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Dresden

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Revision as of 20:26, 9 February 2017
Added Commander Skills and Signal Flags sections. Updated service history.
Revision as of 14:56, 28 January 2021
updated commander skills
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A typical German protected cruiser of the early 20th century. ''Dresden'' could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.+A typical German protected cruiser of the early 20th century. ''Dresden'' could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.<br><br>{{Model3DViewer|37f6866d805b4d12a77f7507c49f2718}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Dresden'' is the beginning of what German cruiser players should expect: paper thin armor and large amounts of AP damage, but small amounts of HE damage. The thin armor and small amounts of HE damage make it suicide to face off against battleships and make it nearly impossible to hunt destroyers. Where it shines is in cruiser hunting, the AP damage on that she can cause can whittle down other cruisers with ease. Even the American Tier III cruiser ''[[St. Louis]]'' can buckle and fall under the constant fire from ''Dresden'' if you play your cards right. However, you should keep in mind that the arc on the ''Dresden''’s shells are incredibly high, meaning that you will have to lead your targets more than you would normally give them. The arc makes it impossible to hit destroyers at range if they are maneuvering, but it allows you to shoot over islands and penetrate the thin deck armor that most ships of her tier have. Avoid getting into 1 on 1 firefights as you will lose due to the Dresden's thin armor.+The German cruiser line truly begins here at Tier II with ''Dresden''. Along with Tier III's ''[[Kolberg]]'', she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers.
 + 
 +This ship, and her successor ''[[Kolberg]]'', are well known for being an oddity in the German cruiser branch. While all German tech tree cruisers from Tier 7 and up are heavy cruisers, Dresden Kolberg barely qualify as light cruisers. In fact, they are more like gunboat destroyers. While she does have guns so small that higher-tier German ships use (a variant) of them as flak guns, Dresden can spew out an endless machine-gun stream of shells. That said, she can't do any damage whatsoever. Her AP shells are light and slow, with bad firing arcs, meaning they are worthless. Her HE shells are very bad, as is characteristic of German HE shells. With their 1/4 penetration values, Dresden will need to target destroyers or the superstructure of other ships to deal direct damage, with very few exceptions. However, HE shells still start fires, even if they don't penetrate. Additionally, since she will be meeting low-tier players who have poor DCP discipline, (excluding the seal-clubbers) she can burn everything to a crisp - except destroyers, who die so fast they don't have time to catch fire. She has low survivability, and poor maneuverability, but her speed is usable. She has horrible firing range and arcs, but accuracy doesn't matter when the whole map is raining shells.
 + 
 +Overall, Dresden is an oddity - something you will only find at low tiers. She is a small, fragile, protected cruiser, with bad maneuverability and usable speed. However, with a stupid number of guns (comparable to the Tier 3 ''[[St. Louis]]'' or ''[[Bogatyr]]'') and a machine-gun rate of fire (each gun capable of outputting 15 rounds per minute) she can melt destroyers and burn anything larger to a well-done steak. Play her to her strengths and she is still average or below-average, but a ton of fun to use, and a great hinderance to enemies, which will vastly help your team. And winning battles gets you out of her faster. Very few players will spend more than a few battles in Dresden, which makes it easy to only see a part of what she truly is - a fragile machine-gun firing mostly worthless bullets. Destroyers stand no chance against her, but most everything else is a serious threat, given her poor penetration values, poor survivability, maneuverability, and fire chances. Stay with allies, so you can be continuously firing without having to weather retaliation.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* High rate of fire for guns, as well as having 5 guns on each side, comparable to the ''[[St. Louis]]''.+* Even bad, small HE shells can start fires - a swarm of bees will kill a bear.
?* Somewhat fast for a cruiser of her tier.+* Most barrels of any Tier II cruiser; roughly comparable to Tier III's ''[[Bogatyr]]'' or ''[[St. Louis]]''.
?* Good rudder shift time.+* On the fast side for Tier II cruiser.
 +* Given her ROF and gun count, she can machine-gun everything
 +* Destroyers die so fast they don't have time to catch fire.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Suffers from the recurring German problem, paper thin armor.+* Shortest firing range of all Tier II cruisers found in the regular tech tree.
 * HE shells do extremely small amounts of damage and AP is practically worthless. * HE shells do extremely small amounts of damage and AP is practically worthless.
 +* Large turning radius for a ship her size makes dodging torpedoes a challenge.
 * High shell arc. * High shell arc.
 +* When dealing with same-tier or higher-tier ships (other than destroyers) she is restricted to firing at the superstructure or waiting for DoT effects to take their toll.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Hull:''' Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns.
 +* '''Gun Fire Control System:''' Upgrade to FKS Typ 2 Mod. 2 for an extra 10% range on the main battery.
 +* '''Propulsion:''' There is no propulsion module upgrade, but access to the beginning of the German destroyer branch (''[[V-25]]'') stems from here.
 +
 +Hull (B) is the top upgrade priority; not only does it increase ''Dresden''’s health pool, but she gains one more barrel in each broadside. Pick up the Fire Control System range upgrade second.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
 +
 +''Dresden'' only has access to '''Upgrade Slot 1'''. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either '''Main Armaments Modification 1''' or {{Magazine Modification 1}} are recommended.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 1+| rating11 = 2 <!-- Grease the Gears -->
?| Expert Loader = +| rating12 = <!-- Swift Fish -->
?| Aircraft Servicing Expert = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Catapult Aircraft = +| rating14 = <!-- Gun Feeder -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 1+| rating16 = <!-- Last Stand -->
?| Evasive Maneuver = +
  
?| High Alert = 2+| rating21 = 2 <!-- Pyrotechnician -->
?| Jack of All Trades = 1+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 1+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 3 <!-- Priority Target -->
?| Expert Rear Gunner = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = 3+
?| Last Stand = 2+
  
?| Basics of Survivability = 1+| rating31 = 3 <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = 2+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Emergency Takeoff = +| rating34 = <!-- Heavy AP Shells -->
?| Basic Firing Training = 3+| rating35 = <!-- Superintendent -->
?| Superintendent = 1+| rating36 = <!-- Survivability Expert -->
?| Demolition Expert = 1+
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Top Grade Gunner -->
?| Fire Prevention = 1+| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = 1 <!-- Radio Location -->
?| Air Supremacy = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 1+
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
 {{Signal Flags {{Signal Flags
 +| November Echo Setteseven =
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
?| Juliet Charlie = + 
 | November Foxtrot =  | November Foxtrot =
?| Zulu = +| Sierra Mike = 3
?| Juliet Yankee Bissotwo = +
 | India Delta =  | India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie = 1
  
?| India Yankee = 1+| Zulu =
?| November Echo Setteseven = +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 | Zulu Hotel =  | Zulu Hotel =
?| India Bravo Terrathree =  
?| Sierra Mike = 3 
?| Victor Lima =  
? 
?| Mike Yankee Soxisix =  
 | Papa Papa =  | Papa Papa =
?| India X-Ray =  
?| Equal Speed Charlie London =  
?| Juliet Whiskey Unaone =  
?| Dragon Flag =  
?}} 
  
 +| Wyvern =
 +| Red Dragon = 2
 +| Dragon Flag = 1
 +| Ouroboros =
 +| Hydra =
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
 <div class="thumb tright"> <div class="thumb tright">
?{{AnnoWiki|content=<h3>Construction</h3>+{{AnnoWiki|content=
?:Blohm & Voss Shipbuilding; Hamburg, Germany+<h2>SMS ''{{#var:ship_name}}'', 1908</h2>
 +===Construction===
 +:Builder: Blohm & Voss Shipbuilding; Hamburg, Germany
 :Laid down: 1906 :Laid down: 1906
 :Launched: 5 October 1907 :Launched: 5 October 1907
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 :Two (2x1) 457mm submerged torpedo tubes :Two (2x1) 457mm submerged torpedo tubes
 }}</div> }}</div>
?[[File:SMS_Dresden_German_Cruiser.jpg|500px]]+[[File:SMS_Dresden_German_Cruiser.jpg|none|frame|x400px|link=|The light cruiser ''Dresden'' passes through the Kiel Canal, 1910.]]
 + 
 ===History=== ===History===
 +====Design====
 Laid down in at the Blohm and Voss yards in Hamburg in 1906, SMS ''Dresden'' was launched on 5 October 1907 and commissioned into the German High Seas Fleet in November 1908. She was one of five large cruisers ordered following the passage of one of the amendments to Alfred von Tirpitz’s original fleet plans drafted in 1898. Armed with ten (10) 105mm guns, she and her sister ship ''[[Emden]]'' had a twofold role in the High Seas Fleet: to serve as advance scouts and escorts when sailing with friendly capital ships, or to act against enemy commercial shipping when operating independently.  Laid down in at the Blohm and Voss yards in Hamburg in 1906, SMS ''Dresden'' was launched on 5 October 1907 and commissioned into the German High Seas Fleet in November 1908. She was one of five large cruisers ordered following the passage of one of the amendments to Alfred von Tirpitz’s original fleet plans drafted in 1898. Armed with ten (10) 105mm guns, she and her sister ship ''[[Emden]]'' had a twofold role in the High Seas Fleet: to serve as advance scouts and escorts when sailing with friendly capital ships, or to act against enemy commercial shipping when operating independently.
  
 +====Service====
 By early 1914, ''Dresden'' found herself operating in the Caribbean Sea, representing German interests in the area. The Mexican governments of the era were fairly unstable, and she spent much of her time occupied with assisting friendly-flagged vessels in Mexican ports or ferrying German citizens out of the country. In mid-July she transported the recently deposed Mexican president to Jamaica, where the British had granted him asylum. She was scheduled to return to Germany for refit and overhaul, but upon arriving in Jamaica learned of the mounting tensions in Europe that culminated with the Austrian declaration of war against Serbia on 28 July.  By early 1914, ''Dresden'' found herself operating in the Caribbean Sea, representing German interests in the area. The Mexican governments of the era were fairly unstable, and she spent much of her time occupied with assisting friendly-flagged vessels in Mexican ports or ferrying German citizens out of the country. In mid-July she transported the recently deposed Mexican president to Jamaica, where the British had granted him asylum. She was scheduled to return to Germany for refit and overhaul, but upon arriving in Jamaica learned of the mounting tensions in Europe that culminated with the Austrian declaration of war against Serbia on 28 July.
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/SMS_Dresden_(1907) SMS ''Dresden'' (1907) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Dresden-class_cruiser ''Dresden''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 14:56, 28 January 2021

Dresden
Dresden_wows_main.jpg
Cruiser | Germany | Tier II
Tech Tree Position
Hermelin
Arrow_down.png
Dresden_icon_small.png
Arrow_down.png
Kolberg
V-25
stock
 top
General
Research price100 exp
Purchase price67,300 Credits
Hit Points15,800 
Main Battery
105 mm/40 SK C/04 on an MPL C/04 mount10 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.92 km.
Maximum Dispersion108 m.
HE Shell105 mm Spr.Gr. L/3.85 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity710 m./s.
HE Shell Weight17.5 kg.
AP Shell105 mm P.Spr.Gr. 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity710 m./s.
AP Shell Weight17.4 kg.
AA Defense
7.92 mm MG 08 machine gun4 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius420 m.
Rudder Shift Time6.9 sec.
Concealment
Surface Detectability Range9.26 km.
Air Detectability Range3.62 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
II
Ship_PGSC002_Drezden_1908.png
67,300

Dresden — German Tier II cruiser.

A typical German protected cruiser of the early 20th century. Dresden could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm/40 SK C/04 on an MPL C/04 mount12181081,20042,300 08,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dresden (A)15,8006100104 012,500
Dresden (B)17,1006100124 36038,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 2 Mod. 10 06,000
FKS Typ 2 Mod. 20 23025,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 18,800 hp25 03,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

The German cruiser line truly begins here at Tier II with Dresden. Along with Tier III's Kolberg, she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers.

This ship, and her successor Kolberg, are well known for being an oddity in the German cruiser branch. While all German tech tree cruisers from Tier 7 and up are heavy cruisers, Dresden Kolberg barely qualify as light cruisers. In fact, they are more like gunboat destroyers. While she does have guns so small that higher-tier German ships use (a variant) of them as flak guns, Dresden can spew out an endless machine-gun stream of shells. That said, she can't do any damage whatsoever. Her AP shells are light and slow, with bad firing arcs, meaning they are worthless. Her HE shells are very bad, as is characteristic of German HE shells. With their 1/4 penetration values, Dresden will need to target destroyers or the superstructure of other ships to deal direct damage, with very few exceptions. However, HE shells still start fires, even if they don't penetrate. Additionally, since she will be meeting low-tier players who have poor DCP discipline, (excluding the seal-clubbers) she can burn everything to a crisp - except destroyers, who die so fast they don't have time to catch fire. She has low survivability, and poor maneuverability, but her speed is usable. She has horrible firing range and arcs, but accuracy doesn't matter when the whole map is raining shells.

Overall, Dresden is an oddity - something you will only find at low tiers. She is a small, fragile, protected cruiser, with bad maneuverability and usable speed. However, with a stupid number of guns (comparable to the Tier 3 St. Louis or Bogatyr) and a machine-gun rate of fire (each gun capable of outputting 15 rounds per minute) she can melt destroyers and burn anything larger to a well-done steak. Play her to her strengths and she is still average or below-average, but a ton of fun to use, and a great hinderance to enemies, which will vastly help your team. And winning battles gets you out of her faster. Very few players will spend more than a few battles in Dresden, which makes it easy to only see a part of what she truly is - a fragile machine-gun firing mostly worthless bullets. Destroyers stand no chance against her, but most everything else is a serious threat, given her poor penetration values, poor survivability, maneuverability, and fire chances. Stay with allies, so you can be continuously firing without having to weather retaliation.

Pros:

  • Even bad, small HE shells can start fires - a swarm of bees will kill a bear.
  • Most barrels of any Tier II cruiser; roughly comparable to Tier III's Bogatyr or St. Louis.
  • On the fast side for Tier II cruiser.
  • Given her ROF and gun count, she can machine-gun everything
  • Destroyers die so fast they don't have time to catch fire.

Cons:

  • Shortest firing range of all Tier II cruisers found in the regular tech tree.
  • HE shells do extremely small amounts of damage and AP is practically worthless.
  • Large turning radius for a ship her size makes dodging torpedoes a challenge.
  • High shell arc.
  • When dealing with same-tier or higher-tier ships (other than destroyers) she is restricted to firing at the superstructure or waiting for DoT effects to take their toll.

Research

Availability of researchable upgrades for Dresden is as follows:

  • Hull: Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns.
  • Gun Fire Control System: Upgrade to FKS Typ 2 Mod. 2 for an extra 10% range on the main battery.
  • Propulsion: There is no propulsion module upgrade, but access to the beginning of the German destroyer branch (V-25) stems from here.
Hull (B) is the top upgrade priority; not only does it increase Dresden’s health pool, but she gains one more barrel in each broadside. Pick up the Fire Control System range upgrade second.

Optimal Configuration

Upgrades

The recommended upgrades for Dresden are as follows:

Dresden only has access to Upgrade Slot 1. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either Main Armaments Modification 1 or Magazine Modification 1 : -70% risk. are recommended.

Commander Skills

Consumables

Dresden can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. SMS Dresden (1907) - Wikipedia
  2. Dresden-class cruiser - Wikipedia
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Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín