?| Juliet Yankee Bissotwo = +| Zulu Hotel = 1 <!-- +50% CXP -->
?| India Yankee = +| Papa Papa = 1 <!-- +300% FXP -->
?| Juliet Charlie = +
  
?| Zulu = +| Wyvern = 1 <!-- +50% Cr -->
?| India Bravo Terrathree = +| Red Dragon = 1 <!-- +100% XP & CXP -->
?| Equal Speed Charlie London = +| Dragon Flag = 1 <!-- +333% CXP -->
?| Zulu Hotel = +| Ouroboros = 1 <!-- +777% FXP -->
?| Papa Papa = +| Scylla = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
 +| Basilisk = 1 <!-- +75% XP, +30% CR -->
  
?| Wyvern = +| Hydra = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
?| Red Dragon = +| Leviathan = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
?| Dragon Flag = +}}
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 122:Line 168:
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1953</h2>
 +<h3>Construction</h3>
 +:Rotterdamse Droogdok Maatschappij; Rotterdam, Netherlands
 +:Laid down: 19th of May, 1939
 +:Launched: 22nd of August, 1950
 +:Commissioned: 17th of December, 1953
 +----
 +===Specifications===
 +:9&nbsp;664 tons displacement, standard
 +:11&nbsp;926 tons displacement, full
 +:187,32m length
 +:17,25m beam
 +:6,7m draught
 +:11,65m depth
 +----
 +====Machinery====
 +:4 boilers, 2 turbines
 +----
 +====Performance====
 +:32 knots at 85 000 shaft horsepower
 +:7&nbsp;000 nautical miles at 12 knots
 +----
 +====Armor====
 +:Main belt: 75mm
 +:Torpedo bulkhead: 30mm
 +:Decks: 30mm main, 20mm upper armored deck
 +:Bulkheads: 50mm
 +:Barbettes and Turrets: 100mm barbette
 +:Conning tower: 10mm side, 10mm top
 +----
 +====Armament====
 +=====Main=====
 +:Eight (4 x 2) 152mm
 +=====Secondary=====
 +:None
 +=====Anti-Aircraft=====
 +:Eight (4 x 2) 57mm
 +:Eight (8 x 1) 40mm
 +=====Torpedoes=====
 +:None
 +----
 +====Aircraft====
 +=====Float Planes=====
 +:None
 +----
 +====Complement====
 +:973
 +}}
 +</div>
 +===History===
  
?|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>+====Design====
 +De Zeven Provinciën-class started as the Kijkduin-Class, which was meant to replace the aging Java-Class cruisers. Talks started in 1936. The design was made by the same Engineer as De Ruyter, Ir. G. 't Hooft. At first, the design incorporated only eight guns in twin mounts, but in mid to late 1937 the underfiring turrets were replaced with triples. Around 1939 she was renamed too Eendracht. In 1947 her name was changed to De Ruyter and in 1950 the names of her and her sistership De Zeven Provinciën were swapped.
  
 +====Modifications====
 +In 1946 the Eendracht was redesigned in Bath to incorporate lessons learned during the war. BL MK. XXIII was considered but the hull was not designed to incorporate the heavier turrets. A layout of four Bofors twin turrets was eventually agreed upon. The AA would have consisted of 40mm Bofors guns in STAAG mounts. These were eventually replaced with modern radar-controlled single mounts and 57mm twin mounts. The lighter armaments of 12,7mm were to be increased to 20mms but were eventually dropped entirely to redistribute funds. Furthermore, a new electronics suite was added as well as a 10,3cm Bofors Light-Rocket Launcher. These new additions caused her crew requirements to increase into the 900s. She was later refitted to incorporate a Terrier-type missile launcher, replacing her aft turrets.
 +
 +====Service====
 +She was laid down before the war and captured by the Germans whilst in progress. But she was never completed nor launched during the war. After the war, the ships were to be completed following a new design and she was commissioned in 1953 as De Zeven Provinciën. In 1962 - 1964 she was rearmed with a Terrier system in place of her aft turrets. In 1975 she was decommissioned and sold to Peru.
 +
 +===Historical Inaccuracies===
 +* Her guns do not use Dutch designations.
 +* Her shell mass and MV should be 51kg and 825m/s.
 +* Turret IV angle should be 28 degrees instead of 30 degrees from the centerline
 +* Turret III angle should be 40 degrees instead of 30 degrees from the centerline
 +* Her historical game-relevant reload rate was 15 RPM. Instead, she has 8,57 RPM.
 +
 +===Trivia===
 +* Her original name was Kijkduin, which was renamed to Eendracht by the queen and postwar renamed De Ruyter. In 1950 the names of De Ruyter and De Zeven Provinciën swapped.
 +* Her sistership, De Ruyter (C801), was launched during World War Two.
 +* Her sistership, De Ruyter (C801) later Almirante Grau (CLM-81), was the last gun cruiser. Currently scheduled to be a museum ship.
 +* She's the 7th vessel to carry the name "De Zeven Provinciën"
 +* At her patch of introduction, she was the highest tier Dutch-designed cruiser, because the other cruisers were Wargaming designs loosely inspired by Project 1047.
 +
 +
 +|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:De_Zeven_Provincien_construction.jpg|De Zeven Provinciën while being under construction in Rotterdam.
 +File:Амстердам_58_3.jpg|De Zeven Provinciën entering port.
 +File:Амстердам_58_1.jpg|De Zeven Provinciën while docked in the Netherlands.
 +File:De_Zeven_Provincien_1967.jpg|De Zeven Provinciën operating with the US aircraft carrier USS Essex in 1967.
 +File:Almirante_Grau_(CLM-81)_ex_De_Ruyter_ex_De_Zeven_Provinciën.jpg|Sister ship of De Zeven Provinciën in-service of the Peruvian navy as Almirante Grau
 </gallery> </gallery>
  
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|H1q14IBGhC0}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
  
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.10.4.
 +{{WoWS Ship Testing Changes Insert|1=
 +*{{WoWS DevBlog Link Insert|137}}:
 +**Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|150}}:
 +**Maximum range of the Airstrike armament increased from 10 to 12 km.
 +*{{WoWS DevBlog Link Insert|164}}:
 +**Main battery reload time increased from 6 to 7.5 s.
 +**Airstrike parameters changed:
 +*** Reload time increased from 60 to 80 s.
 +*** Number of planes in the Airstrike squadron decreased from 12 to 6.
 +*** Decreased the number of bombs dropped by each plane from 8 to 4.
 +*** Number of charges increased from 1 to 3.
 +*** Decreased bombs' fall time.
 +*** Decreased the size of the drop area.
 +*** Bomb penetration increased from 32 to 34 mm.
 +*{{WoWS DevBlog Link Insert|178}}:
 +**Specialized Repair Teams consumable replaced with the Repair Party consumable, similar to the one on high-tier Dutch cruisers.
 +**Main battery reload time decreased from 7.5 to 7 s.
 +**Airstrike parameters changed:
 +*** Maximum range increased from 12 to 13 km.
 +*** Reload time decreased from 80 to 65 s.
 +*{{WoWS DevBlog Link Insert|179}}:
 +**Main battery reload time decreased from 7 to 6.5 s.
 +**Hitpoints of the Airstrike aircraft increased from 1,460 to 1,860.
 +}}
 +*Available via completing the Dockyard in Update 0.10.7.
 +*Update 0.10.8:
 +**Fixed issues with the ship model and textures.
 +*Update 0.10.10:
 +**Minor fixes to geometry and textures of the ship.
 +*Update 12.0:
 +**Fixed icon for the ship's flag in the Port.
 +*Update 12.1:
 +**Armor layout updated.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:57, 13 February 2023

De Zeven Provinciën
De_Zeven_Provinciën_wows_main.jpg
Cruiser | Netherlands | Tier VIII
Tech Tree Position
De_Zeven_Provinciën_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points33,800 
Main Battery
152 mm/53 Bofors M424 х 2 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range16.06 km.
Maximum Dispersion143 m.
HE Shell152 mm HE Brisantgranaat 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell11 %
Initial HE Shell Velocity900 m./s.
HE Shell Weight46 kg.
AP Shell152 mm AP Pantsergranaat 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity900 m./s.
AP Shell Weight46.7 kg.
AA Defense
152 mm/53 Bofors M424 х 2 pcs.
. . . Average Damage per Second66.8 
. . . Firing Rangekm.
40 mm/70 SAK-40/L70-350

on a SAK-40/L70-350 mount8 х 1 pcs.

. . . Average Damage per Second218.4 
. . . Firing Range3.51 km.
57 mm/60 SAK Model 1950 on a Model 1950 mount4 х 2 pcs.
. . . Average Damage per Second200.8 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius730 m.
Rudder Shift Time9.1 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range8.52 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
VIII
Ship_PHSC508_De_Zeven_Provincien.png
Special

De Zeven Provinciën — Dutch special premium Tier VIII cruiser.

The upgraded postwar project for cruiser De Zeven Provinciën. The cruiser started to look like a modern ship—her superstructures had been enlarged; torpedo launchers and on-board hydroplanes removed; 57 mm anti-aircraft artillery mounted; and the number of main guns, which occupied four twin-gun mounts, restored to the value specified in the initial project. De Zeven Provinciën entered service in 1953. Between 1962 and 1964, Terrier missile launchers were installed on board the ship in place of her rear turrets, thus making her a missile cruiser. The ship was sold to Peru in 1975, where she served until 1999.

De Zeven Provinciën first went on sale on 12 August 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Bofors M429.222.51432,150113,000 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
De Zeven Provinciën33,8001310048/4/4 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 8 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 85,000 hp32 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


De Zeven Provinciën is a premium Tier VIII Dutch light cruiser. Like other high-tier Dutch cruisers, she carries the special airstrike armament and a short cooldown Repair Party consumable while maintaining the smaller, rapid firing 152mm guns of the lower tiers.

Hull:

As a light cruiser, De Zeven Provinciën has minimal protection. Her HP total of 33,800 is low for a Tier VIII cruiser, while her 25mm and stern and 27mm deck are average for her tier. Her deck protects her against 381mm shells but higher caliber guns will still overmatch her deck plating. This provides some protection against many Tier VIII battleships and ships armed with smaller caliber weaponry. Her underwater citadel and narrow hull results in fewer citadel hits as shells will likely overpen her hull armor. Like the other high-tier Dutch cruisers, De Zeven Provinciën features the short cooldown repair party consumable. Notably, her heal has a 40-second cooldown time.

De Zeven Provinciën’s maneuverability is mediocre, with a top speed of 32 knots. Her turning radius and rudder shift is average at 730m and 9 seconds respectively. She carries the Engine Boost consumable, which increases her top speed and acceleration. With her average agility and weak armor, De Zeven Provinciën can dodge long-range fire with her propulsion and engine boost, but her mediocre top speed means she cannot reposition quickly around the map.

De Zeven Provinciën has excellent concealment for a cruiser, going down to 9.3km with a full concealment build. This allows her to reach key positions and disengage without being detected easily. Her air concealment (with full concealment build) matches her AA battery range (6.9km). This allows her to utilize her concealment to go dark when needed and she will not be spotted by aircraft without her anti-aircraft guns firing and applying damage.


Armament:


De Zeven Provinciën carries eight 152mm guns in four twin turrets. They have an average range of 16km, fast reload, and both high explosive and armor-piercing shells. The shells are able to arc over most islands, enabling the utilization of island cover. All four turrets can rotate 360 degrees which is a benefit for both pushing and kiting.

De Zeven Provinciën does not have high damage capabilities. Her HE shells have a good fire rate, bad alpha damage, and a decent 11% fire chance. Due to the lack of shells per salvo, her damage per minute is low for a Tier VIII light cruiser and is reliant on lighting fires to deal damage against targets she cannot penetrate reliably. Her AP shells are also below average. Her lower penetration and average flight time make them less effective at long range and against angled targets. They are more suited for closer engagements against broadside cruisers, which is usually an unfavorable position for De Zeven Provinciën.

De Zeven Provinciën carries the Airstrike armament; unlike the tech tree Dutch cruisers, she has an additional charge, her airstrikes reload faster, and have a kilometer more range. However, they also have a smaller drop area and less health. The smaller drop area is more difficult to aim, but ensures more bomb hits when properly aimed. Her Airstrike drops 24 bombs, with each bomb dealing 5,800 damage, penetrating 34mm of armor, and having a 33% fire chance. Like other Dutch Airstrikes, they have a 15-second delay. Due to the delay, they are best used against large capital ships and stationary targets behind islands. A particularly useful tactic is using the airstrikes to set fires on enemy ships, forcing them to use their Damage Control Party, and then using the main battery to set permanent fires.

De Zeven Provinciën has strong anti-aircraft defenses, with a 6.9km range (highest range in tier 8) and 672 damage per second in her close to mid-range auras (up to 4km). While she cannot prevent a strike, Tier VI and VIII carriers will suffer plane losses. Many Tier X carriers will have minimal problems.


Consumables:


De Zeven Provinciën carries a unique consumable layout of a repair party and engine boost.

Her repair party is identical to Gouden Leeuw. It restores 50% of damage taken as well as 33% citadel damage taken and has a 40 second cooldown period. While the heal is good, De Zeven Provinciën is still a Tier VIII light cruiser and should not be in positions where the heals are needed to be used rapidly. Her engine boost is similar to that of a destroyer. It provides an 8% increase to her top speed with a 120 second duration and cooldown.


Playstyle:

With her light cruiser guns and thin armor combined with the Dutch heavy cruiser airstrikes and short cooldown heal, De Zeven Provinciën is unique among Tier VIII cruisers. She is a slow cruiser with low health and average armor. Her survivability is enhanced by the engine boost consumable aiding in dodging long range fire and the repair party consumable healing damage received. Due to the ability to arc shells and use airstrikes, players should position behind islands that keep her hull protected but allow her guns to be in the fight.

Her special airstrikes allow her to bomb stationary targets behind islands or slow capital ships, dealing penetration damage and lighting fires.

Despite lacking utility consumables such as hydroacoustic search or surveillance radar, De Zeven Provinciën brings team utility in the form of AA defense. With a long 6.9km range and high midrange damage, she can provide cover for allied ships and herself.

Although her concealment is good, pushing early is risky with her low damage potential, slow speed, and poor survivability. Her strength lies in outlasting her competition, punishing targets holding island positions, and providing anti-aircraft fire support for her allies.

Pros:

  • Fast rate of fire
  • Decent fire chance
  • Turrets can turn 360 degrees
  • Decent AA
  • Dutch airstrikes with short cooldown
  • Excellent concealment
  • Access to Repair PartyWhile active, restores a percentage of the ship's health points each second. with a short cooldown
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage.

Cons:

  • Low Hit point pool
  • Mediocre armor protection
  • Low gun count
  • Low damage per minute
  • Low AP and HE alpha damage
  • Mediocre ballistics
  • Mediocre Rudder shift and Turning Radius

Research

As a premium ship, De Zeven Provinciën has no module upgrades to research.

Optimal Configuration

The recommended upgrades for De Zeven Provinciën are as follows:


Consumables

De Zeven Provinciën can equip the following consumables:

Camouflage

As a premium ship, De Zeven Provinciën comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 150:
    • Maximum range of the Airstrike armament increased from 10 to 12 km.
  • DevBlog 164:
    • Main battery reload time increased from 6 to 7.5 s.
    • Airstrike parameters changed:
      • Reload time increased from 60 to 80 s.
      • Number of planes in the Airstrike squadron decreased from 12 to 6.
      • Decreased the number of bombs dropped by each plane from 8 to 4.
      • Number of charges increased from 1 to 3.
      • Decreased bombs' fall time.
      • Decreased the size of the drop area.
      • Bomb penetration increased from 32 to 34 mm.
  • DevBlog 178:
    • Specialized Repair Teams consumable replaced with the Repair Party consumable, similar to the one on high-tier Dutch cruisers.
    • Main battery reload time decreased from 7.5 to 7 s.
    • Airstrike parameters changed:
      • Maximum range increased from 12 to 13 km.
      • Reload time decreased from 80 to 65 s.
  • DevBlog 179:
    • Main battery reload time decreased from 7 to 6.5 s.
    • Hitpoints of the Airstrike aircraft increased from 1,460 to 1,860.
  • Available via completing the Dockyard in Update 0.10.7.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 12.0:
    • Fixed icon for the ship's flag in the Port.
  • Update 12.1:
    • Armor layout updated.

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