Dreadnought
Revision as of 22:19, 4 January 2019 | Revision as of 14:03, 9 July 2020 | |||
11 intermediate revisions by 6 users not shown | ||||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Powerful main guns with good damage and penetration for both HE and AP shells | + | * Powerful main battery guns with good damage and penetration for both HE and AP shells | |
? | * | + | * Large health pool | |
? | * | + | * Very tight turn radius | |
+ | * Better concealment than ''[[Bellerophon]]'' | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Lower maximum speed and | + | * Slow main battery traverse speed | |
? | + | * No AA defenses | ||
? | + | * Lower maximum speed, health pool and main battery range than ''[[Bellerophon]]'' | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. | + | <!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. --> | |
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | High Alert | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 3 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
? | | Last Stand | + | | rating28 = <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 2 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 1 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 2 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire ; no AA --> | |
? | | Radio Position Finding | + | | rating47 = <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 2 <!-- Concealment Expert --> | |
? | + | }} | ||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
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* '''Slot 2:''' {{Repair Party}} | * '''Slot 2:''' {{Repair Party}} | |||
? | ||||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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====Service==== | ====Service==== | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * In-game camouflage is actually based on the historical camouflage of HMT Mauretania, an ocean liner that was used as a troopship during World War I. Dreadnought herself was never camouflaged. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) HMS ''Dreadnought'' (1906) - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/history/museum-dreadnought/ HMS Dreadnought: First and Foremost! - News - World of Warships] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 14:03, 9 July 2020
305 mm/45 Mk.X on a BVIII mount5 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range13.68 km. |
Maximum Dispersion196 m. |
HE Shell305 mm HE Mk IIa |
Maximum HE Shell Damage5,200 |
Chance of Fire on Target Caused by HE Shell32 % |
Initial HE Shell Velocity831 m./s. |
HE Shell Weight386 kg. |
AP Shell305 mm AP Mk VIa |
Maximum AP Shell Damage8,100 |
Initial AP Shell Velocity831 m./s. |
AP Shell Weight389.8 kg. |
76 mm/50 QF Mk.I on a PIV mount17 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE Mk27 |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed21 knot |
Turning Circle Radius520 m. |
Rudder Shift Time11.6 sec. |
Surface Detectability Range11.89 km. |
Air Detectability Range6.96 km. |
Dreadnought — British special premium Tier III battleship.
This ship began a new era in the naval history. It was the first battleship in the world whose main battery consisted only of large-caliber guns as well as the first ship of this type having a turbine-driven propulsion. She significantly surpassed her predecessors in size, speed, and armament in particular.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Dreadnought | 37,400 | 10 | 305 | 5 | 17 | 0 | 0 |
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Dreadnought is one of the more famous warships present in World of Warships, and she has the heavy burden of expectations that accompany any famous vessel for her to live up to.
Dreadnought is the second Tier III premium battleship, alongside the German battleship, König Albert. Like many of her peers at this tier, she possesses five twin-gun turrets, two of which exist as wing turrets, with one on either side of her hull. Like many of her counterparts, she has no super-firing front guns, so captains are forced to sail nearly full-broadside to get the maximum number of guns on target. Luckily, Dreadnought has a sturdy armor scheme that allows her to soak up a fair amount of damage.
In comparison to her tech-tree counterpart, Bellerophon, Dreadnought has less hit points, absolutely no anti-aircraft firepower, and is slightly slower. In exchange, Dreadnought is a bit more maneuverable in terms of rudder shift and turning circle, as well as having better concealment.
Like all low-tier battleships, captains of Dreadnought will be hard pressed to get any reasonable performance out of her guns at range, and should prioritize reaching close-range engagements. Her good maneuverability will serve her well in brawls, and make dodging enemy torpedoes easy.Pros:
- Powerful main battery guns with good damage and penetration for both HE and AP shells
- Large health pool
- Very tight turn radius
- Better concealment than Bellerophon
Cons:
- Slow main battery traverse speed
- No AA defenses
- Lower maximum speed, health pool and main battery range than Bellerophon
Research
Optimal Configuration
Upgrades
The recommended upgrades for Dreadnought are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
|
★★★ |
Χ |
Χ |
Χ |
★★ |
|
3 |
★★ |
|
Χ |
Χ |
★ |
★★ |
★★ |
★ |
4 |
|
★★ |
|
Χ |
★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Dreadnought can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits;
Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
As a premium ship, Dreadnought comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Dreadnought captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
|
★★★ |
|
|
|
|
★★ |
|
★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.