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Des Moines

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Revision as of 17:15, 1 June 2021
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Revision as of 23:32, 20 June 2021
Warning about AA data, improved Pro/Con, rework upgrades
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.<br><!-- <br>{{Model3DViewer|6616adcb515749f49fda8322d6a8e561}}-->+One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.
 +<!-- <br>{{Model3DViewer|6616adcb515749f49fda8322d6a8e561}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +
 +{{block|!|content=Warning. The data presented in the AA Defense sidebar section is incorrect.}}
  
 Only a handful of high tier cruisers are known to have absurd firing rates: ''[[Neptune]]'', ''[[Minotaur]]'', ''[[Worcester]]'', [[Colbert]], and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on ''Des Moines'' is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges. <br /> Only a handful of high tier cruisers are known to have absurd firing rates: ''[[Neptune]]'', ''[[Minotaur]]'', ''[[Worcester]]'', [[Colbert]], and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on ''Des Moines'' is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges. <br />
  
?While ''{{#var:ship_name}}'' has impressive firepower and AA, her maneuverability is mediocre and her armor is terrible. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, ''{{#var:ship_name}}'' can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to ''[[Zao]]'' and ''[[Hindenburg]]''’s 30mm or ''[[Moskva]]''’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.+While ''{{#var:ship_name}}'' has impressive firepower and AA, her maneuverability is mediocre and her armor is okay at bast. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, ''{{#var:ship_name}}'' can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to ''[[Zao]]'' and ''[[Hindenburg]]''’s 30mm or ''[[Moskva]]''’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.
? +
  
 In contrast to her weak points, the ''{{#var:ship_name}}'' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ''{{#var:ship_name}}'' a deadly flamethrower to battleships within reach.<br /> In contrast to her weak points, the ''{{#var:ship_name}}'' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ''{{#var:ship_name}}'' a deadly flamethrower to battleships within reach.<br />
? 
  
 Overall, unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade {{UU Des Moines}}, then ''{{#var:ship_name}}'' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle. Overall, unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade {{UU Des Moines}}, then ''{{#var:ship_name}}'' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for the relatively low fire chance.+* An insane rate of fire for such heavy guns.
?* Great shell penetration - can fire her AP shells at any (broadside) ship with great efficiency.+* High shell arcs make firing over islands easier.
?* Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.+* AP SHS (super-heavy shells) have superior ricochet angles and can tear up all but the most heavily armored targets, especially in close.
?* Good anti-aircraft armament - can bring down many planes if a carrier attempts to strike her multiple times, enhanced further with {{Defensive AA Fire}}.+* A solid AA suite that turns killer when the Defensive AA Fire consumable is activated.
?* High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.+* Contrary to the sidebar data on this page, ''{{#var:ship_name}}'s'' long-range AA artillery reaches out to 5.8km.
?* Medium ranged and long-lasting {{Surveillance Radar}}.+* 27mm armor protects against 15-inch guns; citadel is protected by a thick 152mm belt and a 127mm transverse bulkhead, allowing her to tank many battleships if sufficiently angled.
?* Decent side plating allows her to tank many battleships if sufficiently angled and maneuvering.+* Medium ranged (10km) and long-lasting {{Surveillance Radar}}.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very susceptible to HE shells.+* Short ranged main battery with a stock reach of 15.8km.
?* Low main battery survivability - easily incapacitated and destroyed by other cruiser AP shells after sufficient time.+* High shell arcs make hitting targets at range tricksy.
?* Slow shell velocity and high arc - enemies have time to maneuver and evade the shells.+* Slow turret rotation for a cruiser.
?* High citadel - fire from other ships will easily penetrate the citadel if one is not careful+* No torpedoes.
?* Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.+* Citadel is above water and easy to hit when showing broadside, and all 16" or larger guns can overmatch her armor.
 +* Poor torpedo defense (7%).
 +* Anti-aircraft armament easily destroyed and rendered useless against aerial attacks.
 +* Mediocre agility.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?''{{#var:ship_name}}'' has no modules to research.+As a tier X ship, ''{{#var:ship_name}}'' has no modules to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 +''{{#var:ship_name}}'' can support several build variation. The maximum AA build is detailed separately.
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
? +<h4>Gunship build</h4>
?The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns firing.
?* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.+* '''Slot 2''': {{Damage Control System Modification 1}} '''or''' {{Surveillance Radar Modification 1}} if it is available.
?* '''Slot 2''': {{Damage Control System Modification 1}} lessen the fire damage taken, or {{Surveillance Radar Modification 1}} if it is available.+* '''Slot 3''': See below
?* '''Slot 3''': See below. +* '''Slot 4''': {{Propulsion Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
?* '''Slot 4''': {{Steering Gears Modification 1}} allows for a faster rudder shift to dodge incoming fire.+* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 5''': {{Concealment System Modification 1}} stay concealed.+
 * '''Slot 6''': See below. * '''Slot 6''': See below.
  
?[[Image:Wows icon modernization PCM018 AirDefense Mod III 4f31d9be2ed95af6f26d3f2b383ddce632d783ea283c84abefb09a464bcdb7b6.png|left]]'''Anti-air Build:''' Captains wishing to focus the role of ''{{#var:ship_name}}'' on air defense will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase anti-aircraft armament durability, {{AA Guns Modification 1}} for '''Slot 3''' to lower the prep time for the priority sector reinforcement from 10 seconds to 8 seconds, and {{Auxiliary Armaments Modification 2}} for '''Slot 6''' to increase her overall AA power including adding +2 flak bursts and a faster reload on secondary guns. If rather than maximum AA defense a more balanced build is desired, consider replacing Auxiliary Armaments Modification 2 with {{Gun Fire Control System Modification 2}} for range or {{Main Battery Modification 3}} for faster reload.+Gunship builds pose a dilemma. Increasing rate of fire with {{Main Battery Modification 3}} in '''Slot 6''' practically demands {{Main Battery Modification 2}} in '''Slot 3''', due to the already quite slow turret traverse. When working in close, a slow turret can more than offset the increase in firepower. For PvE play, this is the build to take.
 + 
 +In contrast, {{Gun Fire Control System Modification 2}} in '''Slot 6''' changes the equation. Due to the increasing dispersion at range and lack of a turret traverse penalty, {{Aiming Systems Modification 1}} is called for in '''Slot 3'''. This option stretches her range out to 18.4km, on par with ''[[Moskva]]'' and ''Hindenburg''.
  
 +''{{#var:ship_name}}'' also has access to a Unique Upgrade: {{UU Des Moines}} for '''Slot 6''', which decreases her rudder shift and halves the time taken to accelerate to full speed. With this upgrade and {{Propulsion Modification 1}}, ''{{#var:ship_name}}'' can accelerate from 0-27kts in about 8 seconds &mdash; most useful when exploiting terrain or open water dodging.
  
?[[Image:Wows_icon_modernization_PCM013_MainGun_Mod_III.png|left]]'''Gun Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''', {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy, and Main Battery Modification 3 for the '''Slot 6''' to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the '''Slot 6''' is also useful, as it increase her range up to 18.4km, on par with''[[Moskva]]''’s and ''Hindenburg''’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA.+<h4>Anti-aircraft build</h4>
 +* '''Slot 1''': {{Auxiliary Armaments Modification 1}} to protect her AA armament.
 +* '''Slot 2''': {{Defensive AA Fire Modification 1}} &ndash; Special Upgrade
 +* '''Slot 3''': {{AA Guns Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
 +* '''Slot 5''': {{Concealment System Modification 1}} &ndash; 6.4km detection by air with all modifiers
 +* '''Slot 6''': {{Auxiliary Armaments Modification 2}}
  
?''{{#var:ship_name}}'' also has access to a Unique Upgrade: {{UU Des Moines}} for '''Slot 6''', which decreases her rudder shift and also halves the time taken to accelerate to full speed. With this upgrade and {{Propulsion Modification 1}}, ''{{#var:ship_name}}'' can accelerate from 0-27kts in about 8 seconds. +AA Guns Modification 1 for '''Slot 3''' lowers the priority sector prep time (cooldown) from 10 seconds to 8 seconds, so another choice in this slot is justifiable.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Consider <u>Outnumbered</u> for a flank holding role.
  
 {{Commander Skills 3 CR {{Commander Skills 3 CR
 <!-- Ratings 1,2,3 are legit. Others are ignored.-->  <!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 2 <!-- Grease the Gears -->+| rating11 = 3 <!-- Grease the Gears -->
?| rating12 = <!-- Swift Fish -->+| rating12 = 0 <!-- Swift Fish -->
 | rating13 = <!-- Consumables Specialist --> | rating13 = <!-- Consumables Specialist -->
 | rating14 = <!-- Gun Feeder --> | rating14 = <!-- Gun Feeder -->
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 | rating21 = 2 <!-- Pyrotechnician --> | rating21 = 2 <!-- Pyrotechnician -->
?| rating22 = <!-- Fill the Tubes -->+| rating22 = 0 <!-- Fill the Tubes -->
 | rating23 = <!-- Consumables Enhancements --> | rating23 = <!-- Consumables Enhancements -->
?| rating24 = <!-- Eye in the Sky -->+| rating24 = 1 <!-- Eye in the Sky -->
 | rating25 = 2 <!-- Priority Target --> | rating25 = 2 <!-- Priority Target -->
 | rating26 = 2 <!-- Expert AA Marksman --> | rating26 = 2 <!-- Expert AA Marksman -->
  
 | rating31 = <!-- Heavy HE and SAP Shells --> | rating31 = <!-- Heavy HE and SAP Shells -->
?| rating32 = <!-- Enhanced Torpedo Explosive Charge -->+| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
 | rating33 = 2 <!-- Adrenaline Rush --> | rating33 = 2 <!-- Adrenaline Rush -->
 | rating34 = 2 <!-- Heavy AP Shells --> | rating34 = 2 <!-- Heavy AP Shells -->
?| rating35 = <!-- Superintendent -->+| rating35 = 1 <!-- Superintendent -->
?| rating36 = <!-- Survivability Expert -->+| rating36 = 1 <!-- Survivability Expert -->
  
 | rating41 = 2 <!-- Top Grade Gunner --> | rating41 = 2 <!-- Top Grade Gunner -->
?| rating42 = <!-- Outnumbered -->+| rating42 = 1 <!-- Outnumbered -->
 | rating43 = <!-- Radio Location --> | rating43 = <!-- Radio Location -->
 | rating44 = <!-- Inertial Fuse for HE Shells --> | rating44 = <!-- Inertial Fuse for HE Shells -->
 | rating45 = 2 <!-- Concealment Expert --> | rating45 = 2 <!-- Concealment Expert -->
?| rating46 = <!-- AA Gunner -->+| rating46 = 1 <!-- AA Gunner -->
 }} }}
  
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 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
?* '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}} '''or''' {{Surveillance Radar}}+* '''Slot 3:''' {{Surveillance Radar}}&nbsp;'''<nowiki>*</nowiki>'''
 * '''Slot 4:''' {{Repair Party}} * '''Slot 4:''' {{Repair Party}}
 +
 +For an Anti-aircraft build, take Defensive AA Fire. And for maximum effect, {{Catapult Fighter}}.
 +For a short range gunship build, {{Spotting Aircraft}} can be useful, especially combined with <u>Eye in the Sky</u>. However, playing forward, the better alternative is Surveillance Radar
 +For a long range gunship build, radar is less important and long-duration {{Hydroacoustic Search}} (with upgrade {{Hydroacoustic Search Modification 1}} may be preferable, as might Catapult Fighter.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 <references /> <references />
?# [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia]+ 
?# [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia]+* [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia]
?# [https://worldofwarships.com/en/news/general-news/squall-line-des-moines/ Squall Line: Des Moines - News - World of Warships]+* [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia]
?# [https://www.youtube.com/watch?v=VaSyPXZ_X5g Armada - USS Des Moines - World of Warships Official Channel - YouTube]+* [https://worldofwarships.com/en/news/general-news/squall-line-des-moines/ Squall Line: Des Moines - News - World of Warships]
 +* [https://www.youtube.com/watch?v=VaSyPXZ_X5g Armada - USS Des Moines - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 23:32, 20 June 2021

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General
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[[Ship:|]] — N/A promo premium Tier  N/A.

One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.

Modules

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Skip Bombers Modification 1
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Enhanced Engineering Systems Reinforced Emergency Response Upgraded Damage Control Equipment Improved Main Battery Loading Mechanisms Aerosol Smoke Curtain System Master Fire Control Director Torpedo Fire Control System Improved Hull Concealment Improved Main Artillery Ship Consumables Modification 1||Squadron Consumables Modification 1||Heavier Torpedo Warheads||Additional Smoke Generators
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Main Battery Fire Control Station Improved Ammunition Hoists Main Battery Director System Improved Bridge Enhanced Propulsion Plant Enhanced Countermeasures Extended Main Battery Effective Range Torpedo Quick Reload System Main Gun Automatic Loader Modified External Hardpoints Fuel Injection System Auxiliary Armaments Modification 2 Improved Camouflage Patterns Automated Main Battery Loading Mechanism Forced Takeoff and Landing Equipment

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section is incorrect.

Only a handful of high tier cruisers are known to have absurd firing rates: Neptune, Minotaur, Worcester, Colbert, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges.

While ' has impressive firepower and AA, her maneuverability is mediocre and her armor is okay at bast. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, ' can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to Zao and Hindenburg’s 30mm or Moskva’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.

In contrast to her weak points, the ' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ' a deadly flamethrower to battleships within reach.

Overall, unlike most other Tier X cruisers, ' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade Enhanced Propulsion Plant (–50% time to reach full speed when accelerating / –20% rudder shift time.), then ' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.

Pros:

  • An insane rate of fire for such heavy guns.
  • High shell arcs make firing over islands easier.
  • AP SHS (super-heavy shells) have superior ricochet angles and can tear up all but the most heavily armored targets, especially in close.
  • A solid AA suite that turns killer when the Defensive AA Fire consumable is activated.
  • Contrary to the sidebar data on this page, 's long-range AA artillery reaches out to 5.8km.
  • 27mm armor protects against 15-inch guns; citadel is protected by a thick 152mm belt and a 127mm transverse bulkhead, allowing her to tank many battleships if sufficiently angled.
  • Medium ranged (10km) and long-lasting Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.).

Cons:

  • Short ranged main battery with a stock reach of 15.8km.
  • High shell arcs make hitting targets at range tricksy.
  • Slow turret rotation for a cruiser.
  • No torpedoes.
  • Citadel is above water and easy to hit when showing broadside, and all 16" or larger guns can overmatch her armor.
  • Poor torpedo defense (7%).
  • Anti-aircraft armament easily destroyed and rendered useless against aerial attacks.
  • Mediocre agility.

Research

As a tier X ship, ' has no modules to research.

Optimal Configuration

' can support several build variation. The maximum AA build is detailed separately.

Upgrades

Gunship build

Gunship builds pose a dilemma. Increasing rate of fire with Main Battery Modification 3 (Reduces the reload time of the main battery guns: -12% main battery loading time. / -13% main battery traverse speed.) in Slot 6 practically demands Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.) in Slot 3, due to the already quite slow turret traverse. When working in close, a slow turret can more than offset the increase in firepower. For PvE play, this is the build to take.

In contrast, Gun Fire Control System Modification 2 (Extends the firing range of the main battery: +16% firing range.) in Slot 6 changes the equation. Due to the increasing dispersion at range and lack of a turret traverse penalty, Aiming Systems Modification 1 (Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.) is called for in Slot 3. This option stretches her range out to 18.4km, on par with Moskva and Hindenburg.

' also has access to a Unique Upgrade: Enhanced Propulsion Plant (–50% time to reach full speed when accelerating / –20% rudder shift time.) for Slot 6, which decreases her rudder shift and halves the time taken to accelerate to full speed. With this upgrade and Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.), ' can accelerate from 0-27kts in about 8 seconds — most useful when exploiting terrain or open water dodging.

Anti-aircraft build

AA Guns Modification 1 for Slot 3 lowers the priority sector prep time (cooldown) from 10 seconds to 8 seconds, so another choice in this slot is justifiable.

Commander Skills

Consider Outnumbered for a flank holding role.

Consumables

' can equip the following consumables:

For an Anti-aircraft build, take Defensive AA Fire. And for maximum effect, Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.). For a short range gunship build, Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) can be useful, especially combined with Eye in the Sky. However, playing forward, the better alternative is Surveillance Radar For a long range gunship build, radar is less important and long-duration Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) (with upgrade Hydroacoustic Search Modification 1 (Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time.) may be preferable, as might Catapult Fighter.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for CreditsCredits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip ' with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. 1.0 1.1 1.2 Use of the Juliet Charlie signal makes detonation impossible.
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