Dresden
Revision as of 12:56, 1 August 2017 Protected "Ship:Dresden" ([Move=Allow only administrators] (indefinite)) | Revision as of 06:12, 2 December 2017 Revised Upgrades and Research sections. Added Consumables section. Updated Signal Flag table. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns. | |||
+ | * '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. | |||
+ | ||||
Hull (B) is the top upgrade priority; not only does it increase ''Dresden''’s health pool, but she gains one more barrel in each broadside. Pick up the Fire Control System range upgrade second. | Hull (B) is the top upgrade priority; not only does it increase ''Dresden''’s health pool, but she gains one more barrel in each broadside. Pick up the Fire Control System range upgrade second. | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | ''Dresden'' only has access to | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
+ | * '''Slot 1''': {{Main Armaments Modification 1}}* | |||
+ | ||||
+ | ''Dresden'' only has access to '''Upgrade Slot 1'''. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either '''Main Armaments Modification 1''' or {{Magazine Modification 1}} are recommended. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
| Hotel Yankee = | | Hotel Yankee = | |||
? | + | |||
| November Foxtrot = | | November Foxtrot = | |||
? | | | + | | Sierra Mike = 3 | |
+ | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India | + | | India Yankee = | |
+ | | Juliet Charlie = 1 | |||
? | + | | Zulu = | ||
? | + | |||
? | | Zulu | + | ||
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
? | ||||
? | ||||
? | ||||
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| Equal Speed Charlie London = 3 | | Equal Speed Charlie London = 3 | |||
? | | | + | | Zulu Hotel = | |
? | | | + | | Papa Papa = | |
? | + | |||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
<div class="thumb tright"> | <div class="thumb tright"> | |||
? | {{AnnoWiki|content=< | + | {{AnnoWiki|content= | |
? | :Blohm & Voss Shipbuilding; Hamburg, Germany | + | <h2>SMS ''{{#var:ship_name}}'', 1908</h2> | |
+ | ===Construction=== | |||
+ | :Builder: Blohm & Voss Shipbuilding; Hamburg, Germany | |||
:Laid down: 1906 | :Laid down: 1906 | |||
:Launched: 5 October 1907 | :Launched: 5 October 1907 | |||
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:Two (2x1) 457mm submerged torpedo tubes | :Two (2x1) 457mm submerged torpedo tubes | |||
}}</div> | }}</div> | |||
? | [[File:SMS_Dresden_German_Cruiser.jpg|500px]] | + | [[File:SMS_Dresden_German_Cruiser.jpg|none|frame|500px|link=|The light cruiser ''Dresden'' passes through the Kiel Canal, 1910.]] | |
+ | ||||
===History=== | ===History=== | |||
====Design==== | ====Design==== |
Revision as of 06:12, 2 December 2017
105 mm/40 SK C/04 on an MPL C/04 mount10 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range9.92 km. |
Maximum Dispersion108 m. |
HE Shell105 mm Spr.Gr. L/3.85 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity710 m./s. |
HE Shell Weight17.5 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2,300 |
Initial AP Shell Velocity710 m./s. |
AP Shell Weight17.4 kg. |
7.92 mm MG 08 machine gun4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range0.99 km. |
Maximum Speed25 knot |
Turning Circle Radius420 m. |
Rudder Shift Time6.9 sec. |
Surface Detectability Range9.26 km. |
Air Detectability Range3.62 km. |
Dresden — German Tier II cruiser.
A typical German protected cruiser of the early 20th century. Dresden could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
The German cruiser line begins here at Tier II with Dresden. Along with Tier III's Kolberg, she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers.
Given that her main battery is comprised exclusively of 105mm guns, Dresden will frequently spew out dozens and dozens of shells for minimal damage. Her guns are effective against enemy destroyers, but that effectiveness falls off quickly against cruisers and battleships. Her armor piercing shells lack adequate velocity and power to penetrate anything but other lightly-armored cruisers, and even then only at point-blank ranges (5.0 km or less). The arc on Dresden’s shells is fairly high; landing hits at maximum range will require a significant amount of lead, and AP damage at such ranges will be low or non-existent. Smart captains can use Dresden’s shell arc to her advantage, however, by using islands as cover and firing over them.
Most players won't spend but a few games in Dresden, which makes her faults and weaknesses easy to overlook. Overall, she is a fragile ship with relatively weak guns that excels at eliminating enemy destroyers but struggles against most anything else.Pros:
Cons:
- Shortest firing range of all Tier II cruisers found in the regular tech tree.
- HE shells do extremely small amounts of damage and AP is practically worthless.
- Large turning radius for a ship her size makes dodging torpedoes a challenge.
- High shell arc.
Research
Availability of researchable upgrades for Dresden is as follows:
- Hull: Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns.
- Gun Fire Control System: Upgrade to XXX for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Dresden are as follows:
- Slot 1: Main Armaments Modification 1 *
Dresden only has access to Upgrade Slot 1. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either Main Armaments Modification 1 or Magazine Modification 1 are recommended.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
|
|
|
|
★ |
|
2 |
★★ |
★ |
★ |
|
|
|
★★★ |
★★ |
3 |
★ |
★★ |
|
|
★★★ |
|
★★ |
★★ |
4 |
|
★ |
★★ |
|
★★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Dresden can equip the following consumables:
- Slot 1: Damage Control Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
|
★★★ |
★★★ |
|
|
|
★★★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery