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Des Moines

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.<br><br>{{Model3DViewer|6616adcb515749f49fda8322d6a8e561}}+One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.<br><!-- <br>{{Model3DViewer|6616adcb515749f49fda8322d6a8e561}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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?Overall, unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the [[Ship:Upgrades#Enhanced_Propulsion|Legendary Upgrade]], then ''{{#var:ship_name}}'' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.+Overall, unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade {{UU Des Moines}}, then ''{{#var:ship_name}}'' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for relatively low fire chance.+* Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for the relatively low fire chance.
?* Great shell penetration - can basically fire her AP shells at any (broadside) ship with great efficiency.+* Great shell penetration - can fire her AP shells at any (broadside) ship with great efficiency.
 * Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration. * Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.
?* Powerful anti-aircraft armament - rivaled only by ''[[Hindenburg]]'', ''[[Minotaur]]'', and ''[[Worcester]]'', ''{{#var:ship_name}}'' can easily shoot down any carrier strike aircraft without {{Defensive AA Fire}}.+* Good anti-aircraft armament - can bring down many planes if a carrier attempts to strike her multiple times, enhanced further with {{Defensive AA Fire}}.
 * High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire. * High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.
 * Medium ranged and long-lasting {{Surveillance Radar}}. * Medium ranged and long-lasting {{Surveillance Radar}}.
 +* Decent side plating allows her to tank many battleships if sufficiently angled and maneuvering.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Easily damaged by HE shells.+* Very susceptible to HE shells.
?* Low main battery survivability - easily incapacitated / destroyed by other 203mm AP shells after sufficient time.+* Low main battery survivability - easily incapacitated and destroyed by other cruiser AP shells after sufficient time.
 * Slow shell velocity and high arc - enemies have time to maneuver and evade the shells. * Slow shell velocity and high arc - enemies have time to maneuver and evade the shells.
?* High citadel - plunging fire from other ships will easily penetrate the citadel.+* High citadel - fire from other ships will easily penetrate the citadel if one is not careful
?* Poorly armoured - Almost all battleships will be able to overmatch the plating, and, in conjunction with the high citadel, deal devastating damage.+
 * Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks. * Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.
  
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 * '''Slot 2''': {{Damage Control System Modification 1}} lessen the fire damage taken, or {{Surveillance Radar Modification 1}} if it is available. * '''Slot 2''': {{Damage Control System Modification 1}} lessen the fire damage taken, or {{Surveillance Radar Modification 1}} if it is available.
 * '''Slot 3''': See below.  * '''Slot 3''': See below.
?* '''Slot 4''': {{Steering Gears Modification 2}} allows for a faster rudder shift to dodge incoming fire.+* '''Slot 4''': {{Steering Gears Modification 1}} allows for a faster rudder shift to dodge incoming fire.
 * '''Slot 5''': {{Concealment System Modification 1}} stay concealed. * '''Slot 5''': {{Concealment System Modification 1}} stay concealed.
 * '''Slot 6''': See below. * '''Slot 6''': See below.
? 
  
 [[Image:Wows icon modernization PCM018 AirDefense Mod III 4f31d9be2ed95af6f26d3f2b383ddce632d783ea283c84abefb09a464bcdb7b6.png|left]]'''Anti-air Build:''' Captains wishing to focus the role of ''{{#var:ship_name}}'' on air defense will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase anti-aircraft armament durability, {{AA Guns Modification 1}} for '''Slot 3''' to lower the prep time for the priority sector reinforcement from 10 seconds to 8 seconds, and {{Auxiliary Armaments Modification 2}} for '''Slot 6''' to increase her overall AA power including adding +2 flak bursts and a faster reload on secondary guns. If rather than maximum AA defense a more balanced build is desired, consider replacing Auxiliary Armaments Modification 2 with {{Gun Fire Control System Modification 2}} for range or {{Main Battery Modification 3}} for faster reload. [[Image:Wows icon modernization PCM018 AirDefense Mod III 4f31d9be2ed95af6f26d3f2b383ddce632d783ea283c84abefb09a464bcdb7b6.png|left]]'''Anti-air Build:''' Captains wishing to focus the role of ''{{#var:ship_name}}'' on air defense will opt for {{Auxiliary Armaments Modification 1}} for '''Slot 1''' to increase anti-aircraft armament durability, {{AA Guns Modification 1}} for '''Slot 3''' to lower the prep time for the priority sector reinforcement from 10 seconds to 8 seconds, and {{Auxiliary Armaments Modification 2}} for '''Slot 6''' to increase her overall AA power including adding +2 flak bursts and a faster reload on secondary guns. If rather than maximum AA defense a more balanced build is desired, consider replacing Auxiliary Armaments Modification 2 with {{Gun Fire Control System Modification 2}} for range or {{Main Battery Modification 3}} for faster reload.
? 
  
