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Defense of Naval Station Newport

Defense of Naval Station Newport

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Revision as of 16:19, 19 December 2017Revision as of 20:45, 19 December 2017
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 Players will spawn in the south-eastern corner of the map within Naval Station Newport's perimeter, designated by a green circle on the mini-map. Initial friendly forces consist of the seven player ships, three outer gun batteries, two (damaged) inner gun batteries, three surveillance stations, two Liberty maintainer ships, one St. Clair communications ship, and three generic base structures. Near the start of the battle, the two Liberty ships will move out to repair the two innermost gun batteries, and damaged ships can move within the green aura around them at any time to slowly recover their health. Players will spawn in the south-eastern corner of the map within Naval Station Newport's perimeter, designated by a green circle on the mini-map. Initial friendly forces consist of the seven player ships, three outer gun batteries, two (damaged) inner gun batteries, three surveillance stations, two Liberty maintainer ships, one St. Clair communications ship, and three generic base structures. Near the start of the battle, the two Liberty ships will move out to repair the two innermost gun batteries, and damaged ships can move within the green aura around them at any time to slowly recover their health.
  
 +[[File:Defense Of Naval Station 8.jpg|350px|frameless|right|]]
 When the battle begins, the first enemy ships of the preliminary waves will spawn and begin to sail towards the base. The first wave may spawn around any one of the three surveillance stations but the second and third waves can only spawn at a station adjacent to the previous one, which may be helpful to a defender for positioning for each attack. If any of these ships breach the main defense perimeter or are not sunk before 10:00 (excluding ''Zuiho''), the corresponding secondary task will be failed and the main attack will begin immediately. It is impossible to obtain 5 stars for the Operation if this occurs. When the battle begins, the first enemy ships of the preliminary waves will spawn and begin to sail towards the base. The first wave may spawn around any one of the three surveillance stations but the second and third waves can only spawn at a station adjacent to the previous one, which may be helpful to a defender for positioning for each attack. If any of these ships breach the main defense perimeter or are not sunk before 10:00 (excluding ''Zuiho''), the corresponding secondary task will be failed and the main attack will begin immediately. It is impossible to obtain 5 stars for the Operation if this occurs.
  
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 +== Gallery & Video==
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 +File:Defense Of Naval Station 11.jpg|
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 [[Category:Scenarios]] [[Category:Scenarios]]

Revision as of 20:45, 19 December 2017

Friendly forces must defend Naval Station Newport against numerous waves of enemy forces.

Summary

Defense of Naval Station Newport is a PVE Scenario which has the friendly task force defending a base against enemy attack waves. Players are tasked with preventing the destruction of essential onshore installations and support ships. Players may take any Tier VI ship. The allied force consists of 7 human players and bots.

Rewards & Achievements

Requirement Reward
Campaign_pin.png 5 x India Delta signals (+20% to the amount of HP recovered when the Repair Party consumable is used.)
5 x Juliet Charlie signals (-100% to the risk of your ship's magazine detonating.)
5 x Mike Yankee Soxisix signals (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.)
Campaign_pin.pngCampaign_pin.png 5 x Sierra Mike signals (+5% to the ship's maximum speed.)
5 x India X-Ray signals (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.)
5 x Juliet Whiskey Unaone signals (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.)
Campaign_pin.pngCampaign_pin.pngCampaign_pin.png 5 x Ocean Soul Camouflage (-3% to surface detectability / +4% to maximum dispersion of shells fired at your ship / +20% credits earned / +100% ship XP.)
Campaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.png 1 x Japanese Commander (Wows_flag_Japan.png Hashidate)
with 10 Skill Points & Reserve Slot
Campaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.pngCampaign_pin.png 24 Hours Premium Account TimeIcon_battle_wows.png

Spoilers

Gallery & Video

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