Des Moines
Revision as of 16:39, 7 August 2020 Rewrite descriptions of the UU | Revision as of 02:37, 30 July 2021 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire. | + | One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire. | |
+ | <!-- <br>{{Model3DViewer|6616adcb515749f49fda8322d6a8e561}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | {{block|!|content=Warning. The data presented in the AA Defense sidebar section is incorrect.}} | ||
? | + | Only a handful of high tier cruisers are known to have absurd firing rates: ''[[Neptune]]'', ''[[Minotaur]]'', ''[[Worcester]]'', [[Colbert]], and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on ''Des Moines'' is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges. <br /> | ||
+ | While ''{{#var:ship_name}}'' has impressive firepower and AA, her maneuverability is mediocre and her armor is okay at best. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, ''{{#var:ship_name}}'' can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. With her 30mm midsection(same as zao and hindenburg), it makes her vulnerable to bb shells of 431mm and above, also, the bow is 27mm, which is vulnerable to 406mm guns and above. Additionally, because of how flat her stern is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her stern. | |||
In contrast to her weak points, the ''{{#var:ship_name}}'' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ''{{#var:ship_name}}'' a deadly flamethrower to battleships within reach.<br /> | In contrast to her weak points, the ''{{#var:ship_name}}'' high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes ''{{#var:ship_name}}'' a deadly flamethrower to battleships within reach.<br /> | |||
? | + | Overall, unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot fight as effectively on open water due to her mediocre armor, slow shell velocity, and speed loss when turning. If the player has mounted the Legendary Upgrade {{UU Des Moines}}, then ''{{#var:ship_name}}'' can become a very agile ship that will prove extremely difficult to hit, provided the player can use their speed and rudder accordingly. But should they play without said upgrade, then a more safe approach for each game would be to play defensively during the initial stages of the game, while becoming more aggressive slowly towards the end. But in general, how aggressive the player should be depends upon the flow of the battle. | ||
? | Overall, unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot fight as effectively on open water due to her | + | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * An insane rate of fire for such heavy guns. | |
? | * | + | * High shell arcs make firing over islands easier. | |
? | * | + | * AP SHS (super-heavy shells) can retain pen and with American Heavy Cruiser ricochet angles(60-67.5) and can tear up almost everything, especially in close. | |
? | * | + | * A mediocre AA suite that turns solid when the Defensive AA Fire consumable is activated. | |
? | * | + | * Contrary to the sidebar data on this page, ''{{#var:ship_name}}'s'' long-range AA artillery reaches out to 5.8km. | |
? | * Medium ranged and long-lasting {{Surveillance Radar}} | + | * 27mm armor protects against 15-inch guns, 30mm midsection protects against 16 inch guns; citadel is protected by a thick 152mm belt and a 127mm transverse bulkhead, allowing her to tank many battleships if sufficiently angled. | |
? | + | * Medium ranged (10km) and long-lasting {{Surveillance Radar}}. | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Short ranged main battery with a stock reach of 15.8km. | |
? | + | * High shell arcs make hitting targets at range tricky. | ||
? | * | + | * No torpedoes. | |
? | * | + | * Citadel is above water and easy to hit when showing broadside, and all 431mm or larger guns can overmatch her armor. | |
? | * Anti-aircraft armament | + | * Poor torpedo defense (7%). | |
+ | * Anti-aircraft armament easily destroyed and rendered useless against aerial attacks. | |||
+ | * Mediocre agility. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | ''{{#var:ship_name}}'' has no modules to research. | + | As a tier X ship, ''{{#var:ship_name}}'' has no modules to research. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ''{{#var:ship_name}}'' can support several build variation. The maximum AA build is detailed separately. | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | <h4>Gunship build</h4> | ||
? | + | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns firing. | ||
? | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns | + | * '''Slot 2''': {{Damage Control System Modification 1}} '''or''' {{Surveillance Radar Modification 1}} if it is available. | |
? | * '''Slot 2''': {{Damage Control System Modification 1}} | + | * '''Slot 3''': See below | |
? | * '''Slot 3''': See below | + | * '''Slot 4''': {{Propulsion Modification 1}} '''<nowiki>*</nowiki>''' | |
? | * '''Slot 4''': {{ | + | * '''Slot 5''': {{Concealment System Modification 1}} | |
? | * '''Slot 5''': {{Concealment System Modification 1}} | + | ||
* '''Slot 6''': See below. | * '''Slot 6''': See below. | |||
? | + | Gunship builds pose a dilemma. Increasing rate of fire with {{Main Battery Modification 3}} in '''Slot 6''' practically demands {{Main Battery Modification 2}} in '''Slot 3''', due to the already quite slow turret traverse. When working in close, a slow turret can more than offset the increase in firepower. For PvE play, this is the build to take. | ||
? | + | In contrast, {{Gun Fire Control System Modification 2}} in '''Slot 6''' changes the equation. Due to the increasing dispersion at range and lack of a turret traverse penalty, {{Aiming Systems Modification 1}} is called for in '''Slot 3'''. This option stretches her range out to 18.4km, on par with ''[[Moskva]]'' and ''Hindenburg''. | ||
? | ''{{#var:ship_name}}'' also has access to a Unique Upgrade: {{UU Des Moines}} for '''Slot 6''', which decreases her rudder shift and | + | ''{{#var:ship_name}}'' also has access to a Unique Upgrade: {{UU Des Moines}} for '''Slot 6''', which decreases her rudder shift and halves the time taken to accelerate to full speed. With this upgrade and {{Propulsion Modification 1}}, ''{{#var:ship_name}}'' can accelerate from 0-27kts in about 8 seconds — most useful when exploiting terrain or open water dodging, this is by far the best modification to take. | |
+ | ||||
+ | <h4>Anti-aircraft build</h4> | |||
+ | * '''Slot 1''': {{Auxiliary Armaments Modification 1}} to protect her AA armament. | |||
+ | * '''Slot 2''': {{Defensive AA Fire Modification 1}} – Special Upgrade | |||
+ | * '''Slot 3''': {{AA Guns Modification 1}} '''<nowiki>*</nowiki>''' | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} – 6.4km detection by air with all modifiers | |||
+ | * '''Slot 6''': {{Auxiliary Armaments Modification 2}} | |||
+ | ||||
+ | AA Guns Modification 1 for '''Slot 3''' lowers the priority sector prep time (cooldown) from 10 seconds to 8 seconds, so another choice in this slot is justifiable. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = 3 <!-- | + | | rating11 = 3 <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = 0 <!-- Swift Fish --> | |
? | | rating13 = | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = 3 <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = <!-- Incoming Fire Alert --> | |
? | + | | rating16 = <!-- Last Stand --> | ||
? | + | |||
? | | | + | ||
? | | rating21 = 1 <!-- | + | | rating21 = 1 <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = 0 <!-- Fill the Tubes --> | |
? | | rating23 = | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = 1 <!-- Eye in the Sky --> | |
? | | rating25 = | + | | rating25 = 2 <!-- Priority Target --> | |
? | | rating26 = | + | | rating26 = 1 <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | rating31 = | + | | rating31 = 0 <!-- Heavy HE and SAP Shells --> | |
? | | rating32 = | + | | rating32 = 0 <!-- Enhanced Torpedo Explosive Charge --> | |
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Heavy AP Shells --> | |
? | | rating35 | + | | rating35 = 3 <!-- Superintendent --> | |
? | + | | rating36 = 2 <!-- Survivability Expert --> | ||
? | | | + | ||
? | + | |||
? | | rating41 = | + | | rating41 = 3 <!-- Top Grade Gunner --> | |
? | | rating42 = | + | | rating42 = <!-- Outnumbered --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = <!-- | + | | rating46 = <!-- AA Gunner --> | |
? | + | |||
? | + | |||
}} | }} | |||
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* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
? | * '''Slot 3:''' {{ | + | * '''Slot 3:''' {{Surveillance Radar}} '''<nowiki>*</nowiki>''' | |
* '''Slot 4:''' {{Repair Party}} | * '''Slot 4:''' {{Repair Party}} | |||
+ | ||||
+ | For an Anti-aircraft build, take Defensive AA Fire. And for maximum effect, {{Catapult Fighter}}. | |||
+ | For a short range gunship build, {{Spotting Aircraft}} can be useful, especially combined with <u>Eye in the Sky</u>. However, playing forward, the better alternative is Surveillance Radar | |||
+ | For a long range gunship build, radar is less important and long-duration {{Hydroacoustic Search}} (with upgrade {{Hydroacoustic Search Modification 1}} may be preferable, as might Catapult Fighter. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
| India Yankee = 2 | | India Yankee = 2 | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 3 | |
| Zulu = | | Zulu = | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | + | <references /> | ||
? | + | |||
? | + | |||
? | + | |||
+ | * [https://en.wikipedia.org/wiki/USS_Des_Moines_(CA-134) USS ''Des Moines'' (CA-134) - Wikipedia] | |||
