Dunkerque
Revision as of 13:18, 31 July 2017 Protected "Ship:Dunkerque" ([Move=Allow only administrators] (indefinite)) | Revision as of 20:50, 23 August 2017 Updated Upgrades, Signals, and Commander Skills sections. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Dunkerque'' is unique from the other Tier VI battleships with her high top speed and entirely forward-facing armament. She plays extremely similar to ''[[North Carolina]], [[Iowa]]'', or ''[[Izumo]]'' in that she is very durable when bow on, but has weak armor when broadside. Be careful to avoid close quarter brawl or static bow-on battle with other battleships early in the game as a well placed salvo can disable one or even both of her turrets. Her guns have a high muzzle velocity with fast shell travel time, but dispersion can be annoying at times. She is good at killing destroyers and cruisers, but will struggle against a well-angled battleship in much the same way as ''[[Scharnhorst]]'' | + | ''Dunkerque'' is unique from the other Tier VI battleships with her high top speed and entirely forward-facing armament. She plays extremely similar to ''[[North Carolina]], [[Iowa]]'', ''[[Nelson]]'', or ''[[Izumo]]'' in that she is very durable when bow on, but has weak armor when broadside. Be careful to avoid close quarter brawl or static bow-on battle with other battleships early in the game as a well placed salvo can disable one or even both of her turrets. | |
+ | ||||
+ | Her guns have a high muzzle velocity with fast shell travel time, but dispersion can be annoying at times. She is good at killing destroyers and cruisers, but will struggle against a well-angled battleship in much the same way as ''[[Scharnhorst]]'' does. However, she can outrun equal tier battleships, so smart captains maximize her speed to decline unfavorable engagements, support their teams in killing enemy cruisers, and punish battleships who make positional mistakes. | |||
'''[https://forum.worldofwarships.com/index.php?/topic/90963-premium-ship-review-dunkerque/ LittleWhiteMouse's Premium Ship Review: Dunkerque] from the NA forums''' | '''[https://forum.worldofwarships.com/index.php?/topic/90963-premium-ship-review-dunkerque/ LittleWhiteMouse's Premium Ship Review: Dunkerque] from the NA forums''' | |||
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* Good shell velocity. | * Good shell velocity. | |||
* Excellent main battery range (second only to ''[[Fuso]]'' at Tier VI). | * Excellent main battery range (second only to ''[[Fuso]]'' at Tier VI). | |||
? | * Secondaries are concentrated in the back which can defend | + | * Secondaries are concentrated in the back which can defend her from a destroyer who sneaks up from behind. | |
* Outstanding speed. ''Dunkerque'' is the fastest Tier VI battleship in the game. | * Outstanding speed. ''Dunkerque'' is the fastest Tier VI battleship in the game. | |||
* Rudder shift is insanely fast for a battleship, can be boosted by Steering Gears Modification 2 to be even faster. | * Rudder shift is insanely fast for a battleship, can be boosted by Steering Gears Modification 2 to be even faster. | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | '' | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
+ | *'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] to increase turret durability. | |||
+ | *'''Slot 2''': [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]]<nowiki>*</nowiki> will help improve her mediocre AA suite. | |||
+ | *'''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] improves ''{{#var:ship_name}}''’s survivability. | |||
+ | *'''Slot 5''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]]<nowiki>*</nowiki> will reduce the impact of damage-over-time effects. | |||
+ | ||||
+ | ||||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | With all of her firepower in two turret modules, Preventative Maintenance | + | With all of her firepower in two turret modules, Level 1's Preventative Maintenance is highly recommended in order to increase the survivability of her main battery and reduce instances of potentially catastrophic turret destruction. Other key skills for ''{{#var:ship_name}}'' commanders include High Alert, Basics of Survivability, and Advanced Firing Training. Fire Prevention is worth the points as well, given the size of her superstructure and how many cruisers captains at Tier VI fire nothing but high explosive rounds. | |
{{Commander Skills | {{Commander Skills | |||
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| High Alert = 3 | | High Alert = 3 | |||
| Jack of All Trades = 2 | | Jack of All Trades = 2 | |||
? | | Expert Marksman = | + | | Expert Marksman = 2 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
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| Basic Firing Training = 2 | | Basic Firing Training = 2 | |||
| Superintendent = 3 | | Superintendent = 3 | |||
? | | Demolition Expert = | + | | Demolition Expert = | |
| Vigilance = 2 | | Vigilance = 2 | |||
? | | Manual Fire Control for Secondary Armament = | + | | Manual Fire Control for Secondary Armament = | |
| Fire Prevention = 2 | | Fire Prevention = 2 | |||
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Air Supremacy = | | Air Supremacy = | |||
| Advanced Firing Training = 2 | | Advanced Firing Training = 2 | |||
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 1 | |
| Radio Position Finding = | | Radio Position Finding = | |||
| Concealment Expert = 1 | | Concealment Expert = 1 | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | As a premium ship, '' | + | As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | Combat signals that increase her durability are must-haves for ''{{#var:ship_name}}'': India Delta ({{India Delta|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) are highly recommended, and Juliet Yankee Bissotwo ({{Juliet Yankee Bissotwo|Size=18px}}) is not a bad idea, either. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) can help shore up her naturally weak anti-aircraft armament, especially when paired with the Basic Firing Training commander skill. | |||
{{Signal Flags | {{Signal Flags | |||
+ | | November Echo Setteseven = 3 | |||
+ | | Mike Yankee Soxisix = 1 | |||
+ | | India X-Ray = | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = | |||
| Hotel Yankee = | | Hotel Yankee = | |||
? | ||||
? | ||||
? | ||||
? | ||||
? | ||||
? | + | | November Foxtrot = 1 | ||
? | | November | + | ||
? | + | |||
? | + | |||
| Sierra Mike = 2 | | Sierra Mike = 2 | |||
? | | | + | | India Delta = 3 | |
+ | | Juliet Yankee Bissotwo = 2 | |||
+ | | India Yankee = 3 | |||
+ | | Juliet Charlie = 1 | |||
? | | | + | | Zulu = 2 | |
? | + | | India Bravo Terrathree = | ||
? | | India | + | ||
| Equal Speed Charlie London = | | Equal Speed Charlie London = | |||
? | | | + | | Zulu Hotel = 1 | |
? | | Dragon Flag = 1 | + | | Papa Papa = 2 | |
+ | ||||
+ | | Wyvern = 2 | |||
+ | | Red Dragon = 1 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
}} | }} | |||
? | ||||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --> | |||
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<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
? | < | + | <h2>''{{#var:ship_name}}'', 1937</h2> | |
+ | ===Construction=== | |||
:Arsenale de Brest; Brest, France | :Arsenale de Brest; Brest, France | |||
:Laid down: 24 December 1932 | :Laid down: 24 December 1932 | |||
:Launched: 2 October 1935 | :Launched: 2 October 1935 | |||
? | : | + | :Commissioned: 1 May 1937 | |
---- | ---- | |||
===Specifications=== | ===Specifications=== | |||
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==== Aircraft ==== | ==== Aircraft ==== | |||
:Four (4) Loire 130 floatplanes, one catapult | :Four (4) Loire 130 floatplanes, one catapult | |||
? | }} | + | }}</div> | |
? | </div> | + | ||
? | + | |||
=== History === | === History === | |||
==== Design ==== | ==== Design ==== | |||
The ''Dunkerque'' class began as an answer to the increasing gap in performance and ability of capital ships available to the French navy in the 1930s. This had come to be because French shipbuilding and war manufacturing priorities had been drastically altered during World War I. Having had to cancel the modern ''Lyon'' class before they had been laid down, even the preceding ''Normandie'' class was suspended, and in fact, construction never resumed due to wartime manufacturing needs, the enormous expense incurred by the war, and consequent reconstruction. This had left France in the possession of the aging ''Bretagne''-class battleships as well as the entirely obsolete ''Danton''-class ships, which were pre-dreadnoughts. | The ''Dunkerque'' class began as an answer to the increasing gap in performance and ability of capital ships available to the French navy in the 1930s. This had come to be because French shipbuilding and war manufacturing priorities had been drastically altered during World War I. Having had to cancel the modern ''Lyon'' class before they had been laid down, even the preceding ''Normandie'' class was suspended, and in fact, construction never resumed due to wartime manufacturing needs, the enormous expense incurred by the war, and consequent reconstruction. This had left France in the possession of the aging ''Bretagne''-class battleships as well as the entirely obsolete ''Danton''-class ships, which were pre-dreadnoughts. | |||
+ | ||||
The London Naval Treaty made allowance for 70,000 tons of new capital ship construction by France. As expense, lack of necessary slipways, and political realities rendered construction of anything approaching 35,000 tons impossible, smaller ships had to be considered. The first discussions centered on four lighter battlecruisers to counter the new Italian treaty cruisers. As the existing French battleships were considered comparable to their Italian counterparts, the need for new, large battleships was not believed necessary. While the suitability of this proposal was eventually challenged by the construction of the ''Deutschland'' class cruisers in Germany, the preliminary proposal for an all-forward, eight-gun main armament stuck. | The London Naval Treaty made allowance for 70,000 tons of new capital ship construction by France. As expense, lack of necessary slipways, and political realities rendered construction of anything approaching 35,000 tons impossible, smaller ships had to be considered. The first discussions centered on four lighter battlecruisers to counter the new Italian treaty cruisers. As the existing French battleships were considered comparable to their Italian counterparts, the need for new, large battleships was not believed necessary. While the suitability of this proposal was eventually challenged by the construction of the ''Deutschland'' class cruisers in Germany, the preliminary proposal for an all-forward, eight-gun main armament stuck. | |||
Revision as of 20:50, 23 August 2017
330 mm/50 Mle 1931 on a St.Chamond Mle 1932 mount2 х 4 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range18.21 km. |
Maximum Dispersion244 m. |
HE Shell330 mm HE OEA Mle 1935 |
Maximum HE Shell Damage4,800 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity885 m./s. |
HE Shell Weight552 kg. |
AP Shell330 mm AP OPfK Mle 1935 |
Maximum AP Shell Damage9,700 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight560 kg. |
IDS_PFGS008_130_45_MLE_1932_QUAD_PREM1 х 4 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell130 mm HE OEA Mle 1934 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 4 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell130 mm HE OEA Mle 1934 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell130 mm HE OEA Mle 1934 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity840 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
IDS_PFGS008_130_45_MLE_1932_QUAD_PREM1 х 4 pcs. |
. . . Average Damage per Second12.2 |
. . . Firing Range5.19 km. |
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 4 pcs. |
. . . Average Damage per Second24.4 |
. . . Firing Range5.19 km. |
130 mm/45 Mle 1932 on an Mle 1932 mount2 х 2 pcs. |
. . . Average Damage per Second17.2 |
. . . Firing Range5.19 km. |
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount8 х 4 pcs. |
. . . Average Damage per Second40 |
. . . Firing Range1.2 km. |
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount5 х 2 pcs. |
. . . Average Damage per Second11.5 |
. . . Firing Range3 km. |
Maximum Speed29.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time14 sec. |
Surface Detectability Range16.41 km. |
Air Detectability Range9.58 km. |
Dunkerque — French special premium Tier VI battleship.
After the signing of the Washington Naval Treaty, the design of ships of a new class began. In the early 1930s, a ship project was ready with eight 330 mm guns in two quadruple-gun turrets and a displacement of 26,500 tons. At the beginning of World War II, Dunkerque participated in patrol and escort operations, and then she was sent to the Mediterranean Sea. As a result of the attack on Mers-el-Kébir, the battlecruiser was heavily damaged and ran aground.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Dunkerque is unique from the other Tier VI battleships with her high top speed and entirely forward-facing armament. She plays extremely similar to North Carolina, Iowa, Nelson, or Izumo in that she is very durable when bow on, but has weak armor when broadside. Be careful to avoid close quarter brawl or static bow-on battle with other battleships early in the game as a well placed salvo can disable one or even both of her turrets.
Her guns have a high muzzle velocity with fast shell travel time, but dispersion can be annoying at times. She is good at killing destroyers and cruisers, but will struggle against a well-angled battleship in much the same way as Scharnhorst does. However, she can outrun equal tier battleships, so smart captains maximize her speed to decline unfavorable engagements, support their teams in killing enemy cruisers, and punish battleships who make positional mistakes.
LittleWhiteMouse's Premium Ship Review: Dunkerque from the NA forums
Pros:
- Turret layout means bow-on brings all eight guns to bear on a target.
- Armor is very likely to bounce 14-inch (and below) armor-piercing rounds, due to overmatch mechanics.
- Best-in-tier turret traverse speed.
- Good shell velocity.
- Excellent main battery range (second only to Fuso at Tier VI).
- Secondaries are concentrated in the back which can defend her from a destroyer who sneaks up from behind.
- Outstanding speed. Dunkerque is the fastest Tier VI battleship in the game.
- Rudder shift is insanely fast for a battleship, can be boosted by Steering Gears Modification 2 to be even faster.
Cons:
- Large profile ensures most incoming rounds will find something to hit.
- With only two turrets, turret incapacitation or destruction is her worst nightmare.
- Turning is rather slow, especially due to her turn radius.
- Below average torpedo protection; every torpedo that hits home will hit hard and her size means avoiding them is challenging.
- Underwhelming AA suite leaves her highly vulnerable to enemy aircraft.
- Orientation of secondary batteries limits their usefulness in close-quarters situations from the front.
- 15-inch guns (380mm) such as those on Warspite can overmatch her frontal armor, leading to possible citadel hits when bow-on to certain enemies.
- As with most battleships of her tier, fires are a serious threat to her.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Dunkerque are as follows:
- Slot 1: Main Armaments Modification 1 to increase turret durability.
- Slot 2: AA Guns Modification 2* will help improve her mediocre AA suite.
- Slot 4: Damage Control System Modification 1 improves Dunkerque’s survivability.
- Slot 5: Damage Control System Modification 2* will reduce the impact of damage-over-time effects.
Commander Skills
With all of her firepower in two turret modules, Level 1's Preventative Maintenance is highly recommended in order to increase the survivability of her main battery and reduce instances of potentially catastrophic turret destruction. Other key skills for Dunkerque commanders include High Alert, Basics of Survivability, and Advanced Firing Training. Fire Prevention is worth the points as well, given the size of her superstructure and how many cruisers captains at Tier VI fire nothing but high explosive rounds.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
★ |
|
|
|
★ |
|
2 |
★★★ |
★★ |
★★ |
|
|
|
★★ |
★ |
3 |
★★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
|
★★ |
|
|
★★ |
|
|
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Dunkerque comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Combat signals that increase her durability are must-haves for Dunkerque: India Delta () and India Yankee () are highly recommended, and Juliet Yankee Bissotwo () is not a bad idea, either. November Echo Setteseven () can help shore up her naturally weak anti-aircraft armament, especially when paired with the Basic Firing Training commander skill.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★★ |
★★★ |
|
|
|
|
★ |
★★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Dunkerque opens fire upon an enemy, supported by a friendly Warspite.
An Anshan destroyer moves to support the French battleship.
A Dunkerque uses an island to help cover its maneuvers. In the background, a friendly Fuso class battleship presses the attack.
A New Mexico class battleship falls to the combined force of Dunkerque, Warspite, and Anshan.
Historical Info
Historical Gallery
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |