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Duca degli Abruzzi

Duca degli Abruzzi

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Revision as of 17:19, 22 March 2020
Found this little tidbit to be interesting, added it to the 2nd to last paragraph of the historical section.
Revision as of 21:34, 30 March 2020
references to Wikipedia for ship and class
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Italian_cruiser_Duca_degli_Abruzzi Italian cruiser ''Duca degli Abruzzi'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Condottieri-class_cruiser ''Condottieri''-class cruiser - Wikipedia]

Revision as of 21:34, 30 March 2020

N/A | N/A | Tier
Tech Tree Position
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Battle Levels
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>

[[Ship:|]] — N/A promo premium Tier  N/A.

The top and most powerful ship in a series of Italian Condottieri-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.

' was first released for sale worldwide on 4 May 2018.


Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1||Squadron Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion


' is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including Repair Party (While active, restores a percentage of the ship's health points each second.). In terms of firepower and overall play style she shares many similarities with her Tier VI Premium Italian cousin, Duca d'Aosta, so captains who are experienced in playing d'Aosta will feel right at home in Abruzzi.

For main battery firepower, ' features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. Abruzzi is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like d'Aosta, they suffer from a low fire chance; captains are encouraged to take the Inertia Fuse for HE Shells skill to improve her damage output, as relying on fire damage is not a viable strategy.

s maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, Abruzzi’s concealment is very good as well. These two aspects of Abruzzi are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy.

Abruzzi’s mix of consumables — including Repair Party (While active, restores a percentage of the ship's health points each second.) — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in ' when under fire from enemy battleships, or they'll have a quick trip back to port.


  • Can mount the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable, allowing captains to recover some lost hit points during battle.
  • Can mount Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) and Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) simultaneously. Captains are also provided with the option to mount the Spotting Aircraft (While active, a spotter plane circles the ship enhancing main battery firing range.) consumable in place of Defensive Fire.
  • Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time.
  • The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations.
  • Smaller surface detection range than many other cruisers at Tier VII.


  • High explosive shell performance without Inertia Fuse for HE Shells is underwhelming.
  • Armor-piercing shells have the worst penetration values of all Tier VII cruisers, and are largely ineffective at long range.
  • Low fire chance of HE shells means that setting fires will be a rare occurrence.
  • Citadel sits high in the water, making her highly vulnerable to large caliber shells.
  • Even when using Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), her anti-aircraft armament is underwhelming, especially when facing higher tier opponents.
  • ' will struggle to perform well without a commander of at least 10 points.
  • Her torpedoes are somewhat slow at 51 knots.


As a Premium ship, ' doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for ' are as follows:

Commander Skills

Key skills for ' commanders include Priority Target, Superintendent, Demolition Expert, Inertia Fuse for High Explosive, and Concealment Expert. Priority Target is a basic skill for all ships, giving vital information on the enemy's targeting. Superintendent is useful for an extra use of Repair Party. Demolition Expert and Inertia Fuse for High Explosive are extremely vital in order for the ' to do any decent damage. Concealment Expert is a crucial skill for all ships, especially the ', that enables the ship to better disengage from fights and to sneak around the battlefield undetected.


' can equip the following consumables:


As a Premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


' can technically make use of a significant number of the signals as she features torpedoes, secondary armament, and AA, but many of those signals provide little benefit. Players are much better off utilizing flags that boost consumable cooldown or her pitifully low fire chance. While ' is a Premium ship, she is not much of a captain trainer as the Italian line does not feature a full tech tree yet.


Historical Info

Historical Gallery


  1. Italian cruiser Duca degli Abruzzi - Wikipedia
  2. Condottieri-class cruiser - Wikipedia
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