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?__TOC____NOEDITSECTION__+<!-- [[File:WoWs_WIP-icon_aqua.png|250px|right]]-->
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?[[File:Currency_wows_client.png|frame|right|Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.]]Understanding and mastering the economy of ''World of Warships'' is one of the keys to enjoying the game. There are four main types of currency: Credits, Doubloons, Experience (several types, including Free Experience), and Resources. Credits, Doubloons, and Free Experience can be seen in the game client in the top right corner of the Port screen, and on your account page which you may access via the [https://worldofwarships.com/ game main page] under "Profile" and in [https://worldofwarships.com/en/community/accounts/me/ "Detailed Statistics"] (you must log in to see the full details of your account page). Ship Experience, unique to each ship, can be seen in the Port screen by clicking on the desired ship. Resource balances can be viewed in the [[Ship:Armory|Armory]].+[[File:Currency_wows_client.png|frame|right|Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.]]Understanding and mastering the economy of ''World of Warships'' is one of the keys to enjoying the game. There are four main types of currency: Credits, Doubloons, Experience (several types, including Free Experience), and Resources.
 +Credits, Doubloons, and Free Experience can be seen in the game client in the top right corner of the [[Ship:Port|Port]] screen, and on your account page which you may access via the [https://worldofwarships.com/ game main page] under "Profile" and in [https://worldofwarships.com/en/community/accounts/me/ "Detailed Statistics"] (you must log in to see the full details of your account page). Ship Experience, unique to each ship, can be seen in the Port screen by selecting the ship of interest. Resources balances can be viewed in the [[Ship:Armory|Armory]].
  
?==Credits==+== Credits ==
 <!-- Don't change the name of this heading. Templates link to it. --> <!-- Don't change the name of this heading. Templates link to it. -->
 [[File:Wows_credits.png|right|link=]] [[File:Wows_credits.png|right|link=]]
?<p>The '''Credit'''{{Credits}} is the primary currency in ''World of Warships''. Credits can be used to buy unlocked tech tree ships, modules, upgrades, and to speed up commander retraining, as well as pay for servicing and resupply after each battle. +<p>The '''Credit'''{{Credits}} is the primary currency in ''World of Warships''. Credits can be used to buy unlocked tech tree ships, modules, upgrades, and to recruit new commanders, as well as pay for servicing and resupply after each battle.
 </p><p> </p><p>
?Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the "Zulu" [[Ship:Flags#Signals|signal flag]]{{Zulu|Size=18px}} and "Ocean Soul" [[Ship:Camouflage|camouflage]] {{Ocean Soul|Size=18px}}. Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All [[Ship:Premium_ships|premium ships]] have a higher base credit income rate; some premium ships are better at this than others.+Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit [[Ship:Economic Bonuses|bonuses]]. Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All [[Ship:Premium_ships|premium ships]]<ref>'Special' ships &ndash; essentially Tier X premiums &ndash; have no 'premium' credits bonus.</ref> have a higher base credit income rate.
 </p><p> </p><p>
?Credits also can be obtained by converting doubloons{{Doubloons}} to credits{{Credits}}. (see [[#Doubloons|below]]) +Credits also can be obtained by converting {{Doubloons}}&thinsp;doubloons to {{Credits}}&thinsp;credits. (see [[#Doubloons|below]])
 </p> </p>
  
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 ! style="vertical-align:middle; width:750px"| Example ! style="vertical-align:middle; width:750px"| Example
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing ships.+! style="padding: 5px; vertical-align:middle;" | Purchasing ships.<br/><br/>(Note: old image.)
?| style="padding: 5px; vertical-align:middle;" | [[File:Wows_Ship_Purchase.png]]+| style="padding: 5px; vertical-align:middle;" | [[File:Wows_Ship_Purchase.png|500px|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing newly researched modules. ! style="padding: 5px; vertical-align:middle;" | Purchasing newly researched modules.
?| style="padding: 5px; vertical-align:middle;" | [[File:WoWs Purchase Module.png]] +| style="padding: 5px; vertical-align:middle;" | [[File:WoWs Purchase Module.png|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing upgrades. ! style="padding: 5px; vertical-align:middle;" | Purchasing upgrades.
?| style="padding: 5px; vertical-align:middle;" | [[File:Wows_Ship_Upgrades_2.png]]+| style="padding: 5px; vertical-align:middle;" | [[File:Wows_Ship_Upgrades_2.png|link=]]
?|-+<!-- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing camouflage <br/>(7,500 - 22,500{{Credits}}).<br/><br/>(Note: old image.)+! style="padding: 5px; vertical-align:middle;" | Purchasing camouflage <br/>({{Credits}}&thinsp;7,500 - 22,500).<br/><br/>(Note: old image.)
?| style="padding: 5px; vertical-align:middle;" | [[File:Wows_Ship_Camo.png]]+| style="padding: 5px; vertical-align:middle;" | [[File:Wows_Ship_Camo.png|link=]]
?|-+-->|-
?! style="padding: 5px; vertical-align:middle;" | Instantly training a new captain to one point (7,500{{Credits}}).+! style="padding: 5px; vertical-align:middle;" | Recruiting a commander with six (6) skill points ({{Credits}}&thinsp;900,000).<ref name="newSkilz" />
?| style="padding: 5px; vertical-align:middle;" | [[File:Commander_Training_updated.png]]+| style="padding: 5px; vertical-align:middle;" | [[File:WoWs UI recruit 10pt CO.png|500px|link=]]
?|-+
?! style="padding: 5px; vertical-align:middle;" | Instantly retraining one half the required XP for a captain assigned to a non-premium ship (200,000{{Credits}}).<br/><br/>(Note: Don't do this for a zero-point captain.)+
?| style="padding: 5px; vertical-align:middle;" | [[File:Commander retraining updated.png]]+
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing combat [[Ship:Flags#Signals|signals]] in the [[Armory]]. ! style="padding: 5px; vertical-align:middle;" | Purchasing combat [[Ship:Flags#Signals|signals]] in the [[Armory]].
?| style="padding: 5px; vertical-align:middle;" | [[File:Wows armory signal buy Cr.png|720px]]+| style="padding: 5px; vertical-align:middle;" | [[File:Wows armory signal buy Cr.png|500px|link=]]
 |} |}
  
?==Doubloons==+== Doubloons ==
 <!-- Don't change the name of this heading. Templates link to it. --> <!-- Don't change the name of this heading. Templates link to it. -->
 [[File:icon_1.png|right|link=]] [[File:icon_1.png|right|link=]]
 <p> <p>
?The '''Doubloon'''{{Doubloons}} (Db) is the ''World of Warships'' version of Gold{{Gold}} from ''World of Tanks'' and ''World of Warplanes''. As premium currency, it can have a considerable impact on one's gaming experience. Although progressing in the game without using Doubloons is possible, they speed progress in nearly every aspect of game play.+The {{Doubloons}}&thinsp;'''Doubloon''' (Db or Dub) is the ''World of Warships'' version of {{Gold}}&thinsp;Gold from ''World of Tanks'' and ''World of Warplanes''. As a premium currency, it can have a considerable impact on one's gaming experience. Although progressing in the game without using Doubloons is possible, they speed progress in nearly every aspect of game play.
 </p> </p>
 === Getting === === Getting ===
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 Doubloons can be obtained in several ways: Doubloons can be obtained in several ways:
 :* Purchase directly from the [[Premium Shop]], either alone or as part of a bundle. This is the most reliable way to gain them. :* Purchase directly from the [[Premium Shop]], either alone or as part of a bundle. This is the most reliable way to gain them.
?:** 'Any amount of Doubloons' between 500 and 25,000 may be purchased with the price in USD being approximately (0.0067 * number of doubloons)^0.9.<ref>This is slightly more expensive than the packaged bundles, but not by much - at most 1.2%.</ref> The number of doubloons per dollar is between 168 and 250.+:** 'Any amount of Doubloons' between 500 and 25,000 may be purchased with the price in USD being approximately {{Doubloons}}&thinsp;250 per $1.
?:** Weekend Pass (500{{Doubloons}} plus 2 days [[#Premium Account|Premium Account]] time).+
 :** Doubloons are often bundled with Credits and Premium time at a considerable discount from the 'Any amount' price. :** Doubloons are often bundled with Credits and Premium time at a considerable discount from the 'Any amount' price.
?:** Also check the "Specials" section of the Premium Shop for limited-time offerings.<ref>Note that the in-game "Premium Shop" is somewhat more limited that the web-based Shop. Prefer the web-based Shop when looking for specials.</ref>+:*** For instance, 'Weekend Pass' &mdash; {{Doubloons}}&thinsp;500 plus 2 days [[#Premium Account|Premium Account]] time for 25% off.
 +:** Also check the "Specials" section of the Premium Shop for limited-time offerings.<ref>Note that the in-game "Premium Shop" is somewhat more limited than the [https://na.wargaming.net/shop/wows/main/ web-based Shop]. Prefer the web-based Shop when looking for specials.</ref>
 :** Premium ship bundles often include doubloons. :** Premium ship bundles often include doubloons.
 :* Achieving a specific rank during a season of Ranked Battles. :* Achieving a specific rank during a season of Ranked Battles.
 :* Winning various contests. Notices of current contests on the NA server may be found via the [https://forum.worldofwarships.com/index.php?/forum/53-contests-and-in-game-competitions/ forums]. :* Winning various contests. Notices of current contests on the NA server may be found via the [https://forum.worldofwarships.com/index.php?/forum/53-contests-and-in-game-competitions/ forums].
 :* Various in-game missions. :* Various in-game missions.
?:* Awarded in [[Ship:Container|Super Containers]] (1000{{Doubloons}} or 2500{{Doubloons}} per container).+:* Awarded in [[Ship:Container|Super Containers]] ({{Doubloons}}&thinsp;1000, {{Doubloons}}&thinsp;2500, or {{Doubloons}}&thinsp;5000 per container).
 :* Gifts from friends. :* Gifts from friends.
 </p> </p>
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 === Using === === Using ===
 Doubloons have a multitude of uses:  Doubloons have a multitude of uses:
?:* '''Exchanging doubloons for credits'''. The standard conversion is 1 Doubloon{{Doubloons}} => 1,500 Credits{{Credits}}.<ref name="con_sale">Wargaming occasionally runs sales on conversion.</ref> Click the Exchange Credits button under the Credit balance, upper right of the Port screen. +:* '''Exchanging doubloons for credits'''. The standard conversion is {{Doubloons}}&thinsp;1 Doubloon => {{Credits}}&thinsp;1,500 Credits.<ref name="con_sale">Wargaming occasionally runs sales on conversion.</ref> Click the Exchange Credits button under the Credit balance, upper right of the Port screen.
?:* '''Converting Experience to Free Experience'''. The standard conversion rate is 25 Elite experience + 1{{Doubloons}} => 25 Free Experience{{FXP}}.<ref name="con_sale"/> Elite experience from Elite ships{{Ship XP}} or Elite Commanders{{ECXP}} can be converted. (see below for types of Experience) +:* '''Converting Experience to Free Experience'''. The standard conversion rate is {{Ship XP}}&thinsp;25 Elite experience + {{Doubloons}}&thinsp;1 => {{FXP}}&thinsp;25 Free Experience.<ref name="con_sale"/> Elite experience from Elite ships{{Ship XP}} or Elite Commanders{{ECXP}} can be converted. (see below for types of Experience)
 :* '''Purchasing some premium ships'''. Generally, premium ships are purchased for real money from the Premium Shop. Some ships are also available for doubloons in the [[Ship:Armory|Armory]].  :* '''Purchasing some premium ships'''. Generally, premium ships are purchased for real money from the Premium Shop. Some ships are also available for doubloons in the [[Ship:Armory|Armory]].
?:* '''Purchasing premium time'''{{Premium time}} from the in-game Player Menu. (See [[#Premium Account|Premium Account]] below). Purchasing more days of premium time at once lowers the cost per day. (For instance, 30 days at 2500{{Doubloons}} costs ~$0.42/day, while 7 days at 1250{{Doubloons}} costs ~$0.96/day.)+:* '''Purchasing premium time'''{{Premium time}} from the in-game Player Menu. (See [[#Premium Account|Premium Account]] below). Purchasing more days of premium time at one time lowers the cost per day.<br />
?:* '''Promoting a newly recruited Commander''' to three (3) [[Ship:Commander|Commander skill points]] immediately (25{{Doubloons}}).+::(For instance, 30 days at {{Doubloons}}&thinsp;2500 costs $0.33/day, while 7 days at {{Doubloons}}&thinsp;1250 costs $0.71/day.)
?:* Instantly '''retraining a commander on a new ship''' -- 500{{Doubloons}} regardless of rank and amount of experience needed. +:* '''Recruiting a new commander''' with ten (10) skill points {{Doubloons}}&thinsp;1500.<ref name="newSkilz" />
?:* '''Redistributing commander skills''' at 25{{Doubloons}} per assigned skill point.+:* Instantly '''retraining a commander''' on a new ship &mdash; {{Doubloons}}&thinsp;500 regardless of rank and amount of experience needed.
?:* '''Demounting''' [[Ship:Upgrades|upgrades]] from a ship -- 25{{Doubloons}}. Demounted equipment can be applied to a different ship. Alternatively, the equipment can be sold for 50% of the purchase cost (Credits{{Credits}}); if sold, no demounting fee is paid.+:* '''Redistributing commander skills''' at {{Doubloons}}&thinsp;25 per assigned skill point.
?:* '''Purchasing port slots''' -- 300{{Doubloons}} per slot.+:* '''Demounting''' an [[Ship:Upgrades|upgrade]] from a ship &mdash; {{Doubloons}}&thinsp;25. Demounted equipment can be applied to a different ship. Alternatively, the equipment can be sold for 50% of the purchase cost ({{Credits}}&thinsp;Credits); if sold, no demounting fee is paid.
?:* '''Expanding the size of the commander reserve''' -- 100{{Doubloons}} for 4 slots.+:* '''Purchasing port slots''' &mdash; {{Doubloons}}&thinsp;300 per slot.
?:* '''Purchasing special consumables''':+:* '''Expanding the size of the commander reserve''' &mdash; {{Doubloons}}&thinsp;100 for 4 slots.
?:** Economic [[Ship:Flags|signals]] can be purchased for doubloons if the inventory of them is exhausted. (Special signals &mdash; Wyvern, Red Dragon, Leviathan, etc &mdash; cannot be purchased with doubloons.)+:* '''Purchasing special items''':
?:** Some [[Ship:Camouflage#Promotional Camouflage|Promotional camouflage]] (notably Type 59) -- 30-125{{Doubloons}} for each single use.<ref>Most Promotional camouflages are event related and thus temporary.</ref>+:** Some [[Ship:Economic Bonuses|economic bonuses]] can be purchased for doubloons if the inventory of them is exhausted.
?:** [[Ship:Camouflage#Permanent Camouflage|Permanent camouflage]] with special bonuses for tech tree ships. The cost depends on the ship tier: 1,000{{Doubloons}} (V-VI), 2,000{{Doubloons}} (VII), 3,000{{Doubloons}} (VIII), 4,000{{Doubloons}} (IX) and 5,000{{Doubloons}} (X). The cost is paid once; the camo is then be re-supplied for free.+:** [[Ship:Economic Bonuses|Permanent ship bonuses]] and [[Ship:Camouflage#Permanent Camouflage|Permanent camouflages]] for tech tree ships. The cost is paid once; the bonuses or camo are then re-supplied for free.
 :** Some [[Ship:Camouflage#Special Camouflage|Special camouflage]] such as skins from Space Battles and Halloween events. :** Some [[Ship:Camouflage#Special Camouflage|Special camouflage]] such as skins from Space Battles and Halloween events.
?:* '''Creating a Clan''' -- By paying 2,500{{Doubloons}}, a player can create his own [[Ship:Clans|clan]]. This is a one time fee, but some optional features may come with additional cost.+:* '''Creating a Clan''' &mdash; By paying {{Doubloons}}&thinsp;1,000, a player can create his own [[Ship:Clans|clan]]. This is a one time fee, but some optional features may come with additional cost.
?:* '''Changing a Game Name''' -- Once each 14 days, a player can change his game name (username, nickname) for a fee of 2,500{{Doubloons}}.+:* '''Changing a Game Name''' &mdash; Once each 14 days, a player can change his game name (username, nickname) for a fee of {{Doubloons}}&thinsp;2,500.
  
 {| class="wikitable collapsible collapsed" style="width: 1000px; text-align:center;" {| class="wikitable collapsible collapsed" style="width: 1000px; text-align:center;"
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 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Exchanging for credits <br/>(1 doubloon => 1,500 credits). ! style="padding: 5px; vertical-align:middle;" | Exchanging for credits <br/>(1 doubloon => 1,500 credits).
?| style="padding: 5px; vertical-align:middle;" | [[File:UICredits.jpg]]+| style="padding: 5px; vertical-align:middle;" | [[File:UICredits.jpg|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Converting Experience <br/>(1 doubloon per 25 converted experience). ! style="padding: 5px; vertical-align:middle;" | Converting Experience <br/>(1 doubloon per 25 converted experience).
?| style="padding: 5px; vertical-align:middle;" | [[File:UiConvertXP.jpg]]+| style="padding: 5px; vertical-align:middle;" | [[File:UiConvertXP.jpg|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing premium ships from the [[Ship:Armory|Armory]]. ! style="padding: 5px; vertical-align:middle;" | Purchasing premium ships from the [[Ship:Armory|Armory]].
?| style="padding: 5px; vertical-align:middle;" | [[File:Wows Ship Purchase Armory Dubs.png]]+| style="padding: 5px; vertical-align:middle;" | [[File:Wows Ship Purchase Armory Dubs.png|660px|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing premium time in-game. ! style="padding: 5px; vertical-align:middle;" | Purchasing premium time in-game.
?| style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumAccount.jpg]]+| style="padding: 5px; vertical-align:middle;" | [[File:WoWs UI purchase premium.png|660px|link=]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Instantly retraining a commander <br/>(500 doubloons).+! style="padding: 5px; vertical-align:middle;" | Recruiting a commander with 10 skill points ({{doubloons}}&thinsp;1500).
?| style="padding: 5px; vertical-align:middle;" | [[File:Wows_ship_commander_retrain.jpeg]]+| style="padding: 5px; vertical-align:middle;" | [[File:WoWs UI recruit 10pt CO.png|500px|link=]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Redistributing commander skills <br/>(25 doubloons per assigned point).+! style="padding: 5px; vertical-align:middle;" | Redistributing commander skills <br />(25{{doubloons}} per point)<br/>(In the pic there's a sale on).
?| style="padding: 5px; vertical-align:middle;" | [[File:UIRedistribute.jpg|720px]]+| style="padding: 5px; vertical-align:middle;" | [[File:WoWs ship commander redistribute.png|500px|link=]]
 +|-
 +! style="padding: 5px; vertical-align:middle;" | Re-training a commander to a new ship.
 +| style="padding: 5px; vertical-align:middle;" | [[File:Wows_ship_commander_retrain.jpeg|500px|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Demounting upgrades <br/>(25 doubloons). ! style="padding: 5px; vertical-align:middle;" | Demounting upgrades <br/>(25 doubloons).
?| style="padding: 5px; vertical-align:middle;" | [[File:UIDemount.jpg]]+| style="padding: 5px; vertical-align:middle;" | [[File:UIDemount.jpg|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing port slots <br/>(300 doubloons - the image shows a sale in progress). ! style="padding: 5px; vertical-align:middle;" | Purchasing port slots <br/>(300 doubloons - the image shows a sale in progress).
?| style="padding: 5px; vertical-align:middle;" | [[File:UIPortSlot.jpg]]+| style="padding: 5px; vertical-align:middle;" | [[File:UIPortSlot.jpg|link=]]
?|-+
?! style="padding: 5px; vertical-align:middle;" | Expanding commander reserve <br/>(100 doubloons for 4 slots).+
?| style="padding: 5px; vertical-align:middle;" | [[File:UIExpandReserve.jpg]]+
 |- |-
 +! style="padding: 5px; vertical-align:middle;" | Expanding commander reserve <br/>({{doubloons}}&thinsp;100 for 4 slots).
 +| style="padding: 5px; vertical-align:middle;" | [[File:UIExpandReserve.jpg|link=]]
 +<!-- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing [[Ship:Camouflage#Permanent Camouflage|permanent camouflage]] (price varies by ship tier). ! style="padding: 5px; vertical-align:middle;" | Purchasing [[Ship:Camouflage#Permanent Camouflage|permanent camouflage]] (price varies by ship tier).
?| style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumCamo.jpg]]+| style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumCamo.jpg|link=]]
 |- |-
 ! style="padding: 5px; vertical-align:middle;" | Purchasing some [[Ship:Camouflage#Standard Camouflage|standard ]] or [[Ship:Camouflage#Promotional_Camouflage|promotional]] consumable camouflages (in this case, 50 doubloons for Type 6). ! style="padding: 5px; vertical-align:middle;" | Purchasing some [[Ship:Camouflage#Standard Camouflage|standard ]] or [[Ship:Camouflage#Promotional_Camouflage|promotional]] consumable camouflages (in this case, 50 doubloons for Type 6).
?| style="padding: 5px; vertical-align:middle;" | [[File:UICamo.jpg]]+| style="padding: 5px; vertical-align:middle;" | [[File:UICamo.jpg|500px|link=]]-->
?|-+
?! style="padding: 5px; vertical-align:middle;" | Training a new captain to three skill points (25 doubloons).+
?| style="padding: 5px; vertical-align:middle;" | [[File:Commander training 25.png]]+
 |} |}
  
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 <!-- Don't change the name of this heading. Templates link to it. --> <!-- Don't change the name of this heading. Templates link to it. -->
  
?[[File:Icon_reward_exp.png|right|link=]] <p>'''Ship experience''' (usually just 'XP'{{Ship XP}}) is the main type of experience. It is used to research (unlock) new ship modules and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module or ship can be bought for Credits, and if later sold, need not be researched again.</p>+[[File:Icon_reward_exp.png|right|link=]] <p>'''Ship experience''' (usually just 'XP'&thinsp;{{Ship XP}}) is the main type of experience. It is used to research (unlock) new ship module upgrades and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module upgrade or ship can be bought for Credits, and if later sold, need not be researched again.<ref>In the case of tech tree line resets in the [[Ship:Research Bureau|Research Bureau]], the ships' module upgrades are reset (re-locked) along with the ships so also must be re-researched and repurchased.</ref></p>
 <p> <p>
 Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission. </p> Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission. </p>
? <p>On the post-battle 'Personal Score' tab, (modified) ship XP is displayed next to the silver star{{Ship XP}}, and on the 'Credits and XP' tab as Total: in the appropriate column. + <p>On the post-battle 'Personal Score' tab, (modified) ship XP is displayed next to the silver star&thinsp;{{Ship XP}}, and on the 'Credits and XP' tab as Total: in the appropriate column.
  </p>  </p>
 ==== Elite XP ==== ==== Elite XP ====
 <p> <p>
?Upon researching all of a ship's modules and unlocking all succeeding tier ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called '''Elite XP'''. While this type of XP can no longer be used to research new modules or ships, it can be converted to Free Experience{{FXP}} for a Doubloons fee (a feature available upon reaching [[Ship:Account_Level#Account_Level_6|Account Level 6]]).+Upon researching all of a ship's module upgrades and unlocking all succeeding ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called '''Elite XP'''. While this type of XP can no longer be used to research new module upgrades or ships (since there are none to unlock), it can be converted to Free Experience&thinsp;{{FXP}} for a Doubloons fee (a feature available upon reaching [[Ship:Access_Levels#Access_Level_6|Access Level 6]]).
 </p><p> </p><p>
?As premium ships do not have any modules or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free XP indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).</p>+As (most) premium ships do not have any module upgrades or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free XP indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).</p>
?<p>Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the 'Convert XP' button below the Free XP{{FXP}} quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion. +<p>Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the 'Convert XP' button below the Free XP&thinsp;{{FXP}} quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion.
 </p> </p>
  
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 <p>'''Base XP''' (sometimes BXP) is the experience earned directly from a ship's performance in battle. See the [[Ship:Base Earnings|Base Earnings]] article for factors that determine base experience.</p> <p>'''Base XP''' (sometimes BXP) is the experience earned directly from a ship's performance in battle. See the [[Ship:Base Earnings|Base Earnings]] article for factors that determine base experience.</p>
 <p>  <p>
?Base XP is modified by various bonuses such as daily first win, camouflage, signals, a premium account, etc. to yield the modified ship XP{{Ship XP|Modified Ship Experience}} used to research modules and ships, and Elite XP. It is also the basis of earned Free experience{{FXP}} and Commander experience. See the [[Ship:Economics|Economics article]] for how these derived values are calculated.</p>+Base XP is modified by various bonuses such as daily first win, permanent and expendable bonuses, a premium account, etc. to yield the modified ship XP&thinsp;{{Ship XP|Modified Ship Experience}} used to research modules and ships, and Elite XP. It is also the basis of earned Free experience&thinsp;{{FXP}} and Commander experience. See the [[Ship:Economics|Economics article]] for how these derived values are calculated.</p>
 <p> <p>
 Base XP appears on the post-battle report 'Team Score' tab and is used to rank team performance. It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.  Base XP appears on the post-battle report 'Team Score' tab and is used to rank team performance. It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.
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 [[File:Icon_reward_freexp.png|right|link=]] [[File:Icon_reward_freexp.png|right|link=]]
?<p>A player who reaches [[Ship:Account_Level#Account_Level_6|Account Level 6]] unlocks '''Free Experience''' (often Free XP or FXP{{FXP}}). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experience{{Ship XP}} to unlock any ship or module. A few premium ships can be purchased directly for Free XP plus one credit.<ref>You can find them in the game in the tech tree screen in the premium ships column.</ref> Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience{{ECXP}} (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star{{FXP}}. +<p>A player who reaches [[Ship:Access_Levels#Access_Level_6|Access Level 6]] unlocks '''Free Experience''' (often Free XP or FXP&thinsp;{{FXP}}). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experience{{Ship XP}} to unlock any ship or module. A few premium ships can be purchased directly for Free XP plus one credit.<ref>You can find them in the game in the tech tree screen in the premium ships column.</ref> Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience&thinsp;{{ECXP}} (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star&thinsp;{{FXP}}.
 </p> </p>
?<p>Free XP is earned in battle at the base rate of 5% of the total (modified) ship experience{{Ship XP}}. Bonuses for Free XP earning are available. See the [[Ship:Economics|Economics article]] for how FXP earnings are calculated.+<p>Free XP is earned in battle at the base rate of 10% of the total ship experience&thinsp;{{Ship XP}}. Bonuses for Free XP earning are available; see [[Ship:Economic Bonuses|Economic Bonuses]]. The [[Ship:Economics|Economics article]] shows how Free XP earnings are calculated.
 </p> </p>
 <p>Free XP also can be obtained by converting Elite XP (ship or commander) at the rate of 1 Doubloon per 25 Free XP converted.<ref name="con_sale"/> <p>Free XP also can be obtained by converting Elite XP (ship or commander) at the rate of 1 Doubloon per 25 Free XP converted.<ref name="con_sale"/>
 </p> </p>
?<p>The amount of Free XP earned in a battle is displayed next to the gold star{{FXP}} on the post-battle 'Personal Score' tab and in the appropriate column of the 'Credits and XP' tab. By hovering the mouse over the Total value on the latter page, the components of the value can be seen. </p><p>+<p>The amount of Free XP earned in a battle is displayed next to the gold star&thinsp;{{FXP}} on the post-battle 'Personal Score' tab and in the appropriate column of the 'Credits and XP' tab. By hovering the mouse over the Total value on the latter page, the components of the value can be seen. </p><p>
 Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise. Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.
 </p> </p>
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 [[File:New skill.png|thumb|right|By clicking the "+" symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.]] [[File:New skill.png|thumb|right|By clicking the "+" symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.]]
  
?===Commander Experience ===+=== Commander Experience ===
?A ship's commander, representing the crew, also earns experience from ship battles. This '''Commander Experience''' (CXP) is used to acquire skills that benefit the ship in battle. Up to 19 skill points can be acquired. Refer to the [[Ship:Commander#Commander_Skill_Points|Commander]] article for how Commander XP is earned and used, and to the [[Ship:Economics|Economics article]] for how it is calculated.+ 
 +A ship's commander, representing the crew, also earns experience from ship battles. This '''Commander Experience''' (CXP) is used to acquire skills that benefit the ship in battle. Up to 21 skill points can be acquired. Refer to the [[Ship:Commander|Commander]] article for how Commander XP is earned and used, and to the [[Ship:Economics|Economics article]] for how it is calculated.
  
 Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice. Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.
  
?====Elite Commander XP====+A ship without a commander may enter battle,<ref name="newSkilz">[[Ship:Update 0.10.0|Update 0.10.0]].</ref> but earns no CXP.
 + 
 +==== Elite Commander XP ====
 <!-- Don't change the name of this heading. Templates link to it. --> <!-- Don't change the name of this heading. Templates link to it. -->
  
?'''Elite Commander XP''' (ECXP{{ECXP|Don't touch me.}}) is experience earned by captains who have attained 19 skill points. When a player uses such a captain, all commander experience gained during a battle is automatically added to the Elite Commander XP pool. The amount of ECXP accumulated is visible in the lower left corner of the [[Ship:Commander#Managing Commanders|Commander skill]] page, just above the ship carousel, when any commander is selected.+'''Elite Commander XP''' (ECXP&thinsp;{{ECXP|Don't touch me.}}) is experience based on Commander XP that is available to commanders of all nations. The amount of ECXP accumulated is visible in the upper right corner of any commander page
 + 
 +(ECXP&thinsp;{{ECXP|Look, Ma, I'm a commander!}}) is earned by all commanders, especially those who have attained 21 skill points. All CXP earned by an elite 21-point commander is added to the Elite Commander XP pool. Other commanders earn ECXP at the rate of 5% of earned CXP.<ref>Commanders earn no ECXP while re-training.</ref> ECXP also can be obtained by recovering CXP from dismissed commanders.
  
?Elite Commander XP{{ECXP}} may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 19 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.+Elite Commander XP&thinsp;{{ECXP}} may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 21 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait in Port. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.
  
?Elite Commander XP{{ECXP}} can also be used to retrain a commander transferred to a new ship. This is often coupled with the 200,000{{Credits}} partial retraining option. +Elite Commander XP&thinsp;{{ECXP}} can be used to retrain a commander transferred to a new ship.
  
?Elite Commander XP{{ECXP}} can be converted to Free XP{{FXP}} by spending doubloons, though this is rarely advantageous.+Elite Commander XP&thinsp;{{ECXP}} can be converted to Free XP&thinsp;{{FXP}} by spending doubloons, though this is rarely advantageous.
  
 == Premium Account == == Premium Account ==
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 [[File:Icon_reward_premium.png|right]] [[File:Icon_reward_premium.png|right]]
?A '''Premium Account''' allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called ''''Premium time''''{{Premium time}}. Activation of premium time also grants the user access to the premium port (currently Naval Base) in-game. +A '''Premium Account''' allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called ''''Premium time''''{{Premium time}}. Activation of premium time also grants the user access to a premium port in-game.
  
 Premium account time can be purchased in-game with the premium currency (doubloons), or through the premium shop website, in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in [[Ship:Container|Containers]]. Premium time, whether purchased, earned, or awarded, takes effect immediately.<ref>Premium time that is received as a reward while the game is logged off is either appended to existing time, if any, or takes effect at the next game log in.</ref> Premium account time can be purchased in-game with the premium currency (doubloons), or through the premium shop website, in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in [[Ship:Container|Containers]]. Premium time, whether purchased, earned, or awarded, takes effect immediately.<ref>Premium time that is received as a reward while the game is logged off is either appended to existing time, if any, or takes effect at the next game log in.</ref>
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 === Wargaming Premium === === Wargaming Premium ===
 <p> <p>
?A '''Wargaming Premium''' (or WG Premium) account is unified across ''World of Tanks'', ''World of Warplanes'', and ''World of Warships'', meaning that its benefits apply to all three games. In WoWS it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can not be purchased with Doubloons{{Doubloons}} or, in other games, with Gold{{Gold}}.<ref name="gold">Gold is a ''World of Tanks'' and ''World of Warplanes'' premium currency like doubloons.</ref>+A '''Wargaming Premium''' (or WG Premium) account is unified across ''World of Tanks'', ''World of Warplanes'', and ''World of Warships'', meaning that its benefits apply to all three games. In ''World of Warships'' it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can not be purchased with Doubloons&thinsp;{{Doubloons}} or, in other games, with Gold&thinsp;{{Gold}}.<ref name="gold">Gold is a ''World of Tanks'' and ''World of Warplanes'' premium currency like doubloons.</ref>
 </p> </p>
 [[File:Wows_premium_logo.png|80px|right]]<p> [[File:Wows_premium_logo.png|80px|right]]<p>
  
 === Warships Premium === === Warships Premium ===
?A '''Warships Premium''' account applies only to ''World of Warships''. It adds a 65% bonus to ship Experience and a 50% bonus to Credits earned. Premium time awarded in WoWS will be Warships Premium. Warships Premium can be purchased with Doubloons{{Doubloons}} but not with Gold{{Gold}}.<ref name="gold"/>+A '''Warships Premium''' account applies only to ''World of Warships''. It adds a 65% bonus to each of the three forms of Experience (Ship, Commander, and Free XP) and a 50% bonus to Credits earned in battle. Premium time awarded in WoWs will be Warships Premium. Warships Premium can be purchased with Doubloons&thinsp;{{Doubloons}} but not with Gold&thinsp;{{Gold}}.<ref name="gold"/>
 </p> </p>
  
 == Earning Credits and Experience == == Earning Credits and Experience ==
 +[[File:WoWs_WIP-icon_aqua.png|250px|right]]
  
 === Base Earnings === === Base Earnings ===
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 {{main|Ship:Base Earnings|l1=Base Earnings}} {{main|Ship:Base Earnings|l1=Base Earnings}}
  
?<p>After a battle, each player receives base credits and experience according to his contribution to the battle. The '''Base Earnings''' article discusses how those values are determined.</p>+<p>After a battle, each player receives base credits and experiences according to his contribution to the battle. The '''Base Earnings''' article discusses how those values are determined.</p>
  
 === Derived Earnings === === Derived Earnings ===
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 {{main|Ship:Economics|l1=Economics}} {{main|Ship:Economics|l1=Economics}}
  
?The '''Economics''' article discusses how Ship Experience, Credits, Commander XP, and Free XP are calculated from base earnings.+The '''Economics''' article shows how Credits, Ship Experience, Commander XP, and Free XP are calculated from base earnings.
  
?==Spending Credits and Experience==+=== Economic Bonuses ===
 + 
 +{{main|Ship:Economic Bonuses|l1=Economic Bonuses}}
 + 
 +A number of factors modify base earning. This article illustrates the more important ones.
 + 
 +{{block|!|content='''A more in-depth article is in preparation. Stay tuned.'''}}
 + 
 +== Spending Credits and Experience ==
  
 Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Experience primarily is spent on researching new ships in the Tech Tree and new ship modules in the Modules section. Credits are spent to purchase researched ships in the tech tree, purchase researched modules, and [[Ship:Upgrades|upgrades]] in the Modules section, and a number of other things - see [[#Credits|Credits]] above. Finally, credits are spent on a ship's operating cost after the ship has returned from battle.  Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Experience primarily is spent on researching new ships in the Tech Tree and new ship modules in the Modules section. Credits are spent to purchase researched ships in the tech tree, purchase researched modules, and [[Ship:Upgrades|upgrades]] in the Modules section, and a number of other things - see [[#Credits|Credits]] above. Finally, credits are spent on a ship's operating cost after the ship has returned from battle.
  
 === Operating Cost === === Operating Cost ===
?{{Video|7wgWj7oK6Xk|width=320|Watch it instead of reading the below!.}}+ 
 +{{Video|v6lZE5XBMj0|width=320}}
 After a battle, the ship must be made ready to fight another battle. Repairing and servicing the ship and replenishing ammunition costs credits{{Credits}}. After a battle, the ship must be made ready to fight another battle. Repairing and servicing the ship and replenishing ammunition costs credits{{Credits}}.
 <p> <p>
 These '''operating costs''' are paid automatically if funds are available. In the event of insufficient funds, the ship is rendered unusable until the bill is paid. This is not done automatically &mdash; when funds are available the player must manually select the ship in port and request that it be made ready.</p> These '''operating costs''' are paid automatically if funds are available. In the event of insufficient funds, the ship is rendered unusable until the bill is paid. This is not done automatically &mdash; when funds are available the player must manually select the ship in port and request that it be made ready.</p>
 +
 ==== Service Cost ==== ==== Service Cost ====
?Post-battle servicing includes maintenance and the repair of damage sustained regardless of the end health of the ship, even if it has been sunk. The '''service cost''' is a flat fee<ref>In early versions of the game, this cost was based on how damaged the ship was at the end of the battle; as of [[Ship:Update 0.5.12|Update 0.5.12]], it is a fixed cost.</ref> depending on tier, type, and premium status.<ref>A number of ships that were originally considered "premium" are now classed as "special", e.g. ''Salem''. For most purposes, including Service Cost, they are treated as premium.</ref> <ref>Aircraft carriers were introduced with higher service costs because they had no separate consumables cost. With Update 0.9.4 their service costs are reduced to that of other ship types.</ref> 
  
?Service cost can be decreased by flying the India Bravo Terrathree {{India Bravo Terrathree|Size=18px}} signal, by Ranked season flags, and by the Dry Dock in your clan [[Ship:Naval Base|naval base]]. Several other signals and single-use camouflages also reduce service cost.+Post-battle servicing includes maintenance and the repair of damage sustained regardless of the end health of the ship, even if it has been sunk. The '''service cost''' is a flat fee<ref>In early versions of the game, this cost was based on how damaged the ship was at the end of the battle; as of [[Ship:Update 0.5.12|Update 0.5.12]], it is a fixed cost.</ref> depending on tier, type, and premium status.<ref>'Special' ships are treated as premium for the purpose of Service Cost.</ref> <ref>Aircraft carriers were introduced with higher service costs because they had no separate consumables cost. With [[Ship:Update 0.9.4|Update 0.9.4]] their service costs are reduced to that of other ship types.</ref>
?<br><br>+ 
?{{Block|i|content=In certain [[Ship:Game Modes|game modes]] with low rewards, such as Co-op, a 25% base cost discount is applied before all other modifiers.}}+While there are no discounts to service costs,<ref>No discount to service costs as of ?.</ref> a discount is equivalent to increased Credit earnings from battle. There are a number of ways to increase Credit earnings. '''''expendable CR boosts, permanent Cr boosts, Z ??'''''
 + 
 +{{block|?|content=Premium and Special ships have innately lower service costs than Tech Tree ships. See the table below.}}
 + 
 +{{Block|+|content=In certain [[Ship:Game Modes|game modes]] with low rewards, such as Co-op, a 30% base cost discount is applied before all other modifiers. In addition, there is a 12.5% Credits earning bonus.}}
  
 {|class = "wikitable" style="text-align:center; margin:auto;" {|class = "wikitable" style="text-align:center; margin:auto;"
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 ! colspan = "4" style="vertical-align:middle;" | Service Cost per match ! colspan = "4" style="vertical-align:middle;" | Service Cost per match
 |- |-
?! style="vertical-align:middle; width:100pt;" | Tech Tree Ship<br>(base cost) *+! style="vertical-align:middle; width:100pt;" | Tech Tree Ship<br>(base cost)
?! style="vertical-align:middle; width:100pt;" | Tech Tree Ship<br> (with permanent camouflage)+! style="vertical-align:middle; width:100pt;" | Co-op (-30%)
?! style="vertical-align:middle; width:100pt;" | Premium Ship<br>(base cost) *+! style="vertical-align:middle; width:100pt;" | Premium Ship<br>(base cost)
?! style="vertical-align:middle; width:100pt;" | Premium Ship<br>(with permanent camouflage)+! style="vertical-align:middle; width:100pt;" | Co-op (-30%)
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | I  ! style="vertical-align:middle;" | I
?| style="vertical-align:middle;" | 0{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;0
?| style="vertical-align:middle;" | N/A +| style="vertical-align:middle;" | {{Credits}}&thinsp;0
 | style="vertical-align:middle;" | N/A | style="vertical-align:middle;" | N/A
 | style="vertical-align:middle;" | N/A | style="vertical-align:middle;" | N/A
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | II  ! style="vertical-align:middle;" | II
?| style="vertical-align:middle;" | 2,000{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;2,000
?| style="vertical-align:middle;" | N/A +| style="vertical-align:middle;" | {{Credits}}&thinsp;1,400
?| style="vertical-align:middle;" | 2,000{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;1,800
?| style="vertical-align:middle;" | 1,800{{Credits}} '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;1,260
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | III  ! style="vertical-align:middle;" | III
?| style="vertical-align:middle;" | 3,000{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;3,000
?| style="vertical-align:middle;" | 2,700{{Credits}} '''(-10%)''' <ref name="PCam">A few low-tier ships have permanent camouflage as an event award.</ref>+| style="vertical-align:middle;" | {{Credits}}&thinsp;2,100
?| style="vertical-align:middle;" | 3,000{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;2,700
?| style="vertical-align:middle;" | 2,700{{Credits}}] '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;1,890
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | IV  ! style="vertical-align:middle;" | IV
?| style="vertical-align:middle;" | 5,000{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;5,000
?| style="vertical-align:middle;" | N/A+| style="vertical-align:middle;" | {{Credits}}&thinsp;3,500
?| style="vertical-align:middle;" | 5,000{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;4,500
?| style="vertical-align:middle;" | 4,500{{Credits}} '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;3,150
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | V  ! style="vertical-align:middle;" | V
?| style="vertical-align:middle;" | 11,500{{Credits}} +| style="vertical-align:middle;" | {{Credits}}&thinsp;11,500
?| style="vertical-align:middle;" | 10,350{{Credits}} '''(-10%) <ref name="PCam"/>+| style="vertical-align:middle;" | {{Credits}}&thinsp;8,050
?| style="vertical-align:middle;" | 11,500{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;10,350
?| style="vertical-align:middle;" | 10,350{{Credits}} '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;7,245
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | VI  ! style="vertical-align:middle;" | VI
?| style="vertical-align:middle;" | 23,000{{Credits}} +| style="vertical-align:middle;" | {{Credits}}&thinsp;23,000
?| style="vertical-align:middle;" | 20,700{{Credits}} '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;16,100
?| style="vertical-align:middle;" | 21,850{{Credits}} '''(×0.95)+| style="vertical-align:middle;" | {{Credits}}&thinsp;20,700
?| style="vertical-align:middle;" | 19,665{{Credits}} '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;14,490
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | VII  ! style="vertical-align:middle;" | VII
?| style="vertical-align:middle;" | 42,000{{Credits}} +| style="vertical-align:middle;" | {{Credits}}&thinsp;42,000
?| style="vertical-align:middle;" | 37,800{{Credits}} '''(-10%) +| style="vertical-align:middle;" | {{Credits}}&thinsp;29,400
?| style="vertical-align:middle;" | 35,700{{Credits}} '''(×0.85)+| style="vertical-align:middle;" | {{Credits}}&thinsp;33,600
?| style="vertical-align:middle;" | 32,130{{Credits}} '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;23,520
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | VIII  ! style="vertical-align:middle;" | VIII
?| style="vertical-align:middle;" | 75,000{{Credits}} +| style="vertical-align:middle;" | {{Credits}}&thinsp;75,000
?| style="vertical-align:middle;" | 67,500{{Credits}} '''(-10%) +| style="vertical-align:middle;" | {{Credits}}&thinsp;52,500
?| style="vertical-align:middle;" | 52,500{{Credits}} '''(×0.7)+| style="vertical-align:middle;" | {{Credits}}&thinsp;52,500
?| style="vertical-align:middle;" | 47,250{{Credits}} '''(-10%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;36,750
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | IX  ! style="vertical-align:middle;" | IX
?| style="vertical-align:middle;" | 120,000{{Credits}} +| style="vertical-align:middle;" | {{Credits}}&thinsp;115,000
?| style="vertical-align:middle;" | 96,000{{Credits}} '''(-20%) +| style="vertical-align:middle;" | {{Credits}}&thinsp;80,500
?| style="vertical-align:middle;" | 60,000{{Credits}} '''(×0.5)+| style="vertical-align:middle;" | {{Credits}}&thinsp;60,000
?| style="vertical-align:middle;" | 48,000{{Credits}} '''(-20%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;42,000
 |- style="height:30px;" |- style="height:30px;"
 ! style="vertical-align:middle;" | X  ! style="vertical-align:middle;" | X
?| style="vertical-align:middle;" | 180,000{{Credits}}+| style="vertical-align:middle;" | {{Credits}}&thinsp;150,000
?| style="vertical-align:middle;" | 90,000{{Credits}} '''(-50%) +| style="vertical-align:middle;" | {{Credits}}&thinsp;105,000
?| style="vertical-align:middle;" | 90,000{{Credits}} '''(×0.5)+| style="vertical-align:middle;" | {{Credits}}&thinsp;90,000
?| style="vertical-align:middle;" | 45,000{{Credits}} '''(-50%)+| style="vertical-align:middle;" | {{Credits}}&thinsp;63,000
 +|- style="height:30px;"
 +! style="vertical-align:middle;" | XI<ref>Tier XI a.k.a Superships.</ref>
 +| style="vertical-align:middle;" | {{Credits}}&thinsp;360,000
 +| style="vertical-align:middle;" | {{Credits}}&thinsp;??
 +| style="vertical-align:middle;" | N/A
 +| style="vertical-align:middle;" | N/A
 |} |}
  
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 </div></div></div> </div></div></div>
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h5>Carrier Aircraft Costs </h5></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>+===== Aircraft Carrier Ammunition =====
 +{{block|!|content=Aircraft carrier ammunition costs are no longer the costs of the planes destroyed but of the ordnance expended. Actual values are a [[File:WIP3 01.png|x12px]].}}
 +<!-- <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h5>Carrier Aircraft Costs </h5></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 {|class = "wikitable" style="text-align:center; margin:auto;" {|class = "wikitable" style="text-align:center; margin:auto;"
 |+Carrier Aircraft Costs |+Carrier Aircraft Costs
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 </div></div></div> </div></div></div>
  
?Note that replacement of carrier aircraft is charged by aircraft type. A carrier with one upgraded and two stock squadrons will pay the upgrade cost for planes of the upgraded squadron and the stock cost for planes of the stock squadrons. Fighter replacement cost is rolled into the base service cost.+Note that replacement of carrier aircraft is charged by aircraft type. A carrier with one upgraded and two stock squadrons will pay the upgrade cost for planes of the upgraded squadron and the stock cost for planes of the stock squadrons. Fighter replacement cost is rolled into the base service cost. -->
 <!--  <!--
 ==== Consumables ==== ==== Consumables ====
Line 408:Line 434:
 <p>Containers are not themselves a currency, but they are an important part of the ''World of Warships'' economy. <p>Containers are not themselves a currency, but they are an important part of the ''World of Warships'' economy.
 </p><p> </p><p>
?'''Containers''' hold various items including Credits, Free XP, Resources, consumable items, etc. There are many types of containers, obtainable in different ways. Up to three standard containers can be earned per day by earning XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Armory.</p>+'''Containers''' hold various items including Credits, Free XP, Resources, consumable items such as expendable bonuses and camouflages, collection elements, etc. There are many types of containers, obtainable in different ways. Up to three standard containers can be earned per day by earning Ship XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Armory.</p>
  
 == Resources == == Resources ==
 <!-- Don't change the name of this heading. Other articles link to it. --> <!-- Don't change the name of this heading. Other articles link to it. -->
  
?'''Resources''' are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much secondary influences.+'''Resources''' are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much influences secondary to game play.
  
?Resources have value.<ref>As a matter of interest, deriving equivalent value from items common to both the Armory and the Premium Shop, 40 Coal{{Coal}} has roughly the same value as 1{{doubloons}}. When pricing ships, the value of Coal is somewhat higher: ~30{{Coal}} to 1{{doubloons}}.</ref> in what they can be exchanged for in the [[Ship:Armory|Armory]]: ships, consumable items, event containers, etc.+Resources have value in what they can be exchanged for in the [[Ship:Armory|Armory]]: ships, consumable items, event containers, etc.
  
 === Coal and Steel === === Coal and Steel ===
 <!-- Don't change the name of this heading. Templates link to it. --> <!-- Don't change the name of this heading. Templates link to it. -->
  
?Both Coal{{Coal}}, the most common resource, and Steel{{Steel}} are used to obtain items from the [[Ship:Armory|Armory]].+Both Coal&thinsp;{{Coal}}, the most common resource, and Steel{{Steel}} are used to obtain items from the [[Ship:Armory|Armory]].
  
?[[File:Icon_reward_coal.png|40px|left]] '''Coal''' is obtained primarily from daily containers &mdash; especially, the [[Ship:Container#More Resources|More Resources]] type of container will always contain Coal. Some challenges and combat missions, as well as some battle mode progressions, e.g. Ranked Sprint seasons, offer Coal as a reward.+[[File:Icon_reward_coal.png|44px|left]] '''Coal''' is obtained primarily from daily containers &mdash; especially, the [[Ship:Container#More Coal|More Coal]] type of container will always contain Coal<ref>A More Coal container contains <u>on average</u> about 520 Coal.</ref>. Other containers may hold Coal. Some challenges and combat missions, as well as some battle mode progressions, e.g. Ranked Sprint seasons, offer Coal as a reward.
  
  
?[[File:Icon_reward_steel.png|40px|left]] '''Steel''' is earned mainly through Ranked and Clan battles, the rare event such as the [[Ship:Steel_Monsters|Steel Monsters]] campaign, or may appear in [[Ship:Container#Super Containers|Super Containers]]. One Steel{{Steel}} can be exchanged for 10 Coal{{Coal}}, but Coal cannot be exchanged for Steel. +[[File:Icon_reward_steel.png|44px|left]] '''Steel''' is earned mainly through Ranked and Clan battles, the rare event such as the [[Ship:Steel_Monsters|Steel Monsters]] campaign, or may appear in [[Ship:Container#Super Containers|Super Containers]]. A number of ships can be purchased only for Steel. {{Steel}}&thinsp;1 Steel can be exchanged for {{Coal}}&thinsp;10 Coal, but Coal cannot be exchanged for Steel.
  
 === Oil === === Oil ===
Line 436:Line 462:
 <!-- Don't change the name of this heading. Templates link to it. --> <!-- Don't change the name of this heading. Templates link to it. -->
  
?[[File:Rangium_25.png|40px|left]] '''Ranked Tokens'''{{Ranked Token}} (formerly Copper{{Copper}}) and '''Clan Tokens'''{{Clan Token}} (formerly Molybdenum{{Molybdenum}}) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the [[Ship:Clan Battles|Typhoon League]]; Ranked Tokens by achieving [[Ship:Game Modes#Ranked Battle|Rank 1]].<ref>One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See [[Ship:Update 0.7.8#Arsenal|Update 0.7.8]] for details. The resources/currencies were renamed in [[Ship:Update 0.8.5#Ranked_and_Clan_Tokens|Update 0.8.5]].</ref> Currently, these currencies can be exchanged for special camouflages for unique ships.+[[File:Rangium_25.png|40px|left]] '''Ranked Tokens''' {{Ranked Token}} (formerly Copper&nbsp;[[File:Icon reward brass.png|16px|text-bottom|{{{1|Copper}}}|link=]]) and '''Clan Tokens''' {{Clan Token}} (formerly Molybdenum&nbsp;[[File:Icon_reward_molybdenum.png|17px|text-bottom|{{{1|Molybdenum}}}|link=]]) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the [[Ship:Clan Battles|Typhoon League]]; Ranked Tokens by achieving [[Ship:Game Modes#Ranked Battle|Rank 1]].<ref>One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See [[Ship:Update 0.7.8#Arsenal|Update 0.7.8]] for details. The resources/currencies were renamed in [[Ship:Update 0.8.5#Ranked_and_Clan_Tokens|Update 0.8.5]].</ref> Currently, these currencies can be exchanged for special camouflages for unique ships.
 <br> <br>
 +
 +== Community Tokens ==
 +
 +[[File:Community tokens icon.png|40px|left]] '''Community Tokens''' are earned by participating in a number of different community-oriented activities. Initially,<ref>Community Tokens were introduced in [[Ship:Update 0.10.5|Update 0.10.5]]. See also the News article referenced below.</ref> they replaced Recruitment Points and may be earned by such activities as recruiting, watching streams, participating in Public Tests, etc.
 +
 +Community Tokens can be redeemed in the Armory for a range of items, including ships.
  
 == Research Points == == Research Points ==
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 {{main|Ship:Research Bureau|l1=Research Bureau}} {{main|Ship:Research Bureau|l1=Research Bureau}}
  
?'''Research Points'''{{RP}} are available to advanced players through the Research Bureau. They can be exchanged in the [[Armory]] on a page that is visible to those players who qualify for the Research Bureau.+'''Research Points''' {{RP}} are available to advanced players through the Research Bureau. They can be exchanged in the [[Armory]] on a page that is visible to those players who qualify for the Research Bureau.
  
 == Event Currencies == == Event Currencies ==
Line 451:Line 483:
  
 == Notes == == Notes ==
? +=== Endnotes ===
 <references /> <references />
 +<br />
 +
 +=== WoWs News ===
 +[https://worldofwarships.com/news/general-news/community-tokens/ Community tokens]
 +<br />
 +
 +=== How It Works (videos) ===
 +[[Ship:How It Works|How It Works]] compilation.
  
 <noinclude>[[Category:World of Warships]] <noinclude>[[Category:World of Warships]]
 [[Category:Rules pages]]</noinclude> [[Category:Rules pages]]</noinclude>

Revision as of 18:59, 13 August 2022

Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.
Understanding and mastering the economy of World of Warships is one of the keys to enjoying the game. There are four main types of currency: Credits, Doubloons, Experience (several types, including Free Experience), and Resources.

Credits, Doubloons, and Free Experience can be seen in the game client in the top right corner of the Port screen, and on your account page which you may access via the game main page under "Profile" and in "Detailed Statistics" (you must log in to see the full details of your account page). Ship Experience, unique to each ship, can be seen in the Port screen by selecting the ship of interest. Resources balances can be viewed in the Armory.

Credits

Wows_credits.png

The CreditCredits is the primary currency in World of Warships. Credits can be used to buy unlocked tech tree ships, modules, upgrades, and to recruit new commanders, as well as pay for servicing and resupply after each battle.

Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit bonuses. Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All premium ships[1] have a higher base credit income rate.

Credits also can be obtained by converting Doubloons doubloons to Credits credits. (see below)

Doubloons

icon_1.png

The DoubloonsDoubloon (Db or Dub) is the World of Warships version of Gold Gold from World of Tanks and World of Warplanes. As a premium currency, it can have a considerable impact on one's gaming experience. Although progressing in the game without using Doubloons is possible, they speed progress in nearly every aspect of game play.

Getting

Doubloons can be obtained in several ways:

  • Purchase directly from the Premium Shop, either alone or as part of a bundle. This is the most reliable way to gain them.
    • 'Any amount of Doubloons' between 500 and 25,000 may be purchased with the price in USD being approximately Doubloons 250 per $1.
    • Doubloons are often bundled with Credits and Premium time at a considerable discount from the 'Any amount' price.
      • For instance, 'Weekend Pass' — Doubloons 500 plus 2 days Premium Account time for 25% off.
    • Also check the "Specials" section of the Premium Shop for limited-time offerings.[3]
    • Premium ship bundles often include doubloons.
  • Achieving a specific rank during a season of Ranked Battles.
  • Winning various contests. Notices of current contests on the NA server may be found via the forums.
  • Various in-game missions.
  • Awarded in Super Containers (Doubloons 1000, Doubloons 2500, or Doubloons 5000 per container).
  • Gifts from friends.

Using

Doubloons have a multitude of uses:

  • Exchanging doubloons for credits. The standard conversion is Doubloons 1 Doubloon => Credits 1,500 Credits.[4] Click the Exchange Credits button under the Credit balance, upper right of the Port screen.
  • Converting Experience to Free Experience. The standard conversion rate is Ship XP 25 Elite experience + Doubloons 1 => Free XP 25 Free Experience.[4] Elite experience from Elite shipsShip XP or Elite CommandersElite Commander XP can be converted. (see below for types of Experience)
  • Purchasing some premium ships. Generally, premium ships are purchased for real money from the Premium Shop. Some ships are also available for doubloons in the Armory.
  • Purchasing premium timePremium time from the in-game Player Menu. (See Premium Account below). Purchasing more days of premium time at one time lowers the cost per day.
(For instance, 30 days at Doubloons 2500 costs $0.33/day, while 7 days at Doubloons 1250 costs $0.71/day.)
  • Recruiting a new commander with ten (10) skill points Doubloons 1500.[2]
  • Instantly retraining a commander on a new ship — Doubloons 500 regardless of rank and amount of experience needed.
  • Redistributing commander skills at Doubloons 25 per assigned skill point.
  • Demounting an upgrade from a ship — Doubloons 25. Demounted equipment can be applied to a different ship. Alternatively, the equipment can be sold for 50% of the purchase cost (Credits Credits); if sold, no demounting fee is paid.
  • Purchasing port slotsDoubloons 300 per slot.
  • Expanding the size of the commander reserveDoubloons 100 for 4 slots.
  • Purchasing special items:
  • Creating a Clan — By paying Doubloons 1,000, a player can create his own clan. This is a one time fee, but some optional features may come with additional cost.
  • Changing a Game Name — Once each 14 days, a player can change his game name (username, nickname) for a fee of Doubloons 2,500.

Experience

Experience is another primary currency in World of Warships. Players earn experience in the same way as they do Credits through battles and special missions. Experience is measured by Experience Points (XP). There are several types of experience.

Ship Experience (XP)

Icon_reward_exp.png

Ship experience (usually just 'XP' Ship XP) is the main type of experience. It is used to research (unlock) new ship module upgrades and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module upgrade or ship can be bought for Credits, and if later sold, need not be researched again.[5]

Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission.

On the post-battle 'Personal Score' tab, (modified) ship XP is displayed next to the silver star Ship XP, and on the 'Credits and XP' tab as Total: in the appropriate column.

Elite XP

Upon researching all of a ship's module upgrades and unlocking all succeeding ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called Elite XP. While this type of XP can no longer be used to research new module upgrades or ships (since there are none to unlock), it can be converted to Free Experience Free XP for a Doubloons fee (a feature available upon reaching Access Level 6).

As (most) premium ships do not have any module upgrades or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free XP indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).

Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the 'Convert XP' button below the Free XP Free XP quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion.

Base XP

Base XP (sometimes BXP) is the experience earned directly from a ship's performance in battle. See the Base Earnings article for factors that determine base experience.

Base XP is modified by various bonuses such as daily first win, permanent and expendable bonuses, a premium account, etc. to yield the modified ship XP Modified Ship Experience used to research modules and ships, and Elite XP. It is also the basis of earned Free experience Free XP and Commander experience. See the Economics article for how these derived values are calculated.

Base XP appears on the post-battle report 'Team Score' tab and is used to rank team performance. It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.

Missions may require the accumulation of Base XP as the mission objective.

Free Experience

Icon_reward_freexp.png

A player who reaches Access Level 6 unlocks Free Experience (often Free XP or FXP Free XP). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experienceShip XP to unlock any ship or module. A few premium ships can be purchased directly for Free XP plus one credit.[6] Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience Elite Commander XP (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star Free XP.

Free XP is earned in battle at the base rate of 10% of the total ship experience Ship XP. Bonuses for Free XP earning are available; see Economic Bonuses. The Economics article shows how Free XP earnings are calculated.

Free XP also can be obtained by converting Elite XP (ship or commander) at the rate of 1 Doubloon per 25 Free XP converted.[4]

The amount of Free XP earned in a battle is displayed next to the gold star Free XP on the post-battle 'Personal Score' tab and in the appropriate column of the 'Credits and XP' tab. By hovering the mouse over the Total value on the latter page, the components of the value can be seen.

Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.

By clicking the "+" symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.

Commander Experience

A ship's commander, representing the crew, also earns experience from ship battles. This Commander Experience (CXP) is used to acquire skills that benefit the ship in battle. Up to 21 skill points can be acquired. Refer to the Commander article for how Commander XP is earned and used, and to the Economics article for how it is calculated.

Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.

A ship without a commander may enter battle,[2] but earns no CXP.

Elite Commander XP

Elite Commander XP (ECXP Don't touch me.) is experience based on Commander XP that is available to commanders of all nations. The amount of ECXP accumulated is visible in the upper right corner of any commander page

(ECXP Look, Ma, I'm a commander!) is earned by all commanders, especially those who have attained 21 skill points. All CXP earned by an elite 21-point commander is added to the Elite Commander XP pool. Other commanders earn ECXP at the rate of 5% of earned CXP.[7] ECXP also can be obtained by recovering CXP from dismissed commanders.

Elite Commander XP Elite Commander XP may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 21 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait in Port. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.

Elite Commander XP Elite Commander XP can be used to retrain a commander transferred to a new ship.

Elite Commander XP Elite Commander XP can be converted to Free XP Free XP by spending doubloons, though this is rarely advantageous.

Premium Account

Icon_reward_premium.png

A Premium Account allows quicker progress by increasing the amount of credits and ship experience earned per battle. It has no effect on ship performance. As a premium account has a limited duration, it is often called 'Premium time'Premium time. Activation of premium time also grants the user access to a premium port in-game.

Premium account time can be purchased in-game with the premium currency (doubloons), or through the premium shop website, in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in Containers. Premium time, whether purchased, earned, or awarded, takes effect immediately.[8]

There are two types of premium accounts: Wargaming Premium and Warships Premium. Both types cost the same to purchase.

Wg_premium_logo.png

Wargaming Premium

A Wargaming Premium (or WG Premium) account is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games. In World of Warships it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can not be purchased with Doubloons Doubloons or, in other games, with Gold Gold.[9]

Wows_premium_logo.png

Warships Premium

A Warships Premium account applies only to World of Warships. It adds a 65% bonus to each of the three forms of Experience (Ship, Commander, and Free XP) and a 50% bonus to Credits earned in battle. Premium time awarded in WoWs will be Warships Premium. Warships Premium can be purchased with Doubloons Doubloons but not with Gold Gold.[9]

Earning Credits and Experience

WoWs_WIP-icon_aqua.png

Base Earnings

Main article: Base Earnings

After a battle, each player receives base credits and experiences according to his contribution to the battle. The Base Earnings article discusses how those values are determined.

Derived Earnings

Main article: Economics

The Economics article shows how Credits, Ship Experience, Commander XP, and Free XP are calculated from base earnings.

Economic Bonuses

Main article: Economic Bonuses

A number of factors modify base earning. This article illustrates the more important ones.

A more in-depth article is in preparation. Stay tuned.

Spending Credits and Experience

Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Experience primarily is spent on researching new ships in the Tech Tree and new ship modules in the Modules section. Credits are spent to purchase researched ships in the tech tree, purchase researched modules, and upgrades in the Modules section, and a number of other things - see Credits above. Finally, credits are spent on a ship's operating cost after the ship has returned from battle.

Operating Cost

After a battle, the ship must be made ready to fight another battle. Repairing and servicing the ship and replenishing ammunition costs creditsCredits.

These operating costs are paid automatically if funds are available. In the event of insufficient funds, the ship is rendered unusable until the bill is paid. This is not done automatically — when funds are available the player must manually select the ship in port and request that it be made ready.

Service Cost

Post-battle servicing includes maintenance and the repair of damage sustained regardless of the end health of the ship, even if it has been sunk. The service cost is a flat fee[10] depending on tier, type, and premium status.[11] [12]

While there are no discounts to service costs,[13] a discount is equivalent to increased Credit earnings from battle. There are a number of ways to increase Credit earnings. expendable CR boosts, permanent Cr boosts, Z ??

Premium and Special ships have innately lower service costs than Tech Tree ships. See the table below.

In certain game modes with low rewards, such as Co-op, a 30% base cost discount is applied before all other modifiers. In addition, there is a 12.5% Credits earning bonus.

Service Cost of Ships
Tier Service Cost per match
Tech Tree Ship
(base cost)
Co-op (-30%) Premium Ship
(base cost)
Co-op (-30%)
I Credits 0 Credits 0 N/A N/A
II Credits 2,000 Credits 1,400 Credits 1,800 Credits 1,260
III Credits 3,000 Credits 2,100 Credits 2,700 Credits 1,890
IV Credits 5,000 Credits 3,500 Credits 4,500 Credits 3,150
V Credits 11,500 Credits 8,050 Credits 10,350 Credits 7,245
VI Credits 23,000 Credits 16,100 Credits 20,700 Credits 14,490
VII Credits 42,000 Credits 29,400 Credits 33,600 Credits 23,520
VIII Credits 75,000 Credits 52,500 Credits 52,500 Credits 36,750
IX Credits 115,000 Credits 80,500 Credits 60,000 Credits 42,000
X Credits 150,000 Credits 105,000 Credits 90,000 Credits 63,000
XI[14] Credits 360,000 Credits ?? N/A N/A

Ammunition

Stocks of main battery shells, torpedoes, and aircraft — Ammunition — expended in a battle must be replenished. The cost in creditsCredits to refill the ship's magazines and hanger is charged on a per unit basis, and each type of shell, torpedo, or plane has its own cost. For instance, the giant 460mm (18.1") shells of Yamato and Musashi cost far more than the 76.2mm (3") shells of Smith. Ammunition for secondary and anti-air (AA) batteries or for fighter planes is not charged. Tier I ships do not incur ammo costs.

To view a breakdown of your ammunition costs, hover the mouse over the Ammunition entry on the post-battle report 'Credits and XP' tab.

Main Gun Shell Costs
Torpedo Costs
Aircraft Carrier Ammunition

Aircraft carrier ammunition costs are no longer the costs of the planes destroyed but of the ordnance expended. Actual values are a WIP3_01.png.

Containers

Icon_21.png
Main article: Containers

Containers are not themselves a currency, but they are an important part of the World of Warships economy.

Containers hold various items including Credits, Free XP, Resources, consumable items such as expendable bonuses and camouflages, collection elements, etc. There are many types of containers, obtainable in different ways. Up to three standard containers can be earned per day by earning Ship XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Armory.

Resources

Resources are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much influences secondary to game play.

Resources have value in what they can be exchanged for in the Armory: ships, consumable items, event containers, etc.

Coal and Steel

Both Coal Coal, the most common resource, and SteelSteel are used to obtain items from the Armory.

Icon_reward_coal.png
Coal is obtained primarily from daily containers — especially, the More Coal type of container will always contain Coal[15]. Other containers may hold Coal. Some challenges and combat missions, as well as some battle mode progressions, e.g. Ranked Sprint seasons, offer Coal as a reward.


Icon_reward_steel.png
Steel is earned mainly through Ranked and Clan battles, the rare event such as the Steel Monsters campaign, or may appear in Super Containers. A number of ships can be purchased only for Steel. Steel 1 Steel can be exchanged for Coal 10 Coal, but Coal cannot be exchanged for Steel.

Oil

Main article: Naval Base
Icon_reward_clanResource.png
Oil is earned by obtaining containers and through participating in Clan Battles and Naval Battles. A player does not personally possess Oil; it is contributed directly to the player's clan. Oil is invested in structures in the clan's naval base, which in turn provide bonuses to clan members. The amount of Oil contributed to the clan can be viewed on the Clan Members page.

Special Reward Currencies

Rangium_25.png
Ranked Tokens Ranked Token (formerly Copper Copper) and Clan Tokens Clan Token (formerly Molybdenum Molybdenum) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the Typhoon League; Ranked Tokens by achieving Rank 1.[16] Currently, these currencies can be exchanged for special camouflages for unique ships.


Community Tokens

Community_tokens_icon.png
Community Tokens are earned by participating in a number of different community-oriented activities. Initially,[17] they replaced Recruitment Points and may be earned by such activities as recruiting, watching streams, participating in Public Tests, etc.

Community Tokens can be redeemed in the Armory for a range of items, including ships.

Research Points

Main article: Research Bureau

Research Points Research Points are available to advanced players through the Research Bureau. They can be exchanged in the Armory on a page that is visible to those players who qualify for the Research Bureau.

Event Currencies

Events may introduce temporary currencies. For example, the Royal Navy event arc (2018) introduced Guineas and Sovereigns. Like Resources, these currencies have value in what they can be exchanged for in the Armory. Along with the currency, an event will add event-specific items to the Armory that can be exchanged for that currency. For instance, Guineas could be exchanged for the Royal Navy ship Cossack.

These currencies expire after the end of the event. Most such currencies are assigned a Credit value paid when the currency expires.

Notes

Endnotes

  1. 'Special' ships – essentially Tier X premiums – have no 'premium' credits bonus.
  2. 2.0 2.1 2.2 Update 0.10.0.
  3. Note that the in-game "Premium Shop" is somewhat more limited than the web-based Shop. Prefer the web-based Shop when looking for specials.
  4. 4.0 4.1 4.2 Wargaming occasionally runs sales on conversion.
  5. In the case of tech tree line resets in the Research Bureau, the ships' module upgrades are reset (re-locked) along with the ships so also must be re-researched and repurchased.
  6. You can find them in the game in the tech tree screen in the premium ships column.
  7. Commanders earn no ECXP while re-training.
  8. Premium time that is received as a reward while the game is logged off is either appended to existing time, if any, or takes effect at the next game log in.
  9. 9.0 9.1 Gold is a World of Tanks and World of Warplanes premium currency like doubloons.
  10. In early versions of the game, this cost was based on how damaged the ship was at the end of the battle; as of Update 0.5.12, it is a fixed cost.
  11. 'Special' ships are treated as premium for the purpose of Service Cost.
  12. Aircraft carriers were introduced with higher service costs because they had no separate consumables cost. With Update 0.9.4 their service costs are reduced to that of other ship types.
  13. No discount to service costs as of ?.
  14. Tier XI a.k.a Superships.
  15. A More Coal container contains on average about 520 Coal.
  16. One Ranked Token for ranking out; one Clan Token for 30 wins in Typhoon. See Update 0.7.8 for details. The resources/currencies were renamed in Update 0.8.5.
  17. Community Tokens were introduced in Update 0.10.5. See also the News article referenced below.


WoWs News

Community tokens

How It Works (videos)

How It Works compilation.