Devonshire
Revision as of 02:46, 17 September 2021 change-log added | Revision as of 16:45, 23 September 2021 | |||
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* The reload is slow for a cruiser, but not as bad as the Italian cruisers | * The reload is slow for a cruiser, but not as bad as the Italian cruisers | |||
* The armor at the sides of the ships is thin for a cruiser | * The armor at the sides of the ships is thin for a cruiser | |||
+ | * High freebord welcoming citadel damage. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 16:45, 23 September 2021
203 mm/50 Mk VIII on a Mk.I* mount4 х 2 pcs. |
Rate of Fire4.29 shots/min. |
Reload Time14 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range12.73 km. |
Maximum Dispersion120 m. |
HE Shell203 mm HE 256 lb |
Maximum HE Shell Damage3,300 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity814 m./s. |
HE Shell Weight116.1 kg. |
AP Shell203 mm AP 256 lb |
Maximum AP Shell Damage4,500 |
Initial AP Shell Velocity814 m./s. |
AP Shell Weight116.1 kg. |
102 mm/45 QF Mk.XVII on a Mk.XIX mount4 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX |
Maximum Damage15,433 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
102 mm/45 QF Mk.XVII on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount12 х 1 pcs. |
. . . Average Damage per Second43.2 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs. |
. . . Average Damage per Second51.6 |
. . . Firing Range2.49 km. |
Maximum Speed31.25 knot |
Turning Circle Radius710 m. |
Rudder Shift Time11 sec. |
Surface Detectability Range11.17 km. |
Air Detectability Range6.6 km. |
Devonshire — British Tier VI cruiser.
As part of the development of cruisers for protecting trade routes, five projects were presented in 1923. All ships built under the chosen project had barely any armor. As a result, some of the cruisers received a full-fledged armored belt between 1936 and 1941. HMS Devonshire was laid down in 1926. With the outbreak of World War II, she served in the Home Fleet and participated in the hunt for German raiders and the Norwegian campaign, evacuating the Norwegian king. In 1942, the ship covered the landing of Allied troops in Madagascar and later escorted convoys to Australia.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
The Devonshire feels like a relief compared to its predecessor at tier V. The gun caliber is now equal to 203 mm and the guns are organized in four turrets with 2 guns per turret in an ABXY configuration. These turrets rotate faster than the single gun turrets on the Hawkins and have workable firing arcs. This way, the Devonshire is very useful for keeping all the turrets on target while kiting away or towards the enemy. The major drawback of the ship is the short range of the guns and the relatively slow shell speed.
The armor at the sides is very thin and you should be aware of your surroundings to not show broadside to the wrong enemy. But the 25 mm midsection deck armor can be a very nice surprise if you keep the range open. The Devonshire is also one of the few cruisers at tier VI that has a Repair Party consumable. This means that the Devonshire has acceptable survivability.
The Devonshire retains the good AA which is also present on the Hawkins. This can be improved with the Defensive AA Fire consumable. The Devonshire has better torpedoes with 4 torpedoes per launcher instead of the 2 per launcher on the Hawkins. They can be fired one at the time and have average range and speed. The torpedoes are nice to have and may reward you with an occasional hit or save you from a rushing enemy, but don't rely on them too much.
The Devonshire can be a fun ship to play in the right hands. Be aware of the position of the enemy and position yourself in such a way that you don't sail inside a cross-fire. Try to always angle your armor by kiting towards or away from the enemy. Use HE as default and only switch to AP if a flat broadside is presented at a short-range.Pros:
- Good AA for her tier
- British Repair Party consumable
- Relatively quick rudder shift with an acceptable turning radius for a heavy cruiser
- Choice of Defensive AA Fire or Hydroacoustic Search consumables
- Good firing arcs and good turret traverse for a heavy cruiser
- The 25 mm midsection deck armor is a nice surprise, which can bounce some long-range shots. However proper angling and maneuvering is still necessary to improve the survivability
Cons:
- Short range of the main batteries
- AP is not what you expect from 203 mm guns. It will frequently bounce or over-penetrate
- The reload is slow for a cruiser, but not as bad as the Italian cruisers
- The armor at the sides of the ships is thin for a cruiser
- High freebord welcoming citadel damage.
Research
Availability of researchable upgrades for Devonshire is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Surrey.
- Gun Fire Control System: Upgrade to Mk6 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Devonshire are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
Commander Skills
Consumables
Devonshire can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party - 3 charges
- Slot 3: Defensive AA Fire or Hydroacoustic Search - 3 charges each
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
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★ |
★★★ |
★★★ |
★★ |
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★★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.10.
- Update 0.9.0:
- Available from the Royal Pack or Imperial Pack in the Armory.
- Introduced into the game as a researchable ship in Update 0.9.1.
- Permanent damage in the far zone of AA defenses was reduced from 95 to 53 damage per second.
- Continuous damage in the middle AA defense zone increased from 151 to 161 damage per second.
- Permanent damage in close-range AA defense increased from 158 to 165 damage per second.
- The number of flak explosions was reduced from 4 to 2.
- Damage in flak explosions reduced from 1400 to 1120.
- Update 0.9.2:
- Armor thickness was changed: side armor increased from 19 mm to 25 mm.
- Update 0.9.3:
- Minor fixes to textures and ship model.
- Update 0.9.5:
- Small changes to geometry and textures.