+ | * [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia] | |||
+ | * [https://worldofwarships.com/en/news/general-news/squall-line-des-moines/ Squall Line: Des Moines - News - World of Warships] | |||
+ | * [https://www.youtube.com/watch?v=VaSyPXZ_X5g Armada - USS Des Moines - World of Warships Official Channel - YouTube] | |||
+ | <br /> | |||
+ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Ship Change Log</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
+ | See [[Changelogs_for_World_of_Warships|here]] for links to Update notes. | |||
+ | *Available for testing by supertesters in the game starting from update 0.1.2 (alpha version). | |||
+ | *Update 0.3.1: | |||
+ | **Repair Party consumable added. | |||
+ | *Update 0.5.1: | |||
+ | **the number of charges of the "Catapult fighter I" / "Spotting aircraft I" consumable was increased to 4 ( "Catapult fighter II" / " Spotting aircraft II" - up to 5). | |||
+ | **armor thickness increased by 2 mm (from 25 mm to 27 mm). | |||
+ | **203 mm AP shells' ricochet angles improved from 45 - 60 degrees to 60 - 67.5 degrees. | |||
+ | *Update 0.5.2: | |||
+ | **experience earnings increased by 9%. | |||
+ | *Update 0.5.4.1: | |||
+ | **Radar consumable added. | |||
+ | *Update 0.5.8: | |||
+ | **the hull armored model was refined. | |||
+ | *Update 0.6.3: | |||
+ | **sigma increased from 2.0 to 2.05 σ. | |||
+ | **fixed minor visual bugs at low and medium settings. | |||
+ | *Update 0.6.4: | |||
+ | **the armor thickness of the deck was increased from 27 to 30 mm. | |||
+ | **the appearance was improved. | |||
+ | *Update 0.6.8: | |||
+ | **the range of the secondary battery was increased from 5 to 6 km. | |||
+ | **fixed a bug with the display of the third gun on Des Moines silhouette. | |||
+ | *Update 0.6.12: | |||
+ | **visibility when firing main guns in smoke changed to 8.18 km. | |||
+ | **detection distance of the Curtiss SC-2 deck aircraft was adjusted to the correct value. Detection from other aircraft will now be 7 km, from ships - up to 8 km. | |||
+ | *Update 0.6.13: | |||
+ | **fire extinguishing time is now 30 s instead of 60 s. | |||
+ | **the survivability of air defense weapons was tested and brought to a single standard. The change affects the 76.2 mm guns. | |||
+ | *Update 0.6.14: | |||
+ | **the appearance of air defense installations was updated. The changes do not affect the game balance in any way. | |||
+ | *Update 0.7.1: | |||
+ | **fixed geometry and textures of the ship. These changes do not affect the in-game characteristics of the ship. | |||
+ | *Update 0.7.3: | |||
+ | **added a special space camouflage. Camouflage can be purchased in the game client for 8,000 doubloons until the release of update 0.7.4. | |||
+ | *Update 0.7.10: | |||
+ | **the range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes. | |||
+ | *Update 0.9.2: | |||
+ | **changed armor thickness: side armor increased from 27 mm to 30 mm. | |||
+ | *Update 0.9.5: | |||
+ | **small changes to geometry and textures. | |||
+ | *Update 0.9.6: | |||
+ | **the value of the in-game turning circle radius was changed to 770 m to correct prior discrepancy. | |||
+ | *Update 0.9.8: | |||
+ | **minor fixes to textures and geometry of the ship. | |||
+ | *Update 0.9.9: | |||
+ | **fixed the artillery camera. | |||
+ | *Update 0.10.0: | |||
+ | **the firing range of the secondary battery was increased to 7.3 km. | |||
+ | *Update 0.10.3: | |||
+ | **the horizontal aiming angles of the bow guns were fixed - now they are equal to 149 degrees. | |||
+ | </div></div></div> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 02:37, 30 July 2021
203 mm/55 RF Mk.16 in a turret3 х 3 pcs. |
Rate of Fire10.91 shots/min. |
Reload Time5.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range15.83 km. |
Maximum Dispersion142 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount10 х 2 pcs. |
. . . Average Damage per Second208 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs. |
. . . Average Damage per Second41.6 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius770 m. |
Rudder Shift Time8.6 sec. |
Surface Detectability Range13.44 km. |
Air Detectability Range7.9 km. |
Des Moines — American Tier X cruiser.
One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section is incorrect.
Only a handful of high tier cruisers are known to have absurd firing rates: Neptune, Minotaur, Worcester, Colbert, and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser, with each turret reloading at 5.5 seconds, making her extremely deadly to destroyers within radar range and other cruisers. She also can whittle down battleships quickly and, with her impressive AA suite, wipe out carrier strike squadrons with ease. However, she is extremely fragile: her thin armor makes her susceptible to penetration from most Tier IX and Tier X battleships at all ranges.
While Des Moines has impressive firepower and AA, her maneuverability is mediocre and her armor is okay at best. With a standard cruiser speed of 33 kts and fast base rudder shift time of 8.6 seconds, Des Moines can evade incoming shells and torpedoes relatively well. However, while she can turn well, the speed loss on turning is massive enough to make her an easy target for any other ship with their guns loaded and ready. With her 30mm midsection(same as zao and hindenburg), it makes her vulnerable to bb shells of 431mm and above, also, the bow is 27mm, which is vulnerable to 406mm guns and above. Additionally, because of how flat her stern is designed in comparison to the other Tier X heavy cruisers, this makes her extremely susceptible to enemy battleship AP shells being able to penetrate her citadel through her stern.
In contrast to her weak points, the Des Moines high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of weighing anchor behind an island and lob shells over the island at distant targets with relative safety. Should the island be too tall, one can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Additionally, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time. However, it is recommended to do so only when she is close enough to have the rounds deal maximum penetration or if the target is broadside. Furthermore, given her rate of fire and decent fire chance, this makes Des Moines a deadly flamethrower to battleships within reach.
Pros:
- An insane rate of fire for such heavy guns.
- High shell arcs make firing over islands easier.
- AP SHS (super-heavy shells) can retain pen and with American Heavy Cruiser ricochet angles(60-67.5) and can tear up almost everything, especially in close.
- A mediocre AA suite that turns solid when the Defensive AA Fire consumable is activated.
- Contrary to the sidebar data on this page, Des Moines's long-range AA artillery reaches out to 5.8km.
- 27mm armor protects against 15-inch guns, 30mm midsection protects against 16 inch guns; citadel is protected by a thick 152mm belt and a 127mm transverse bulkhead, allowing her to tank many battleships if sufficiently angled.
- Medium ranged (10km) and long-lasting Surveillance Radar .
Cons:
- Short ranged main battery with a stock reach of 15.8km.
- High shell arcs make hitting targets at range tricky.
- No torpedoes.
- Citadel is above water and easy to hit when showing broadside, and all 431mm or larger guns can overmatch her armor.
- Poor torpedo defense (7%).
- Anti-aircraft armament easily destroyed and rendered useless against aerial attacks.
- Mediocre agility.
Research
Optimal Configuration
Des Moines can support several build variation. The maximum AA build is detailed separately.
Upgrades
Gunship build
- Slot 1: Main Armaments Modification 1 keeps the guns firing.
- Slot 2: Damage Control System Modification 1 or Surveillance Radar Modification 1 if it is available.
- Slot 3: See below
- Slot 4: Propulsion Modification 1 *
- Slot 5: Concealment System Modification 1
- Slot 6: See below.
Gunship builds pose a dilemma. Increasing rate of fire with Main Battery Modification 3 in Slot 6 practically demands Main Battery Modification 2 in Slot 3, due to the already quite slow turret traverse. When working in close, a slow turret can more than offset the increase in firepower. For PvE play, this is the build to take.
In contrast, Gun Fire Control System Modification 2 in Slot 6 changes the equation. Due to the increasing dispersion at range and lack of a turret traverse penalty, Aiming Systems Modification 1 is called for in Slot 3. This option stretches her range out to 18.4km, on par with Moskva and Hindenburg.
Des Moines also has access to a Unique Upgrade: Enhanced Propulsion Plant () for Slot 6, which decreases her rudder shift and halves the time taken to accelerate to full speed. With this upgrade and Propulsion Modification 1 , Des Moines can accelerate from 0-27kts in about 8 seconds — most useful when exploiting terrain or open water dodging, this is by far the best modification to take.
Anti-aircraft build
- Slot 1: Auxiliary Armaments Modification 1 to protect her AA armament.
- Slot 2: Defensive AA Fire Modification 1 – Special Upgrade
- Slot 3: AA Guns Modification 1 *
- Slot 5: Concealment System Modification 1 – 6.4km detection by air with all modifiers
- Slot 6: Auxiliary Armaments Modification 2
AA Guns Modification 1 for Slot 3 lowers the priority sector prep time (cooldown) from 10 seconds to 8 seconds, so another choice in this slot is justifiable.
Commander Skills
Consumables
Des Moines can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar *
- Slot 4: Repair Party
For an Anti-aircraft build, take Defensive AA Fire. And for maximum effect, Catapult Fighter . For a short range gunship build, Spotting Aircraft can be useful, especially combined with Eye in the Sky. However, playing forward, the better alternative is Surveillance Radar For a long range gunship build, radar is less important and long-duration Hydroacoustic Search (with upgrade Hydroacoustic Search Modification 1 may be preferable, as might Catapult Fighter.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for Credits; Types 1 or 5 are recommended at a minimum to reduce detection range.
Players who wish to spend doubloons can equip Des Moines with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★ |
★★★ |
★★★ |
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★★★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- USS Des Moines (CA-134) - Wikipedia
- Des Moines-class cruiser - Wikipedia
- Squall Line: Des Moines - News - World of Warships
- Armada - USS Des Moines - World of Warships Official Channel - YouTube