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Des Moines

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Revision as of 22:46, 26 March 2020
references to Wikipedia for ship and class
Revision as of 17:37, 3 April 2020
references to ship - worldofwarships.com & YouTube
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 # [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia] # [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia]
 # [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia] # [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/general-news/squall-line-des-moines/ Squall Line: Des Moines - News - World of Warships]
 +# [https://www.youtube.com/watch?v=VaSyPXZ_X5g Armada - USS Des Moines - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 17:37, 3 April 2020

N/A | N/A | Tier
Tech Tree Position
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General
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Maneuverability
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Concealment
Battle Levels
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[[Ship:|]] — N/A promo premium Tier  N/A.

One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1||Squadron Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Only a handful of high tier cruisers are known to have absurd firing rates: Neptune, Minotaur, Worcester, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges.

While ' has impressive firepower and AA, her maneuverability is mediocre and her armor is terrible. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, ' can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to Zao and Hindenburg’s 30mm or Moskva’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.


In contrast to her weak points, the ' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ' a deadly flamethrower to battleships within reach.


Overall, unlike most other Tier X cruisers, ' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade, then ' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.

Pros:

  • Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for relatively low fire chance.
  • Great shell penetration - can basically fire her AP shells at any (broadside) ship with great efficiency.
  • Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.
  • Powerful anti-aircraft armament - rivaled only by Hindenburg, Minotaur, and Worcester, ' can easily shoot down any carrier strike aircraft without Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).
  • High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.
  • Medium ranged and long-lasting Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.).

Cons:

  • Easily damaged by HE shells.
  • Low main battery survivability - easily incapacitated / destroyed by other 203mm AP shells after sufficient time.
  • Slow shell velocity and high arc - enemies have time to maneuver and evade the shells.
  • High citadel - plunging fire from other ships will easily penetrate the citadel.
  • Poorly armoured - Almost all battleships will be able to overmatch the plating, and, in conjunction with the high citadel, deal devastating damage.
  • Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.

Research

' has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:


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Anti-air Build: Captains wishing to focus the role of ' on air defense will opt for Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.) for Slot 1 to increase anti-aircraft armament durability, AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.) for Slot 3 to lower the prep time for the priority sector reinforcement from 10 seconds to 8 seconds, and Auxiliary Armaments Modification 2 (Improves the efficiency of the secondary battery and AA mounts: −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active.) for Slot 6 to increase her overall AA power including adding +2 flak bursts and a faster reload on secondary guns. If rather than maximum AA defense a more balanced build is desired, consider replacing Auxiliary Armaments Modification 2 with Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.) for range or Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.) for faster reload.


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Gun Build: Captains focusing on making ' have better main batteries will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) for Slot 1, Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) for the Slot 3 to increase her accuracy, and Main Battery Modification 3 for the Slot 6 to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the Slot 6 is also useful, as it increase her range up to 18.4km, on par withMoskva’s and Hindenburg’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA.


' also has access to chain of missions that will grant a Unique Upgrade: Enhanced Propulsion (–50% time to reach full power when accelerating (improved acceleration). / –20% rudder shift time. / –10% Surveillance Radar duration.) for Slot 6, which decreases her rudder shift and also halves the time taken to accelerate to full power, while shortening her Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) duration by 10%. With this upgrade and Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.), ' can accelerate from 0-27kts in about 8 seconds. It is also recommended to equip Surveillance Radar Modification 1 (Increases the action time of the Surveillance Radar consumable.:  +20% action time.) in Slot 2 to negate the negative effects of the Unique Upgrade.

Commander Skills

Consumables

' can equip the following consumables:


Captain focusing ' on AA build will equip Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) is more recommended if there is no carrier around.


' captains should use Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) on Slot 3 to increase their in-game impact (hunting the extremely stealthy destroyers of Tier X), as Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) and Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) are not at all useful in hunting stealthy or smoke-covered enemy ships.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for Credits Credits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip ' with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Des Moines (CA-134) - Wikipedia
  2. Des Moines-class cruiser - Wikipedia
  3. Squall Line: Des Moines - News - World of Warships
  4. Armada - USS Des Moines - World of Warships Official Channel - YouTube
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