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Revision as of 00:48, 9 June 2021Revision as of 02:02, 9 June 2021
Added commander skills, updated signal flags section, fixed reference issue, added consumables, added alternative upgrades, added empty historical specs section
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 * '''Slot 1''': {{Main Armaments Modification 1}} * '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Engine Room Protection}} * '''Slot 2''': {{Engine Room Protection}}
?* '''Slot 3''': {{Aiming Systems Modification 1}}+* '''Slot 3''': {{Aiming Systems Modification 1}}'''<nowiki>*</nowiki>'''
 * '''Slot 4''': {{Steering Gears Modification 1}} * '''Slot 4''': {{Steering Gears Modification 1}}
?* '''Slot 5''': {{Concealment System Modification 1}}+* '''Slot 5''': {{Concealment System Modification 1}}'''<nowiki>*</nowiki>'''
?* '''Slot 6''': {{Gun Fire Control System Modification 2}}+* '''Slot 6''': {{Gun Fire Control System Modification 2}}'''<nowiki>*</nowiki>'''
  
 +
 +Players may choose the following alternative upgrades:
 +* '''Slot 3''': {{AA Guns Modification 1}} - should be chosen if the player intends to specialize in anti-aircraft duties.
 +* '''Slot 5''': {{Steering Gears Modification 2}} - although not generally recommended, some players may opt to sacrifice concealment for additional maneuverability. This is best suited to an aggressive playstyle.
 +* '''Slot 6''': {{Auxiliary Armaments Modification 1}} -- should be chosen to further specialize in anti-aircraft duties.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +{{Commander Skills 3 DD
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = <!-- Grease the Gears -->
 +| rating12 = <!-- Liquidator -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = <!-- Gun Feeder -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 3 <!-- Preventive Maintenance -->
 +
 +| rating21 = <!-- Pyrotechnician -->
 +| rating22 = <!-- Swift Fish -->
 +| rating23 = 3 <!-- Consumables Enhancements -->
 +| rating24 = 3 <!-- Extra-Heavy AP Shells -->
 +| rating25 = 1 <!-- Priority Target -->
 +| rating26 = 3 <!-- Last Stand -->
 +
 +| rating31 = 3 <!-- Main Battery & AA Specialist -->
 +| rating32 = <!-- Fill the Tubes -->
 +| rating33 = 2 <!-- Adrenaline Rush -->
 +| rating34 = <!-- Inertial Fuse for HE Shells -->
 +| rating35 = 1 <!-- Superintendent -->
 +| rating36 = 3 <!-- Survivability Expert -->
 +
 +| rating41 = 3 <!-- Main Battery & AA Expert -->
 +| rating42 = 2 <!-- Swift in Silence -->
 +| rating43 = 1 <!-- Radio Location -->
 +| rating44 = 1 <!-- Fearless Brawler -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = 1 <!-- Dazzle -->
 +}}
 +
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' Short Burst {{Smoke Generator}}
?* {{Smoke Generator}}+* '''Slot 3:''' Short Range {{Hydroacoustic Search}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Repair Party}}
?* {{Surveillance Radar}}+ 
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
Line 66:Line 98:
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 3 
?| Mike Yankee Soxisix =  
?| India X-Ray =  
?| Juliet Whiskey Unaone =  
?| Victor Lima =  
?| Hotel Yankee =  
  
?| November Foxtrot = 3+| November Echo Setteseven = 3 <!-- +5% AA damage -->
?| Sierra Mike = 3+| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India Delta = 3+| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Yankee Bissotwo = 1+| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| India Yankee = 1+| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = 3+| Hotel Yankee = 1 <!-- ram someone -->
  
?| Zulu = 3+| November Foxtrot = 3 <!-- -5% Consumables reload -->
?| India Bravo Terrathree = 3+| Sierra Mike = 3 <!-- +5% speed -->
?| Equal Speed Charlie London = 3+| India Delta = 3 <!-- +20% HP from Repair Party -->
?| Zulu Hotel = 3+| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
?| Papa Papa = 3+| India Yankee = 1 <!-- -20% Fire duration -->
 +| Juliet Charlie = 3 <!-- No Detonate -->
  
?| Wyvern = 3+| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
?| Red Dragon = 3+| Sierra Bravo = 1 <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = 3+
?| Ouroboros = 3+
?| Hydra = 3+
?| Basilisk = 3+
  
?| Leviathan = 3+| Zulu =
?| Scylla = 3+| India Bravo Terrathree =
?}} +| Equal Speed Charlie London =
 +| Zulu Hotel =
 +| Papa Papa =
 + 
 +| Wyvern =
 +| Red Dragon =
 +| Dragon Flag =
 +| Ouroboros =
 +| Scylla =
 +| Basilisk =
 + 
 +| Hydra =
 +| Leviathan =
 +}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 108:Line 144:
  
 |History=<!-- write text below --> |History=<!-- write text below -->
? +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 19??</h2>
 +===Construction===
 +:Builder:
 +:Laid down:
 +:Launched:
 +:Commissioned:
 +----
 +===Specifications===
 +:? tons displacement, standard
 +:?m length
 +:?m beam
 +:?m draft (mean)
 +----
 +====Machinery====
 +:12 boilers, 3 turbines [e.g.]
 +----
 +====Performance====
 +:? knots at ? shaft horsepower
 +:?nm range at ? knots
 +----
 +====Armor====
 +:Main belt: ?mm
 +:Torpedo bulkhead: ?mm
 +:Decks: ?mm main, ?mm upper deck
 +:Turrets: ?mm
 +:Conning tower: ?mm
 +----
 +====Armament====
 +=====Main=====
 +:? (?x?) ?mm rifles
 +=====Secondary=====
 +:? (?x?) ?mm dual purpose? rifles
 +=====Anti-Aircraft=====
 +:? (?x?) ?mm guns
 +=====Torpedoes=====
 +:? (?x?) ?mm torpedo tubes
 +----
 +====Aircraft====
 +:Three (3) ? float planes, one catapult
 +}}
 +</div>
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
  
Line 116:Line 194:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references/>[[Ship:Detonation|Detonations]]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:02, 9 June 2021

Druid
Druid_wows_main.jpg
Destroyer | U.K. | Tier X
Tech Tree Position
Druid_icon_small.png
General
Purchase price35,000 Credits
Hit Points25,300 
Main Battery
127 mm/56 QF Mk N22 х 2 pcs.
Rate of Fire31.58 shots/min.
Reload Time1.9 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range12.1 km.
Maximum Dispersion105 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell127 mm AP 58 lb Mk N2 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity975 m./s.
AP Shell Weight23 kg.
AA Defense
127 mm/56 QF Mk N22 х 2 pcs.
. . . Average Damage per Second70 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk V8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk VI4 х 6 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius690 m.
Rudder Shift Time5.4 sec.
Concealment
Surface Detectability Range8.4 km.
Air Detectability Range4.08 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
X
Ship_PBSD510_Druid.png
35,000

Druid — British Tier X destroyer.

A "super destroyer" armed with dual-purpose 127 mm gun mounts designed in Great Britain in the early 1950s.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/56 QF Mk N231.67.21052,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Druid25,300102022/4/80 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 1012.1 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Druid is a British Tier X destroyer armed with dual-purpose 127 mm gun mounts. Despite lacking torpedoes, she poses a significant threat to other ships due to the rapid rate of fire of her main battery guns. In addition, her anti-aircraft armament creates an effective defense against attacking aircraft.

Fully specialized for concealment, Druid has a somewhat high detectability range, meaning that Druid will often be spotted first in an engagement. Players must account for enemy destroyers with lower detectability ranges that will expose them in a flanking maneuver. When conducting such maneuvers, players will find that Druid can be sluggish in turns. In an engagement, Druid excels at punishing enemy destroyers foolish enough to show their broadside. Armed only with armor-piercing (AP) shells, Druid may have trouble penetrating the armored hulls of angled ships. In a scenario where a ship is running from an engagement or turning, players should aim for the superstructure to increase the likelihood of an effective penetrating hit. If players find themselves in a predicament, Druid is armed with a long-lasting short-range Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable as well as a short-burst Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.). Although limited in their function, they may be just enough to help the player avoid torpedoes or break line of sight with an enemy to return to concealment. Perhaps the most useful consumable is her Repair Party (While active, restores a percentage of the ship's health points each second.). Druid is equipped with a decent repair party that can help her recover hit points after taking damage in a fight, increasing her usefulness and longevity in gameplay. Both of her gun mounts are located in a forward-facing configuration, leaving her stern unprotected when running or facing away from enemy ships.

Due to her high detectability range, somewhat sluggish turning, and lack of torpedoes, players must plan their attacks and take special note of where enemy destroyers were last spotted to avoid being detected. Druid excels at hunting and gunfighting other destroyers but she will likely be spotted first. To increase the likelihood of a successful engagement, players must account for an exit strategy to disengage from the fight while also utilizing consumables to maximize the ship's effectiveness in combat.

Pros:

  • Main battery has a high rate of fire with decent ballistic properties
  • Forward facing gun configuration makes her a small target when hunting and charging enemy ships
  • Decent anti-aircraft suite offers protection against aircraft attacks
  • Has access to the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable as a destroyer

Cons:

  • Lacks a torpedo armament
  • No rear-facing gun mounts
  • Somewhat high detectability range, even when fully specialized for concealment
  • Her Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) and Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) consumables are limited to short-range and short burst, respectively

Research

As a premium ship, Druid doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Druid are as follows:


Players may choose the following alternative upgrades:

Commander Skills

Consumables

Druid can equip the following consumables:

Camouflage

As a premium ship, Druid comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. 1.0 1.1 1.2 Use of the Juliet Charlie signal makes detonation impossible.
Detonations
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