Welcome to Wargaming.net Wiki!
In other languages

Des Moines

Jump to: navigation, search
Revision as of 03:03, 6 September 2020
Fixed typo
Revision as of 04:19, 26 September 2020
Undo revision 298514 by disa_destroyer:sea (talk) Snark is not appreciated.
Line 44:Line 44:
 * '''Slot 2''': {{Damage Control System Modification 1}} lessen the fire damage taken, or {{Surveillance Radar Modification 1}} if it is available. * '''Slot 2''': {{Damage Control System Modification 1}} lessen the fire damage taken, or {{Surveillance Radar Modification 1}} if it is available.
 * '''Slot 3''': See below.  * '''Slot 3''': See below.
?* '''Slot 4''': {{Propulsion Modification 2}}, since her base rudder shift is already very good and this allows for faster acceleration to hop between islands to camp behind.+* '''Slot 4''': {{Steering Gears Modification 2}} allows for a faster rudder shift to dodge incoming fire.
 * '''Slot 5''': {{Concealment System Modification 1}} stay concealed. * '''Slot 5''': {{Concealment System Modification 1}} stay concealed.
 * '''Slot 6''': See below. * '''Slot 6''': See below.

Revision as of 04:19, 26 September 2020

N/A | N/A | Tier
Tech Tree Position
File:icon small.png
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name exp
Purchase pricepromo Doubloons
Maximum SpeedExpression error: Unexpected * operator. knot
Battle Levels
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>

[[Ship:|]] — N/A promo premium Tier  N/A.

One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.


Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Enhanced Engineering Systems Reinforced Emergency Response Upgraded Damage Control Equipment Improved Main Battery Loading Mechanisms Aerosol Smoke Curtain System Master Fire Control Director Torpedo Fire Control System Improved Hull Concealment Improved Main Artillery Ship Consumables Modification 1||Squadron Consumables Modification 1||Heavier Torpedo Warheads||Additional Smoke Generators
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Main Battery Fire Control Station Improved Ammunition Hoists Main Battery Director System Improved Bridge Enhanced Propulsion Plant Enhanced Countermeasures Extended Main Battery Effective Range Torpedo Quick Reload System Main Gun Automatic Loader Modified External Hardpoints Fuel Injection System Auxiliary Armaments Modification 2 Improved Camouflage Patterns Automated Main Battery Loading Mechanism Forced Takeoff and Landing Equipment

Player Opinion


Only a handful of high tier cruisers are known to have absurd firing rates: Neptune, Minotaur, Worcester, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges.

While ' has impressive firepower and AA, her maneuverability is mediocre and her armor is terrible. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, ' can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to Zao and Hindenburg’s 30mm or Moskva’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.

In contrast to her weak points, the ' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ' a deadly flamethrower to battleships within reach.

Overall, unlike most other Tier X cruisers, ' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade Enhanced Propulsion Plant (–50% time to reach full speed when accelerating / –20% rudder shift time.), then ' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.


  • Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for the relatively low fire chance.
  • Great shell penetration - can fire her AP shells at any (broadside) ship with great efficiency.
  • Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.
  • Good anti-aircraft armament - can bring down many planes if a carrier attempts to strike her multiple times, enhanced further with Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.).
  • High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.
  • Medium ranged and long-lasting Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.).
  • Decent side plating allows her to tank many battleships if sufficiently angled and maneuvering.


  • Very susceptible to HE shells.
  • Low main battery survivability - easily incapacitated and destroyed by other cruiser AP shells after sufficient time.
  • Slow shell velocity and high arc - enemies have time to maneuver and evade the shells.
  • High citadel - fire from other ships will easily penetrate the citadel if one is not careful
  • Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.


' has no modules to research.

Optimal Configuration


The recommended upgrades for ' are as follows:

Anti-air Build: Captains wishing to focus the role of ' on air defense will opt for Auxiliary Armaments Modification 1 (Increases survivability of the secondary battery and AA mounts: +100% survivability to each.) for Slot 1 to increase anti-aircraft armament durability, AA Guns Modification 1 (Improves AA efficiency: +20% reduction in the preparation time of the priority AA sector.) for Slot 3 to lower the prep time for the priority sector reinforcement from 10 seconds to 8 seconds, and Auxiliary Armaments Modification 2 (Improves the efficiency of the secondary battery and AA mounts: −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active.) for Slot 6 to increase her overall AA power including adding +2 flak bursts and a faster reload on secondary guns. If rather than maximum AA defense a more balanced build is desired, consider replacing Auxiliary Armaments Modification 2 with Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.) for range or Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.) for faster reload.
Gun Build: Captains focusing on making ' have better main batteries will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) for Slot 1, Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) for the Slot 3 to increase her accuracy, and Main Battery Modification 3 for the Slot 6 to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the Slot 6 is also useful, as it increase her range up to 18.4km, on par withMoskva’s and Hindenburg’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA.

' also has access to a Unique Upgrade: Enhanced Propulsion Plant (–50% time to reach full speed when accelerating / –20% rudder shift time.) for Slot 6, which decreases her rudder shift and also halves the time taken to accelerate to full speed. With this upgrade and Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.), ' can accelerate from 0-27kts in about 8 seconds.

Commander Skills


' can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for Credits Credits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip ' with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.



Historical Info

Historical Gallery



  1. USS Des Moines (CA-134) - Wikipedia
  2. Des Moines-class cruiser - Wikipedia
  3. Squall Line: Des Moines - News - World of Warships
  4. Armada - USS Des Moines - World of Warships Official Channel - YouTube
<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
Aircraft Carriers
<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>N/A