Edinburgh
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====Design==== | ====Design==== | |||
''Edinburgh'' and her sister ''[[Belfast]]'' were designed as modified Town class cruisers. The ships of this class were constructed in response to the Japanese ''[[Mogami]]'' class cruisers, which were armed with fifteen 152mm guns. British ship designers sought to match the Japanese cruisers’ number of guns, but due to length restrictions, were unable to properly fit five turrets onto the ships. Other plans called for the ''Edinburgh'' class to be mounted with quadruple turrets; however, these mountings proved to be unsatisfactory. Ultimately, the new cruisers were mounted with twelve 152mm guns arranged in two superfiring turret pairs. | ''Edinburgh'' and her sister ''[[Belfast]]'' were designed as modified Town class cruisers. The ships of this class were constructed in response to the Japanese ''[[Mogami]]'' class cruisers, which were armed with fifteen 152mm guns. British ship designers sought to match the Japanese cruisers’ number of guns, but due to length restrictions, were unable to properly fit five turrets onto the ships. Other plans called for the ''Edinburgh'' class to be mounted with quadruple turrets; however, these mountings proved to be unsatisfactory. Ultimately, the new cruisers were mounted with twelve 152mm guns arranged in two superfiring turret pairs. |
Revision as of 01:29, 12 January 2017
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs. |
Rate of Fire7.79 shots/min. |
Reload Time7.7 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range14.02 km. |
Maximum Dispersion129 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm TR Mk IV2 х 3 pcs. |
Rate of Fire0.83 shots/min. |
Reload Time72 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX* |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs. |
. . . Average Damage per Second56.4 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.II on a Mk.V mount5 х 2 pcs. |
. . . Average Damage per Second30.5 |
. . . Firing Range2.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount3 х 8 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range2.49 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range11.36 km. |
Air Detectability Range7.16 km. |
Edinburgh — British Tier VIII cruiser.
The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Edinburgh will feel familiar to captains progressing up the British cruiser line; her four turrets of triple 152mm barrels are identical to the configuration of her immediate predecessor, Fiji. In point of fact, Edinburgh has only a few upgrades from Fiji, but those upgrades make a measurable difference in her effectiveness.
By now, veterans of the branch are accustomed to having access to the Repair Party consumable. Edinburgh is no different in this regard, though she has access to a much more potent version of the consumable; one that restores as much as 40% of her health pool per use. Neptune and Minotaur have heals of similar effectiveness, meaning that ships at the high end of the Royal Navy cruiser branch can be exceedingly difficult to sink if they are allowed to escape sustained fire with any health remaining. Like her predecessors, Edinburgh has the tools to make good that escape — should it become necessary — through her ability to equip the Smoke Generator consumable. Additionally, Edinburgh is the first ship in the line given access to Surveillance Radar. Though she must give up her access to Smoke Generator in order to have Surveillance Radar available, the combination of radar and Hydroacoustic Search make her an incredibly potent destroyer hunter. Any destroyers that find themselves within 9.0 km of a radar-equipped Edinburgh are in a very vulnerable position.
Her armor is improved over that of Fiji, and while she will stand up to heavy cruiser fire better than her predecessor, Edinburgh will still suffer when under fire from enemy battleships. Her torpedoes gain some extra range and are now capable of reaching targets at ranges out to 10 km, and her anti-aircraft damage per second is nearly double that of Fiji. She is a well-rounded cruiser, but one that must be played very carefully in order to maximize her ability to punish lighter enemy units while minimizing her exposure to fire from enemy capital ships.
Pros:
- Has access to an enhanced version of Repair Party that allows her to regenerate large amounts health.
- Highly flexible ship; mounts both Hydroacoustic Search by default, then can choose between Spotting Aircraft, Catapult Fighter, Smoke Generator, and Surveillance Radar.
- Solid anti-aircraft suite, especially with the Manual Fire Control for AA Armament commander skill.
- Good maneuverability; above average turning circle radius and rudder shift times.
Cons:
- Armor is largely for show and offers little real protection; incoming rounds larger than 203mm will penetrate Edinburgh easily.
- Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships.
- Lightly-armored turrets are incapacitated more frequently than many of her contemporaries.
- Shortest main battery range of all Tier VIII cruisers.
Research
Optimal Configuration
There are a three key choices that dictate how Edinburgh will play: the upgrades in Slots 2 and 6, and which consumable she chooses to go along with Hydroacoustic Search.
Upgrades
Full Concealment Build: Captains who wish to be as stealthy as possible will want to equip Concealment System Modification 1 in Upgrade Slot 6. This gives Edinburgh has the capability - like her Russian counterpart Chapayev - to have a radar range that is equal to or exceeds her detectability radius (assuming her commander also has the Concealment Expert skill). Combined, these two upgrades lower her detection radius to 9.0 km, exactly the same as her radar range. This configuration of Edinburgh is a supreme destroyer hunter; if she is detected by something she can't see, then there's a destroyer already within range of her Surveillance Radar. Upgrade Slot 2 in this configuration is best fitted with Aiming Systems Modification 1 to ensure maximum accuracy against enemy destroyers while they are spotted.
Generalist Build: Players who wish to eschew Surveillance Radar for Smoke Generator will likely want to customize their Edinburgh a little more generally. For a build of this nature, AA Guns Modification 2 is recommended for Upgrade Slot 2 while Concealment System Modification 1 remains a solid choice for Upgrade Slot 6. Stacking Steering Gears Modifications 2 and 3 is also a very good choice for Upgrade Slots 5 and 6 in a more general build of the ship, giving Edinburgh a rudder shift time that has to be seen to be believed.
Commander Skills
Full Concealment Build: Tier 5's Concealment Expert is the most important skill an Edinburgh commander can possess in this style of build. Prior to that, key skills are Expert Marksman at Tier 2 and Superintendent at Tier 3.
Generalist Build: Edinburgh captains that are less concerned with hunting enemy destroyers should invest points in their anti-aircraft suite. Basic Firing Training is recommended at Tier 1, as is Manual Fire Control for AA Armament at Tier 4. Tier 2's Expert Marksman and Tier 3's Superintendent remain important skills.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
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★★ |
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2 |
★★ |
★★ |
★★★ |
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★ |
3 |
★★ |
★ |
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★★★ |
★★★ |
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★★ |
4 |
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★ |
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★★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator, Spotting Aircraft, Catapult Fighter, or Surveillance Radar.
At this Tier in the game, Captains who have opted for the Full Concealment Build and are focused on eradicating enemy destroyers should equip Surveillance Radar. All other builds should stick to Smoke Generator for maximum survivability. Catapult Fighter is still not recommended due to the same reason as for the preceding Tier ships, and Spotting Aircraft is not recommended due to the difficulty in shooting at targets at long range, as it is already fairly difficult to hit targets with Edinburgh's current range. Spending doubloons or credits on Repair Party II is highly recommended for the additional charge and reduced cooldown time, as Edinburgh is the first Tier VIII Royal Navy cruiser to have the special "Super Heal".
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Edinburgh with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Edinburgh fires torpedoes individually at an enemy Yamato class battleship.
Torpedo bombers from an enemy Shokaku commit the attack.
A Shokaku torpedo attack is partially thwarted by Edinburgh's anti-air guns.
Historical Info
Historical Gallery