Welcome to Wargaming.net Wiki!
Variants

Economy

Jump to: navigation, search
Revision as of 19:52, 22 December 2018Revision as of 19:56, 22 December 2018
Line 263:Line 263:
 After a battle a credit fee must be paid to use the ship again. This consists of a service cost (dependent on tier and premium status) with additional costs based on ammunition expenditure (dependent on shell/aircraft type and the number used) and premium consumables. In early versions of the game, this cost was modified based on how damaged the ship was at the end of the battle; as of [[Ship:Update 0.5.12|Update 0.5.12]], it is a fixed cost that is paid regardless of the end health of the ship, even if it has been sunk. After a battle a credit fee must be paid to use the ship again. This consists of a service cost (dependent on tier and premium status) with additional costs based on ammunition expenditure (dependent on shell/aircraft type and the number used) and premium consumables. In early versions of the game, this cost was modified based on how damaged the ship was at the end of the battle; as of [[Ship:Update 0.5.12|Update 0.5.12]], it is a fixed cost that is paid regardless of the end health of the ship, even if it has been sunk.
  
?Operating cost can be decreased by equipping the India Bravo Terrathree ({{India Bravo Terrathree|Size=18px}}) signal and/or Ranked season flags.+Operating cost can be decreased by equipping the India Bravo Terrathree ({{India Bravo Terrathree|Size=18px}}) signal, and/or Ranked season flags, and/or Dry Dock in the clan Naval Base.
  
 Operating costs are paid automatically if there are funds available. In the event of insufficient funds to fully cover expenses, the ship will be rendered unusable until it is paid off. It is not done automatically - players must do this manually by selecting the ship in the port and requesting repairs there. Operating costs are paid automatically if there are funds available. In the event of insufficient funds to fully cover expenses, the ship will be rendered unusable until it is paid off. It is not done automatically - players must do this manually by selecting the ship in the port and requesting repairs there.

Revision as of 19:56, 22 December 2018

Current doubloon, credit, and Free XP totals as seen in the top right corner of the Port screen.
Understanding and mastering the economy of World of Warships is one of the keys to enjoying the game. There are four main types of currency: Credits, Doubloons, Experience (several types, including Free Experience), and Resources. Credits, Doubloons, and Free Experience can be seen in the game client in the top right corner of the Port screen, and on your account page from which you have to access via the main page under "Profile" and in "Detailed Statistics" (you need to log in to see the full details of your account page). Ship Experience, unique to each ship, can be seen in the Port screen by clicking on the desired ship. Resources balances can be viewed in the Arsenal.

Credits

Wows_credits.png

Credits is the primary currency in World of Warships. Credits can be used to buy unlocked tech tree ships, premium consumables, modules, upgrades, and commander retraining.

Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the "Zulu" signal flag and "Ocean Soul" camouflage. Premium time will increase base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills will positively affect credit income in a battle. All premium ships have a higher base credit income rate; some premium ships are better at this than others.

Credits can also be obtained by converting doubloons to credits at a rate of 1 doubloon to 1500 credits. Wargaming may increase this conversion rate during short events.


Doubloons

icon_1.png
Doubloons is World of Warships's version of Gold from World of Tanks and World of Warplanes. It is considered premium currency and as such can have considerable impact on your gaming experience. Although it is possible to progress in the game without using Doubloons, they speed progress in nearly every aspect of game play.

Doubloons can be obtained in several ways:

  • Purchased directly from the premium shop. This is the only reliable way to gain them.
  • Any amount of doubloons between 500 and 25000 may be purchased with the price in USD being approximately (0.0067 * number of doubloons)^0.9. This is slightly more expensive than the standard packages, but not by much (at most 1.2% difference). The number of doubloons per dollar is between 168 and 250.
  • Doubloons may also be purchased as part of a bundle. Examples of these bundles:
  • Premium ship bundles.
  • Weekend Captain's Pass (available most weekends).
  • Check the "Specials" section of the World of Warships shop for limited offerings.
  • Achieving a specific rank during a season of Ranked Battles.
  • Winning various contests. You can find notices of current contests on the NA server via the forums.
  • Various in-game missions.
  • Chance to appear in Supercontainers (1000 or 2500 per container).
  • Gifts from friends.

Doubloons have a multitude of uses:

  • Exchanging doubloons for credits. The standard conversion is 1 doubloon = 1,500 credits. Any amount can be exchanged by clicking the Exchange Credits button in the Port.
  • Converting Experience you have on Elite ships or Elite Commanders to Free Experience. Elite ships are ships that have all modules researched; premium ships are elite by default. For Elite Commander Experience (gained by maxed-out Commanders), see the respective section. The standard conversion rate is 25 Elite Experience + 1 doubloon = 25 Free Experience (for both Elite Ships and Elite Commanders).
  • Purchasing some premium ships via the tech tree. Note that most premium ships can only be purchased for real money from the Premium Shop. Price of the ship in doubloons is usually the same as the the amount of doubloons purchasable for its real money cost in the shop (before any discounts).
  • Purchasing premium time (in Player Menu), which provides a 50% increase in credit and experience earnings as well as access to a special port with a unique soundtrack. Purchasing more days of premium time at once lowers the cost of a single day in the bundle.
  • Instantly retraining a commander on a new ship (500 doubloons regardless of rank and amount of experience needed).
  • Redistributing commander skills (cost increases as the number of commander skills increase; 25 doubloons per assigned point).
  • Demounting upgrades from a ship (25 doubloons); this equipment can then be applied to a different ship. Note that you can also sell equipment for 50% of the credit cost; if sold, no demounting fee is paid.
  • Purchasing port slots (300 doubloons per slot, regardless of how many the player already has).
  • Expanding the size of your commander reserve (100 doubloons for 4 slots regardless of the current size).
  • Purchasing special consumables:
  • Permanent camouflage with special bonuses for tech tree ships, cost increases with ship level: 1,000 (V-VI), 2,000 (VII), 3,000 (VIII), 4,000 (IX) and 5,000 (X). The cost is paid once per ship, can then be re-supplied for free.
  • Special camouflage (30-125 doubloons for each single use)
  • Premium consumables that recharge faster and may give you an extra use. Note that signals can often be purchased for either Credits or Doubloons; Special signals (Dragon, Wyvern, Red Dragon, Hydra and Ouroboros) cannot be purchased with Doubloons.

Experience

Experience is another primary currency in World of Warships. Players earn experience in the same way as they do Credits through battles and special missions. Experience is measured by Experience Points (XP). There are several types of experience.

Ship Experience (XP)

Icon_reward_exp.png

Ship experience (usually just 'XP') is the main type of experience. It is used to research (unlock) new ship modules and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module or ship can be bought for Credits, and if later sold, need not be researched again.

Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission.

(Modified ship) XP is displayed next to the silver star on the post-battle Personal Score page, and as Total: in the appropriate column of the Credits and XP page.

Elite XP

Upon researching all of a ship's modules and unlocking all succeeding tier ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called Elite XP. This type of XP can no longer be used to research new modules or ships, but can be converted to Free Experience for a Doubloons fee (a feature available upon reaching Account Level 5).

As premium ships do not have any modules or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free Experience indirectly. (they must first play the ships to obtain the Elite XP, then buy Doubloons with real money, and finally convert the Elite XP to Free XP using the Doubloons).

Elite XP is earned and displayed in-game exactly as regular ship XP.

Base XP

Base XP (sometimes BXP) is the experience earned directly from a ship's performance in battle. It forms the basis of ship experience (XP). Base XP is modified by various bonuses such as daily first win, camouflage, signals, a premium account, etc. to yield the modified ship XP used to research modules and ships, and Elite XP. It is also the basis of earned Free experience and Commander experience. See below for how these derived values are calculated.

Base XP appears on the post-battle Team Score screen and is used to rank team performance. It also appears on the Credits and XP screen in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.

Free Experience

Icon_reward_freexp.png

A player who reaches Account Level 5 unlocks Free Experience (often Free XP or FXP). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent to unlock any ship or module. Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star.

Free XP is earned in battle at the base rate of 5% of the total (modified) ship experience. Bonuses can be applied to FXP, typically by mounting signals and camouflage, potentially bringing the FXP earned to an amount comparable to total ship XP.

Free XP can also be obtained by converting Elite XP at the rate of 1 Doubloon per 25 Free XP converted. Wargaming occasionally offers sales that increase this rate.

The Free XP earned in a battle is displayed next to the gold star on the post-battle Personal Score page and the appropriate column of the Credits and XP page. By hovering the mouse over the total value on the latter page, the components of the value can be seen.

Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.

By clicking the "+" symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.

Commander Experience

A ship's commander, representing the crew, also earns experience from ship battles. This Commander Experience (CXP) is used to acquire skills that benefit the ship in battle. Up to 19 skill points can be acquired. Refer to the Commander article for how Commander XP is earned and used, and to 3) below for how it is calculated.

Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.

Elite Commander XP

Elite Commander XP (ECXP) is experience earned by captains who have attained 19 skill points. When a player uses such a captain, all commander experience gained during a battle is automatically added to the Elite Commander XP pool. The amount of ECXP accumulated is visible in the lower left corner of the Commander skill page, just above the ship carousel, when any commander is selected.

Elite Commander XP may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 19 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait. This will present the player with an information box which will allow him or her to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.

Elite Commander XP can also be used to retrain any commander transferred to a new ship, with or without any additional ways to fill the gap.

Elite Commander XP can be converted to Free XP by spending Doubloons, though this is rarely advantageous.

Premium Account

Icon_battle_wows.png

Premium account time allows for quicker progression by increasing the amount of credits and ship experience earned per battle. It also provides a similar bonus to commander experience earned. This greatly speeds up the process of training a new commander or retraining one for a new ship. Activation of premium time also grants the user access to the Naval Base port in-game.

Premium account time can be purchased in-game with doubloons, or through the premium shop website in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in Containers. Premium time, whether purchased, earned, or awarded, takes effect immediately.

There are two types of premium accounts: Wargaming Premium and Warships Premium. Both types cost the same to purchase.

Wargaming Premium

A Wargaming Premium account is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games. In WoWS it applies a 50% bonus to ship Experience and to Credits earned.

Warships Premium

A Warships Premium account applies only to World of Warships. It applies a 65% bonus to ship Experience and a 50% bonus to Credits earned.

Earning Credits and Experience

After each match, players will always receive a "basic" credits and experience income in terms of their contribution to said battle:

  • Receiving any ribbon (such as hitting the enemy, detecting a new target, capturing a point etc.) increases both credits and experience, though not every ribbon is of equal value.
  • Dealing damage and especially the killing blows is a major contribution towards the basic reward.
  • A small bonus is awarded for the damage dealt by allies using your ship's line of sight when they can't fire at a target by themselves.
  • Achievements add a very hefty bonus to the reward.
  • Finally, the basic reward increases greatly for the winning team.

Total "basic" amounts can then be altered due to the influence of "Modifiers", such as Camouflages, Signal Flags, and Premium equipment (Ships and Account). The Post battle screen provides an adequate summary and breakdown of the total Credits and Experience earned per battle, but the following calculations are also presented here to aid players in understanding the calculations behind said numbers. Detailed breakdown can be found in the post-battle report on the final tab (Credits and Experience).

Friendly fire (dealing direct damage to allies, accidental or otherwise) is the only way to decrease the amount of credits and experience gained, imposing a fine on the total amount. This will never cause the reward to go below zero, though.

Modifiers

1) Ship Experience:

ES = EB · AT · (1 + ΣMEs)

Where:

  • ES - Total ship experience earned from battle
  • EB - Basic experience earned from battle
  • AT - Account type: use 1 for "Standard"; use 1.5 for Wargaming Premium; use 1.65 for Warships Premium
  • ΣMEs - The sum of the coefficients of the modifiers to experience, which include:
  1. The first victory of the day for each ship in port (default value is +50% in addition to the regular victory bonus, but can change due to events)
  2. Usage of Signal Flags
  3. Usage of Camouflage
  4. Awards for the completion of Combat Missions / Events
  5. Usage of Commemorative / Special Flags


2) Credits:

CrTot = CrB · AT · (1 + ΣMCr)

Where:

  • CrTot - Total credits earned from battle
  • CrB - Basic credits earned from battle
  • AT - Account type: use 1 for "Standard"; use 1.5 for either type of Premium
  • ΣMCr - The sum of the coefficients of the modifiers to credits, which include:
  1. Usage of Signal Flags
  2. Usage of Camouflage
  3. Awards for the completion of Combat Missions / Events
  4. Usage of Commemorative / Special Flags

Note: any ship service costs (repairs and ammo) are deducted after the battle, so for the purpose of the mission objectives that require earning Credits, only the final amount earned in battle matters.

3) Commander Experience:

EC = EB · AT· (1 + ΣME + ΣMC)

Where:

  • EC - Total commander experience earned from battle
  • EB - Basic commander experience earned from battle
  • AT - Account type: use 1 for "Standard"; use 1.5 for Wargaming Premium; use 1.65 for Warships Premium
  • ΣME - The sum of the coefficients of the modifiers to experience, which include:
  1. The first victory of the day for each ship in port (Default value is 50%, but can change due to events)
  2. Usage of Signal Flags
  3. Usage of Camouflage
  4. Awards for the completion of Combat Missions / Events
  5. Usage of Commemorative / Special Flags
  • ΣMC - The sum of the coefficients of the modifiers to experience, which include:
  1. Usage of Signal Flags
  2. Usage of Camouflage
  3. Awards for the completion of Combat Missions / Events
  4. Usage of Commemorative / Special Flags


4) Free Experience:

EF = ES · 0.05 · (1 + ΣMEf)

Where:

  • EF - Total free experience earned from battle
  • ES - Total ship experience earned from battle
  • ΣMEf - The sum of the coefficients of the modifiers to free experience, which include:
  1. Usage of Signal Flags
  2. Usage of Camouflage
  3. Awards for the completion of Combat Missions / Events

Note: Free Experience is an extra bonus on top of the Standard Experience received, and does not increase Commander Experience or any mission progress that requires earning Standard Experience.

Spending Credits and Experience

Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Credits are spent to purchase new ships in the tech tree, purchase researched modules, premium consumables and upgrades in the Modules section.Type 1, Type 2, and Type 5 Camouflages can be purchased with credits in the Exterior section. Finally, credits are spent on a ship's service and resupply after the ship has returned from battle. Experience is spent on researching new ships in the Tech Tree and new ship modules in the Modules section or in the Tech Tree.

Operating Cost

After a battle a credit fee must be paid to use the ship again. This consists of a service cost (dependent on tier and premium status) with additional costs based on ammunition expenditure (dependent on shell/aircraft type and the number used) and premium consumables. In early versions of the game, this cost was modified based on how damaged the ship was at the end of the battle; as of Update 0.5.12, it is a fixed cost that is paid regardless of the end health of the ship, even if it has been sunk.

Operating cost can be decreased by equipping the India Bravo Terrathree (🚫) signal, and/or Ranked season flags, and/or Dry Dock in the clan Naval Base.

Operating costs are paid automatically if there are funds available. In the event of insufficient funds to fully cover expenses, the ship will be rendered unusable until it is paid off. It is not done automatically - players must do this manually by selecting the ship in the port and requesting repairs there.

Operating Costs by Tier
Tier Operating Cost per match
Tech Tree Ship
(base cost)
Tech Tree Ship
(with permanent camouflage)
Premium Ship
(base cost)
Premium Ship
(with premium camouflage)
I 0Silver_icon.png N/A N/A N/A
II 2,000Silver_icon.png N/A 2,000Silver_icon.png 1,800Silver_icon.png (-10%)
III 3,000Silver_icon.png N/A 3,000Silver_icon.png 2,700Silver_icon.png (-10%)
IV 5,000Silver_icon.png N/A 5,000Silver_icon.png 4,500Silver_icon.png (-10%)
V 11,500Silver_icon.png 10,350Silver_icon.png (-10%) 11,500Silver_icon.png 10,350Silver_icon.png (-10%)
VI 23,000Silver_icon.png 20,700Silver_icon.png (-10%) 21,850Silver_icon.png (×0.95) 19,665Silver_icon.png (-10%)
VII 42,000Silver_icon.png 37,800Silver_icon.png (-10%) 35,700Silver_icon.png (×0.85) 32,130Silver_icon.png (-10%)
VIII 75,000Silver_icon.png 67,500Silver_icon.png (-10%) 52,500Silver_icon.png (×0.7) 47,250Silver_icon.png (-10%)
IX 120,000Silver_icon.png 96,000Silver_icon.png (-30%) 60,000Silver_icon.png (×0.5) 48,000Silver_icon.png (-40%)
X 180,000Silver_icon.png 90,000Silver_icon.png (-50%) 90,000Silver_icon.png (×0.5) 45,000Silver_icon.png (-50%)

Containers

Icon_21.png
Main article: Containers

Container are not themselves a currency, but they are an important part of the World of Warships economy.

Containers hold various items including Credits, Doubloons, Free XP, and Resources. There are many types of containers, obtainable in different ways. Up to three standard containers may be earned per day by earning XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Arsenal.

Resources

Resources balances can be viewed in the Arsenal.

Coal and Steel

Main article: Ship:Arsenal

Both Coal and Steel are used to purchase items in the Arsenal.

Most Coal is obtained from containers (especially, the More Resources type of container will always contain Coal) and from some challenges and combat missions.

Steel is earned through Ranked and Clan battles, the rare event, or may appear in Super Containers. One Steel can be exchanged for 10 Coal, but Coal cannot be exchanged for Steel.

Other Resources such as Copper and Molybdenum also exist, but are rarely encountered.

Oil

Main article: Ship:Clan

Oil is earned by obtaining containers and through participating in Clan Battles. Oil is invested in Clan buildings. A player does not personally possess Oil; it is contributed directly to the player's clan. The amount of Oil contributed to the clan can be viewed on the Clan Members page.

Event Currencies

Events may introduce temporary currencies. For example, the Royal Navy event arc (2018) introduced Guineas and Sovereigns. These currencies typically expire at the end of the event and may be used to obtain event-specific items. For instance, Guineas could be used to purchase the Royal Navy ship Cossack in the Arsenal. Most such currencies are assigned a Credits value paid when the currency expires.