Duca degli Abruzzi
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* Cannons, while lacking in penetrative ability, turn and reload relatively fast. | * Cannons, while lacking in penetrative ability, turn and reload relatively fast. | |||
* The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations. | * The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations. | |||
? | * | + | * Her decent turn radius and rudder shift time allow her to dodge shells well enough. | |
* Smaller surface detection range than many other cruisers at Tier VII. | * Smaller surface detection range than many other cruisers at Tier VII. | |||
Revision as of 01:37, 6 April 2020
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[[Ship:|]] — N/A special premium Tier N/A.
The top and most powerful ship in a series of Italian Condottieri-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.
' was first released for sale worldwide on 4 May 2018.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Performance
' is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including Repair Party . In terms of firepower and overall play style she shares many similarities with her Tier VI Premium Italian cousin, Duca d'Aosta, so captains who are experienced in playing d'Aosta will feel right at home in Abruzzi.
For main battery firepower, ' features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. Abruzzi is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like d'Aosta, they suffer from a low fire chance; captains are encouraged to take the Inertia Fuse for HE Shells skill to improve her damage output, as relying on fire damage is not a viable strategy.
s maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, Abruzzi’s concealment is very good as well. These two aspects of Abruzzi are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy.
Abruzzi’s mix of consumables — including Repair Party — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in ' when under fire from enemy battleships, or they'll have a quick trip back to port.
Pros:
- Can mount the Repair Party consumable, allowing captains to recover some lost hit points during battle.
- Can mount Hydroacoustic Search and Defensive AA Fire simultaneously. Captains are also provided with the option to mount the Spotting Aircraft consumable in place of Defensive Fire.
- Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time.
- Cannons, while lacking in penetrative ability, turn and reload relatively fast.
- The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations.
- Her decent turn radius and rudder shift time allow her to dodge shells well enough.
- Smaller surface detection range than many other cruisers at Tier VII.
Cons:
- High explosive shell performance without Inertia Fuse for HE Shells is underwhelming.
- Armor-piercing shells have the worst penetration values of all Tier VII cruisers, and are largely ineffective at long range.
- Low fire chance of HE shells means that setting fires will be a rare occurrence.
- Citadel sits high in the water, making her highly vulnerable to large caliber shells.
- Even when using Defensive AA Fire , her anti-aircraft armament is underwhelming, especially when facing higher tier opponents.
- ' will struggle to perform well without a commander of at least 10 points.
- Her torpedoes are somewhat slow at 51 knots.
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1 will keep the guns and torpedoes active and firing.
- Slot 2: Either Steering Gears Modification 1 or Propulsion Modification 1 will help keep the rudder or engine up and running longer.
- Slot 3: Aiming Systems Modification 1 increases the accuracy of the guns and the traverse speed of the torpedo tubes.
- Slot 4: Propulsion Modification 1 () provides for faster acceleration from stop to start.
Commander Skills
Key skills for ' commanders include Priority Target, Superintendent, Demolition Expert, Inertia Fuse for High Explosive, and Concealment Expert. Priority Target is a basic skill for all ships, giving vital information on the enemy's targeting. Superintendent is useful for an extra use of Repair Party. Demolition Expert and Inertia Fuse for High Explosive are extremely vital in order for the ' to do any decent damage. Concealment Expert is a crucial skill for all ships, especially the ', that enables the ship to better disengage from fights and to sneak around the battlefield undetected.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
|
★ |
|
|
|
Χ |
★★★ |
★★ |
3 |
★ |
★ |
|
Χ |
★ |
★★★ |
★★★ |
|
4 |
|
|
★★★ |
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Defensive AA Fire or Spotting Aircraft
- Slot 4: Repair Party
Camouflage
As a Premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
' can technically make use of a significant number of the signals as she features torpedoes, secondary armament, and AA, but many of those signals provide little benefit. Players are much better off utilizing flags that boost consumable cooldown or her pitifully low fire chance. While ' is a Premium ship, she is not much of a captain trainer as the Italian line does not feature a full tech tree yet.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
|
★ |
★ |
★★★ |
★★ |
★ |
|
★ |
★★ |
★★ |
★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Italian cruiser Duca degli Abruzzi - Wikipedia
- Condottieri-class cruiser - Wikipedia
- Squall Line: Duca degli Abruzzi - News - World of Warships
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