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Dmitri Donskoi

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Revision as of 08:19, 19 February 2019
AA Guns Modification 1
Revision as of 09:06, 12 May 2019
Citadel corrections
Line 19:Line 19:
 * Powerful AA suite. * Powerful AA suite.
 * Good turning circle with decent rudder shift. * Good turning circle with decent rudder shift.
?* Best citadel protection among all Russian cruisers with 3 layers of armor, adding up to 190mm, making it near impossible to citadel when angled.+* Best citadel protection among all Russian cruisers with 3 layers of armor, adding up to 190mm, but still vulnerable to citadel hits when angled.
 * Heavy-punching torpedoes for use in close quarters with good firing angles. * Heavy-punching torpedoes for use in close quarters with good firing angles.
 * Long range Russian radar that nearly matches its concealment range. * Long range Russian radar that nearly matches its concealment range.
Line 28:Line 28:
 * Poor firing angles when pushing towards a target. * Poor firing angles when pushing towards a target.
 * Ship is quite large for its tier and class, which means she is likely to take more shell hits and more likely to eat torpedoes. * Ship is quite large for its tier and class, which means she is likely to take more shell hits and more likely to eat torpedoes.
?* Despite having good citadel amour, the citadel still rises above water, so this ship will take citadel hits without proper angling.+* The citadel rises above water, so this ship will take citadel hits, even when angled.
 * The ship, despite having great sustainability, cannot take concentrated fire. * The ship, despite having great sustainability, cannot take concentrated fire.
  

Revision as of 09:06, 12 May 2019

Dmitri Donskoi
Дмитрий_Донской_wows_main.jpg
Cruiser | U.S.S.R. | Tier IX
Tech Tree Position
Chapayev
Arrow_down.png
Дмитрий_Донской_icon_small.png
Arrow_down.png
Alexander Nevsky
stock
 top
General
Research price167000 exp
Purchase price13,750,000 Credits
Hit Points40,200 
Main Battery
IDS_PRGM069_180MM_CM_34 х 3 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range16.16 km.
Maximum Dispersion155 m.
HE ShellHE-32 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight97.5 kg.
AP ShellAP-32 
Maximum AP Shell Damage4,400 
Initial AP Shell Velocity920 m./s.
AP Shell Weight97.5 kg.
Secondary Armament #1
100 mm/56 on a B-54 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm PTA-53-302 х 5 pcs.
Rate of Fire0.51 shots/min.
Reload Time117 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-36 mod. 2 
Maximum Damage14,400 
Torpedo Speed55 knot
Torpedo Range8.01 km.
AA Defense
100 mm/56 on a B-54 mount6 х 2 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range5.01 km.
25 mm 110-PM on a 2M-3 mount10 х 2 pcs.
. . . Average Damage per Second59 
. . . Firing Range2.49 km.
45 mm SM-20-ZIF mount6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius970 m.
Rudder Shift Time14.8 sec.
Concealment
Surface Detectability Range15.54 km.
Air Detectability Range7.61 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSC109_Dmitry_Donskoy.png
13,750,000

Dmitri Donskoi — Soviet Tier IX cruiser.

The ship was developed from the Chapayev class. She received stronger armament and a more powerful propulsion (Project 65). Dmitri Donskoi surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
180 mm/57 Model 1932 on an MK-3-180M mount4.822.51552,500134,400 01,105,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dmitri Donskoi (A)40,200132104610/6/62 0995,000
Dmitri Donskoi (B)43,400132104610/6/62 40,0003,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-36 mod. 20.51177.214,400558 01,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 0980,000
GFCS IX mod. 20 29,0002,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 144,000 hp36 0850,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

A reliable cruiser in skilled hands, Dmitri Donskoi — named after hero Dmitri Donskoi (translation: Dmitri of the Don) — can be said as the analogous counterpart for the US cruiser of the same tier the Baltimore, albeit having different values than her US counterpart. If anything, the cruiser has a surprising AA suite aboard as well as trading gun caliber from the standard 8 inch guns normally seen on heavy cruisers to the 7.1 inch guns that was mounted on the Kirov at first.

As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely can NOT survive a beating nor can she hide if concentrated upon. Work as a support cruiser and escort cruiser and you will see surprising results.

Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you.

Pros:

  • Twelve 7.1-inch (180 mm) guns with excellent shell speed, penetration, and range.
  • Good firing angles when kiting with great turret traverse speed.
  • Very fast despite her appearance, which often tricks enemies to take insufficient lead, causing their shells to miss.
  • Powerful AA suite.
  • Good turning circle with decent rudder shift.
  • Best citadel protection among all Russian cruisers with 3 layers of armor, adding up to 190mm, but still vulnerable to citadel hits when angled.
  • Heavy-punching torpedoes for use in close quarters with good firing angles.
  • Long range Russian radar that nearly matches its concealment range.

Cons:

  • High detection range for a cruiser; it is equivalent to a battleship.
  • Relatively low fire chance for the gun caliber, especially after taking the Inertia Fuse for High Explosive skill.
  • Poor firing angles when pushing towards a target.
  • Ship is quite large for its tier and class, which means she is likely to take more shell hits and more likely to eat torpedoes.
  • The citadel rises above water, so this ship will take citadel hits, even when angled.
  • The ship, despite having great sustainability, cannot take concentrated fire.

Research

Acquire hull B for improved survivability and maneuverability. Follow that up with GFCS, then finally hull C for the extra AA.

Optimal Configuration

Upgrades

The recommended upgrades for Dmitri Donskoi are as follows:

Captains with access to Surveillance Radar Modification 1 :  +20% action time. are strongly encouraged to equip it in Slot 2. This will increase the radar duration from 20 seconds to 28 seconds, which will allow the player to squeeze in an extra salvo during the duration of the radar.

Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.) in Slot 4 to facilitate this style.

Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is preferred to Gun Fire Control System Modification 2 : +16% firing range. for Slot 6 due to the increased damage potential. However this requires the player to stay closer to the enemy and risk taking more damage. Therefore some captains may choose to increase the range to play safer at the cost of decreased DPM.

Commander Skills

Key skills for Dmitri Donskoi commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, Concealment Expert, and Inertia Fuse for HE Shells.

Consumables

Dmitri Donskoi can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Dmitri Donskoi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

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