Druid
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Revision as of 00:27, 9 June 2021
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
Rate of Fire31.58 shots/min. |
Reload Time1.9 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range12.1 km. |
Maximum Dispersion105 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell127 mm AP 58 lb Mk N2 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity975 m./s. |
AP Shell Weight23 kg. |
127 mm/56 QF on a Mk.N2 twin mount2 х 2 pcs. |
. . . Average Damage per Second70 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
40 mm/56 OQF Mk.IX on a Mk.VI mount4 х 6 pcs. |
. . . Average Damage per Second80.8 |
. . . Firing Range3.51 km. |
Maximum Speed35 knot |
Turning Circle Radius690 m. |
Rudder Shift Time5.4 sec. |
Surface Detectability Range8.16 km. |
Air Detectability Range4.08 km. |
Druid — British special premium Tier X destroyer.
After giving the green light to the construction of Daring-class ships, the Admiralty soon came to realize that their combat characteristics would not allow them to counter the new American and Soviet destroyers as equals. During the first half of the 1950s, design work commenced on ships that would be capable of opposing Project 68-bis cruisers owing to their new rapid-firing guns. These ships were also meant to serve as escorts for aircraft carrier groups and convoys, as well as to hunt down enemy submarines. While the project never reached the design drawing stage, the drafts were used as a basis for the project to build County-class guided missile destroyers.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Druid | 25,300 | 10 | 20 | 2 | 8/4/2 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Druid is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.
Fully specialized for concealment, Druid has a somewhat high detectability range, meaning that Druid will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. When conducting such maneuvers, players will find that Druid can be sluggish in turns. In an engagement, Druid excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, Druid may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, Druid is armed with a long-lasting short-range Hydroacoustic Search consumable as well as a short-burst Smoke Generator . Although limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment. Perhaps the most useful consumable is her Repair Party . Druid is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships.
Due to her high detectability range, somewhat sluggish turning, and lack of torpedoes, players must plan their attacks and take special note of where enemy destroyers were last spotted to avoid being detected. Druid excels at hunting and gunfighting other destroyers but she will likely be spotted first. To increase the likelihood of a successful engagement, players must account for an exit strategy to disengage from the fight while also utilizing consumables to maximize the ship's effectiveness in combat.Pros:
- Main battery has a high rate of fire with decent ballistic properties
- Forward facing gun configuration makes her a small target when hunting and charging enemy ships
- Decent anti-aircraft suite offers protection against aircraft attacks
- Has access to the Repair Party consumable as a destroyer
Cons:
- Lacks a torpedo armament
- No rear-facing gun mounts
- Somewhat high detectability range, even when fully specialized for concealment
- Her Hydroacoustic Search and Smoke Generator consumables are limited to short-range and short burst, respectively
Research
Optimal Configuration
Upgrades
The recommended upgrades for Druid are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Gun Fire Control System Modification 2
Camouflage
As a premium ship, Druid comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
★ |
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★★★ |
★★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery