Dresden
Revision as of 20:26, 9 February 2017 Added Commander Skills and Signal Flags sections. Updated service history. | Revision as of 14:56, 28 January 2021 updated commander skills | |||
17 intermediate revisions by 5 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A typical German protected cruiser of the early 20th century. ''Dresden'' could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns. | + | A typical German protected cruiser of the early 20th century. ''Dresden'' could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.<br><br>{{Model3DViewer|37f6866d805b4d12a77f7507c49f2718}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Dresden'' is the | + | The German cruiser line truly begins here at Tier II with ''Dresden''. Along with Tier III's ''[[Kolberg]]'', she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers. | |
+ | ||||
+ | This ship, and her successor ''[[Kolberg]]'', are well known for being an oddity in the German cruiser branch. While all German tech tree cruisers from Tier 7 and up are heavy cruisers, Dresden Kolberg barely qualify as light cruisers. In fact, they are more like gunboat destroyers. While she does have guns so small that higher-tier German ships use (a variant) of them as flak guns, Dresden can spew out an endless machine-gun stream of shells. That said, she can't do any damage whatsoever. Her AP shells are light and slow, with bad firing arcs, meaning they are worthless. Her HE shells are very bad, as is characteristic of German HE shells. With their 1/4 penetration values, Dresden will need to target destroyers or the superstructure of other ships to deal direct damage, with very few exceptions. However, HE shells still start fires, even if they don't penetrate. Additionally, since she will be meeting low-tier players who have poor DCP discipline, (excluding the seal-clubbers) she can burn everything to a crisp - except destroyers, who die so fast they don't have time to catch fire. She has low survivability, and poor maneuverability, but her speed is usable. She has horrible firing range and arcs, but accuracy doesn't matter when the whole map is raining shells. | |||
+ | ||||
+ | Overall, Dresden is an oddity - something you will only find at low tiers. She is a small, fragile, protected cruiser, with bad maneuverability and usable speed. However, with a stupid number of guns (comparable to the Tier 3 ''[[St. Louis]]'' or ''[[Bogatyr]]'') and a machine-gun rate of fire (each gun capable of outputting 15 rounds per minute) she can melt destroyers and burn anything larger to a well-done steak. Play her to her strengths and she is still average or below-average, but a ton of fun to use, and a great hinderance to enemies, which will vastly help your team. And winning battles gets you out of her faster. Very few players will spend more than a few battles in Dresden, which makes it easy to only see a part of what she truly is - a fragile machine-gun firing mostly worthless bullets. Destroyers stand no chance against her, but most everything else is a serious threat, given her poor penetration values, poor survivability, maneuverability, and fire chances. Stay with allies, so you can be continuously firing without having to weather retaliation. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Even bad, small HE shells can start fires - a swarm of bees will kill a bear. | |
? | * | + | * Most barrels of any Tier II cruiser; roughly comparable to Tier III's ''[[Bogatyr]]'' or ''[[St. Louis]]''. | |
? | * | + | * On the fast side for Tier II cruiser. | |
+ | * Given her ROF and gun count, she can machine-gun everything | |||
+ | * Destroyers die so fast they don't have time to catch fire. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Shortest firing range of all Tier II cruisers found in the regular tech tree. | |
* HE shells do extremely small amounts of damage and AP is practically worthless. | * HE shells do extremely small amounts of damage and AP is practically worthless. | |||
+ | * Large turning radius for a ship her size makes dodging torpedoes a challenge. | |||
* High shell arc. | * High shell arc. | |||
+ | * When dealing with same-tier or higher-tier ships (other than destroyers) she is restricted to firing at the superstructure or waiting for DoT effects to take their toll. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
+ | * '''Hull:''' Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns. | |||
+ | * '''Gun Fire Control System:''' Upgrade to FKS Typ 2 Mod. 2 for an extra 10% range on the main battery. | |||
+ | * '''Propulsion:''' There is no propulsion module upgrade, but access to the beginning of the German destroyer branch (''[[V-25]]'') stems from here. | |||
+ | ||||
+ | Hull (B) is the top upgrade priority; not only does it increase ''Dresden''’s health pool, but she gains one more barrel in each broadside. Pick up the Fire Control System range upgrade second. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |||
+ | ||||
+ | ''Dresden'' only has access to '''Upgrade Slot 1'''. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either '''Main Armaments Modification 1''' or {{Magazine Modification 1}} are recommended. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | {{Commander Skills | + | {{Commander Skills 3 CR | |
? | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | ||
? | | | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Swift Fish --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
? | | | + | | rating15 = 1 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = <!-- Last Stand --> | ||
? | | | + | ||
? | | | + | | rating21 = 2 <!-- Pyrotechnician --> | |
? | | | + | | rating22 = <!-- Fill the Tubes --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Eye in the Sky --> | |
? | | | + | | rating25 = 3 <!-- Priority Target --> | |
? | + | | rating26 = <!-- Expert AA Marksman --> | ||
? | + | |||
? | | | + | ||
? | | | + | | rating31 = 3 <!-- Heavy HE and SAP Shells --> | |
? | | | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | + | | rating33 = 3 <!-- Adrenaline Rush --> | ||
? | | | + | | rating34 = <!-- Heavy AP Shells --> | |
? | + | | rating35 = <!-- Superintendent --> | ||
? | | | + | | rating36 = <!-- Survivability Expert --> | |
? | | | + | ||
? | | | + | ||
? | | | + | | rating41 = <!-- Top Grade Gunner --> | |
? | | | + | | rating42 = <!-- Outnumbered --> | |
? | | | + | | rating43 = 1 <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | + | | rating46 = <!-- AA Gunner --> | ||
? | + | |||
? | + | |||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
| Hotel Yankee = | | Hotel Yankee = | |||
? | + | |||
| November Foxtrot = | | November Foxtrot = | |||
? | | | + | | Sierra Mike = 3 | |
? | + | |||
| India Delta = | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = 1 | |||
? | | India | + | | Zulu = | |
? | | | + | | India Bravo Terrathree = | |
+ | | Equal Speed Charlie London = 3 | |||
| Zulu Hotel = | | Zulu Hotel = | |||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
| Papa Papa = | | Papa Papa = | |||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
Line 100: | Line 118: | |||
|History=<!-- write text below --> | |History=<!-- write text below --> | |||
<div class="thumb tright"> | <div class="thumb tright"> | |||
? | {{AnnoWiki|content=< | + | {{AnnoWiki|content= | |
? | :Blohm & Voss Shipbuilding; Hamburg, Germany | + | <h2>SMS ''{{#var:ship_name}}'', 1908</h2> | |
+ | ===Construction=== | |||
+ | :Builder: Blohm & Voss Shipbuilding; Hamburg, Germany | |||
:Laid down: 1906 | :Laid down: 1906 | |||
:Launched: 5 October 1907 | :Launched: 5 October 1907 | |||
Line 132: | Line 152: | |||
:Two (2x1) 457mm submerged torpedo tubes | :Two (2x1) 457mm submerged torpedo tubes | |||
}}</div> | }}</div> | |||
? | [[File:SMS_Dresden_German_Cruiser.jpg| | + | [[File:SMS_Dresden_German_Cruiser.jpg|none|frame|x400px|link=|The light cruiser ''Dresden'' passes through the Kiel Canal, 1910.]] | |
+ | ||||
===History=== | ===History=== | |||
+ | ====Design==== | |||
Laid down in at the Blohm and Voss yards in Hamburg in 1906, SMS ''Dresden'' was launched on 5 October 1907 and commissioned into the German High Seas Fleet in November 1908. She was one of five large cruisers ordered following the passage of one of the amendments to Alfred von Tirpitz’s original fleet plans drafted in 1898. Armed with ten (10) 105mm guns, she and her sister ship ''[[Emden]]'' had a twofold role in the High Seas Fleet: to serve as advance scouts and escorts when sailing with friendly capital ships, or to act against enemy commercial shipping when operating independently. | Laid down in at the Blohm and Voss yards in Hamburg in 1906, SMS ''Dresden'' was launched on 5 October 1907 and commissioned into the German High Seas Fleet in November 1908. She was one of five large cruisers ordered following the passage of one of the amendments to Alfred von Tirpitz’s original fleet plans drafted in 1898. Armed with ten (10) 105mm guns, she and her sister ship ''[[Emden]]'' had a twofold role in the High Seas Fleet: to serve as advance scouts and escorts when sailing with friendly capital ships, or to act against enemy commercial shipping when operating independently. | |||
+ | ====Service==== | |||
By early 1914, ''Dresden'' found herself operating in the Caribbean Sea, representing German interests in the area. The Mexican governments of the era were fairly unstable, and she spent much of her time occupied with assisting friendly-flagged vessels in Mexican ports or ferrying German citizens out of the country. In mid-July she transported the recently deposed Mexican president to Jamaica, where the British had granted him asylum. She was scheduled to return to Germany for refit and overhaul, but upon arriving in Jamaica learned of the mounting tensions in Europe that culminated with the Austrian declaration of war against Serbia on 28 July. | By early 1914, ''Dresden'' found herself operating in the Caribbean Sea, representing German interests in the area. The Mexican governments of the era were fairly unstable, and she spent much of her time occupied with assisting friendly-flagged vessels in Mexican ports or ferrying German citizens out of the country. In mid-July she transported the recently deposed Mexican president to Jamaica, where the British had granted him asylum. She was scheduled to return to Germany for refit and overhaul, but upon arriving in Jamaica learned of the mounting tensions in Europe that culminated with the Austrian declaration of war against Serbia on 28 July. | |||
Line 156: | Line 179: | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/SMS_Dresden_(1907) SMS ''Dresden'' (1907) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Dresden-class_cruiser ''Dresden''-class cruiser - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 14:56, 28 January 2021
105 mm/40 SK C/04 on an MPL C/04 mount10 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range9.92 km. |
Maximum Dispersion108 m. |
HE Shell105 mm Spr.Gr. L/3.85 |
Maximum HE Shell Damage1,200 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity710 m./s. |
HE Shell Weight17.5 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2,300 |
Initial AP Shell Velocity710 m./s. |
AP Shell Weight17.4 kg. |
7.92 mm MG 08 machine gun4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range0.99 km. |
Maximum Speed25 knot |
Turning Circle Radius420 m. |
Rudder Shift Time6.9 sec. |
Surface Detectability Range9.26 km. |
Air Detectability Range3.62 km. |
Dresden — German Tier II cruiser.
A typical German protected cruiser of the early 20th century. Dresden could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
The German cruiser line truly begins here at Tier II with Dresden. Along with Tier III's Kolberg, she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers.
This ship, and her successor Kolberg, are well known for being an oddity in the German cruiser branch. While all German tech tree cruisers from Tier 7 and up are heavy cruisers, Dresden Kolberg barely qualify as light cruisers. In fact, they are more like gunboat destroyers. While she does have guns so small that higher-tier German ships use (a variant) of them as flak guns, Dresden can spew out an endless machine-gun stream of shells. That said, she can't do any damage whatsoever. Her AP shells are light and slow, with bad firing arcs, meaning they are worthless. Her HE shells are very bad, as is characteristic of German HE shells. With their 1/4 penetration values, Dresden will need to target destroyers or the superstructure of other ships to deal direct damage, with very few exceptions. However, HE shells still start fires, even if they don't penetrate. Additionally, since she will be meeting low-tier players who have poor DCP discipline, (excluding the seal-clubbers) she can burn everything to a crisp - except destroyers, who die so fast they don't have time to catch fire. She has low survivability, and poor maneuverability, but her speed is usable. She has horrible firing range and arcs, but accuracy doesn't matter when the whole map is raining shells.
Overall, Dresden is an oddity - something you will only find at low tiers. She is a small, fragile, protected cruiser, with bad maneuverability and usable speed. However, with a stupid number of guns (comparable to the Tier 3 St. Louis or Bogatyr) and a machine-gun rate of fire (each gun capable of outputting 15 rounds per minute) she can melt destroyers and burn anything larger to a well-done steak. Play her to her strengths and she is still average or below-average, but a ton of fun to use, and a great hinderance to enemies, which will vastly help your team. And winning battles gets you out of her faster. Very few players will spend more than a few battles in Dresden, which makes it easy to only see a part of what she truly is - a fragile machine-gun firing mostly worthless bullets. Destroyers stand no chance against her, but most everything else is a serious threat, given her poor penetration values, poor survivability, maneuverability, and fire chances. Stay with allies, so you can be continuously firing without having to weather retaliation.Pros:
- Even bad, small HE shells can start fires - a swarm of bees will kill a bear.
- Most barrels of any Tier II cruiser; roughly comparable to Tier III's Bogatyr or St. Louis.
- On the fast side for Tier II cruiser.
- Given her ROF and gun count, she can machine-gun everything
- Destroyers die so fast they don't have time to catch fire.
Cons:
- Shortest firing range of all Tier II cruisers found in the regular tech tree.
- HE shells do extremely small amounts of damage and AP is practically worthless.
- Large turning radius for a ship her size makes dodging torpedoes a challenge.
- High shell arc.
- When dealing with same-tier or higher-tier ships (other than destroyers) she is restricted to firing at the superstructure or waiting for DoT effects to take their toll.
Research
Availability of researchable upgrades for Dresden is as follows:
- Hull: Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns.
- Gun Fire Control System: Upgrade to FKS Typ 2 Mod. 2 for an extra 10% range on the main battery.
- Propulsion: There is no propulsion module upgrade, but access to the beginning of the German destroyer branch (V-25) stems from here.
Optimal Configuration
Upgrades
The recommended upgrades for Dresden are as follows:
- Slot 1: Main Armaments Modification 1 *
Dresden only has access to Upgrade Slot 1. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either Main Armaments Modification 1 or Magazine Modification 1 are recommended.
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
|
★ |
|
2 |
★★ |
|
|
|
★★★ |
|
3 |
★★★ |
|
★★★ |
|
|
|
4 |
|
|
★ |
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Dresden can equip the following consumables:
- Slot 1: Damage Control Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
|
★★★ |
★★★ |
|
|
|
★★★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.