Dmitri Donskoi
Revision as of 14:44, 11 January 2018 | Revision as of 07:26, 29 May 2020 Hull C removed since 0.9.2 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | The ship was developed from the ''[[Chapayev]]'' class. She received stronger armament and a more powerful propulsion (Project 65). ''Dmitri Donskoi'' surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament. | + | The ship was developed from the ''[[Chapayev]]'' class. She received stronger armament and a more powerful propulsion (Project 65). ''Dmitri Donskoi'' surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament. <br><br>{{Model3DViewer|683072777fb54af6ae4d164ef85840e3}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | A reliable cruiser in skilled hands, | + | A reliable cruiser in skilled hands, ''Dmitri Donskoi'' — named after hero Dmitri Donskoi (translation: Dmitri of the Don) — can be said as the analogous counterpart for the US cruiser of the same tier, the Buffalo, albeit having different values than her US counterpart. If anything, the cruiser has a surprising AA suite aboard, as well as trading gun caliber from the standard 8 inch guns normally seen on heavy cruisers, to the 7.1 inch guns first seen on Kirov. | |
As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely can '''''NOT''''' survive a beating nor can she hide if concentrated upon. Work as a support cruiser and escort cruiser and you will see surprising results. | As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely can '''''NOT''''' survive a beating nor can she hide if concentrated upon. Work as a support cruiser and escort cruiser and you will see surprising results. | |||
Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you. | Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | + | * Twelve 7.1-inch (180 mm) guns with excellent shell speed, penetration, and range. | ||
? | * | + | * Good firing angles when kiting with great turret traverse speed. | |
? | * Good firing angles when kiting with great turret traverse speed | + | * Very fast despite her appearance, which often tricks enemies to take insufficient lead, causing their shells to miss. | |
? | * Very fast despite her appearance, which often tricks enemies to take insufficient lead, causing their shells to miss | + | * Powerful AA suite. | |
? | * Powerful AA suite | + | * Good turning circle with decent rudder shift. | |
? | * Good turning circle with decent rudder shift | + | * Best citadel protection among all Russian cruisers with 3 layers of armor, adding up to 190mm, but still vulnerable to citadel hits when angled. | |
? | * | + | * Heavy-punching torpedoes for use in close quarters with good firing angles. | |
? | * Heavy-punching torpedoes for use in close quarters with good firing angles | + | * Long range Russian radar that nearly matches its concealment range. | |
? | * Long range Russian radar that nearly matches its concealment range | + | ||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * High detection range for a cruiser; it is equivalent to a battleship. | |||
+ | * Relatively low fire chance for the gun caliber, especially after taking the [[Ship:Commander#Inertia Fuse for HE Shells|Inertia Fuse for High Explosive]] skill. | |||
+ | * Poor firing angles when pushing towards a target. | |||
+ | * Ship is quite large for its tier and class, which means she is likely to take more shell hits and more likely to eat torpedoes. | |||
+ | * The citadel rises above water, so this ship will take citadel hits, even when angled. | |||
+ | * The ship, despite having great sustainability, cannot take concentrated fire. | |||
? | + | |Research=<!-- write text about priority sequence of research below --> | ||
? | * | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |
? | + | * '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to [[Moskva]]. | ||
? | + | * '''Gun Fire Control System:''' Upgrade to GFCS IX mod. 2 for an extra 10% range on the main battery. | ||
? | * | + | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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* '''Slot 1''': {{Main Armaments Modification 1}} | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
* '''Slot 2''': {{Damage Control System Modification 1}}<nowiki>*</nowiki> | * '''Slot 2''': {{Damage Control System Modification 1}}<nowiki>*</nowiki> | |||
? | * '''Slot 3''': {{ | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
* '''Slot 4''': {{Steering Gears Modification 2}}<nowiki>*</nowiki> | * '''Slot 4''': {{Steering Gears Modification 2}}<nowiki>*</nowiki> | |||
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
? | * '''Slot 6''': {{ | + | * '''Slot 6''': {{Gun Fire Control System Modification 2}}<nowiki>*</nowiki> | |
+ | ||||
Captains with access to {{Surveillance Radar Modification 1}} are strongly encouraged to equip it in '''Slot 2'''. This will increase the radar duration from 20 seconds to 28 seconds, which will allow the player to squeeze in an extra salvo during the duration of the radar. | Captains with access to {{Surveillance Radar Modification 1}} are strongly encouraged to equip it in '''Slot 2'''. This will increase the radar duration from 20 seconds to 28 seconds, which will allow the player to squeeze in an extra salvo during the duration of the radar. | |||
? | Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip {{Propulsion Modification 2}} in '''Slot 4''' to facilitate this style. | + | Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip {{Propulsion Modification 2}} in '''Slot 4''' to facilitate this style. Even with the Steering modification, the turning circle of Donskoi is not very good, but slowing down at all can lead to an abrupt death, so maintaining speed and distance and maneuvering is typically prefered. | |
? | {{Main Battery Modification 3 | + | It is the individual players preference whether to use GFCS2 for the increased range or {{Main Battery Modification 3}} for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, Concealment Expert, and Inertia Fuse for HE Shells. | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, Concealment Expert, and Inertia Fuse for HE Shells. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 2 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 2 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert | + | | rating21 = <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 2 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 1 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 2 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 3 <!-- Superintendent --> | |
? | | | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 3 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
? | | | + | |Consumables=<!-- write text about selection of Consumables below --> | |
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
+ | * '''Slot 3:''' {{Surveillance Radar}} | |||
+ | * '''Slot 4:''' {{Repair Party}} | |||
? | + | |Camouflage=<!-- write text about useful camouflage below --> | ||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. | |||
? | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | ||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 3 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = 3 | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 1 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 3 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | ''Dmitri Donskoi'' (Дмитрий Донской) is based off of the Project 65 light cruiser which was an attempt by the Russians to create a successor to the ''[[Chapayev]]''-class. Work began on Project 65 in 1945 by design bureau CDB-17 and was headed by A. Savitchev. Over the six years of her development, the Project 65 alternated in gun caliber, armor, anti-air defense and displacement, resulting in over 40 different variants. In 1947, because she wasn't living up to his expectations, Stalin ordered that all work on the Project 65 be halted in favor of increasing the order of ''Sverdlov''-class light cruisers to 25. Despite this, work continued on Project 65 for three more years until she was finally abandoned in 1951. | |||
The ship we have ingame is an amalgamation of the over 40 different designs. She was given the name "Dmitri Donskoi" by Wargaming in accordance with the Soviet post war tradition to name light cruisers after Russian heroes. | The ship we have ingame is an amalgamation of the over 40 different designs. She was given the name "Dmitri Donskoi" by Wargaming in accordance with the Soviet post war tradition to name light cruisers after Russian heroes. | |||
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* ''Dmitri Donskoi'' is actually the name of an armored cruiser of the Imperial Russian Navy that was scuttled in the Battle of Tsushima. No other ship received the name until a Typhoon-class submarine was renamed in 2000. | * ''Dmitri Donskoi'' is actually the name of an armored cruiser of the Imperial Russian Navy that was scuttled in the Battle of Tsushima. No other ship received the name until a Typhoon-class submarine was renamed in 2000. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
Project_65_1_zpsudtejbnw1.png|Blueprints of the first draft of Project 65 that was armed with 152mm guns. | Project_65_1_zpsudtejbnw1.png|Blueprints of the first draft of Project 65 that was armed with 152mm guns. | |||
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | </gallery> | |
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> |
Revision as of 07:26, 29 May 2020
IDS_PRGM069_180MM_CM_34 х 3 pcs. |
Rate of Fire4.8 shots/min. |
Reload Time12.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range16.16 km. |
Maximum Dispersion155 m. |
HE ShellHE-32 |
Maximum HE Shell Damage2,500 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity920 m./s. |
HE Shell Weight97.5 kg. |
AP ShellAP-32 |
Maximum AP Shell Damage4,400 |
Initial AP Shell Velocity920 m./s. |
AP Shell Weight97.5 kg. |
100 mm/56 on a B-54 mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm PTA-53-302 х 5 pcs. |
Rate of Fire0.51 shots/min. |
Reload Time117 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-36 mod. 2 |
Maximum Damage14,400 |
Torpedo Speed55 knot |
Torpedo Range8.01 km. |
100 mm/56 on a B-54 mount6 х 2 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range5.01 km. |
25 mm 110-PM on a 2M-3 mount10 х 2 pcs. |
. . . Average Damage per Second59 |
. . . Firing Range2.49 km. |
45 mm SM-20-ZIF mount6 х 4 pcs. |
. . . Average Damage per Second123.6 |
. . . Firing Range3.51 km. |
Maximum Speed36 knot |
Turning Circle Radius970 m. |
Rudder Shift Time14.8 sec. |
Surface Detectability Range15.54 km. |
Air Detectability Range7.61 km. |
Dmitri Donskoi — Soviet Tier IX cruiser.
The ship was developed from the Chapayev class. She received stronger armament and a more powerful propulsion (Project 65). Dmitri Donskoi surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
A reliable cruiser in skilled hands, Dmitri Donskoi — named after hero Dmitri Donskoi (translation: Dmitri of the Don) — can be said as the analogous counterpart for the US cruiser of the same tier, the Buffalo, albeit having different values than her US counterpart. If anything, the cruiser has a surprising AA suite aboard, as well as trading gun caliber from the standard 8 inch guns normally seen on heavy cruisers, to the 7.1 inch guns first seen on Kirov.
As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely can NOT survive a beating nor can she hide if concentrated upon. Work as a support cruiser and escort cruiser and you will see surprising results.
Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you.Pros:
- Twelve 7.1-inch (180 mm) guns with excellent shell speed, penetration, and range.
- Good firing angles when kiting with great turret traverse speed.
- Very fast despite her appearance, which often tricks enemies to take insufficient lead, causing their shells to miss.
- Powerful AA suite.
- Good turning circle with decent rudder shift.
- Best citadel protection among all Russian cruisers with 3 layers of armor, adding up to 190mm, but still vulnerable to citadel hits when angled.
- Heavy-punching torpedoes for use in close quarters with good firing angles.
- Long range Russian radar that nearly matches its concealment range.
Cons:
- High detection range for a cruiser; it is equivalent to a battleship.
- Relatively low fire chance for the gun caliber, especially after taking the Inertia Fuse for High Explosive skill.
- Poor firing angles when pushing towards a target.
- Ship is quite large for its tier and class, which means she is likely to take more shell hits and more likely to eat torpedoes.
- The citadel rises above water, so this ship will take citadel hits, even when angled.
- The ship, despite having great sustainability, cannot take concentrated fire.
Research
Availability of researchable upgrades for Dmitri Donskoi is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Moskva.
- Gun Fire Control System: Upgrade to GFCS IX mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Dmitri Donskoi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2 *
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2 *
Captains with access to Surveillance Radar Modification 1 are strongly encouraged to equip it in Slot 2. This will increase the radar duration from 20 seconds to 28 seconds, which will allow the player to squeeze in an extra salvo during the duration of the radar.
Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip Propulsion Modification 1 () in Slot 4 to facilitate this style. Even with the Steering modification, the turning circle of Donskoi is not very good, but slowing down at all can lead to an abrupt death, so maintaining speed and distance and maneuvering is typically prefered.
It is the individual players preference whether to use GFCS2 for the increased range or Main Battery Modification 3 for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed.
Commander Skills
Key skills for Dmitri Donskoi commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, Concealment Expert, and Inertia Fuse for HE Shells.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
|
★★ |
★★ |
|
Χ |
Χ |
★★★ |
★ |
3 |
★ |
|
|
Χ |
★★ |
★★★ |
★★★ |
★ |
4 |
Χ |
|
★★★ |
Χ |
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Dmitri Donskoi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Dmitri Donskoi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
|
|
★★ |
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.