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Duca degli Abruzzi

Duca degli Abruzzi

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Revision as of 09:48, 23 July 2019
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Revision as of 19:49, 5 May 2021
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The top and most powerful ship in a series of Italian ''Condottieri''-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 4 May 2018.<br><br>{{Model3DViewer|fb951e88aff94681bb084c6a07e22b47}}+The top and most powerful ship in a series of Italian ''Condottieri''-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 4 May 2018.
 +<!-- <br><br>{{Model3DViewer|fb951e88aff94681bb084c6a07e22b47}}-->
  
 |Performance= |Performance=
?''{{#var:ship_name}}'' is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including {{Repair Party}}. In terms of firepower and overall play style she shares many similarities with her Tier VI Premium Italian cousin, ''[[Duca d'Aosta]]'', so captains who are experienced in playing ''d'Aosta'' will feel right at home in ''Abruzzi''.+'''Luigi di Savoia Duca Degli Abruzzi''' is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including {{Repair Party}}. In terms of firepower and overall play style she shares many similarities with her Tier VI Premium Italian cousin, ''[[Duca d'Aosta]]'', so captains who are experienced in playing ''d'Aosta'' will feel right at home in ''Abruzzi''.
  
?For main battery firepower, ''{{#var:ship_name}}'' features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. ''Abruzzi'' is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like ''d'Aosta'', they suffer from a low fire chance; captains are encouraged to take the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill to improve her damage output, as relying on fire damage is not a viable strategy.+For main battery firepower, ''{{#var:ship_name}}'' features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. ''Abruzzi'' is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like ''d'Aosta'', they suffer from a low fire chance; captains may wish to take the [[Ship:Commander#Inertia_Fuse_for_HE_Shells|Inertia Fuse for HE Shells]] skill to improve her damage output, as relying on fire damage is not a viable strategy.
  
 ''{{#var:ship_name}}'''s maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, ''Abruzzi''’s concealment is very good as well. These two aspects of ''Abruzzi'' are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy.  ''{{#var:ship_name}}'''s maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, ''Abruzzi''’s concealment is very good as well. These two aspects of ''Abruzzi'' are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy.
  
 ''Abruzzi''’s mix of consumables — including {{Repair Party}} — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in ''{{#var:ship_name}}'' when under fire from enemy battleships, or they'll have a quick trip back to port.  ''Abruzzi''’s mix of consumables — including {{Repair Party}} — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in ''{{#var:ship_name}}'' when under fire from enemy battleships, or they'll have a quick trip back to port.
? 
?{{AnnoWiki|content= 
?'''[https://forum.worldofwarships.com/topic/157327-premium-ship-review-duca-degli-abruzzi/ LittleWhiteMouse's Premium Ship Review: Duca degli Abruzzi] from the NA forums'''}} 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
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 * Can mount {{Hydroacoustic Search}} and {{Defensive AA Fire}} simultaneously. Captains are also provided with the option to mount the {{Spotting Aircraft}} consumable in place of Defensive Fire. * Can mount {{Hydroacoustic Search}} and {{Defensive AA Fire}} simultaneously. Captains are also provided with the option to mount the {{Spotting Aircraft}} consumable in place of Defensive Fire.
 * Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time.  * Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time.
 +* Cannons, while lacking in penetrative ability, turn and reload relatively fast.
 * The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations.  * The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations.
 +* Her decent turn radius and rudder shift time allow her to dodge shells well enough.
 * Smaller surface detection range than many other cruisers at Tier VII. * Smaller surface detection range than many other cruisers at Tier VII.
  
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a Premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.+As a Premium ship, ''{{#var:ship_name}}'' has no upgrades to research.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': {{Main Armaments Modification 1}} will keep the guns and torpedoes active and firing.+* '''Slot 1''': {{Main Armaments Modification 1}} to keep the guns and torpedoes active and firing.
?* '''Slot 2''': Either {{Steering Gears Modification 1}} or {{Propulsion Modification 1}} will help keep the rudder or engine up and running longer.+* '''Slot 2''': Either {{Engine Room Protection}} to help keep the rudder or engine up and running longer or {{Damage Control System Modification 1}} to slightly lower the risk of fire and flooding.
 * '''Slot 3''': {{Aiming Systems Modification 1}} increases the accuracy of the guns and the traverse speed of the torpedo tubes. * '''Slot 3''': {{Aiming Systems Modification 1}} increases the accuracy of the guns and the traverse speed of the torpedo tubes.
?* '''Slot 4''': {{Propulsion Modification 2}} provides for faster acceleration from stop to start.+* '''Slot 4''': {{Propulsion Modification 1}} provides for faster acceleration from stop to start.
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below -->+Also consider the Special Upgrades.
?Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Superintendent, Demolition Expert, Inertia Fuse for High Explosive, and Concealment Expert. Priority Target is a basic skill for all ships, giving vital information on the enemy's targeting. Superintendent is useful for an extra use of Repair Party. Demolition Expert and Inertia Fuse for High Explosive are extremely vital in order for the ''{{#var:ship_name}}'' to do any decent damage. Concealment Expert is a crucial skill for all ships, especially the ''{{#var:ship_name}}'', that enables the ship to better disengage from fights and to sneak around the battlefield undetected.+
  
?{{Commander Skills+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
?| Priority Target = 3+<!-- Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Superintendent, Concealment Expert and Radio Position Finder. Priority Target is a basic skill for all ships, giving vital information on the enemy's targeting. Superintendent is useful for an extra use of Repair Party. Concealment Expert is a crucial skill for all ships, especially the ''{{#var:ship_name}}'', that enables the ship to better disengage from fights and to sneak around the battlefield undetected. As the ''{{#var:ship_name}}'' chiefly hunts destroyers and other cruisers, Radio Position Finder is very useful in tracking low detection targets. Alternatively, Inertia Fuse for High Explosive and Demolition Expert can be selected to boost damage, although it should be remembered that even with IFHE, the ''{{#var:ship_name}}'' cannot penetrate Tier 8-9 battleships, and that the 7% base fire chance may be too anemic to be worth an investment of captain points.
?| Preventative Maintenance = 2+-->
?| Expert Loader = +{{Commander Skills 3 CR
?| Air Supremacy = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Direction Center for Fighters = +| rating11 = 2 <!-- Grease the Gears -->
?| Improved Engine Boost = +| rating12 = <!-- Swift Fish -->
?| Incoming Fire Alert = 1+| rating13 = <!-- Consumables Specialist -->
?| Last Gasp = +| rating14 = <!-- Gun Feeder -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 1 <!-- Last Stand -->
  
?| High Alert = +| rating21 = <!-- Pyrotechnician -->
?| Jack of All Trades = 1+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = +| rating23 = 2 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Improved Engines = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = 3+
?| Last Stand = 2+
  
?| Basics of Survivability = 1+| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = 1+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Aircraft Armor = +| rating34 = <!-- Heavy AP Shells -->
?| Basic Firing Training = 1+| rating35 = 2 <!-- Superintendent -->
?| Superintendent = 3+| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Top Grade Gunner -->
?| Fire Prevention = +| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = 3+| rating43 = 1 <!-- Radio Location -->
?| Sight Stabilization = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = +
?| Concealment Expert = 3+
 }} }}
  
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a Premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +As a Premium ship, ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?''{{#var:ship_name}}'' can technically make use of a significant number of the signals as she features torpedoes, secondary armament, and AA, but many of those signals provide little benefit. Players are much better off utilizing flags that boost consumable cooldown or her pitifully low fire chance. While ''{{#var:ship_name}}'' is a Premium ship, she is not much of a captain trainer as the Italian line does not feature a full tech tree yet.+''{{#var:ship_name}}'' should prioritize signals that boost the distinguishing features of the cruiser: Repair Party and speed. Further signals to boost fire chance and consumable cooldown are also helpful. Players seeking to min-max may also wish to mount signals for AA, torpedo flooding, ramming, and hydroacoustic search duration.
  
  {{Signal Flags  {{Signal Flags
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 | November Foxtrot = 2 | November Foxtrot = 2
?| Sierra Mike = 2+| Sierra Mike = 3
?| India Delta = 2+| India Delta = 3
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Yankee = 1 | India Yankee = 1
 | Juliet Charlie = 2 | Juliet Charlie = 2
 +| X-Ray Papa Unaone = 0
 +| Sierra Bravo = 1
  
 | Zulu = 1 | Zulu = 1
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 | Ouroboros = 1 | Ouroboros = 1
 | Hydra = 1 | Hydra = 1
 +| Basilisk = 1
 +| Leviathan = 1
 +| Scylla = 1
 }}  }}
  
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 Come mid-March 1941, however, ''Abruzzi'' and ''Garibaldi'' moved to the Adriatic to cover convoy traffic involved in the Italian invasion of Greece. On 26 March 1941, both ships set out for a raid into Cretan waters, supported by heavy cruisers, destroyers, and battleship ''Vittorio Veneto''. This raid turned into the Battle of Cape Matapan, where three Italian heavy cruisers were sunk at British-Australian hands; ''Abruzzi'' and ''Garibaldi'' had already detached from the raiding force before the battle, so they escaped a similar fate. The pair returned to their duties of intercepting convoys around the island of Malta and protecting Italian-German convoys bound for North Africa. ''Abruzzi'' split off from her sister, deploying in response to the British Operation "Halberd" in late September 1941. After resuming convoy protection operations, she took an air-dropped torpedo to the stern in the early morning of 22 November, blowing off her stern in its entirety. She limped back to port in Messina, where she remained for several months while undergoing repairs. As 1942 opened — and the pendulum in the Mediterranean began to swing against Italy and her Axis allies — ''Abruzzi'', still missing her stern, had to quickly sail from Messina to Taranto, which was a safer port for her while her repairs were completed.  Come mid-March 1941, however, ''Abruzzi'' and ''Garibaldi'' moved to the Adriatic to cover convoy traffic involved in the Italian invasion of Greece. On 26 March 1941, both ships set out for a raid into Cretan waters, supported by heavy cruisers, destroyers, and battleship ''Vittorio Veneto''. This raid turned into the Battle of Cape Matapan, where three Italian heavy cruisers were sunk at British-Australian hands; ''Abruzzi'' and ''Garibaldi'' had already detached from the raiding force before the battle, so they escaped a similar fate. The pair returned to their duties of intercepting convoys around the island of Malta and protecting Italian-German convoys bound for North Africa. ''Abruzzi'' split off from her sister, deploying in response to the British Operation "Halberd" in late September 1941. After resuming convoy protection operations, she took an air-dropped torpedo to the stern in the early morning of 22 November, blowing off her stern in its entirety. She limped back to port in Messina, where she remained for several months while undergoing repairs. As 1942 opened — and the pendulum in the Mediterranean began to swing against Italy and her Axis allies — ''Abruzzi'', still missing her stern, had to quickly sail from Messina to Taranto, which was a safer port for her while her repairs were completed.
  
?Re-joining ''Garibaldi'', the two cruisers transferred to Pilos, Greece in July 1942 to attempt to intercept British attacks on convoys, but shortages of fuel, bombing attacks, and the lack of enemy naval activity forced their withdrawal to Taranto by November that year. The severe shortage of fuel in Italy eventually left both ships permanently in port at La Spezia. Following the Italian Armistice, both ships surrendered at Malta in September 1943 and were transferred to the Central Atlantic, settling at their new base of Freetown, Sierra Leone, where they escorted Allied convoys through the Atlantic. +Re-joining ''Garibaldi'', the two cruisers transferred to Pilos, Greece in July 1942 to attempt to intercept British attacks on convoys, but shortages of fuel, bombing attacks, and the lack of enemy naval activity forced their withdrawal to Taranto by November that year. The severe shortage of fuel in Italy eventually left both ships permanently in port at La Spezia. Following the Italian Armistice, both ships surrendered at Malta in September 1943, then became two of the largest combat-capable ships in the Italian Co-Belligerent Navy. They were transferred to the Central Atlantic, settling at their new base of Freetown, Sierra Leone, where they escorted Allied convoys through the Atlantic.
  
 ''Abruzzi'' returned to Taranto on 29 April 1944, operating thereafter as a transport and training ship. After World War II, she had a long career in the reformed ''Marina Militare'', going through several rounds of modernization, and equipped with various experimental equipment designed for future Italian vessels. ''{{#var:ship_name}}'' was decommissioned in 1961 but remained a hulk in Venezia until she was scrapped in 1972. ''Abruzzi'' returned to Taranto on 29 April 1944, operating thereafter as a transport and training ship. After World War II, she had a long career in the reformed ''Marina Militare'', going through several rounds of modernization, and equipped with various experimental equipment designed for future Italian vessels. ''{{#var:ship_name}}'' was decommissioned in 1961 but remained a hulk in Venezia until she was scrapped in 1972.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references /><br />
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/157327-premium-ship-review-duca-degli-abruzzi/ LittleWhiteMouse's Premium Ship Review: Duca degli Abruzzi] from the NA forums'''}}
 +
 +* [https://en.wikipedia.org/wiki/Italian_cruiser_Duca_degli_Abruzzi Italian cruiser ''Duca degli Abruzzi'' - Wikipedia]
 +* [https://en.wikipedia.org/wiki/Condottieri-class_cruiser ''Condottieri''-class cruiser - Wikipedia]
 +* [https://worldofwarships.com/en/news/history/the-other-duke/ Squall Line: Duca degli Abruzzi - News - World of Warships]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 19:49, 5 May 2021

Duca degli Abruzzi
Duca_degli_Abruzzi_wows_main.jpg
Cruiser | Italy | Tier VII
Tech Tree Position
Duca_degli_Abruzzi_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points32,500 
Main Battery
152 mm/55 Model 1934 on a Model 1934 mount2 х 2 / 2 х 3 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed7.5 deg./sec.
180 Degree Turn Time24 sec.
Firing Range15.06 km.
Maximum Dispersion136 m.
HE Shell152 mm proiettili HE 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity995 m./s.
HE Shell Weight44.3 kg.
AP Shell152 mm proiettili AP 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity910 m./s.
AP Shell Weight50 kg.
Secondary Armament #1
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 
Maximum Damage13,367 
Torpedo Speed51 knot
Torpedo Range12 km.
AA Defense
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount4 х 2 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range3.99 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount4 х 2 pcs.
. . . Average Damage per Second13.6 
. . . Firing Range2.01 km.
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
20 mm/65 Model 1939 on a Model 1939 mount2 х 1 pcs.
. . . Average Damage per Second4.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius680 m.
Rudder Shift Time8.9 sec.
Concealment
Surface Detectability Range10.83 km.
Air Detectability Range6.12 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
VII
Ship_PISC507_Duca_degli_Abruzzi.png
Special

Duca degli Abruzzi — Italian special premium Tier VII cruiser.

The top and most powerful ship in a series of Italian Condottieri-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.

Duca degli Abruzzi was first released for sale worldwide on 4 May 2018.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/55 Model 1934 on a Model 1934 mount8241362,10073,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Duca degli Abruzzi32,500101452/242/4/4/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 2700.8717.213,3665112 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 70 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 101,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Luigi di Savoia Duca Degli Abruzzi is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including Repair PartyWhile active, restores a percentage of the ship's health points each second.. In terms of firepower and overall play style she shares many similarities with her Tier VI Premium Italian cousin, Duca d'Aosta, so captains who are experienced in playing d'Aosta will feel right at home in Abruzzi.

For main battery firepower, Duca degli Abruzzi features ten 152mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of her profile in order to get all her guns on target. Abruzzi is best played as a "kiter", angling away from the enemy and moving parallel to them in order to minimize her profile and maximize her armor thickness and guns-on-target. The guns themselves are fairly average in terms of AP and HE damage, but like d'Aosta, they suffer from a low fire chance; captains may wish to take the Inertia Fuse for HE Shells skill to improve her damage output, as relying on fire damage is not a viable strategy.

Duca degli Abruzzi's maneuverability is excellent; a top speed of 35 knots allows her to get into and away from fights with relative ease, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes. Along with her maneuverability, Abruzzi’s concealment is very good as well. These two aspects of Abruzzi are her primary tools for staying alive in such a fragile ship. Captains should use her concealment and speed to get into good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12.0 km range torpedoes back at the advancing enemy.

Abruzzi’s mix of consumables — including Repair PartyWhile active, restores a percentage of the ship's health points each second. — allows her to function as a decent fleet support vessel, while the ability to heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat, nor will it save her from disappearing in a single, well-placed battleship salvo. Captains must be exceptionally cautious in Duca degli Abruzzi when under fire from enemy battleships, or they'll have a quick trip back to port.

Pros:

  • Can mount the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, allowing captains to recover some lost hit points during battle.
  • Can mount Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. simultaneously. Captains are also provided with the option to mount the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumable in place of Defensive Fire.
  • Her torpedoes have an impressive 12.0 km range, wide firing angles, and a short reload time.
  • Cannons, while lacking in penetrative ability, turn and reload relatively fast.
  • The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations.
  • Her decent turn radius and rudder shift time allow her to dodge shells well enough.
  • Smaller surface detection range than many other cruisers at Tier VII.

Cons:

  • High explosive shell performance without Inertia Fuse for HE Shells is underwhelming.
  • Armor-piercing shells have the worst penetration values of all Tier VII cruisers, and are largely ineffective at long range.
  • Low fire chance of HE shells means that setting fires will be a rare occurrence.
  • Citadel sits high in the water, making her highly vulnerable to large caliber shells.
  • Even when using Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., her anti-aircraft armament is underwhelming, especially when facing higher tier opponents.
  • Duca degli Abruzzi will struggle to perform well without a commander of at least 10 points.
  • Her torpedoes are somewhat slow at 51 knots.

Research

As a Premium ship, Duca degli Abruzzi has no upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Duca degli Abruzzi are as follows:

Also consider the Special Upgrades.

Commander Skills

Consumables

Duca degli Abruzzi can equip the following consumables:

Camouflage

As a Premium ship, Duca degli Abruzzi comes with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Duca degli Abruzzi should prioritize signals that boost the distinguishing features of the cruiser: Repair Party and speed. Further signals to boost fire chance and consumable cooldown are also helpful. Players seeking to min-max may also wish to mount signals for AA, torpedo flooding, ramming, and hydroacoustic search duration.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ships of Italy
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Aircraft Carriers  VIII AquilaDoubloons
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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
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Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín