Duca degli Abruzzi
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | The top and most powerful ship in a series of Italian ''Condottieri''-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 4 May 2018.<br><br>{{Model3DViewer|fb951e88aff94681bb084c6a07e22b47}} | + | The top and most powerful ship in a series of Italian ''Condottieri''-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 4 May 2018. | |
+ | <!-- <br><br>{{Model3DViewer|fb951e88aff94681bb084c6a07e22b47}}--> | |||
|Performance= | |Performance= | |||
? | '' | + | '''Luigi di Savoia Duca Degli Abruzzi''' is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including {{Repair Party}}. In terms of firepower and overall play style she shares many similarities with her Tier VI Premium Italian cousin, ''[[Duca d'Aosta]]'', so captains who are experienced in playing ''d'Aosta'' will feel right at home in ''Abruzzi''. | |
? | For main battery firepower, ''{{#var:ship_name}}'' features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. ''Abruzzi'' is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like ''d'Aosta'', they suffer from a low fire chance; captains | + | For main battery firepower, ''{{#var:ship_name}}'' features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. ''Abruzzi'' is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like ''d'Aosta'', they suffer from a low fire chance; captains may wish to take the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill to improve her damage output, as relying on fire damage is not a viable strategy. | |
''{{#var:ship_name}}'''s maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, ''Abruzzi''’s concealment is very good as well. These two aspects of ''Abruzzi'' are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy. | ''{{#var:ship_name}}'''s maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, ''Abruzzi''’s concealment is very good as well. These two aspects of ''Abruzzi'' are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy. | |||
''Abruzzi''’s mix of consumables — including {{Repair Party}} — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in ''{{#var:ship_name}}'' when under fire from enemy battleships, or they'll have a quick trip back to port. | ''Abruzzi''’s mix of consumables — including {{Repair Party}} — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in ''{{#var:ship_name}}'' when under fire from enemy battleships, or they'll have a quick trip back to port. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Can mount {{Hydroacoustic Search}} and {{Defensive AA Fire}} simultaneously. Captains are also provided with the option to mount the {{Spotting Aircraft}} consumable in place of Defensive Fire. | * Can mount {{Hydroacoustic Search}} and {{Defensive AA Fire}} simultaneously. Captains are also provided with the option to mount the {{Spotting Aircraft}} consumable in place of Defensive Fire. | |||
* Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time. | * Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time. | |||
+ | * Cannons, while lacking in penetrative ability, turn and reload relatively fast. | |||
* The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations. | * The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations. | |||
+ | * Her decent turn radius and rudder shift time allow her to dodge shells well enough. | |||
* Smaller surface detection range than many other cruisers at Tier VII. | * Smaller surface detection range than many other cruisers at Tier VII. | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | As a Premium ship, ''{{#var:ship_name}}'' | + | As a Premium ship, ''{{#var:ship_name}}'' has no upgrades to research. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': {{Main Armaments Modification 1}} | + | * '''Slot 1''': {{Main Armaments Modification 1}} to keep the guns and torpedoes active and firing. | |
? | * '''Slot 2''': Either {{ | + | * '''Slot 2''': Either {{Engine Room Protection}} to help keep the rudder or engine up and running longer or {{Damage Control System Modification 1}} to slightly lower the risk of fire and flooding. | |
* '''Slot 3''': {{Aiming Systems Modification 1}} increases the accuracy of the guns and the traverse speed of the torpedo tubes. | * '''Slot 3''': {{Aiming Systems Modification 1}} increases the accuracy of the guns and the traverse speed of the torpedo tubes. | |||
? | * '''Slot 4''': {{Propulsion Modification | + | * '''Slot 4''': {{Propulsion Modification 1}} provides for faster acceleration from stop to start. | |
? | + | Also consider the Special Upgrades. | ||
? | + | |||
? | + | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | ||
? | + | <!-- Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Superintendent, Concealment Expert and Radio Position Finder. Priority Target is a basic skill for all ships, giving vital information on the enemy's targeting. Superintendent is useful for an extra use of Repair Party. Concealment Expert is a crucial skill for all ships, especially the ''{{#var:ship_name}}'', that enables the ship to better disengage from fights and to sneak around the battlefield undetected. As the ''{{#var:ship_name}}'' chiefly hunts destroyers and other cruisers, Radio Position Finder is very useful in tracking low detection targets. Alternatively, Inertia Fuse for High Explosive and Demolition Expert can be selected to boost damage, although it should be remembered that even with IFHE, the ''{{#var:ship_name}}'' cannot penetrate Tier 8-9 battleships, and that the 7% base fire chance may be too anemic to be worth an investment of captain points. | ||
? | + | --> | ||
? | | | + | {{Commander Skills 3 CR | |
? | | | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | | + | | rating11 = 2 <!-- Grease the Gears --> | |
? | | | + | | rating12 = <!-- Swift Fish --> | |
? | | Incoming Fire Alert | + | | rating13 = <!-- Consumables Specialist --> | |
? | | | + | | rating14 = <!-- Gun Feeder --> | |
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 1 <!-- Last Stand --> | |||
? | | | + | | rating21 = <!-- Pyrotechnician --> | |
? | | | + | | rating22 = <!-- Fill the Tubes --> | |
? | | | + | | rating23 = 2 <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Eye in the Sky --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- Expert AA Marksman --> | |
? | + | |||
? | + | |||
? | | | + | | rating31 = 2 <!-- Heavy HE and SAP Shells --> | |
? | | | + | | rating32 = <!-- Enhanced Torpedo Explosive Charge --> | |
? | | | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = <!-- Heavy AP Shells --> | |
? | | | + | | rating35 = 2 <!-- Superintendent --> | |
? | | | + | | rating36 = 2 <!-- Survivability Expert --> | |
? | + | |||
? | + | |||
? | | | + | | rating41 = <!-- Top Grade Gunner --> | |
? | | | + | | rating42 = <!-- Outnumbered --> | |
? | | | + | | rating43 = 1 <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating45 = 2 <!-- Concealment Expert --> | |
? | + | | rating46 = <!-- AA Gunner --> | ||
? | + | |||
? | + | |||
}} | }} | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | As a Premium ship, ''{{#var:ship_name}}'' comes | + | As a Premium ship, ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' should prioritize signals that boost the distinguishing features of the cruiser: Repair Party and speed. Further signals to boost fire chance and consumable cooldown are also helpful. Players seeking to min-max may also wish to mount signals for AA, torpedo flooding, ramming, and hydroacoustic search duration. | |
{{Signal Flags | {{Signal Flags | |||
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| November Foxtrot = 2 | | November Foxtrot = 2 | |||
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
? | | India Delta = | + | | India Delta = 3 | |
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
| India Yankee = 1 | | India Yankee = 1 | |||
| Juliet Charlie = 2 | | Juliet Charlie = 2 | |||
+ | | X-Ray Papa Unaone = 0 | |||
+ | | Sierra Bravo = 1 | |||
| Zulu = 1 | | Zulu = 1 | |||
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| Ouroboros = 1 | | Ouroboros = 1 | |||
| Hydra = 1 | | Hydra = 1 | |||
+ | | Basilisk = 1 | |||
+ | | Leviathan = 1 | |||
+ | | Scylla = 1 | |||
}} | }} | |||
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Come mid-March 1941, however, ''Abruzzi'' and ''Garibaldi'' moved to the Adriatic to cover convoy traffic involved in the Italian invasion of Greece. On 26 March 1941, both ships set out for a raid into Cretan waters, supported by heavy cruisers, destroyers, and battleship ''Vittorio Veneto''. This raid turned into the Battle of Cape Matapan, where three Italian heavy cruisers were sunk at British-Australian hands; ''Abruzzi'' and ''Garibaldi'' had already detached from the raiding force before the battle, so they escaped a similar fate. The pair returned to their duties of intercepting convoys around the island of Malta and protecting Italian-German convoys bound for North Africa. ''Abruzzi'' split off from her sister, deploying in response to the British Operation "Halberd" in late September 1941. After resuming convoy protection operations, she took an air-dropped torpedo to the stern in the early morning of 22 November, blowing off her stern in its entirety. She limped back to port in Messina, where she remained for several months while undergoing repairs. As 1942 opened — and the pendulum in the Mediterranean began to swing against Italy and her Axis allies — ''Abruzzi'', still missing her stern, had to quickly sail from Messina to Taranto, which was a safer port for her while her repairs were completed. | Come mid-March 1941, however, ''Abruzzi'' and ''Garibaldi'' moved to the Adriatic to cover convoy traffic involved in the Italian invasion of Greece. On 26 March 1941, both ships set out for a raid into Cretan waters, supported by heavy cruisers, destroyers, and battleship ''Vittorio Veneto''. This raid turned into the Battle of Cape Matapan, where three Italian heavy cruisers were sunk at British-Australian hands; ''Abruzzi'' and ''Garibaldi'' had already detached from the raiding force before the battle, so they escaped a similar fate. The pair returned to their duties of intercepting convoys around the island of Malta and protecting Italian-German convoys bound for North Africa. ''Abruzzi'' split off from her sister, deploying in response to the British Operation "Halberd" in late September 1941. After resuming convoy protection operations, she took an air-dropped torpedo to the stern in the early morning of 22 November, blowing off her stern in its entirety. She limped back to port in Messina, where she remained for several months while undergoing repairs. As 1942 opened — and the pendulum in the Mediterranean began to swing against Italy and her Axis allies — ''Abruzzi'', still missing her stern, had to quickly sail from Messina to Taranto, which was a safer port for her while her repairs were completed. | |||
? | Re-joining ''Garibaldi'', the two cruisers transferred to Pilos, Greece in July 1942 to attempt to intercept British attacks on convoys, but shortages of fuel, bombing attacks, and the lack of enemy naval activity forced their withdrawal to Taranto by November that year. The severe shortage of fuel in Italy eventually left both ships permanently in port at La Spezia. Following the Italian Armistice, both ships surrendered at Malta in September 1943 | + | Re-joining ''Garibaldi'', the two cruisers transferred to Pilos, Greece in July 1942 to attempt to intercept British attacks on convoys, but shortages of fuel, bombing attacks, and the lack of enemy naval activity forced their withdrawal to Taranto by November that year. The severe shortage of fuel in Italy eventually left both ships permanently in port at La Spezia. Following the Italian Armistice, both ships surrendered at Malta in September 1943, then became two of the largest combat-capable ships in the Italian Co-Belligerent Navy. They were transferred to the Central Atlantic, settling at their new base of Freetown, Sierra Leone, where they escorted Allied convoys through the Atlantic. | |
''Abruzzi'' returned to Taranto on 29 April 1944, operating thereafter as a transport and training ship. After World War II, she had a long career in the reformed ''Marina Militare'', going through several rounds of modernization, and equipped with various experimental equipment designed for future Italian vessels. ''{{#var:ship_name}}'' was decommissioned in 1961 but remained a hulk in Venezia until she was scrapped in 1972. | ''Abruzzi'' returned to Taranto on 29 April 1944, operating thereafter as a transport and training ship. After World War II, she had a long career in the reformed ''Marina Militare'', going through several rounds of modernization, and equipped with various experimental equipment designed for future Italian vessels. ''{{#var:ship_name}}'' was decommissioned in 1961 but remained a hulk in Venezia until she was scrapped in 1972. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /><br /> | |||
+ | {{AnnoWiki|content= | |||
+ | '''[https://forum.worldofwarships.com/topic/157327-premium-ship-review-duca-degli-abruzzi/ LittleWhiteMouse's Premium Ship Review: Duca degli Abruzzi] from the NA forums'''}} | |||
+ | ||||
+ | * [https://en.wikipedia.org/wiki/Italian_cruiser_Duca_degli_Abruzzi Italian cruiser ''Duca degli Abruzzi'' - Wikipedia] | |||
+ | * [https://en.wikipedia.org/wiki/Condottieri-class_cruiser ''Condottieri''-class cruiser - Wikipedia] | |||
+ | * [https://worldofwarships.com/en/news/history/the-other-duke/ Squall Line: Duca degli Abruzzi - News - World of Warships] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 19:49, 5 May 2021
152 mm/55 Model 1934 on a Model 1934 mount2 х 2 / 2 х 3 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed7.5 deg./sec. |
180 Degree Turn Time24 sec. |
Firing Range15.06 km. |
Maximum Dispersion136 m. |
HE Shell152 mm proiettili HE |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity995 m./s. |
HE Shell Weight44.3 kg. |
AP Shell152 mm proiettili AP |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity910 m./s. |
AP Shell Weight50 kg. |
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell100 mm proiettili HE |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm tubo lanciasiluri2 х 3 pcs. |
Rate of Fire0.85 shots/min. |
Reload Time71 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 |
Maximum Damage13,367 |
Torpedo Speed51 knot |
Torpedo Range12 km. |
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range3.99 km. |
20 mm/65 Breda Model 1935 on a Model 1935 mount4 х 2 pcs. |
. . . Average Damage per Second13.6 |
. . . Firing Range2.01 km. |
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs. |
. . . Average Damage per Second46.4 |
. . . Firing Range3.51 km. |
20 mm/65 Model 1939 on a Model 1939 mount2 х 1 pcs. |
. . . Average Damage per Second4.6 |
. . . Firing Range2.01 km. |
Maximum Speed35 knot |
Turning Circle Radius680 m. |
Rudder Shift Time8.9 sec. |
Surface Detectability Range10.83 km. |
Air Detectability Range6.12 km. |
Duca degli Abruzzi — Italian special premium Tier VII cruiser.
The top and most powerful ship in a series of Italian Condottieri-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.
Duca degli Abruzzi was first released for sale worldwide on 4 May 2018.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Si 270 | 0.8 | 71 | 7.2 | 13,366 | 51 | 12 | 0 | 0 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Luigi di Savoia Duca Degli Abruzzi is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including Repair Party . In terms of firepower and overall play style she shares many similarities with her Tier VI Premium Italian cousin, Duca d'Aosta, so captains who are experienced in playing d'Aosta will feel right at home in Abruzzi.
For main battery firepower, Duca degli Abruzzi features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. Abruzzi is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like d'Aosta, they suffer from a low fire chance; captains may wish to take the Inertia Fuse for HE Shells skill to improve her damage output, as relying on fire damage is not a viable strategy.
Duca degli Abruzzi's maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, Abruzzi’s concealment is very good as well. These two aspects of Abruzzi are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy.
Abruzzi’s mix of consumables — including Repair Party — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in Duca degli Abruzzi when under fire from enemy battleships, or they'll have a quick trip back to port.Pros:
- Can mount the Repair Party consumable, allowing captains to recover some lost hit points during battle.
- Can mount Hydroacoustic Search and Defensive AA Fire simultaneously. Captains are also provided with the option to mount the Spotting Aircraft consumable in place of Defensive Fire.
- Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time.
- Cannons, while lacking in penetrative ability, turn and reload relatively fast.
- The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations.
- Her decent turn radius and rudder shift time allow her to dodge shells well enough.
- Smaller surface detection range than many other cruisers at Tier VII.
Cons:
- High explosive shell performance without Inertia Fuse for HE Shells is underwhelming.
- Armor-piercing shells have the worst penetration values of all Tier VII cruisers, and are largely ineffective at long range.
- Low fire chance of HE shells means that setting fires will be a rare occurrence.
- Citadel sits high in the water, making her highly vulnerable to large caliber shells.
- Even when using Defensive AA Fire , her anti-aircraft armament is underwhelming, especially when facing higher tier opponents.
- Duca degli Abruzzi will struggle to perform well without a commander of at least 10 points.
- Her torpedoes are somewhat slow at 51 knots.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Duca degli Abruzzi are as follows:
- Slot 1: Main Armaments Modification 1 to keep the guns and torpedoes active and firing.
- Slot 2: Either Engine Room Protection to help keep the rudder or engine up and running longer or Damage Control System Modification 1 to slightly lower the risk of fire and flooding.
- Slot 3: Aiming Systems Modification 1 increases the accuracy of the guns and the traverse speed of the torpedo tubes.
- Slot 4: Propulsion Modification 1 provides for faster acceleration from stop to start.
Also consider the Special Upgrades.
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
|
|
★ |
2 |
|
|
★★ |
|
★★ |
|
3 |
★★ |
|
★★ |
|
★★ |
★★ |
4 |
|
|
★ |
|
★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Duca degli Abruzzi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Defensive AA Fire or Spotting Aircraft
- Slot 4: Repair Party
Camouflage
As a Premium ship, Duca degli Abruzzi comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Duca degli Abruzzi should prioritize signals that boost the distinguishing features of the cruiser: Repair Party and speed. Further signals to boost fire chance and consumable cooldown are also helpful. Players seeking to min-max may also wish to mount signals for AA, torpedo flooding, ramming, and hydroacoustic search duration.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★ |
★ |
★★★ |
★★ |
★ |
|
★ |
★★★ |
★★ |
★★★ |
|
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Italian cruiser Duca degli Abruzzi - Wikipedia
- Condottieri-class cruiser - Wikipedia
- Squall Line: Duca degli Abruzzi - News - World of Warships
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia |
Aircraft Carriers | VIII Aquila |