Defense of Naval Station Newport
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Players will spawn in the south-eastern corner of the map within Naval Station Newport's perimeter, designated by a green circle on the mini-map. Initial friendly forces consist of the seven player ships, three outer gun batteries, two (damaged) inner gun batteries, three surveillance stations, two Liberty maintainer ships, one St. Clair communications ship, and three generic base structures. Near the start of the battle, the two Liberty ships will move out to repair the two innermost gun batteries, and damaged ships can move within the green aura around them at any time to slowly recover their health. | Players will spawn in the south-eastern corner of the map within Naval Station Newport's perimeter, designated by a green circle on the mini-map. Initial friendly forces consist of the seven player ships, three outer gun batteries, two (damaged) inner gun batteries, three surveillance stations, two Liberty maintainer ships, one St. Clair communications ship, and three generic base structures. Near the start of the battle, the two Liberty ships will move out to repair the two innermost gun batteries, and damaged ships can move within the green aura around them at any time to slowly recover their health. | |||
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When the battle begins, the first enemy ships of the preliminary waves will spawn and begin to sail towards the base. The first wave may spawn around any one of the three surveillance stations but the second and third waves can only spawn at a station adjacent to the previous one, which may be helpful to a defender for positioning for each attack. If any of these ships breach the main defense perimeter or are not sunk before 10:00 (excluding ''Zuiho''), the corresponding secondary task will be failed and the main attack will begin immediately. It is impossible to obtain 5 stars for the Operation if this occurs. | When the battle begins, the first enemy ships of the preliminary waves will spawn and begin to sail towards the base. The first wave may spawn around any one of the three surveillance stations but the second and third waves can only spawn at a station adjacent to the previous one, which may be helpful to a defender for positioning for each attack. If any of these ships breach the main defense perimeter or are not sunk before 10:00 (excluding ''Zuiho''), the corresponding secondary task will be failed and the main attack will begin immediately. It is impossible to obtain 5 stars for the Operation if this occurs. | |||
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+ | == Gallery & Video== | |||
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[[Category:Scenarios]] | [[Category:Scenarios]] |
Revision as of 20:45, 19 December 2017
Summary
Defense of Naval Station Newport is a PVE Scenario which has the friendly task force defending a base against enemy attack waves. Players are tasked with preventing the destruction of essential onshore installations and support ships. Players may take any Tier VI ship. The allied force consists of 7 human players and bots.
Rewards & Achievements
Requirement | Reward |
---|---|
5 x India Delta signals () 5 x Juliet Charlie signals () 5 x Mike Yankee Soxisix signals () | |
5 x Sierra Mike signals () 5 x India X-Ray signals () 5 x Juliet Whiskey Unaone signals () | |
5 x Ocean Soul Camouflage () | |
1 x Japanese Commander ( Hashidate) with 10 Skill Points & Reserve Slot | |
24 Hours Premium Account Time |
Spoilers
Gallery & Video
Category: