Welcome to Wargaming.net Wiki!
Variants

Economy

Jump to: navigation, search
Revision as of 04:27, 11 September 2019
Note even more obsolete images.
Revision as of 20:18, 11 September 2019
Tag headings that are referenced, notably by templates.
Line 4:Line 4:
  
 ==Credits== ==Credits==
 +<!-- Don't change the name of this heading. Templates link to it. -->
 [[File:Wows_credits.png|right|link=]] [[File:Wows_credits.png|right|link=]]
 <p>'''Credits'''{{Credits}} are the primary currency in ''World of Warships''. Credits can be used to buy unlocked tech tree ships, premium consumables, modules, upgrades, and speed up commander retraining, as well as pay for servicing and resupply after each battle.  <p>'''Credits'''{{Credits}} are the primary currency in ''World of Warships''. Credits can be used to buy unlocked tech tree ships, premium consumables, modules, upgrades, and speed up commander retraining, as well as pay for servicing and resupply after each battle.
Line 41:Line 42:
  
 ==Doubloons== ==Doubloons==
 +<!-- Don't change the name of this heading. Templates link to it. -->
 [[File:icon_1.png|right|link=]] [[File:icon_1.png|right|link=]]
 <p> <p>
Line 128:Line 130:
  
 === Ship Experience (XP) === === Ship Experience (XP) ===
 +<!-- Don't change the name of this heading. Templates link to it. -->
 +
 [[File:Icon_reward_exp.png|right|link=]] <p>'''Ship experience''' (usually just 'XP'{{Ship XP}}) is the main type of experience. It is used to research (unlock) new ship modules and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module or ship can be bought for Credits, and if later sold, need not be researched again.</p> [[File:Icon_reward_exp.png|right|link=]] <p>'''Ship experience''' (usually just 'XP'{{Ship XP}}) is the main type of experience. It is used to research (unlock) new ship modules and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module or ship can be bought for Credits, and if later sold, need not be researched again.</p>
 <p> <p>
Line 152:Line 156:
  
 ===Free Experience=== ===Free Experience===
 +<!-- Don't change the name of this heading. Templates link to it. -->
 +
 [[File:Icon_reward_freexp.png|right|link=]] [[File:Icon_reward_freexp.png|right|link=]]
 <p>A player who reaches [[Ship:Account_Level#Account_Level_5|Account Level 5]] unlocks '''Free Experience''' (often Free XP or FXP{{FXP}}). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experience{{Ship XP}} to unlock any ship or module. Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience{{ECXP}} (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star{{FXP}}.  <p>A player who reaches [[Ship:Account_Level#Account_Level_5|Account Level 5]] unlocks '''Free Experience''' (often Free XP or FXP{{FXP}}). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experience{{Ship XP}} to unlock any ship or module. Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience{{ECXP}} (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star{{FXP}}.
Line 171:Line 177:
  
 ====Elite Commander XP==== ====Elite Commander XP====
 +<!-- Don't change the name of this heading. Templates link to it. -->
 +
 '''Elite Commander XP''' (ECXP{{ECXP|Don't touch me.}}) is experience earned by captains who have attained 19 skill points. When a player uses such a captain, all commander experience gained during a battle is automatically added to the Elite Commander XP pool. The amount of ECXP accumulated is visible in the lower left corner of the [[Ship:Commander#Managing Commanders|Commander skill]] page, just above the ship carousel, when any commander is selected. '''Elite Commander XP''' (ECXP{{ECXP|Don't touch me.}}) is experience earned by captains who have attained 19 skill points. When a player uses such a captain, all commander experience gained during a battle is automatically added to the Elite Commander XP pool. The amount of ECXP accumulated is visible in the lower left corner of the [[Ship:Commander#Managing Commanders|Commander skill]] page, just above the ship carousel, when any commander is selected.
  
Line 180:Line 188:
  
 == Premium Account == == Premium Account ==
 +<!-- Don't change the name of this heading. Templates link to it. -->
 +
 [[File:Icon_reward_premium.png|right]] [[File:Icon_reward_premium.png|right]]
 A '''Premium Account''' allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called ''''Premium time''''{{Premium time}}. Activation of premium time also grants the user access to the premium port (currently Naval Base) in-game.  A '''Premium Account''' allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called ''''Premium time''''{{Premium time}}. Activation of premium time also grants the user access to the premium port (currently Naval Base) in-game.
Line 415:Line 425:
  
 == Resources == == Resources ==
 +<!-- Don't change the name of this heading. Other articles link to it. -->
 +
 '''Resources''' are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much secondary influences. '''Resources''' are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much secondary influences.
  
Line 420:Line 432:
  
 === Coal and Steel === === Coal and Steel ===
 +<!-- Don't change the name of this heading. Templates link to it. -->
  
 Both Coal{{Coal}}, the most common resource, and Steel{{Steel}} are used to obtain items from the [[Ship:Armory|Armory]]. Both Coal{{Coal}}, the most common resource, and Steel{{Steel}} are used to obtain items from the [[Ship:Armory|Armory]].
Line 435:Line 448:
  
 === Special Reward Currencies === === Special Reward Currencies ===
 +<!-- Don't change the name of this heading. Templates link to it. -->
  
 [[File:Rangium_25.png|40px|left]] Ranked Tokens{{Ranked Token}} (formerly Copper{{Copper}}) and Clan Tokens{{Clan Token}} (formerly Molybdenum{{Molybdenum}}) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the [[Ship:Clan Battles|Typhoon League]]; Ranked Tokens by achieving [[Ship:Game Modes#Ranked Battle|Rank 1]].<ref>One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See [[Ship:Update 0.7.8#Arsenal|Update 0.7.8]] for details. The resources/currencies were renamed in [[Ship:Update 0.8.5#Ranked_and_Clan_Tokens|Update 0.8.5]].</ref> Currently, these currencies can be exchanged for special camouflages for unique ships. [[File:Rangium_25.png|40px|left]] Ranked Tokens{{Ranked Token}} (formerly Copper{{Copper}}) and Clan Tokens{{Clan Token}} (formerly Molybdenum{{Molybdenum}}) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the [[Ship:Clan Battles|Typhoon League]]; Ranked Tokens by achieving [[Ship:Game Modes#Ranked Battle|Rank 1]].<ref>One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See [[Ship:Update 0.7.8#Arsenal|Update 0.7.8]] for details. The resources/currencies were renamed in [[Ship:Update 0.8.5#Ranked_and_Clan_Tokens|Update 0.8.5]].</ref> Currently, these currencies can be exchanged for special camouflages for unique ships.

Revision as of 20:18, 11 September 2019

Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.
Understanding and mastering the economy of World of Warships is one of the keys to enjoying the game. There are four main types of currency: Credits, Doubloons, Experience (several types, including Free Experience), and Resources. Credits, Doubloons, and Free Experience can be seen in the game client in the top right corner of the Port screen, and on your account page which you may access via the game main page under "Profile" and in "Detailed Statistics" (you must log in to see the full details of your account page). Ship Experience, unique to each ship, can be seen in the Port screen by clicking on the desired ship. Resource balances can also be viewed in the Armory.

Credits

Wows_credits.png

CreditsCredits are the primary currency in World of Warships. Credits can be used to buy unlocked tech tree ships, premium consumables, modules, upgrades, and speed up commander retraining, as well as pay for servicing and resupply after each battle.

Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the "Zulu" signal flag🚫 and "Ocean Soul" camouflage -3% to surface detectability / +4% to maximum dispersion of shells fired at your ship / +20% credits earned / +100% ship XP.. Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All premium ships have a higher base credit income rate; some premium ships are better at this than others.

Credits also can be obtained by converting doubloonsDoubloons to creditsCredits. (see below)

Doubloons

icon_1.png

Doubloons (Db) are the World of Warships version of Gold from World of Tanks and World of Warplanes. As premium currency, it can have a considerable impact on one's gaming experience. Although progressing in the game without using Doubloons is possible, they speed progress in nearly every aspect of game play.

Getting

Doubloons can be obtained in several ways:

  • Purchasing directly from the Premium Shop, either alone or as part of a bundle. This is the most reliable way to gain them.
    • 'Any amount of Doubloons' between 500 and 25,000 may be purchased with the price in USD being approximately (0.0067 * number of doubloons)^0.9.[1] The number of doubloons per dollar is between 168 and 250.
    • Weekend Pass (500Doubloons plus 2 days Premium Account time).
    • Doubloons are often bundled with Credits and Premium time at a considerable discount from the 'Any amount' price.
    • Also check the "Specials" section of the Premium Shop for limited-time offerings.[2]
    • Premium ship bundles often include doubloons.
  • Achieving a specific rank during a season of Ranked Battles.
  • Winning various contests. Notices of current contests on the NA server may be found via the forums.
  • Various in-game missions.
  • Awarded in Super Containers (1000Doubloons or 2500Doubloons per container).
  • Gifts from friends.

Using

Doubloons have a multitude of uses:

  • Exchanging doubloons for credits. The standard conversion is 1 DoubloonDoubloons => 1,500 CreditsCredits.[3] Click the Exchange Credits button under the Credit balance, upper right of the Port screen.
  • Converting Experience to Free Experience. The standard conversion rate is 25 Elite experience + 1Doubloons => 25 Free ExperienceFree XP.[3] Elite experience from Elite shipsShip XP or Elite CommandersElite Commander XP can be converted. (see below for types of Experience)
  • Purchasing some premium ships via the tech tree. Most premium ships can only be purchased for real money from the Premium Shop. When a ship is also available in the tech tree for doubloons, the price in Db is usually the same USD value as the cost of the ship in the Shop.
  • Purchasing premium timePremium time from the in-game Player Menu. (See Premium Account below). Purchasing more days of premium time at once lowers the cost per day. (For instance, 30 days at 2500Doubloons costs ~$0.42/day, while 7 days at 1250Doubloons costs ~$0.96/day.)
  • Promoting a newly recruited Commander to three (3) Commander skill points immediately (25Doubloons).
  • Instantly retraining a commander on a new ship -- 500Doubloons regardless of rank and amount of experience needed.
  • Redistributing commander skills at 25Doubloons per assigned skill point.
  • Demounting upgrades from a ship -- 25Doubloons. Demounted equipment can be applied to a different ship. Alternatively, the equipment can be sold for 50% of the purchase cost (CreditsCredits); if sold, no demounting fee is paid.
  • Purchasing port slots -- 300Doubloons per slot.
  • Expanding the size of the commander reserve -- 100Doubloons for 4 slots.
  • Purchasing special consumables:
    • Economic signals can be purchased for doubloons if the inventory of them is exhausted. (Special signals — Wyvern, Red Dragon, Leviathan, etc — cannot be purchased with doubloons.)
    • Some Promotional camouflage (notably Type 59) -- 30-125Doubloons for each single use.[4]
    • Permanent camouflage with special bonuses for tech tree ships. The cost depends on the ship tier: 1,000Doubloons (V-VI), 2,000Doubloons (VII), 3,000Doubloons (VIII), 4,000Doubloons (IX) and 5,000Doubloons (X). The cost is paid once; the camo is then be re-supplied for free.
    • Some Special camouflage such as skins from Space Battles and Halloween events.
  • Creating a Clan -- By paying 2,500Doubloons, a player can create his own clan. This is a one time fee, but some optional features may come with additional cost.
  • Changing a Game Name -- Once each 14 days, a player can change his game name (username, nickname) for a fee of 2,500Doubloons.

Experience

Experience is another primary currency in World of Warships. Players earn experience in the same way as they do Credits through battles and special missions. Experience is measured by Experience Points (XP). There are several types of experience.

Ship Experience (XP)

Icon_reward_exp.png

Ship experience (usually just 'XP'Ship XP) is the main type of experience. It is used to research (unlock) new ship modules and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module or ship can be bought for Credits, and if later sold, need not be researched again.

Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission.

On the post-battle 'Personal Score' tab, (modified) ship XP is displayed next to the silver starShip XP, and on the 'Credits and XP' tab as Total: in the appropriate column.

Elite XP

Upon researching all of a ship's modules and unlocking all succeeding tier ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called Elite XP. While this type of XP can no longer be used to research new modules or ships, it can be converted to Free ExperienceFree XP for a Doubloons fee (a feature available upon reaching Account Level 5).

As premium ships do not have any modules or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free XP indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).

Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the 'Convert XP' button below the Free XPFree XP quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion.

Base XP

Base XP (sometimes BXP) is the experience earned directly from a ship's performance in battle. See Earning Credits and Experience below for factors that determine base experience.

Base XP is modified by various bonuses such as daily first win, camouflage, signals, a premium account, etc. to yield the modified ship XPModified Ship Experience used to research modules and ships, and Elite XP. It is also the basis of earned Free experienceFree XP and Commander experience. See the Economics article for how these derived values are calculated.

Base XP appears on the post-battle report 'Team Score' tab and is used to rank team performance. It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.

Missions may require the accumulation of Base XP as the mission objective.

Free Experience

Icon_reward_freexp.png

A player who reaches Account Level 5 unlocks Free Experience (often Free XP or FXPFree XP). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experienceShip XP to unlock any ship or module. Free XP can also be used to train captains if the player has used up all of his Elite Commander ExperienceElite Commander XP (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold starFree XP.

Free XP is earned in battle at the base rate of 5% of the total (modified) ship experienceShip XP. Bonuses for Free XP earning are available. See the Economics article for how FXP earnings are calculated.

Free XP also can be obtained by converting Elite XP (ship or commander) at the rate of 1 Doubloon per 25 Free XP converted.[3]

The amount of Free XP earned in a battle is displayed next to the gold starFree XP on the post-battle 'Personal Score' tab and in the appropriate column of the 'Credits and XP' tab. By hovering the mouse over the Total value on the latter page, the components of the value can be seen.

Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.

By clicking the "+" symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.

Commander Experience

A ship's commander, representing the crew, also earns experience from ship battles. This Commander Experience (CXP) is used to acquire skills that benefit the ship in battle. Up to 19 skill points can be acquired. Refer to the Commander article for how Commander XP is earned and used, and to the Economics article for how it is calculated.

Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.

Elite Commander XP

Elite Commander XP (ECXPDon't touch me.) is experience earned by captains who have attained 19 skill points. When a player uses such a captain, all commander experience gained during a battle is automatically added to the Elite Commander XP pool. The amount of ECXP accumulated is visible in the lower left corner of the Commander skill page, just above the ship carousel, when any commander is selected.

Elite Commander XPElite Commander XP may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 19 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.

Elite Commander XPElite Commander XP can also be used to retrain a commander transferred to a new ship. This is often coupled with the 200,000Credits partial retraining option.

Elite Commander XPElite Commander XP can be converted to Free XPFree XP by spending doubloons, though this is rarely advantageous.

Premium Account

Icon_reward_premium.png

A Premium Account allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called 'Premium time'Premium time. Activation of premium time also grants the user access to the premium port (currently Naval Base) in-game.

Premium account time can be purchased in-game with the premium currency (doubloons), or through the premium shop website, in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in Containers. Premium time, whether purchased, earned, or awarded, takes effect immediately.[5]

There are two types of premium accounts: Wargaming Premium and Warships Premium. Both types cost the same to purchase.

Wg_premium_logo.png

Wargaming Premium

A Wargaming Premium (or WG Premium) account is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games. In WoWS it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can be purchased with DoubloonsDoubloons or, in other games, with GoldGold.[6]

Wows_premium_logo.png

Warships Premium

A Warships Premium account applies only to World of Warships. It adds a 65% bonus to ship Experience and a 50% bonus to Credits earned. Premium time awarded in WoWS will be Warships Premium. Warships Premium can be purchased with DoubloonsDoubloons but not with GoldGold.[6]

Earning Credits and Experience

Base Earnings

Main article: Base Earnings

After a battle, each player receives base credits and experience according to his contribution to the battle. The Base Earnings article discusses how those values are determined.

Derived Earnings

Main article: Economics

The Economics article discusses how Ship Experience, Credits, Commander XP, and Free XP are calculated from base earnings.

Spending Credits and Experience

Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Experience primarily is spent on researching new ships in the Tech Tree and new ship modules in the Modules section. Credits are spent to purchase researched ships in the tech tree, purchase researched modules, premium consumables and upgrades in the Modules section, and a number of other things - see Credits above. Finally, credits are spent on a ship's operating cost after the ship has returned from battle.

Operating Cost

Watch it instead of reading the below!.

After a battle, the ship must be made ready to fight another battle. Repairing and servicing the ship, replenishing ammunition, and remounting premium consumables all cost creditsCredits.

These operating costs are paid automatically if funds are available. In the event of insufficient funds, the ship is rendered unusable until the bill is paid. This is not done automatically — when funds are available the player must manually select the ship in port and request that it be made ready.

Service Cost

Post-battle servicing includes maintenance and the repair of damage sustained regardless of the end health of the ship, even if it has been sunk. The service cost is a flat fee depending on tier, type, and premium status.[7] Aircraft carriers have higher service costs because they have no separate consumables cost.

Service cost can be decreased by flying the India Bravo Terrathree 🚫 signal, by Ranked season flags, and by the Dry Dock in your clan naval base. Several other signals and single-use camouflages also reduce service cost.

In certain game modes with low rewards, such as Co-op, a 25% base cost discount is applied before all other modifiers.

Service Cost of Destroyers, Cruisers, and Battleships
Tier Service Cost per match
Tech Tree Ship
(base cost) *
Tech Tree Ship
(with permanent camouflage)
Premium Ship
(base cost) *
Premium Ship
(with permanent camouflage)
I 0Credits N/A N/A N/A
II 2,000Credits N/A 2,000Credits 1,800Credits (-10%)
III 3,000Credits 2,700Credits (-10%) [8] 3,000Credits 2,700Credits] (-10%)
IV 5,000Credits N/A 5,000Credits 4,500Credits (-10%)
V 11,500Credits 10,350Credits (-10%) [8] 11,500Credits 10,350Credits (-10%)
VI 23,000Credits 20,700Credits (-10%) 21,850Credits (Γ—0.95) 19,665Credits (-10%)
VII 42,000Credits 37,800Credits (-10%) 35,700Credits (Γ—0.85) 32,130Credits (-10%)
VIII 75,000Credits 67,500Credits (-10%) 52,500Credits (Γ—0.7) 47,250Credits (-10%)
IX 120,000Credits 96,000Credits (-20%) 60,000Credits (Γ—0.5) 48,000Credits (-20%)
X 180,000Credits 90,000Credits (-50%) 90,000Credits (Γ—0.5) 45,000Credits (-50%)


Service Cost of Aircraft Carriers
Tier Service Cost per match
Tech Tree Ship
(base cost) *
Tech Tree Ship
(with permanent camouflage)
Premium Ship
(base cost) *
Premium Ship
(with permanent camouflage)
IV 6,000Credits N/A 6,000Credits [9] 5,400Credits (-10%)
VI 30,000Credits 27,000Credits (-10%) 28,500Credits (Γ—0.95) [9] 25,650Credits (-10%)
VIII 100,000Credits 90,000Credits (-10%) 70,000Credits (Γ—0.7) 63,000Credits (-10%)
X 240,000Credits 120,000Credits (-50%) 120,000Credits (Γ—0.5) [9] 60,000Credits (-50%)

Ammunition

Stocks of main battery shells, torpedoes, and aircraft — Ammunition — expended in a battle must be replenished. The cost in creditsCredits to refill the ship's magazines and hanger is charged on a per unit basis, and each type of shell, torpedo, or plane has its own cost. For instance, the giant 460mm (18.1") shells of Yamato and Musashi cost far more than the 76.2mm (3") shells of Smith. Ammunition for secondary and anti-air (AA) batteries or for fighter planes is not charged. Tier I ships do not incur ammo costs.

To view a breakdown of your ammunition costs, hover the mouse over the Ammunition entry on the post-battle report 'Credits and XP' tab.

Main Gun Shell Costs
Torpedo Costs
Carrier Aircraft Costs

Note that replacement of carrier aircraft is charged by aircraft type. A carrier with one upgraded and two stock squadrons will pay the upgrade cost for planes of the upgraded squadron and the stock cost for planes of the stock squadrons. Fighter replacement cost is rolled into the base service cost.

Consumables

Consumables are equipment improvements that are expended in battle, including premium consumables such as Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and camouflages such as Type 5 PCEC007_Camo_3_Tile_Double.png. If the automatic resupply option is enabled, the yardmaster will attempt to remount the equipment. If no inventory of it is available and "Resupply using in-game currency" is selected, the yardmaster will attempt to purchase the equipment for you. All premium consumables (each 22,500Credits) and some camouflages can be purchased for credits.

Especially at higher tiers, the bill for consumables resupply can exceed that of the bill for servicing.

Containers

Icon_21.png
Main article: Containers

Containers are not themselves a currency, but they are an important part of the World of Warships economy.

Containers hold various items including Credits, Free XP, Resources, consumable items, etc. There are many types of containers, obtainable in different ways. Up to three standard containers can be earned per day by earning XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Armory.

Resources

Resources are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much secondary influences.

Resources have value.[10] in what they can be exchanged for in the Armory: ships, consumable items, event containers, etc.

Coal and Steel

Both CoalCoal, the most common resource, and SteelSteel are used to obtain items from the Armory.

Icon_reward_coal.png
Coal is obtained primarily from daily containers — especially, the More Resources type of container will always contain Coal. Some challenges and combat missions, as well as some battle mode progressions, e.g. Ranked Sprint seasons, offer Coal as a reward.


Icon_reward_steel.png
Steel is earned mainly through Ranked and Clan battles, the rare event such as the Steel Monsters campaign, or may appear in Super Containers. One SteelSteel can be exchanged for 10 CoalCoal, but Coal cannot be exchanged for Steel.

Oil

Main article: Naval Base
Icon_reward_clanResource.png
Oil is earned by obtaining containers and through participating in Clan Battles and Naval Battles. A player does not personally possess Oil; it is contributed directly to the player's clan. Oil is invested in structures in the clan's naval base, which in turn provide bonuses to clan members. The amount of Oil contributed to the clan can be viewed on the Clan Members page.

Special Reward Currencies

Rangium_25.png
Ranked TokensRanked Token (formerly Copper Copper) and Clan TokensClan Token (formerly Molybdenum Molybdenum) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the Typhoon League; Ranked Tokens by achieving Rank 1.[11] Currently, these currencies can be exchanged for special camouflages for unique ships.


Event Currencies

Events may introduce temporary currencies. For example, the Royal Navy event arc (2018) introduced Guineas and Sovereigns. Like Resources, these currencies have value in what they can be exchanged for in the Armory. Along with the currency, an event will add event-specific items to the Armory that can be exchanged for that currency. For instance, Guineas could be exchanged for the Royal Navy ship Cossack.

These currencies expire after the end of the event. Most such currencies are assigned a Credits value paid when the currency expires.

Notes

  1. ↑ This is slightly more expensive than the packaged bundles, but not by much - at most 1.2%.
  2. ↑ Note that the in-game "Premium Shop" is somewhat more limited that the web-based Shop. Prefer the web-based Shop when looking for specials.
  3. ↑ 3.0 3.1 3.2 Wargaming occasionally runs sales on conversion.
  4. ↑ Most Promotional camouflages are event related and thus temporary.
  5. ↑ Premium time that is received as a reward while the game is logged off is either appended to existing time, if any, or takes effect at the next game log in.
  6. ↑ 6.0 6.1 Gold is a World of Tanks and World of Warplanes premium currency like doubloons.
  7. ↑ In early versions of the game, this cost was based on how damaged the ship was at the end of the battle; as of Update 0.5.12, it is a fixed cost.
  8. ↑ 8.0 8.1 A few low-tier ships have permanent camouflage as an event award.
  9. ↑ 9.0 9.1 9.2 There is no premium CV at this tier currently. Costs are extrapolated.
  10. ↑ As a matter of interest, deriving equivalent value from items common to both the Armory and the Premium Shop, 40 CoalCoal has roughly the same value as 1Doubloons. When pricing ships, the value of Coal is somewhat higher: ~30Coal to 1Doubloons.
  11. ↑ One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See Update 0.7.8 for details. The resources/currencies were renamed in Update 0.8.5.