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Defense of Naval Station Newport

Defense of Naval Station Newport

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?== Tasks ==+__NOTOC__
 +[[File:Briefing-Defense of Naval Station Newport.png|300px|thumbnail|right|Friendly forces must defend Naval Station Newport against numerous waves of enemy forces.]]
 +== Summary ==
 +'''Defense of Naval Station Newport''' is a PVE [[Ship:Scenarios|Scenario]] which has the friendly task force defending a base against enemy attack waves. Players are tasked with preventing the destruction of essential onshore installations and support ships. Players may take any Tier VI ship. The allied force consists of 7 human players and bots.
  
?=== Primary task ===+== Rewards & Achievements ==
?* Hold out until the arrival of the allied attack squadron. Save at least one onshore installation or support ship.+{| class="wikitable" style="text-align:center; width:600px"
 +|-
 +! style="vertical-align:middle; width: 250px;"| Requirement
 +! style="vertical-align:middle; width: 350px;" | Reward
 +|- style="height:80px;"
 +| style="vertical-align:middle;" |[[File:Campaign_pin.png|20px|link=]]
 +| style="vertical-align:middle;" | 5 x [[Ship:Flags#List_of_Signals|India Delta signals]] ({{India Delta|Size=18px}})<br>5 x [[Ship:Flags#List_of_Signals|Juliet Charlie signals]] ({{Juliet Charlie|Size=18px}})<br>5 x [[Ship:Flags#List_of_Signals|Mike Yankee Soxisix signals]] ({{Mike Yankee Soxisix|Size=18px}})
 +|- style="height:80px;"
 +| style="vertical-align:middle;" |[[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]]
 +| style="vertical-align:middle;" | 5 x [[Ship:Flags#List_of_Signals|Sierra Mike signals]] ({{Sierra Mike|Size=18px}})<br>5 x [[Ship:Flags#List_of_Signals|India X-Ray signals]] ({{India X-Ray|Size=18px}})<br>5 x [[Ship:Flags#List_of_Signals|Juliet Whiskey Unaone signals]] ({{Juliet Whiskey Unaone|Size=18px}})
 +|- style="height:80px;"
 +| style="vertical-align:middle;" |[[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]]
 +| style="vertical-align:middle;" | 5 x [[Ship:Camouflage#Promotional_Camouflage|Ocean Soul]] Camouflage ({{Ocean Soul|Size=18px}})
 +|- style="height:80px;"
 +| style="vertical-align:middle;" |[[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]]
 +| style="vertical-align:middle;" | 1 x Japanese [[Ship:Commander|Commander]] ([[File:Wows_flag_Japan.png|18px|frameless|link=]] ''[[Hashidate]]'')<br>with 10 [[Ship:Commander#Spending_Commander_Experience|Skill Points]] & Reserve Slot
 +|- style="height:80px;"
 +| style="vertical-align:middle;" |[[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]][[File:Campaign_pin.png|20px|link=]]
 +| style="vertical-align:middle;" | 24 Hours [[Ship:Economy#Premium_Time|Premium Account Time]][[File:Icon battle wows.png|35px|frameless]]
 +|}
  
?=== Secondary tasks ===+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Spoilers</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>
?* All onshore installations and support ships at the base must survive.+=== Tasks ===
?* Don't allow enemies to enter your main defense perimeter before the main attack starts.+{| class="wikitable" style="text-align:center; width:730px"
?:* Additional task if failed: Destroy enemy aircraft carrier Koku-Bokan.+|-
?:* Additional task if successful: Defend allied aircraft carrier.+! style="vertical-align:middle; width: 120px;"| Task Priority
?* Ensure at least three ships in your task force survive until the arrival of the allies.+! style="vertical-align:middle; width: 250px;" | Details
?* Destroy all enemy ships before the main attack starts.+! style="vertical-align:middle; width: 250px;" | Requirement
 +! style="vertical-align:middle; width: 110px;" | Pins Earned
 +|-
 +| style="vertical-align:middle;" | '''Primary'''
 +| style="vertical-align:middle;" | "Hold out until the arrival of the allied attack squadron."
 +| style="vertical-align:middle;" | Survive until the allied attack squadron arrives.
 +| style="vertical-align:middle;" | N/A
 +|-
 +| style="vertical-align:middle;" | '''Primary'''
 +| style="vertical-align:middle;" | "Save at least one onshore installation or support ship."
 +| style="vertical-align:middle;" | 1 onshore installation or support ship survives the scenario.
 +| style="vertical-align:middle;" | N/A
 +|-
 +| style="vertical-align:middle;" | '''Secondary'''
 +| style="vertical-align:middle;" | "All onshore installations and support ships at the base must survive."
 +| style="vertical-align:middle;" | Allied shore installations and support ships survive the scenario.
 +| style="vertical-align:middle;" | [[File:Campaign_pin.png|20px|link=]]
 +|-
 +| style="vertical-align:middle;" | '''Secondary'''
 +| style="vertical-align:middle;" | "Don't allow enemies to enter your main defense perimeter before the main attack starts."
 +| style="vertical-align:middle;" | No enemy forces enter the base perimeter prior to the main attack.
 +| style="vertical-align:middle;" | [[File:Campaign_pin.png|20px|link=]]
 +|-
 +| style="vertical-align:middle;" | '''Secondary'''
 +| style="vertical-align:middle;" |
 +1. If previous objective is failed: "Destroy enemy battleship Gunkan."
  
?===Star Rewards===+2. If previous objective is accomplished: "Defend allied cruiser Romeo."
?*Rewards are only obtained upon the successful completion of the primary task and are awarded based on the number secondary tasks completed ( each task awarding 1 star ). +| style="vertical-align:middle;" |
?**'''1 Star :''' 5x [[Ship:Flags#List of Signals|India Delta]] ({{India Delta|Size=18px}}), 5x [[Ship:Flags#List of Signals|Juliet Charlie]] ({{Juliet Charlie|Size=18px}}), 5x [[Ship:Flags#List of Signals|Mike Yankee Soxsix]] ({{Mike Yankee Soxsix|Size=18px}})+1. Destroy ''Gunkan''.
?**'''2 Star :''' 5x [[Ship:Flags#List of Signals|Sierra Mike]] ({{Sierra Mike|Size=18px}}), 5x [[Ship:Flags#List of Signals|India X-Ray]] ({{India X-Ray|Size=18px}}), 5x [[Ship:Flags#List of Signals|Juliet Whiskey Unaone]] ({{Juliet Whiskey Unaone|Size=18px}})+
?**'''3 Star :''' 5x [[Ship:Camouflage#Promotional Camouflage|Ocean Soul]] ({{Ocean Soul|Size=18px}})+
?**'''4 Star :''' Japanese commander (''[[Hashidate]]'') with 10 [[Ship:Commander#Spending Commander Experience|skill points]]+
?**'''5 Star :''' 1 Day premium account+
?{{block|i|content= Rewards are non-repeatable and are only awarded the fist time each specific star level is achieved. <ref>[https://worldofwarships.com/en/news/common/dont-touch-the-sides/#rewards Introducing Scenarios]</ref> }}+
  
?== Enemy forces ==+2. Allied cruiser Romeo survives the scenario.
 +| style="vertical-align:middle;" | [[File:Campaign_pin.png|20px|link=]]
 +|-
 +| style="vertical-align:middle;" | '''Secondary'''
 +| style="vertical-align:middle;" | "Ensure at least three ships in your task force survive until the arrival of the allies."
 +| style="vertical-align:middle;" | 3 or more player ships survive until reinforcements arrive.
 +| style="vertical-align:middle;" | [[File:Campaign_pin.png|20px|link=]]
 +|-
 +| style="vertical-align:middle;" | '''Secondary'''
 +| style="vertical-align:middle;" | "Destroy all enemy ships before the main attack starts."
 +| style="vertical-align:middle;" | Destroy all enemy ships prior to the main attack beginning.
 +| style="vertical-align:middle;" | [[File:Campaign_pin.png|20px|link=]]
 +|}
  
?The enemy forces consist of three preliminary waves, the main attack wave, and a straggler wave.+===Walkthrough===
 +Players will spawn in the south-eastern corner of the map within Naval Station Newport's perimeter, designated by a green circle on the mini-map. Initial friendly forces consist of the seven player ships, three outer gun batteries, two (damaged) inner gun batteries, three surveillance stations, two Liberty maintainer ships, one St. Clair communications ship, and three generic base structures. Near the start of the battle, the two Liberty ships will move out to repair the two innermost gun batteries, and damaged ships can move within the green aura around them at any time to slowly recover their health.
  
?=== Preliminary waves === +[[File:Defense Of Naval Station 8.jpg|350px|frameless|right|]]
 +When the battle begins, the first enemy ships of the preliminary waves will spawn and begin to sail towards the base. The first wave may spawn around any one of the three surveillance stations but the second and third waves can only spawn at a station adjacent to the previous one, which may be helpful to a defender for positioning for each attack. If any of these ships breach the main defense perimeter or are not sunk before 10:00, the corresponding secondary task will be failed and the main attack will begin immediately. It is impossible to obtain 5 stars for the Operation if this occurs.
  
?# ''Kuma'', ''Yūbari'', ''Tenryu'', ''Chikuma''. These will spawn to one side, either the west or the north.+If the base is successfully defended before 10:00, ''Romeo'', a ''[[Baltimore]]''-class cruiser, will then spawn at either the south or east edge of the map and begin to flee towards the base, quickly being following by an enemy ''Aoba'' and ''Nurnberg''. Ensuring ''Romeo's'' survival is another secondary objective, and if the pursuing cruisers can be dealt with, the carrier will remain around to offer its own strike aircraft in the defense of the base. The main attack will often spawn not long after ''Romeo'' does, however, which can complicate rescue efforts, especially if players are not in a position to readily defend her.
?# ''Isokaze'', ''T-22'', ''Kaiser'', ''Ishizuchi'', ''Zuiho''. These will spawn in the center, i.e. the northwest.+
?# ''Gaede'', ''Fubuki'', ''Hatsuharu'', ''Aoba'', ''Nürnberg'', ''Myoko''. These will spawn to one side, either the west or the north.+
  
?=== Main attack (perimeter breached) === +The contents of the main attack wave differ slightly depending on whether all previous secondary objectives were achieved. If all enemies are sunk before breaching the base, the main attack will contain an ''Izumo''-class battleship (''Gunkan''). Otherwise, the main attack will contain the ''Aoba'' and ''Nurnberg'' that would have spawned in pursuit of ''Romeo''. Sinking the ''Izumo'' is considered an additional secondary objective.
  
?If any ships from the preliminary waves breach the main defense perimeter (marked by a large "cap circle"), the corresponding task will be failed and the main attack will start immediately. In this case the main attack consists of the following three groups:+Regardless of whether the main defense perimeter is breached, a straggler wave may appear tailing behind the main attack. Once all remaining enemy ships have been sunk, the mission will be completed.
  
?* East: ''Myoko'', ''Mogami'', ''Scharnhorst''+In the operation, there are numerous enemies which may be encountered. There are separate waves of enemies which are comprised of different enemy ships:
?* Center: ''Maass'', ''Shiratsuyu'', ''Hiryu'' ("Koku-Bokan")+
?* North: ''Yorck'', ''Hipper'', ''Gneisenau''+
  
?Sinking the "Koku-Bokan" is a task.+=== Preliminary Waves ===
 +*First: ''[[Kuma]]'', ''[[Yūbari]]'', ''[[Tenryu]]'', ''[[Chikuma]]''.
 +*Second: ''[[Isokaze]]'', ''[[T-22]]'', ''[[Kaiser]]'', ''[[Ishizuchi]]''.
 +*Third: ''[[Ernst Gaede]]'', ''[[Fubuki]]'', ''[[Hatsuharu]]'', ''[[Aoba]]'', ''[[Nürnberg]]'', ''[[Furutaka]]''.
  
?=== Main attack (perimeter defended) === +=== Main Attack (Perimeter Defended) ===
 +*West: ''[[Myoko]]'', ''[[Konig]]''.
 +*Center: ''[[Leberecht Maass]]'', ''[[Shiratsuyu]]'', ''[[Izumo]]'' (''Kousotsu'').
 +*North: ''[[Yorck]]'', ''[[Bayern]]''.
  
?Otherwise, the main attack starts at 10:00, the halfway point of the game timer. In this case the main attack consists of three groups:+=== Main Attack (Perimeter Breached) ===
 +*West: ''[[Myoko]]'', ''[[Nurnberg]]'', ''[[Konig]]''.
 +*Center: ''[[Leberecht Maass]]'', ''[[Shiratsuyu]]'', ''[[Izumo]]'' (''Gunkan'').
 +*North: ''[[Yorck]]'', ''[[Aoba]]'', ''[[Bayern]]''.
  
?* East: ''Myoko'', ''Scharnhorst''+=== Straggler Wave ===
?* Center: ''Maass'', ''Shiratsuyu'', ''Izumo''+* ''[[Yūbari]]'', ''[[Tenryu]]''.
?* North: ''Yorck'', ''Gneisenau''+
  
?Additionally, when the preliminary waves are destroyed the friendly aircraft carrier "Romeo", a ''Lexington'', will appear at either the south or east edge of the map and start to move towards the base. "Romeo" will assist the friendly team with its planes, but will soon be pursued by an enemy ''Hipper'' and ''Mogami''. Protecting "Romeo" is a task.+=== Tips & Strategy ===
 +Firepower is paramount in this operation. It is recommended to use a carrier and four cruisers. The most preferred choices are ''[[Ryujo]]'' and ''[[Dallas]]'', but most Tier VI ships will perform well. For the remaining slots, a single destroyer may be useful for spotting, but otherwise, battleships tend to be more effective.
  
?=== Straggler wave ===  
  
?Regardless of which main attack happens a ''Yūbari'' and a ''Tenryu'' will appear late.+</div></div></div>
  
?== Friendly forces ==+== Gallery & Video==
 +<gallery>
 +File:Defense Of Naval Station 1.jpg|
 +File:Defense Of Naval Station 2.jpg|
 +File:Defense Of Naval Station 3.jpg|
 +File:Defense Of Naval Station 4.jpg|
 +File:Defense Of Naval Station 5.jpg|
 +File:Defense Of Naval Station 6.jpg|
 +File:Defense Of Naval Station 7.jpg|
 +File:Defense Of Naval Station 9.jpg|
 +File:Defense Of Naval Station 10.jpg|
 +File:Defense Of Naval Station 11.jpg|
 +</gallery>
  
?* Your task force, consisting of seven ships. Limits on ship types are 1 carrier, 3 battleships, 4 cruisers, and 3 destroyers.+[[Category:Scenarios]]
?* Three surveillance stations form an early-warning system. They are destroyed quickly under enemy fire but will automatically rebuild themselves over a period of a few minutes.+
?* Three outer gun batteries. These start active.+
?* Two inner gun batteries. These start inactive but will be repaired by the Liberty ships.+
?* Two Liberty maintainer ships. These will sail out and repair the inner gun batteries, then return to the base. Nearby player ships will be repaired at the rate of 50 HP per second; the effects of the two ships stack.+
?* One St. Clair communications ship. This ship does not move and exists only to be defended.+
?* Base structures: Depot, Fuel, Power Plant. These are destroyed quickly under enemy fire; it is imperative that they not be exposed to enemy fire at all.+
?* Aircraft carrier "Romeo", a ''Lexington'', if the perimeter is successfully defended.+
?* At 3:00 left on the timer heavy friendly forces will arrive from the south and east borders of the map.+
?:* On one flank: ''Farragut'', ''Indianapolis'', ''Warspite'', ''Missouri''.+
?:* The other flank: ''Nicholas'', ''Penascola'', ''Saipan''.+
? +
?Note that only the support ships (the two Liberty and the St. Clair) and base structures need to be defended for the tasks; the batteries and surveillance stations are expendable.+
? +
?== Strategy ==+
? +
?=== Task force composition ===+
? +
?Firepower is paramount in this operation. It is recommended to use a carrier and four cruisers. The most preferred choices are ''Ryujo'' and ''Cleveland'', but most Tier 6 ships will perform well. For the remaining slots, a single destroyer may be useful for spotting, but otherwise battleships tend to be more effective.+
?[[Category:Scenario Operation]]+

Revision as of 12:19, 18 August 2020

Friendly forces must defend Naval Station Newport against numerous waves of enemy forces.

Summary

Defense of Naval Station Newport is a PVE Scenario which has the friendly task force defending a base against enemy attack waves. Players are tasked with preventing the destruction of essential onshore installations and support ships. Players may take any Tier VI ship. The allied force consists of 7 human players and bots.

Rewards & Achievements

Requirement Reward
Campaign_pin.png 5 x India Delta signals (+20% to the amount of HP recovered when the Repair Party consumable is used.)
5 x Juliet Charlie signals (-100% to the risk of your ship's magazine detonating.)
5 x Mike Yankee Soxisix signals (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.)
Campaign_pin.pngCampaign_pin.png 5 x Sierra Mike signals (+5% to the ship's maximum speed.)
5 x India X-Ray signals (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.)
5 x Juliet Whiskey Unaone signals (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.)
Campaign_pin.pngCampaign_pin.pngCampaign_pin.png 5 x Ocean Soul Camouflage (-3% to surface detectability / +4% to maximum dispersion of shells fired at your ship / +20% credits earned / +100% ship XP.)
Campaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.png 1 x Japanese Commander (Wows_flag_Japan.png Hashidate)
with 10 Skill Points & Reserve Slot
Campaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.png 24 Hours Premium Account TimeIcon_battle_wows.png

Spoilers

Gallery & Video

Category: