Dresden
Revision as of 16:30, 13 March 2018 Added 3D model. | Revision as of 19:11, 9 October 2019 Commander Skills 2 | |||
Line 42: | Line 42: | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 1 <!-- Preventive Maint --> | |
? | | | + | | rating13 = <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 9 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 2 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = <!-- Superintendent --> | |
? | | | + | | rating37 = 2 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 2 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 3 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 1 <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
Revision as of 19:11, 9 October 2019
105 mm/40 SK C/04 on an MPL C/04 mount10 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range9.92 km. |
Maximum Dispersion108 m. |
HE Shell105 mm Spr.Gr. L/3.85 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity710 m./s. |
HE Shell Weight17.5 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2,300 |
Initial AP Shell Velocity710 m./s. |
AP Shell Weight17.4 kg. |
7.92 mm MG 08 machine gun4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range0.99 km. |
Maximum Speed25 knot |
Turning Circle Radius420 m. |
Rudder Shift Time6.9 sec. |
Surface Detectability Range9.26 km. |
Air Detectability Range3.62 km. |
Dresden — German Tier II cruiser.
A typical German protected cruiser of the early 20th century. Dresden could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
The German cruiser line truly begins here at Tier II with Dresden. Along with Tier III's Kolberg, she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers.
Given that her main battery is comprised exclusively of 105mm guns, Dresden will frequently spew out dozens and dozens of shells for minimal damage. Her guns are effective against enemy destroyers, but that effectiveness falls off quickly against cruisers and battleships. Her armor piercing shells lack adequate velocity and power to penetrate anything but other lightly-armored cruisers, and even then only at point-blank ranges (5.0 km or less). The arc on Dresden’s shells is fairly high; landing hits at maximum range will require a significant amount of lead, and AP damage at such ranges will be low or non-existent. Smart captains can use Dresden’s shell arc to her advantage, however, by using islands as cover and firing over them.
Most players won't spend but a few games in Dresden, which makes her faults and weaknesses easy to overlook. Overall, she is a fragile ship with relatively weak guns that excels at eliminating enemy destroyers but struggles against most anything else.Pros:
Cons:
- Shortest firing range of all Tier II cruisers found in the regular tech tree.
- HE shells do extremely small amounts of damage and AP is practically worthless.
- Large turning radius for a ship her size makes dodging torpedoes a challenge.
- High shell arc.
Research
Availability of researchable upgrades for Dresden is as follows:
- Hull: Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns.
- Gun Fire Control System: Upgrade to FKS Typ 2 Mod. 2 for an extra 10% range on the main battery.
- Propulsion: There is no propulsion module upgrade, but access to the beginning of the German destroyer branch (V-25) stems from here.
Optimal Configuration
Upgrades
The recommended upgrades for Dresden are as follows:
- Slot 1: Main Armaments Modification 1 *
Dresden only has access to Upgrade Slot 1. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either Main Armaments Modification 1 or Magazine Modification 1 are recommended.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★ |
★ |
|
Χ |
Χ |
★★★ |
★★ |
3 |
★ |
★★ |
Χ |
Χ |
★★★ |
|
★★ |
★★ |
4 |
|
★ |
★★ |
Χ |
★★★ |
★ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Dresden can equip the following consumables:
- Slot 1: Damage Control Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
|
★★★ |
★★★ |
|
|
|
★★★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery