Des Moines
Revision as of 12:02, 30 June 2017 | Revision as of 22:14, 4 June 2020 Premium consumables? What are those? | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.<br><br> | + | One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.<br><!-- <br>{{Model3DViewer|6616adcb515749f49fda8322d6a8e561}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Only a handful of high tier cruisers are known to have absurd firing rates: | + | Only a handful of high tier cruisers are known to have absurd firing rates: ''[[Neptune]]'', ''[[Minotaur]]'', ''[[Worcester]]'', and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on ''Des Moines'' is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges. <br /> | |
? | + | While ''{{#var:ship_name}}'' has impressive firepower and AA, her maneuverability is mediocre and her armor is terrible. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, ''{{#var:ship_name}}'' can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to ''[[Zao]]'' and ''[[Hindenburg]]''’s 30mm or ''[[Moskva]]''’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow. | ||
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? | {{ | + | In contrast to her weak points, the ''{{#var:ship_name}}'' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ''{{#var:ship_name}}'' a deadly flamethrower to battleships within reach.<br /> | |
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+ | Overall, unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the [[Ship:Upgrades#Enhanced_Propulsion|Legendary Upgrade]], then ''{{#var:ship_name}}'' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for the relatively low fire chance. | |
? | + | * Great shell penetration - can fire her AP shells at any (broadside) ship with great efficiency. | ||
? | + | * Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration. | ||
? | * | + | * Good anti-aircraft armament - can bring down many planes if a carrier attempts to strike her multiple times, enhanced further with {{Defensive AA Fire}}. | |
? | * | + | * High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire. | |
? | * | + | * Medium ranged and long-lasting {{Surveillance Radar}}. | |
? | * | + | * Decent side plating allows her to tank many battleships if sufficiently angled and maneuvering. | |
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Very susceptible to HE shells. | |
? | + | * Low main battery survivability - easily incapacitated and destroyed by other cruiser AP shells after sufficient time. | ||
? | * | + | * Slow shell velocity and high arc - enemies have time to maneuver and evade the shells. | |
? | * | + | * High citadel - fire from other ships will easily penetrate the citadel if one is not careful | |
? | + | * Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks. | ||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | ''{{#var:ship_name}}'' has no modules to research. | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
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? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | + | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | ||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} lessen the fire damage taken, or {{Surveillance Radar Modification 1}} if it is available. | |||
+ | * '''Slot 3''': See below. | |||
+ | * '''Slot 4''': {{Steering Gears Modification 2}} allows for a faster rudder shift to dodge incoming fire. | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} stay concealed. | |||
+ | * '''Slot 6''': See below. | |||
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+ | [[Image:Wows icon modernization PCM018 AirDefense Mod III 4f31d9be2ed95af6f26d3f2b383ddce632d783ea283c84abefb09a464bcdb7b6.png|left]]'''Anti-air Build:''' Captains wishing to focus the role of ''{{#var:ship_name}}'' on air defense will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase anti-aircraft armament durability, {{AA Guns Modification 1}} for '''Slot 3''' to lower the prep time for the priority sector reinforcement from 10 seconds to 8 seconds, and {{Auxiliary Armaments Modification 2}} for '''Slot 6''' to increase her overall AA power including adding +2 flak bursts and a faster reload on secondary guns. If rather than maximum AA defense a more balanced build is desired, consider replacing Auxiliary Armaments Modification 2 with {{Gun Fire Control System Modification 2}} for range or {{Main Battery Modification 3}} for faster reload. | |||
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+ | [[Image:Wows_icon_modernization_PCM013_MainGun_Mod_III.png|left]]'''Gun Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''', {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy, and Main Battery Modification 3 for the '''Slot 6''' to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the '''Slot 6''' is also useful, as it increase her range up to 18.4km, on par with''[[Moskva]]''’s and ''Hindenburg''’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA. | |||
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+ | ''{{#var:ship_name}}'' also has access to chain of missions that will grant a Unique Upgrade: {{Enhanced Propulsion}} for '''Slot 6''', which decreases her rudder shift and also halves the time taken to accelerate to full power, while shortening her {{Surveillance Radar}} duration by 10%. With this upgrade and {{Propulsion Modification 2}}, ''{{#var:ship_name}}'' can accelerate from 0-27kts in about 8 seconds. It is also recommended to equip {{Surveillance Radar Modification 1}} in '''Slot 2''' to negate the negative effects of the Unique Upgrade. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert = 2 | + | | rating21 = 1 <!-- High Alert --> | |
? | + | | rating22 = 2 <!-- Jack of All Trades --> | ||
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | + | | rating32 = 2 <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 3 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
+ | * '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}} '''or''' {{Surveillance Radar}} | |||
+ | * '''Slot 4:''' {{Repair Party}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for Credits{{Credits}}; Types 1 or 5 are recommended at a minimum to reduce detection range.<br /> | |
? | Players who wish to spend doubloons can equip '' | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 camouflage]] that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | | | + | {{Signal Flags | |
+ | | November Echo Setteseven = 3 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = 1 | |||
+ | | November Foxtrot = 3 | |||
+ | | Sierra Mike = 2 | |||
+ | | India Delta = 3 | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 2 | |||
+ | | Juliet Charlie = 2 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 3 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = 3 | |||
+ | | Red Dragon = 3 | |||
+ | | Dragon Flag = 3 | |||
+ | | Ouroboros = 1 | |||
+ | | Hydra = 2 | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | File:DMStart.jpg | |||
+ | File:DMScenery.jpg | |||
+ | File:DMCamps.jpg | |||
+ | File:DMPounces.jpg | |||
+ | File:DMEvades.jpg | |||
+ | File:DMKills.jpg | |||
</gallery> | </gallery> | |||
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Her sister ship USS ''Newport News'' (CA-148) was scrapped in New Orleans in 1993. The third ''Des Moines''-class ship, the USS ''Salem'' (CA-139), is a museum ship in Quincy, Massachusetts. | Her sister ship USS ''Newport News'' (CA-148) was scrapped in New Orleans in 1993. The third ''Des Moines''-class ship, the USS ''Salem'' (CA-139), is a museum ship in Quincy, Massachusetts. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | ===Historical Inaccuracies=== | |
+ | * ''Des Moines'' was never camouflaged as it was commissioned after World War II. After the war the navy adopted the peacetime color of Light Gray overall. | |||
+ | * Permanent camouflage resembles the Measure 31/16d scheme, which is actually the historical camouflage of the ''[[Baltimore]]''-class heavy cruiser. | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
File:Des_Moines_HG_1.jpg | File:Des_Moines_HG_1.jpg | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | {{VideoYT|VaSyPXZ_X5g|320}} | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/general-news/squall-line-des-moines/ Squall Line: Des Moines - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=VaSyPXZ_X5g Armada - USS Des Moines - World of Warships Official Channel - YouTube] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 22:14, 4 June 2020
203 mm/55 RF Mk.16 in a turret3 х 3 pcs. |
Rate of Fire10.91 shots/min. |
Reload Time5.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range15.83 km. |
Maximum Dispersion142 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount10 х 2 pcs. |
. . . Average Damage per Second208 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs. |
. . . Average Damage per Second41.6 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius770 m. |
Rudder Shift Time8.6 sec. |
Surface Detectability Range13.44 km. |
Air Detectability Range7.9 km. |
Des Moines — American Tier X cruiser.
One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Only a handful of high tier cruisers are known to have absurd firing rates: Neptune, Minotaur, Worcester, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges.
While Des Moines has impressive firepower and AA, her maneuverability is mediocre and her armor is terrible. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, Des Moines can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to Zao and Hindenburg’s 30mm or Moskva’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.
In contrast to her weak points, the Des Moines high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes Des Moines a deadly flamethrower to battleships within reach.
Pros:
- Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for the relatively low fire chance.
- Great shell penetration - can fire her AP shells at any (broadside) ship with great efficiency.
- Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.
- Good anti-aircraft armament - can bring down many planes if a carrier attempts to strike her multiple times, enhanced further with Defensive AA Fire .
- High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.
- Medium ranged and long-lasting Surveillance Radar .
- Decent side plating allows her to tank many battleships if sufficiently angled and maneuvering.
Cons:
- Very susceptible to HE shells.
- Low main battery survivability - easily incapacitated and destroyed by other cruiser AP shells after sufficient time.
- Slow shell velocity and high arc - enemies have time to maneuver and evade the shells.
- High citadel - fire from other ships will easily penetrate the citadel if one is not careful
- Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Des Moines are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Damage Control System Modification 1 lessen the fire damage taken, or Surveillance Radar Modification 1 if it is available.
- Slot 3: See below.
- Slot 4: Steering Gears Modification 2 allows for a faster rudder shift to dodge incoming fire.
- Slot 5: Concealment System Modification 1 stay concealed.
- Slot 6: See below.
Des Moines also has access to chain of missions that will grant a Unique Upgrade: Enhanced Propulsion Plant () for Slot 6, which decreases her rudder shift and also halves the time taken to accelerate to full power, while shortening her Surveillance Radar duration by 10%. With this upgrade and Propulsion Modification 1 (), Des Moines can accelerate from 0-27kts in about 8 seconds. It is also recommended to equip Surveillance Radar Modification 1 in Slot 2 to negate the negative effects of the Unique Upgrade.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
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Χ |
★ |
Χ |
2 |
★ |
★★ |
★★★ |
Χ |
Χ |
Χ |
★★★ |
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3 |
★ |
★★ |
Χ |
Χ |
★ |
★★★ |
★★ |
★★ |
4 |
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★ |
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Χ |
★★ |
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★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Des Moines can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter or Spotting Aircraft or Surveillance Radar
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for Credits; Types 1 or 5 are recommended at a minimum to reduce detection range.
Players who wish to spend doubloons can equip Des Moines with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★★ |
★ |
★★★ |
★★★ |
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★★★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- USS Des Moines (CA-134) - Wikipedia
- Des Moines-class cruiser - Wikipedia
- Squall Line: Des Moines - News - World of Warships
- Armada - USS Des Moines - World of Warships Official Channel - YouTube