Welcome to Wargaming.net Wiki!
Variants

Dmitri Donskoi

Jump to: navigation, search
Revision as of 15:10, 12 April 2020Revision as of 05:57, 26 January 2021
Updated Commander Skills
4 intermediate revisions by 2 users not shown
Line 3:Line 3:
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The ship was developed from the ''[[Chapayev]]'' class. She received stronger armament and a more powerful propulsion (Project 65). ''Dmitri Donskoi'' surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament. <br><br>{{Model3DViewer|683072777fb54af6ae4d164ef85840e3}}+The ship was developed from the ''[[Chapayev]]'' class. She received stronger armament and a more powerful propulsion (Project 65). ''Dmitri Donskoi'' surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament. <!-- <br><br>{{Model3DViewer|683072777fb54af6ae4d164ef85840e3}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?A reliable cruiser in skilled hands, ''Dmitri Donskoi'' — named after hero Dmitri Donskoi (translation: Dmitri of the Don) — can be said as the analogous counterpart for the US cruiser of the same tier, the Buffalo, albeit having different values than her US counterpart. If anything, the cruiser has a surprising AA suite aboard, as well as trading gun caliber from the standard 8 inch guns normally seen on heavy cruisers, to the 7.1 inch guns first seen on Kirov.+A reliable cruiser in skilled hands, ''Dmitri Donskoi'' — named after hero Dmitri Donskoi (translation: Dmitri of the Don) — can be said as the analogous counterpart for the US cruiser of the same tier, ''Buffalo'', albeit having different values than her USN counterpart. If anything, the cruiser has a surprising AA suite aboard, as well as trading gun caliber from the standard 8 inch guns normally seen on heavy cruisers, to the 7.1 inch guns first seen on ''Kirov''.
  
?As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely can '''''NOT''''' survive a beating nor can she hide if concentrated upon. Work as a support cruiser and escort cruiser and you will see surprising results.+As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely <u>''cannot''</u> survive a beating nor can she hide easily if focused. Work as a support cruiser and escort cruiser and you will see surprising results.
  
 Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you. Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you.
Line 32:Line 32:
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
? +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?Acquire hull B for improved survivability and maneuverability. Follow that up with GFCS, then finally hull C for the extra AA.+* '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to [[Alexander Nevsky]].
 +* '''Gun Fire Control System:''' Upgrade to GFCS IX mod. 2 for an extra 10% range on the main battery.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 40:Line 41:
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Damage Control System Modification 1}}<nowiki>*</nowiki>+* '''Slot 2''': {{Damage Control System Modification 1}} <nowiki>*</nowiki>
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}}<nowiki>*</nowiki>+* '''Slot 4''': {{Steering Gears Modification 1}} <nowiki>*</nowiki>
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': {{Gun Fire Control System Modification 2}}<nowiki>*</nowiki>+* '''Slot 6''': {{Gun Fire Control System Modification 2}} <nowiki>*</nowiki>
  
?Captains with access to {{Surveillance Radar Modification 1}} are strongly encouraged to equip it in '''Slot 2'''. This will increase the radar duration from 20 seconds to 28 seconds, which will allow the player to squeeze in an extra salvo during the duration of the radar.+Captains with access to {{Surveillance Radar Modification 1}} are encouraged to equip it in '''Slot 2'''. This will increase the radar duration from 20 seconds to 24 seconds, which may allow an extra salvo during the duration of the radar.
  
?Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip {{Propulsion Modification 2}} in '''Slot 4''' to facilitate this style. Even with the Steering modification, the turning circle of Donskoi is not very good, but slowing down at all can lead to an abrupt death, so maintaining speed and distance and maneuvering is typically prefered.+Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip {{Propulsion Modification 1}} in '''Slot 4''' to facilitate this style. Even with the Steering modification, the turning circle of ''Donskoi'' is not very good, but slowing down at all can lead to an abrupt death, so maintaining speed and distance and maneuvering is typically preferred.
  
 It is the individual players preference whether to use GFCS2 for the increased range or {{Main Battery Modification 3}} for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed. It is the individual players preference whether to use GFCS2 for the increased range or {{Main Battery Modification 3}} for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, Concealment Expert, and Inertia Fuse for HE Shells. +Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush, Superintendent, Pyrotechnician, and Concealment Expert.
  
?{{Commander Skills 2+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+
?| rating11 = 3 <!-- Priority Target -->+
?| rating12 = 1 <!-- Preventive Maint -->+
?| rating13 = 2 <!-- Expert Loader -->+
?| rating14 = 0 <!-- Air Supremacy -->+
?| rating15 = 0 <!-- Direction Center for Fighters -->+
?| rating16 = 0 <!-- Improved Engine Boost -->+
?| rating17 = 2 <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+{{Commander Skills 3 CR
?| rating22 = 2 <!-- Jack of All Trades -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating23 = 2 <!-- Expert Marksman -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating12 = <!-- Swift Fish -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating13 = 1 <!-- Consumables Specialist -->
?| rating26 = 0 <!-- Improved Engines -->+| rating14 = 3 <!-- Gun Feeder -->
?| rating27 = 3 <!-- Adrenaline Rush -->+| rating15 = 3 <!-- Incoming Fire Alert -->
?| rating28 = 1 <!-- Last Stand -->+| rating16 = <!-- Last Stand -->
  
?| rating31 = 1 <!-- Basics of Survivability -->+| rating21 = 1 <!-- Pyrotechnician -->
?| rating32 = <!-- Survivability Expert-->+| rating22 = <!-- Fill the Tubes -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating23 = 3 <!-- Consumables Enhancements -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating24 = <!-- Eye in the Sky -->
?| rating35 = 2 <!-- Basic Firing Training -->+| rating25 = 1 <!-- Priority Target -->
?| rating36 = 3 <!-- Superintendent -->+| rating26 = <!-- Expert AA Marksman -->
?| rating37 = 3 <!-- Demolition Expert -->+
?| rating38 = 1 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating31 = 3 <!-- Heavy HE and SAP Shells -->
?| rating42 = <!-- Fire Prevention -->+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| rating43 = 3 <!-- Inertia Fuse for HE Shells -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating34 = 1 <!-- Heavy AP Shells -->
?| rating45 = 2 <!-- Advanced Firing Training -->+| rating35 = 3 <!-- Superintendent -->
?| rating46 = <!-- Massive AA Fire -->+| rating36 = 2 <!-- Survivability Expert -->
?| rating47 = 1 <!-- Radio Position Finding -->+ 
?| rating48 = 3 <!-- Concealment Expert -->+| rating41 = 2 <!-- Top Grade Gunner -->
 +| rating42 = <!-- Outnumbered -->
 +| rating43 = <!-- Radio Location -->
 +| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = <!-- AA Gunner -->
 }} }}
 +
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->

Revision as of 05:57, 26 January 2021

Dmitri Donskoi
Дмитрий_Донской_wows_main.jpg
Cruiser | U.S.S.R. | Tier IX
Tech Tree Position
Chapayev
Arrow_down.png
Дмитрий_Донской_icon_small.png
Arrow_down.png
Alexander Nevsky
stock
 top
General
Research price167000 exp
Purchase price13,750,000 Credits
Hit Points40,200 
Main Battery
IDS_PRGM069_180MM_CM_34 х 3 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range16.16 km.
Maximum Dispersion155 m.
HE ShellHE-32 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight97.5 kg.
AP ShellAP-32 
Maximum AP Shell Damage4,400 
Initial AP Shell Velocity920 m./s.
AP Shell Weight97.5 kg.
Secondary Armament #1
100 mm/56 on a B-54 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm PTA-53-302 х 5 pcs.
Rate of Fire0.51 shots/min.
Reload Time117 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-36 mod. 2 
Maximum Damage14,400 
Torpedo Speed55 knot
Torpedo Range8.01 km.
AA Defense
100 mm/56 on a B-54 mount6 х 2 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range5.01 km.
25 mm 110-PM on a 2M-3 mount10 х 2 pcs.
. . . Average Damage per Second59 
. . . Firing Range2.49 km.
45 mm SM-20-ZIF mount6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius970 m.
Rudder Shift Time14.8 sec.
Concealment
Surface Detectability Range15.54 km.
Air Detectability Range7.61 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSC109_Dmitry_Donskoy.png
13,750,000

Dmitri Donskoi — Soviet Tier IX cruiser.

The ship was developed from the Chapayev class. She received stronger armament and a more powerful propulsion (Project 65). Dmitri Donskoi surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
180 mm/57 Model 1932 on an MK-3-180M mount4.822.51552,500134,400 01,105,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dmitri Donskoi (A)40,200132104610/6/62 0995,000
Dmitri Donskoi (B)43,400132104610/6/62 40,0003,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-36 mod. 20.51177.214,400558 01,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 0980,000
GFCS IX mod. 20 29,0002,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 144,000 hp36 0850,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

A reliable cruiser in skilled hands, Dmitri Donskoi — named after hero Dmitri Donskoi (translation: Dmitri of the Don) — can be said as the analogous counterpart for the US cruiser of the same tier, Buffalo, albeit having different values than her USN counterpart. If anything, the cruiser has a surprising AA suite aboard, as well as trading gun caliber from the standard 8 inch guns normally seen on heavy cruisers, to the 7.1 inch guns first seen on Kirov.

As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely cannot survive a beating nor can she hide easily if focused. Work as a support cruiser and escort cruiser and you will see surprising results.

Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you.

Pros:

  • Twelve 7.1-inch (180 mm) guns with excellent shell speed, penetration, and range.
  • Good firing angles when kiting with great turret traverse speed.
  • Very fast despite her appearance, which often tricks enemies to take insufficient lead, causing their shells to miss.
  • Powerful AA suite.
  • Good turning circle with decent rudder shift.
  • Best citadel protection among all Russian cruisers with 3 layers of armor, adding up to 190mm, but still vulnerable to citadel hits when angled.
  • Heavy-punching torpedoes for use in close quarters with good firing angles.
  • Long range Russian radar that nearly matches its concealment range.

Cons:

  • High detection range for a cruiser; it is equivalent to a battleship.
  • Relatively low fire chance for the gun caliber, especially after taking the Inertia Fuse for High Explosive skill.
  • Poor firing angles when pushing towards a target.
  • Ship is quite large for its tier and class, which means she is likely to take more shell hits and more likely to eat torpedoes.
  • The citadel rises above water, so this ship will take citadel hits, even when angled.
  • The ship, despite having great sustainability, cannot take concentrated fire.

Research

Availability of researchable upgrades for Dmitri Donskoi is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Alexander Nevsky.
  • Gun Fire Control System: Upgrade to GFCS IX mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Dmitri Donskoi are as follows:

Captains with access to Surveillance Radar Modification 1 :  +20% action time. are encouraged to equip it in Slot 2. This will increase the radar duration from 20 seconds to 24 seconds, which may allow an extra salvo during the duration of the radar.

Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. in Slot 4 to facilitate this style. Even with the Steering modification, the turning circle of Donskoi is not very good, but slowing down at all can lead to an abrupt death, so maintaining speed and distance and maneuvering is typically preferred.

It is the individual players preference whether to use GFCS2 for the increased range or Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed.

Commander Skills

Consumables

Dmitri Donskoi can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Dmitri Donskoi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín