Dmitri Donskoi
Revision as of 16:22, 25 September 2020 IFHE more effective than I thought, but not a must-have | Revision as of 01:15, 10 October 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | The ship was developed from the ''[[Chapayev]]'' class. She received stronger armament and a more powerful propulsion (Project 65). ''Dmitri Donskoi'' surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament. <br><br>{{Model3DViewer|683072777fb54af6ae4d164ef85840e3}} | + | The ship was developed from the ''[[Chapayev]]'' class. She received stronger armament and a more powerful propulsion (Project 65). ''Dmitri Donskoi'' surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament. <!-- <br><br>{{Model3DViewer|683072777fb54af6ae4d164ef85840e3}}--> | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
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* '''Slot 2''': {{Damage Control System Modification 1}} <nowiki>*</nowiki> | * '''Slot 2''': {{Damage Control System Modification 1}} <nowiki>*</nowiki> | |||
* '''Slot 3''': {{Aiming Systems Modification 1}} | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
? | * '''Slot 4''': {{Steering Gears Modification | + | * '''Slot 4''': {{Steering Gears Modification 1}} <nowiki>*</nowiki> | |
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
* '''Slot 6''': {{Gun Fire Control System Modification 2}} <nowiki>*</nowiki> | * '''Slot 6''': {{Gun Fire Control System Modification 2}} <nowiki>*</nowiki> | |||
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Captains with access to {{Surveillance Radar Modification 1}} are encouraged to equip it in '''Slot 2'''. This will increase the radar duration from 20 seconds to 24 seconds, which may allow an extra salvo during the duration of the radar. | Captains with access to {{Surveillance Radar Modification 1}} are encouraged to equip it in '''Slot 2'''. This will increase the radar duration from 20 seconds to 24 seconds, which may allow an extra salvo during the duration of the radar. | |||
? | Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip {{Propulsion Modification | + | Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip {{Propulsion Modification 1}} in '''Slot 4''' to facilitate this style. Even with the Steering modification, the turning circle of ''Donskoi'' is not very good, but slowing down at all can lead to an abrupt death, so maintaining speed and distance and maneuvering is typically preferred. | |
It is the individual players preference whether to use GFCS2 for the increased range or {{Main Battery Modification 3}} for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed. | It is the individual players preference whether to use GFCS2 for the increased range or {{Main Battery Modification 3}} for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed. |
Revision as of 01:15, 10 October 2020
IDS_PRGM069_180MM_CM_34 х 3 pcs. |
Rate of Fire4.8 shots/min. |
Reload Time12.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range16.16 km. |
Maximum Dispersion155 m. |
HE ShellHE-32 |
Maximum HE Shell Damage2,500 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity920 m./s. |
HE Shell Weight97.5 kg. |
AP ShellAP-32 |
Maximum AP Shell Damage4,400 |
Initial AP Shell Velocity920 m./s. |
AP Shell Weight97.5 kg. |
100 mm/56 on a B-54 mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm PTA-53-302 х 5 pcs. |
Rate of Fire0.51 shots/min. |
Reload Time117 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-36 mod. 2 |
Maximum Damage14,400 |
Torpedo Speed55 knot |
Torpedo Range8.01 km. |
100 mm/56 on a B-54 mount6 х 2 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range5.01 km. |
25 mm 110-PM on a 2M-3 mount10 х 2 pcs. |
. . . Average Damage per Second59 |
. . . Firing Range2.49 km. |
45 mm SM-20-ZIF mount6 х 4 pcs. |
. . . Average Damage per Second123.6 |
. . . Firing Range3.51 km. |
Maximum Speed36 knot |
Turning Circle Radius970 m. |
Rudder Shift Time14.8 sec. |
Surface Detectability Range15.54 km. |
Air Detectability Range7.61 km. |
Dmitri Donskoi — Soviet Tier IX cruiser.
The ship was developed from the Chapayev class. She received stronger armament and a more powerful propulsion (Project 65). Dmitri Donskoi surpassed her prototype in all major characteristics: dimensions, speed, artillery power, AA capabilities, and torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
A reliable cruiser in skilled hands, Dmitri Donskoi — named after hero Dmitri Donskoi (translation: Dmitri of the Don) — can be said as the analogous counterpart for the US cruiser of the same tier, Buffalo, albeit having different values than her USN counterpart. If anything, the cruiser has a surprising AA suite aboard, as well as trading gun caliber from the standard 8 inch guns normally seen on heavy cruisers, to the 7.1 inch guns first seen on Kirov.
As an "escort cruiser", she is ideal for screening the carriers and battleships from aerial assaults as well as providing a second line of fire within the battle line as her range can permit her to do so. However despite her potency and effectiveness, be constantly vigilant and mobile as the ship absolutely cannot survive a beating nor can she hide easily if focused. Work as a support cruiser and escort cruiser and you will see surprising results.
Alternatively, the ship's high speed, good citadel protection, and a full suite of consumables allow her to charge down a weakly defended flank without needing much help. Her great AP shells make her especially dangerous if allowed to get access to enemies' broadsides. However as noted, this ship cannot endure focused fire, so always plan a route to disengage with speed in case the enemy decides to focus you.Pros:
- Twelve 7.1-inch (180 mm) guns with excellent shell speed, penetration, and range.
- Good firing angles when kiting with great turret traverse speed.
- Very fast despite her appearance, which often tricks enemies to take insufficient lead, causing their shells to miss.
- Powerful AA suite.
- Good turning circle with decent rudder shift.
- Best citadel protection among all Russian cruisers with 3 layers of armor, adding up to 190mm, but still vulnerable to citadel hits when angled.
- Heavy-punching torpedoes for use in close quarters with good firing angles.
- Long range Russian radar that nearly matches its concealment range.
Cons:
- High detection range for a cruiser; it is equivalent to a battleship.
- Relatively low fire chance for the gun caliber, especially after taking the Inertia Fuse for High Explosive skill.
- Poor firing angles when pushing towards a target.
- Ship is quite large for its tier and class, which means she is likely to take more shell hits and more likely to eat torpedoes.
- The citadel rises above water, so this ship will take citadel hits, even when angled.
- The ship, despite having great sustainability, cannot take concentrated fire.
Research
Availability of researchable upgrades for Dmitri Donskoi is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Alexander Nevsky.
- Gun Fire Control System: Upgrade to GFCS IX mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Dmitri Donskoi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1 *
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2 *
Captains with access to Surveillance Radar Modification 1 are encouraged to equip it in Slot 2. This will increase the radar duration from 20 seconds to 24 seconds, which may allow an extra salvo during the duration of the radar.
Given the ship's great speed, using acceleration and deceleration to dodge incoming shells is a viable option. Therefore some captains may prefer to equip Propulsion Modification 1 in Slot 4 to facilitate this style. Even with the Steering modification, the turning circle of Donskoi is not very good, but slowing down at all can lead to an abrupt death, so maintaining speed and distance and maneuvering is typically preferred.
It is the individual players preference whether to use GFCS2 for the increased range or Main Battery Modification 3 for increased DPM. While MAM3 does increase potential damage output against a target, GFCS2 increases damage potential by increasing the range to available targets and increases survivability by increasing distance, which in turn increases reaction time to avoid enemy shells and reduces enemy dispersion, while imposing no penalty on turret traverse speed.
Commander Skills
Key skills for Dmitri Donskoi commanders include Priority Target, Adrenaline Rush, Superintendent, Demolition Expert, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
|
★★ |
★★ |
|
Χ |
Χ |
★★★ |
★ |
3 |
★ |
|
|
Χ |
★★ |
★★★ |
★★ |
★ |
4 |
Χ |
★ |
★★ |
Χ |
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Dmitri Donskoi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar
- Slot 4: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Dmitri Donskoi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
|
|
★★ |
★★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.