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 [[Image:Wows-{{lc:{{#var:cur_class}}}}-icon.png|left|link=]]Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Destroyers are often called upon to scout out enemy positions, provide support — either with a [[Ship:Smoke Screens|smoke screen]] or as a distraction — and/or perform precise strikes on individual targets. [[Image:Wows-{{lc:{{#var:cur_class}}}}-icon.png|left|link=]]Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Destroyers are often called upon to scout out enemy positions, provide support — either with a [[Ship:Smoke Screens|smoke screen]] or as a distraction — and/or perform precise strikes on individual targets.
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 Developed in the late 19th century to combat torpedo boats (hence their original name "torpedo-boat destroyer"), they gradually took over the role of the torpedo boats themselves, but lacked speed and operating range. Over time, improvements in engine design allowed them to overcome this deficiency, and naval commanders began to utilize them more often than any other type of ship due to their new-found flexibility, lower operational costs, and ease of quick deployment. Destroyer development post-World War I was heavily influenced by the very successful ''V'' and ''W'' classes of the [[Ship:Ships_of_U.K.|Royal Navy]], although the various nations would eventually branch out into very different design philosophies brought about by the unique circumstances they found themselves in. The [[Ship:Ships_of_Japan|Imperial Japanese Navy]] in particular placed great emphasis on the development of destroyers and torpedoes, being acutely aware of Japan's numerical and industrial inferiority compared to western nations. After World War II, with the advent of long-range anti-surface and anti-air missile technology, along with the widespread use of helicopters, destroyers evolved to be the workhorse ship of modern navies throughout the world. Developed in the late 19th century to combat torpedo boats (hence their original name "torpedo-boat destroyer"), they gradually took over the role of the torpedo boats themselves, but lacked speed and operating range. Over time, improvements in engine design allowed them to overcome this deficiency, and naval commanders began to utilize them more often than any other type of ship due to their new-found flexibility, lower operational costs, and ease of quick deployment. Destroyer development post-World War I was heavily influenced by the very successful ''V'' and ''W'' classes of the [[Ship:Ships_of_U.K.|Royal Navy]], although the various nations would eventually branch out into very different design philosophies brought about by the unique circumstances they found themselves in. The [[Ship:Ships_of_Japan|Imperial Japanese Navy]] in particular placed great emphasis on the development of destroyers and torpedoes, being acutely aware of Japan's numerical and industrial inferiority compared to western nations. After World War II, with the advent of long-range anti-surface and anti-air missile technology, along with the widespread use of helicopters, destroyers evolved to be the workhorse ship of modern navies throughout the world.
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 In addition, the locations of torpedo tubes falls into two main configurations: one can launch torpedoes off both sides of the ship on 360-degree swivel mounts and the other can only launch them off either sides of the ship. Both have their advantages and disadvantages: ships using 360-degree mounts have large firing arcs, can easily bring their entire torpedo arsenal to bear on a single target and escape afterwards in a "shoot-and-scoot" tactic, especially useful for destroyers, but these tubes are often exposed on the top decks and vulnerable to damage from enemy fire; tubes located along the sides of the ships are usually protected but have limited firing arcs (although this also means that the tubes spend less time turning to aim at the target as well) and the ship has to expose both sides to fully utilize her torpedoes. In addition, the locations of torpedo tubes falls into two main configurations: one can launch torpedoes off both sides of the ship on 360-degree swivel mounts and the other can only launch them off either sides of the ship. Both have their advantages and disadvantages: ships using 360-degree mounts have large firing arcs, can easily bring their entire torpedo arsenal to bear on a single target and escape afterwards in a "shoot-and-scoot" tactic, especially useful for destroyers, but these tubes are often exposed on the top decks and vulnerable to damage from enemy fire; tubes located along the sides of the ships are usually protected but have limited firing arcs (although this also means that the tubes spend less time turning to aim at the target as well) and the ship has to expose both sides to fully utilize her torpedoes.
  
?While their purpose is nearly universal, they vary based on nationality. [[Ship:Ships_of_Japan|Japanese]] destroyers severely lack gun firepower compared to their contemporaries, are extremely fragile, and are can do little else but attempt to flee if spotted by hostile ships; in exchange, they all can torpedo their targets beyond detection range and have the strongest torpedoes in their respective tiers. The [[Ship:Ships_of_U.S.A.|United States]] has "brawling" destroyers that have the fastest guns and a good balance of torpedoes that lack range, but nonetheless are still lethal. However, their shells take a significant amount of time to reach their target, making them ill-suited to shoot fast-moving targets at range. In addition, they are able to begin equipping the {{Defensive AA Fire}} at Tier V — normally exclusive to cruisers — making them surprisingly effective against enemy aircraft. [[Ship:Ships_of_U.S.S.R.|Russian and Soviet]] destroyers are almost light cruisers in that their primary armament is their guns — not their torpedoes, which are woefully underpowered for their respective tiers — and they lack concealment. Instead, they make up for that with incredible speeds that make them nearly impossible to hit and massive health pools that surpass other nations by far; their main battery guns are nothing to be taken lightly. Finally, [[Ship:Ships_of_Germany|German]] destroyers frequently find themselves in a middle ground between their Soviet and American counterparts, with above average stealth, good gun ballistics, and long-range torpedoes; however, slower turret traverse and rudder shift times combine with large turning circles mean they are not as difficult to hit when spotted and make them less attractive for the close-range "brawling" that the American line excels at. Their smoke screens are also the shortest lasting of any ships. They do, however, have an ace in the hole in that they gain access to the {{Hydroacoustic Search}} consumable through the latter half of the tech tree, turning them into dangerous hunters of enemies lurking in smoke.+While their purpose is nearly universal, they vary based on nationality. [[Ship:Ships_of_Japan|Japanese]] destroyers severely lack gun firepower compared to their contemporaries, are extremely fragile, and can do little else but attempt to flee if spotted by hostile ships; in exchange, they all can torpedo their targets beyond detection range and have the strongest torpedoes in their respective tiers. The [[Ship:Ships_of_U.S.A.|United States]] has "brawling" destroyers that have the fastest guns and a good balance of torpedoes that lack range, but nonetheless are still lethal. However, their shells take a significant amount of time to reach their target, making them ill-suited to shoot fast-moving targets at range. In addition, they are able to begin equipping the {{Defensive AA Fire}} at Tier V — normally exclusive to cruisers — making them surprisingly effective against enemy aircraft. [[Ship:Ships_of_U.S.S.R.|Russian and Soviet]] destroyers are almost light cruisers in that their primary armament is their guns — not their torpedoes, which are woefully underpowered for their respective tiers — and they lack concealment. Instead, they make up for that with incredible speeds that make them nearly impossible to hit and massive health pools that surpass other nations by far; their main battery guns are nothing to be taken lightly. Finally, [[Ship:Ships_of_Germany|German]] destroyers frequently find themselves in a middle ground between their Soviet and American counterparts, with above average stealth, good gun ballistics, and long-range torpedoes; however, slower turret traverse and rudder shift times combine with large turning circles mean they are not as difficult to hit when spotted and make them less attractive for the close-range "brawling" that the American line excels at. Their smoke screens are also the shortest lasting of any ships. They do, however, have an ace in the hole in that they gain access to the {{Hydroacoustic Search}} consumable through the latter half of the tech tree, turning them into dangerous hunters of enemies lurking in smoke.
  
 Destroyers also have 2 main consumables: {{Smoke Generator}} and {{Engine Boost}}. Smoke Generator lays down vision-obscuring smoke every few seconds, hiding the destroyer (and anything behind it) as long as the destroyer stays within the smoke for long enough to lay the next puff of smoke, or keeping the smoke screen between them and the enemy. Smoke screens however, also work both ways; they can hide the enemy if you let them go behind or into it as well. They also do not obscure the ship closer than 2 km or within the effective radius of {{Hydroacoustic Search}} or {{Surveillance Radar}}. Engine Boost increases the engine power of the destroyer by 8%, increasing its mobility and making it even more difficult to hit, assuming the destroyer has the presence of mind to perform evasive maneuvers and/or duck in and out of islands.  Destroyers also have 2 main consumables: {{Smoke Generator}} and {{Engine Boost}}. Smoke Generator lays down vision-obscuring smoke every few seconds, hiding the destroyer (and anything behind it) as long as the destroyer stays within the smoke for long enough to lay the next puff of smoke, or keeping the smoke screen between them and the enemy. Smoke screens however, also work both ways; they can hide the enemy if you let them go behind or into it as well. They also do not obscure the ship closer than 2 km or within the effective radius of {{Hydroacoustic Search}} or {{Surveillance Radar}}. Engine Boost increases the engine power of the destroyer by 8%, increasing its mobility and making it even more difficult to hit, assuming the destroyer has the presence of mind to perform evasive maneuvers and/or duck in and out of islands.

Revision as of 02:42, 26 August 2019

Wows-destroyer-icon.png
Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Destroyers are often called upon to scout out enemy positions, provide support — either with a smoke screen or as a distraction — and/or perform precise strikes on individual targets.


Developed in the late 19th century to combat torpedo boats (hence their original name "torpedo-boat destroyer"), they gradually took over the role of the torpedo boats themselves, but lacked speed and operating range. Over time, improvements in engine design allowed them to overcome this deficiency, and naval commanders began to utilize them more often than any other type of ship due to their new-found flexibility, lower operational costs, and ease of quick deployment. Destroyer development post-World War I was heavily influenced by the very successful V and W classes of the Royal Navy, although the various nations would eventually branch out into very different design philosophies brought about by the unique circumstances they found themselves in. The Imperial Japanese Navy in particular placed great emphasis on the development of destroyers and torpedoes, being acutely aware of Japan's numerical and industrial inferiority compared to western nations. After World War II, with the advent of long-range anti-surface and anti-air missile technology, along with the widespread use of helicopters, destroyers evolved to be the workhorse ship of modern navies throughout the world.

Destroyers have the smallest amounts health pools, but gain some extra protection from the fact they are the only ship class in the game that does not have a citadel. This means that with any single hit from a gun, the most damage they can receive from a single shell is a full penetrating hit for 33% of a shell's nominal maximum damage. While all destroyers have excellent speed, maneuverability and concealment, their most dreaded weapon is the torpedo; their effective use is directly correlated with the effectiveness of the destroyer (each nation has their differences, however). Torpedoes can cripple or outright destroy any type and class of ship they encounter as long as they can hit them, and they do not reveal the destroyer's location when launched, making them excellent assassins. Well-placed torpedo salvos are an art form, be it having torpedoes "appear" out of nowhere, fired pre-emptively around land masses or used as area denial in narrow straits. However, unlike shells fired from guns, torpedoes have longer travel times, do not have the benefit of arcing over land masses, and as mentioned earlier, do not differentiate between friend or foe; destroyer captains should always be aware of nearby teammates such that the latter does not end up being sunk instead of the enemy.

In addition, the locations of torpedo tubes falls into two main configurations: one can launch torpedoes off both sides of the ship on 360-degree swivel mounts and the other can only launch them off either sides of the ship. Both have their advantages and disadvantages: ships using 360-degree mounts have large firing arcs, can easily bring their entire torpedo arsenal to bear on a single target and escape afterwards in a "shoot-and-scoot" tactic, especially useful for destroyers, but these tubes are often exposed on the top decks and vulnerable to damage from enemy fire; tubes located along the sides of the ships are usually protected but have limited firing arcs (although this also means that the tubes spend less time turning to aim at the target as well) and the ship has to expose both sides to fully utilize her torpedoes.

While their purpose is nearly universal, they vary based on nationality. Japanese destroyers severely lack gun firepower compared to their contemporaries, are extremely fragile, and can do little else but attempt to flee if spotted by hostile ships; in exchange, they all can torpedo their targets beyond detection range and have the strongest torpedoes in their respective tiers. The United States has "brawling" destroyers that have the fastest guns and a good balance of torpedoes that lack range, but nonetheless are still lethal. However, their shells take a significant amount of time to reach their target, making them ill-suited to shoot fast-moving targets at range. In addition, they are able to begin equipping the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. at Tier V — normally exclusive to cruisers — making them surprisingly effective against enemy aircraft. Russian and Soviet destroyers are almost light cruisers in that their primary armament is their guns — not their torpedoes, which are woefully underpowered for their respective tiers — and they lack concealment. Instead, they make up for that with incredible speeds that make them nearly impossible to hit and massive health pools that surpass other nations by far; their main battery guns are nothing to be taken lightly. Finally, German destroyers frequently find themselves in a middle ground between their Soviet and American counterparts, with above average stealth, good gun ballistics, and long-range torpedoes; however, slower turret traverse and rudder shift times combine with large turning circles mean they are not as difficult to hit when spotted and make them less attractive for the close-range "brawling" that the American line excels at. Their smoke screens are also the shortest lasting of any ships. They do, however, have an ace in the hole in that they gain access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable through the latter half of the tech tree, turning them into dangerous hunters of enemies lurking in smoke.

Destroyers also have 2 main consumables: Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and Engine BoostWhile active, increases a ship's speed by a fixed percentage.. Smoke Generator lays down vision-obscuring smoke every few seconds, hiding the destroyer (and anything behind it) as long as the destroyer stays within the smoke for long enough to lay the next puff of smoke, or keeping the smoke screen between them and the enemy. Smoke screens however, also work both ways; they can hide the enemy if you let them go behind or into it as well. They also do not obscure the ship closer than 2 km or within the effective radius of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. Engine Boost increases the engine power of the destroyer by 8%, increasing its mobility and making it even more difficult to hit, assuming the destroyer has the presence of mind to perform evasive maneuvers and/or duck in and out of islands.

U.K.

Ship_PBSD102_Medea.png
II Medea
Ship_PBSD106_Icarus.png
VI Icarus
Ship_PBSD506_Gallant.png
VI Gallant Doubloons
Ship_PBSD107_Jervis.png
VII Jervis
Ship_PBSD108_Lightning.png
VIII Lightning
Ship_PBSD517_Cossack.png
VIII Cossack Doubloons
Ship_PBSD598_Black_Cossack.png
VIII Cossack B Doubloons
Ship_PBSD519_Somme.png
IX Somme Doubloons
Ship_PBSD510_Druid.png
X Druid Doubloons

U.S.A.

Ship_PASD502_Smith.png
II Smith Doubloons
Ship_PASD027_Wickes_1918.png
III Wickes
Ship_PASD505_Hill.png
V Hill Doubloons
Ship_PASD506_Monaghan.png
VI Monaghan Doubloons
Ship_PASD006_Mahan_1936.png
VII Mahan
Ship_PASD029_Sims_1941.png
VII Sims Doubloons
Ship_PASD597_Black_Sims.png
VII Sims B Doubloons
Ship_PASD008_Benson_1945.png
VIII Benson
Ship_PASD508_Kidd.png
VIII Kidd Doubloons
Ship_PASD509_Benham.png
IX Benham Doubloons
Ship_PASD519_Halford.png
IX Halford Doubloons
Ship_PASD529_Black_Black.png
IX Black B Doubloons
Ship_PASD709_Black.png
IX Black Doubloons
Ship_PASD510_Somers.png
X Somers Doubloons

Germany

Ship_PGSD102_V_25.png
II V-25
Ship_PGSD103_G_101.png
III G-101
Ship_PGSD104_V_170.png
IV V-170
Ship_PGSD105_T_22.png
V T-22
Ship_PGSD506_T_61.png
VI T-61 Doubloons
Ship_PGSD207_Z_31.png
VII Z-31
Ship_PGSD508_Z_39.png
VII Z-39 Doubloons
Ship_PGSD108_Z_23.png
VIII Z-23
Ship_PGSD518_Z_35.png
VIII Z-35 Doubloons
Ship_PGSD109_Z_46.png
IX Z-46
Ship_PGSD519_Z_44.png
IX Z-44 Doubloons
Ship_PGSD529_ZF_6.png
IX ZF-6 Doubloons
Ship_PGSD110_Z_52.png
X Z-52
Ship_PGSD610_Z_42.png
X Z-42 Doubloons

Pan-Asia

Ship_PZSD106_Fu_Shun.png
VI Fushun
Ship_PZSD506_Anshan.png
VI Anshan Doubloons
Ship_PZSD108_Hsien_Yang.png
VIII Hsienyang
Ship_PZSD208_Siliwangi_1959.png
VIII Siliwangi Doubloons
Ship_PZSD508_LoYang.png
VIII Loyang Doubloons
Ship_PZSD518_Fen_Yang.png
VIII Fenyang Doubloons
Ship_PZSD598_Black_LoYang.png
VIII Loyang B Doubloons
Ship_PZSD718_Warhammer_Ork.png
VIII Ship Smasha Doubloons
Ship_PZSD111_Kunming.png
 Kunming

Spain

Europe

Ship_PWSD102_Tatra.png
II Tátra
Ship_PWSD103_Romulus.png
III Romulus
Ship_PWSD206_Stord.png
VI Stord
Ship_PWSD107_Skane.png
VII Skåne
Ship_PWSD207_Grom.png
VII Grom
Ship_PWSD717_Stord_1943.png
VII Stord '43 Doubloons
Ship_PWSD108_Oland.png
VIII Öland
Ship_PWSD208_Split.png
VIII Split
Ship_PWSD508_Orkan.png
VIII Orkan Doubloons
Ship_PWSD509_Velos.png
IX Velos Doubloons
Ship_PWSD510_Friesland.png
IX Friesland Doubloons
Ship_PWSD519_Jager.png
IX Jäger Doubloons
Ship_PWSD710_Ragnar.png
X Ragnar Doubloons
Ship_PWSD111_Dalarna.png
 Dalarna

Netherlands

Ship_PHSD509_Groningen.png
IX Groningen Doubloons
Ship_PHSD610_Tromp.png
X Tromp Doubloons

Commonwealth

Ship_PUSD503_Vampire.png
III Vampire Doubloons
Ship_PUSD507_Haida.png
VII Haida Doubloons
Ship_PUSD517_Huron.png
VII Huron Doubloons

Pan-America

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VI Juruá Doubloons
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