 [[Image:Wows_icon_modernization_PCM013_MainGun_Mod_III.png|left]]'''Gun Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''', {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy, and Main Battery Modification 3 for the '''Slot 6''' to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the '''Slot 6''' is also useful, as it increase her range up to 18.4km, on par with''[[Moskva]]''’s and ''Hindenburg''’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA. [[Image:Wows_icon_modernization_PCM013_MainGun_Mod_III.png|left]]'''Gun Build:''' Captains focusing on making ''{{#var:ship_name}}'' have better main batteries will opt for {{Main Armaments Modification 1}} for '''Slot 1''', {{Aiming Systems Modification 1}} for the '''Slot 3''' to increase her accuracy, and Main Battery Modification 3 for the '''Slot 6''' to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the '''Slot 6''' is also useful, as it increase her range up to 18.4km, on par with''[[Moskva]]''’s and ''Hindenburg''’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA.
  
? +''{{#var:ship_name}}'' also has access to a Unique Upgrade: {{UU Des Moines}} for '''Slot 6''', which decreases her rudder shift and also halves the time taken to accelerate to full speed. With this upgrade and {{Propulsion Modification 1}}, ''{{#var:ship_name}}'' can accelerate from 0-27kts in about 8 seconds.
?''{{#var:ship_name}}'' also has access to chain of missions that will grant a Unique Upgrade: {{Enhanced Propulsion}} for '''Slot 6''', which decreases her rudder shift and also halves the time taken to accelerate to full power, while shortening her {{Surveillance Radar}} duration by 10%. With this upgrade and {{Propulsion Modification 2}}, ''{{#var:ship_name}}'' can accelerate from 0-27kts in about 8 seconds. It is also recommended to equip {{Surveillance Radar Modification 1}} in '''Slot 2''' to negate the negative effects of the Unique Upgrade.+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
?* '''Slot 3:''' {{Catapult Fighter}}, {{Spotting Aircraft}}, '''or''' {{Surveillance Radar}}+* '''Slot 3:''' {{Catapult Fighter}} '''or''' {{Spotting Aircraft}} '''or''' {{Surveillance Radar}}
 * '''Slot 4:''' {{Repair Party}} * '''Slot 4:''' {{Repair Party}}
? 
? 
?Captain focusing ''{{#var:ship_name}}'' on AA build will equip {{Defensive AA Fire II}} for the '''Slot 2''', especially when in a division with a carrier. Although for solo playing, {{Hydroacoustic Search II}} is more recommended if there is no carrier around. 
? 
? 
?''{{#var:ship_name}}'' captains should use {{Surveillance Radar II}} on '''Slot 3''' to increase their in-game impact (hunting the extremely stealthy destroyers of Tier X), as {{Catapult Fighter}} and {{Spotting Aircraft}} are not at all useful in hunting stealthy or smoke-covered enemy ships. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 # [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia] # [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia]
 # [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia] # [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/general-news/squall-line-des-moines/ Squall Line: Des Moines - News - World of Warships]
 +# [https://www.youtube.com/watch?v=VaSyPXZ_X5g Armada - USS Des Moines - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:41, 10 October 2020

Des Moines
Des_Moines_wows_main.jpg
Cruiser | U.S.A. | Tier X
Tech Tree Position
Buffalo
Arrow_down.png
Des_Moines_icon_small.png
Arrow_down.png
Annapolis
General
Research price237500 exp
Purchase price19,800,000 Credits
Hit Points50,600 
Main Battery
203 mm/55 RF Mk.16 in a turret3 х 3 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount10 х 2 pcs.
. . . Average Damage per Second208 
. . . Firing Range3.99 km.
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs.
. . . Average Damage per Second41.6 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius770 m.
Rudder Shift Time8.6 sec.
Concealment
Surface Detectability Range13.44 km.
Air Detectability Range7.9 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASC020_Des_Moines_1948.png
19,800,000

Des Moines — American Tier X cruiser.

One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 RF Mk.16 in a turret10.9301422,800145,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Des Moines50,60062033612/12/6 02,900,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 01,800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 01,600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Enhanced Propulsion Plant
Auxiliary Armaments Modification 2

Player Opinion

Performance

Only a handful of high tier cruisers are known to have absurd firing rates: Neptune, Minotaur, Worcester, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges.

While Des Moines has impressive firepower and AA, her maneuverability is mediocre and her armor is terrible. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, Des Moines can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. Additionally, with her 27mm armor belt (as opposed to Zao and Hindenburg’s 30mm or Moskva’s 50mm) this makes her very susceptible to most battleship AP shells at most ranges. Additionally, because of how flat her bow is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her bow.


In contrast to her weak points, the Des Moines high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes Des Moines a deadly flamethrower to battleships within reach.


Overall, unlike most other Tier X cruisers, Des Moines cannot fight as effectively on open water due to her thin armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade Enhanced Propulsion Plant (–50% time to reach full speed when accelerating / –20% rudder shift time.), then Des Moines can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle.

Pros:

  • Fast reload - fastest out of all heavy cruisers of Tier X, which also makes up for the relatively low fire chance.
  • Great shell penetration - can fire her AP shells at any (broadside) ship with great efficiency.
  • Good AP shell angles - the higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.
  • Good anti-aircraft armament - can bring down many planes if a carrier attempts to strike her multiple times, enhanced further with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • High shell arc - allows firing from behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.
  • Medium ranged and long-lasting Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..
  • Decent side plating allows her to tank many battleships if sufficiently angled and maneuvering.

Cons:

  • Very susceptible to HE shells.
  • Low main battery survivability - easily incapacitated and destroyed by other cruiser AP shells after sufficient time.
  • Slow shell velocity and high arc - enemies have time to maneuver and evade the shells.
  • High citadel - fire from other ships will easily penetrate the citadel if one is not careful
  • Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.

Research

Des Moines has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Des Moines are as follows:

Wows_icon_modernization_PCM018_AirDefense_Mod_III_4f31d9be2ed95af6f26d3f2b383ddce632d783ea283c84abefb09a464bcdb7b6.png
Anti-air Build: Captains wishing to focus the role of Des Moines on air defense will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase anti-aircraft armament durability, AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. for Slot 3 to lower the prep time for the priority sector reinforcement from 10 seconds to 8 seconds, and Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active. for Slot 6 to increase her overall AA power including adding +2 flak bursts and a faster reload on secondary guns. If rather than maximum AA defense a more balanced build is desired, consider replacing Auxiliary Armaments Modification 2 with Gun Fire Control System Modification 2 : +16% firing range. for range or Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. for faster reload.
Wows_icon_modernization_PCM013_MainGun_Mod_III.png
Gun Build: Captains focusing on making Des Moines have better main batteries will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for the Slot 3 to increase her accuracy, and Main Battery Modification 3 for the Slot 6 to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the Slot 6 is also useful, as it increase her range up to 18.4km, on par withMoskva’s and Hindenburg’s. Again, this depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA.

Des Moines also has access to a Unique Upgrade: Enhanced Propulsion Plant (–50% time to reach full speed when accelerating / –20% rudder shift time.) for Slot 6, which decreases her rudder shift and also halves the time taken to accelerate to full speed. With this upgrade and Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving., Des Moines can accelerate from 0-27kts in about 8 seconds.

Commander Skills

Consumables

Des Moines can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for CreditsCredits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip Des Moines with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Des Moines (CA-134) - Wikipedia
  2. Des Moines-class cruiser - Wikipedia
  3. Squall Line: Des Moines - News - World of Warships
  4. Armada - USS Des Moines - World of Warships Official Channel - YouTube
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Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín