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Revision as of 06:20, 24 October 2017Revision as of 11:19, 7 June 2021
Changed my mind on the best skill order for new captains. Extra charges of heal and smoke would be friendlier to new players than faster reload..
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, ''Edinburgh'' carried more powerful AA weapons.+The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, ''Edinburgh'' carried more powerful AA weapons.<!-- <br><br>{{Model3DViewer|219d5ce21da544ec96eebd210bdce620}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Edinburgh'' will feel familiar to captains progressing up the British cruiser line; her four turrets of triple 152mm barrels are identical to the configuration of her immediate predecessor, ''[[Fiji]]''. In point of fact, ''Edinburgh'' has only a few upgrades from ''Fiji'', but those upgrades make a measurable difference in her effectiveness.+''{{#var:ship_name}}'' will feel familiar to captains progressing up the British cruiser line; her four turrets of triple 152mm barrels are identical to the configuration of her immediate predecessor, ''[[Fiji]]''. In point of fact, ''{{#var:ship_name}}'' has only a few upgrades from ''Fiji'', but those upgrades make a measurable difference in her effectiveness.
  
?By now, veterans of the branch are accustomed to having access to the [[Ship:Consumables#Repair Party|Repair Party]] consumable. ''Edinburgh'' is no different in this regard, though she has access to a much more potent version of the consumable; one that restores as much as 40% of her health pool '''per use'''. ''[[Neptune]]'' and ''[[Minotaur]]'' have heals of similar effectiveness, meaning that ships at the high end of the Royal Navy cruiser branch can be exceedingly difficult to sink if they are allowed to escape sustained fire with any health remaining. Like her predecessors, ''Edinburgh'' has the tools to make good that escape — should it become necessary — through her ability to equip the [[Ship:Consumables#Smoke Generator|Smoke Generator]] consumable. Additionally, ''Edinburgh'' is the first ship in the line given access to [[Ship:Consumables#Surveillance Radar|Surveillance Radar]]. Though she must give up her access to Smoke Generator in order to have Surveillance Radar available, the combination of radar and [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]] make her an incredibly potent destroyer hunter. Any destroyers that find themselves within 9.0 km of a radar-equipped ''Edinburgh'' are in a very vulnerable position. +By now, veterans of the branch are accustomed to having access to the Repair Party consumable. ''{{#var:ship_name}}'' is no different in this regard, though she has access to a much more potent version of the consumable, one that restores as much as 40% of her health pool '''per use'''. ''[[Neptune]]'' and ''[[Minotaur]]'' have heals of similar effectiveness, meaning that ships at the high end of the Royal Navy cruiser branch can be exceedingly difficult to sink if they are allowed to escape sustained fire with any health remaining. Like her predecessors, ''{{#var:ship_name}}'' has the tools to make good that escape — should it become necessary — through her ability to equip the {{Smoke Generator}} consumable. Additionally, ''{{#var:ship_name}}'' is the first ship in the line given access to {{Surveillance Radar}}. Though she must give up her access to Smoke Generator in order to have Surveillance Radar available, the combination of radar and {{Hydroacoustic Search}} make her an incredibly potent destroyer hunter. Any destroyers that find themselves within 9.0 km of a radar-equipped ''{{#var:ship_name}}'' are in a very vulnerable position.
  
?Her armor is improved over that of ''Fiji'', and while she will stand up to heavy cruiser fire better than her predecessor, ''Edinburgh'' will still suffer when under fire from enemy battleships. Her torpedoes gain some extra range and are now capable of reaching targets at ranges out to 10 km, and her anti-aircraft damage per second is nearly double that of ''Fiji''. She is a well-rounded cruiser, but one that must be played very carefully in order to maximize her ability to punish lighter enemy units while minimizing her exposure to fire from enemy capital ships. +Her armor is improved over that of ''Fiji'', and while she will stand up to heavy cruiser fire better than her predecessor, ''{{#var:ship_name}}'' will still suffer when under fire from enemy battleships. Her torpedoes gain some extra range and are now capable of reaching targets at ranges out to 10.0 km, and her anti-aircraft damage per second is nearly double that of ''Fiji''. She is a well-rounded cruiser, but one that must be played very carefully in order to maximize her ability to punish lighter enemy units while minimizing her exposure to fire from enemy capital ships.
? +
?{{VideoYT|a-mUALcKCck|320}}+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Has access to an enhanced version of [[Ship:Consumables#Repair Party|Repair Party]] that allows her to regenerate large amounts health.+* Has access to {{Specialized Repair Teams}} that allow her to regenerate large amounts health.
?* Highly flexible ship; mounts both [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]] by default, then can choose between [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]], [[Ship:Consumables#Catapult Fighter|Catapult Fighter]], [[Ship:Consumables#Smoke Generator|Smoke Generator]], and [[Ship:Consumables#Surveillance Radar|Surveillance Radar]].+* Highly flexible ship; mounts {{Hydroacoustic Search}} by default, then can choose between {{Spotting Aircraft}}, {{Catapult Fighter}}, {{Smoke Generator}}, and {{Surveillance Radar}}.
?* Solid anti-aircraft suite, especially with the Manual Fire Control for AA Armament commander skill.+* Solid anti-aircraft suite, especially when bolstered by the Expert AA Marksman and AA Gunner commander skills.
 * Good maneuverability; above average turning circle radius and rudder shift times. * Good maneuverability; above average turning circle radius and rudder shift times.
  
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 * Armor is largely for show and offers little real protection; incoming rounds larger than 203mm will penetrate ''Edinburgh'' easily. * Armor is largely for show and offers little real protection; incoming rounds larger than 203mm will penetrate ''Edinburgh'' easily.
 * Really only effective against lighter enemy units, such as destroyers and other cruisers. ''Edinburgh'' barely registers as a threat to enemy battleships. * Really only effective against lighter enemy units, such as destroyers and other cruisers. ''Edinburgh'' barely registers as a threat to enemy battleships.
?* Lightly-armored turrets are incapacitated more frequently than many of her contemporaries. +* Lightly-armored turrets and fragile AA guns are incapacitated more frequently than many of her contemporaries.
 * Shortest main battery range of all Tier VIII cruisers.  * Shortest main battery range of all Tier VIII cruisers.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Hull B should be researched first, as it improves survivability with some sorely-needed hit points and improved rudder shift, as well as reinforcing the AA suite. Next should be the torpedoes; in contrast to ''Fiji'''s anemic torpedo upgrade, the extra range greatly increases opportunities for their use. The fire control should be upgraded last, as the ballistics are quite poor near maximum range.+Hull (B) should be researched first, as it improves survivability with some sorely-needed hit points and improved rudder shift, as well as reinforcing the AA suite. Next should be the torpedoes; in contrast to ''Fiji'''s anemic torpedo upgrade, the extra range greatly increases opportunities for their use. The fire control should be upgraded last, as the ballistics are quite poor near maximum range.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
?There are a three key choices that dictate how ''Edinburgh'' will play: the upgrades in Slots 2 and 6, and which consumable she chooses to go along with [[Ship:Consumables#Hydroacoustic Search|Hydroacoustic Search]]. +There are a three key choices that dictate how ''{{#var:ship_name}}'' will play: the upgrades in Slots 1 and 3, and which consumable she chooses to go along with {{Hydroacoustic Search}}.
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?'''Full Concealment Build:''' Captains who wish to be as stealthy as possible will want to equip Concealment System Modification 1 in [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]]. This gives ''Edinburgh'' has the capability - like her Russian counterpart ''[[Chapayev]]'' - to have a radar range that is equal to or exceeds her detectability radius (assuming her commander also has the Concealment Expert skill). Combined, these two upgrades lower her detection radius to 9.0 km, exactly the same as her radar range. This configuration of ''Edinburgh'' is a supreme destroyer hunter; if she is detected by something she can't see, then there's a destroyer already within range of her [[Ship:Consumables#Surveillance Radar|Surveillance Radar]]. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] in this configuration is best fitted with Aiming Systems Modification 1 to ensure maximum accuracy against enemy destroyers while they are spotted. +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
 +*'''Slot 2''': {{Damage Control System Modification 1}}
 +*'''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 +*'''Slot 4''': {{Steering Gears Modification 1}}
 +*'''Slot 5''': {{Concealment System Modification 1}}
  
?'''Generalist Build:''' Players who wish to eschew Surveillance Radar for [[Ship:Consumables#Smoke Generator|Smoke Generator]] will likely want to customize their ''Edinburgh'' a little more generally. For a build of this nature, AA Guns Modification 2 is recommended for [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] while Concealment System Modification 1 remains a solid choice for [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]]. Stacking Steering Gears Modifications 2 and 3 is also a very good choice for Upgrade Slots 5 and 6 in a more general build of the ship, giving ''Edinburgh'' a rudder shift time that has to be seen to be believed. +'''Upgrade Slot 1''' allows players to mount one of two viable options. '''Main Armaments Modification 1''' is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount {{Auxiliary Armaments Modification 1}}.
 + 
 +'''Upgrade Slot 3''' offers choices for specialization in different roles. '''Aiming Sytems Modification 1''' should be equipped for ship to ship combat. {{AA Guns Modification 1}} should be mounted when specializing for AA duties.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?'''Full Concealment Build:''' Level 4's Concealment Expert is the most important skill an ''Edinburgh'' commander can possess in this style of build. Prior to that, key skills are Expert Marksman at Level 2 and Superintendent at Level 3. +At Level 1, commanders are encouraged to take Last Stand to ensure ''Edinburgh'' retains at least some maneuverability even when her engines or rudder are knocked out. At Level 2, Priority Target is a key skill as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment. Other skills of interest for ''Edinburgh'' at Level 2 are Consumables Enhancements (to lengthen the duration of either her smoke screen or radar consumables) and Expert AA Marksman (a good team-play option that bolsters her AA suite). At Level 3, the key skills are Adrenaline Rush and Superintendent, both of which are highly recommended. Captains who find themselves relying heavily on her torpedo armament may also be interested in taking Enhanced Torpedo Explosive Charge. At Level 4, the key skill that captains should prioritize is Concealment Expert in order to further enhance ''Edinburgh''’s already great concealment. Captains may also be interested in taking AA Gunner (another good team-play option that gives an additional boost to an already solid AA suite) or Radio Location (to improve situational awareness, particularly against outflanking destroyers).
  
?'''Generalist Build:''' ''Edinburgh'' captains that are less concerned with hunting enemy destroyers should invest points in their anti-aircraft suite. Priority Target is recommended at Level 1, as is Manual Fire Control for AA Armament at Level 4 (though Concealment Expert should be the next skill taken). Level 2's Expert Marksman and Level 3's Superintendent remain important skills.+Suggested initial skill order for first time ''Edinburgh'' captains: Last Stand -> Priority Target -> Superintendent -> Concealment Expert -> Adrenaline Rush
  
?{{Commander Skills 
?| Priority Target = 3 
?| Preventative Maintenance = 1 
?| Expert Loader =  
?| Aircraft Servicing Expert =  
?| Direction Center for Catapult Aircraft =  
?| Dogfighting Expert =  
?| Incoming Fire Alert = 1 
?| Evasive Maneuver =  
  
?| High Alert = 1+<!-- CS2 Commander Skill discussion: '''Full Concealment Build:''' Level 4's Concealment Expert is the most important skill an ''{{#var:ship_name}}'' commander can possess in this style of build. Prior to that, key skills are Priority Target at Level 2 and Superintendent at Level 3.
?| Jack of All Trades = 2+
?| Expert Marksman = 3+
?| Torpedo Acceleration = 1+
?| Smoke Screen Expert = 2+
?| Expert Rear Gunner = +
?| Adrenaline Rush = 3+
?| Last Stand = 1+
  
?| Basics of Survivability = 1+'''Generalist Build:''' ''{{#var:ship_name}}'' captains that are less concerned with hunting enemy destroyers should invest points in their anti-aircraft suite. Priority Target is recommended at Level 1, as is Manual Fire Control for AA Armament or Advanced Firing Training for the extra range at Level 4 (though Concealment Expert should be the next skill taken). Level 2's Adrenaline Rush and Level 3's Superintendent remain important skills. Basic Firing Training could also be taken to further improve your anti-aircraft damage but Superintendent should have priority. -->
?| Survivability Expert = 2+
?| Torpedo Armament Expertise = 1+
?| Emergency Takeoff = +
?| Basic Firing Training = +
?| Superintendent = 3+
?| Demolition Expert = +
?| Vigilance = 2+
  
?| Manual Fire Control for Secondary Armament = +{{Commander Skills 3 CR
?| Fire Prevention = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Inertia Fuse for HE Shells = +| rating11 = 1 <!-- Grease the Gears -->
?| Air Supremacy = +| rating12 = 1 <!-- Swift Fish -->
?| Advanced Firing Training = +| rating13 = 0 <!-- Consumables Specialist -->
?| Manual Fire Control for AA Armament = 1+| rating14 = 0 <!-- Gun Feeder -->
?| Radio Position Finding = 2+| rating15 = 0 <!-- Incoming Fire Alert -->
?| Concealment Expert = 3+| rating16 = 2 <!-- Last Stand -->
 + 
 +| rating21 = 0 <!-- Pyrotechnician -->
 +| rating22 = 1 <!-- Fill the Tubes -->
 +| rating23 = 2 <!-- Consumables Enhancements -->
 +| rating24 = 0 <!-- Eye in the Sky -->
 +| rating25 = 3 <!-- Priority Target -->
 +| rating26 = 2 <!-- Expert AA Marksman -->
 + 
 +| rating31 = 0 <!-- Heavy HE and SAP Shells -->
 +| rating32 = 2 <!-- Enhanced Torpedo Explosive Charge -->
 +| rating33 = 3 <!-- Adrenaline Rush -->
 +| rating34 = 0 <!-- Heavy AP Shells -->
 +| rating35 = 3 <!-- Superintendent -->
 +| rating36 = 2 <!-- Survivability Expert -->
 + 
 +| rating41 = 0 <!-- Top Grade Gunner -->
 +| rating42 = 0 <!-- Outnumbered -->
 +| rating43 = 1 <!-- Radio Location -->
 +| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = 2 <!-- AA Gunner -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?Players can equip the following [[Ship:Consumables|consumables]] on this cruiser: [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], [[Ship:Consumables#Hydroacoustic_Search|Hydroacoustic Search]], and a choice between [[Ship:Consumables#Smoke_Generator|Smoke Generator]], [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]], [[Ship:Consumables#Catapult_Fighter|Catapult Fighter]], or [[Ship:Consumables#Surveillance Radar|Surveillance Radar]].+''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Specialized Repair Teams}}
 +* '''Slot 3:''' {{{Hydroacoustic Search}}
 +* '''Slot 4:''' {{Smoke Generator}} ''or'' {{Surveillance Radar}} ''or'' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
?At this Tier in the game, Captains who have opted for the '''Full Concealment Build''' and are focused on eradicating enemy destroyers should equip Surveillance Radar. All other builds should stick to Smoke Generator for maximum survivability. Catapult Fighter is still not recommended due to the same reason as for the preceding Tier ships, and Spotting Aircraft is not recommended due to the difficulty in shooting at targets at long range, as it is already fairly difficult to hit targets with ''Edinburgh's'' current range. Spending doubloons or credits on Repair Party II is highly recommended for the additional charge and reduced cooldown time, as Edinburgh is the first Royal Navy cruiser to have the special "Super Heal".+<!-- from CS2 that may be of interest in future iterations: Captains who have opted for the '''Full Concealment Build''' and are focused on eradicating enemy destroyers should equip {{Surveillance Radar}}. -->
 +Captains who wish to focused on eradicating enemy destroyers should equip {{Surveillance Radar}}. All other builds should stick to {{Smoke Generator}} for maximum survivability. {{Catapult Fighter}} is still not recommended for the same reason as for the preceding tier ships - the fighters are not particularly effect in the AA role. {{Spotting Aircraft}} is also not recommended due to the difficulty in shooting at targets at long range, as it is already fairly difficult to hit targets with ''{{#var:ship_name}}''’s existing range.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
?Players who wish to spend doubloons can equip ''Edinburgh'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +''{{#var:ship_name}}''’s anti-aircraft defenses need all the help they can get; November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) earns an easy recommendation, as does India Delta ({{India Delta|Size=18px}}) to improve her already stellar healing capability. Sierra Mike ({{Sierra Mike|Size=18px}}) will assist in overcoming some of her deficiencies in top speed, and November Foxtrot ({{November Foxtrot|Size=18px}}) will help shorten the cooldown time of her all-important suite of consumables. X-Ray Papa Unaone will increase the action time of her smoke allowing ''Edinburgh'' to produce longer curtains of smoke, giving her more space to move around as well as technically increasing the total time she could potentially spend hidden within her own smoke so long as she finds herself within the final puff of smoke as the first puffs start to dissipate.
 +
 +{{Signal Flags
 +| November Echo Setteseven = 2
 +| Mike Yankee Soxisix =
 +| India X-Ray =
 +| Juliet Whiskey Unaone = 1
 +| Victor Lima =
 +| Hotel Yankee =
 +
 +| November Foxtrot = 3
 +| Sierra Mike = 3
 +| India Delta = 3
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie = 1
 +
 +| X-Ray Papa Unaone = 3
 +| Sierra Bravo = 2
 +
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 2
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon = 3
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra =
 +| Basilisk =
 +
 +| Leviathan =
 +| Scylla =
 +}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 File:EdinburghAA.jpg|A ''[[Shokaku]]'' torpedo attack is partially thwarted by ''Edinburgh's'' anti-air guns. File:EdinburghAA.jpg|A ''[[Shokaku]]'' torpedo attack is partially thwarted by ''Edinburgh's'' anti-air guns.
 File:EdinbourghDances.jpg|''Edinburgh'' desperately dodges incoming fire. File:EdinbourghDances.jpg|''Edinburgh'' desperately dodges incoming fire.
?File:EdinbourghDies.jpg|An ''Edinburgh'' takes a salvo of armor penetrating shells and dies.+File:EdinbourghDies.jpg|''Edinburgh'' takes a salvo of armor penetrating shells and dies.
 </gallery> </gallery>
  
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 <h2>HMS ''Edinburgh'', 1939</h2> <h2>HMS ''Edinburgh'', 1939</h2>
 <h3>Construction</h3> <h3>Construction</h3>
?:Swan Hunter Shipyard; Tyne and Wear, England, United Kingdom+:Builder: Swan Hunter Shipyard; Tyne and Wear,<br>&nbsp;&nbsp;&nbsp;England, United Kingdom
 :Laid down: 30 December 1936 :Laid down: 30 December 1936
 :Launched: 31 March 1938 :Launched: 31 March 1938
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 ===Specifications=== ===Specifications===
 :10,550 tons displacement, standard :10,550 tons displacement, standard
 +:13,175 tons displacement, full load
 :187m length :187m length
 :19.30m beam :19.30m beam
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 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Twelve (4x3) 152mm guns+:Twelve (4x3) 152mm /50 BL Mk. XXIII guns
 =====Secondary===== =====Secondary=====
?:Twelve (6x2) 102mm guns+:Twelve (6x2) 102mm /45 QF Mk. XVI guns
 =====Anti-Aircraft===== =====Anti-Aircraft=====
?:Sixteen (2x8) 40mm guns+:Sixteen (2x8) 40mm /39 QF Mk.VIII guns
?:Eight (2x4) 12.7mm guns+:Eight (2x4) 12.7mm /62 MG Mk.III guns
 + 
 +:Six (6x1) 20mm /70 Mk.I (added in 1940)
 =====Torpedoes===== =====Torpedoes=====
 :Six (3x2) 533mm torpedo tubes :Six (3x2) 533mm torpedo tubes
 +=====Aircraft=====
 +: One catapult
 +: Two or Three Supermarine Walrus
 }} }}
 </div> </div>
 +[[File:HMS Edinburgh(7).jpeg|none|frame|x500px|link=|HMS ''Edinburgh'' at sea, 6 July 1939.]]
  
 ===History=== ===History===
? 
?[[File:HMS Edinburgh(4).png|400px|frameless]] 
 ====Design==== ====Design====
?''Edinburgh'' and her sister ''[[Belfast]]'' were designed as modified Town class cruisers. The ships of this class were constructed in response to the Japanese ''[[Mogami]]'' class cruisers, which were armed with fifteen 152mm guns. British ship designers sought to match the Japanese cruisers’ number of guns, but due to length restrictions, were unable to properly fit five turrets onto the ships. Other plans called for the ''Edinburgh'' class to be mounted with quadruple turrets; however, these mountings proved to be unsatisfactory. Ultimately, the new cruisers were mounted with twelve 152mm guns arranged in two super-firing turret pairs.+''Edinburgh'' and her sister ''[[Belfast]]'' were designed as modified Town class cruisers, being the third (or ''Edinburgh'') sub-class. This sub-class was significantly larger than the previous ''Southampton'' and ''Gloucester'' sub-classes, coming in approximately 1,200 tons heavier than the preceding ''Gloucester'' sub-class.
  
?''Edinburgh'', like preceding cruisers, was designed to have armor capable of protecting the ship against 152mm caliber gunfire. The ship featured a smaller magazine and citadel space compared to previous cruisers. This shortened length allowed for more armor to be mounted around the machinery and weaponry spaces. Additionally, the ''Edinburgh'' class carried more powerful machinery than previous cruisers which allowed her to maintain the designed speed of 32 knots. Her increased fuel capacity, granted the ship an extended range over the older Town class ships. Both ''Edinburgh'' and ''Belfast'' would receive upgraded radar systems and increased anti-aircraft capabilities at the beginning of World War II.+The ships of the Town class were constructed in response to the Japanese ''[[Mogami]]'' and American ''Brooklyn'' class cruisers, which were both armed with fifteen 6-inch (152mm or 155mm) guns. British ship designers sought to match the other cruisers’ number of guns, but due to length restrictions, were unable to properly fit five turrets onto the ships. Another plan that was developed called for the ''Edinburgh'' class to be mounted with quadruple 6-inch turrets; however, this idea was abandoned due to the difficulties in manufacturing such a turret that performed adequately. Ultimately, the new cruisers were mounted with twelve 6-inch (152mm) guns in four triple turrets, arranged in an A-B-X-Y position. However, a new turret, designated the Mk.XXIII was used, which used more powerful motors and a more efficient 'long trunk' ammunition supply, which could provide between 10 to 12 shells to the gun per minute. The effective maximum rate of fire stayed the same as earlier cruisers however, at 8 rounds per minute. The new Mk.XXIII triple turret is easily distinguishable from the earlier Mk.XXII used on the previous Town class cruisers by the flattened edge between the turret roof and face, as opposed to a curved edge.
  
?''Edinburgh'' was laid down at the Swan Hunter Shipyard in Tyne and Wear, England on 30 December 1936, twenty days after ''Belfast'' was laid down. She was launched on 31 March 1938 and spent the following year fitting out and beginning her sea trials.+''Edinburgh'', like preceding cruisers, was designed to have armor capable of protecting the ship against 152mm caliber gunfire. The ship featured a smaller magazine and citadel space compared to previous cruisers. This shortened length allowed for more armor to be mounted around the machinery and weaponry spaces. Additionally, the ''Edinburgh'' class carried more powerful machinery than previous ''Southampton'' sub-class, which allowed her to maintain the designed speed of 32 knots, despite her increased displacement. Her increased fuel capacity, granted the ship an extended range over the older Town class ships. Both ''Edinburgh'' and ''[[Belfast]]'' would receive upgraded radar systems and increased anti-aircraft capabilities at the beginning of World War II.
 + 
 +Other differences from the other Town class cruisers included the aircraft catapult being in front of the forward funnel instead of behind it, and the addition of 2 more twin 4-inch (102mm) dual-purpose mounts bringing the total to 3 dual mounts per broadside. The larger size of the ship also allowed the octuple 40mm 'pompom' mounts to be fitted, as opposed to the earlier Town class receiving quadruple 40mm 'pompom' mounts.
  
 ====Service==== ====Service====
?''Edinburgh'' was commissioned in July 1939 and was assigned at Scapa Flow with the Home Fleet at the outbreak of World War II. Her early war service consisted of standard anti-shipping patrol in the North Atlantic. In October 1939, ''Edinburgh'' was attacked by air and sustained light damage. She was then assigned to escort convoys to Norway, but was ordered to join the hunt for ''[[Scharnhorst]]'' near the end of the year. Returned to port for refit in March 1940, ''Edinburgh'' returned to convoy duty, this time in the South Atlantic, for the remainder of the year and into early 1941.+''Edinburgh'' was laid down at the Swan Hunter Shipyard in Tyne and Wear, England on 30 December 1936, twenty days after her only sister ship ''Belfast'' was laid down. She was launched on 31 March 1938 and spent the following year fitting out and beginning her sea trials.
 + 
 +''Edinburgh'' was commissioned on 6 July 1939 and was assigned at Scapa Flow with the Home Fleet at the outbreak of World War II. Her early war service consisted of standard anti-shipping patrol in the North Atlantic. In October 1939, ''Edinburgh'' was attacked by air and sustained light damage, although not directly hit. She was then assigned to escort convoys to Norway, but was ordered to join the hunt for the German Battleships ''[[Scharnhorst]]'' and ''[[Gneisenau]]'' on the 23rd October. She returned to port for refit in March 1940, which strengthened her anti-aircraft loadout and corrected design weaknesses. ''Edinburgh'' returned to convoy duty in October 1940, this time in the South Atlantic, but returned north to patrol for German raiders around Iceland with HMS ''[[Hood]]'', HMS ''[[Cossack]]'' and the E-class destroyers HMS ''Electra'', HMS ''Escapade'' and HMS ''Echo''.
 + 
 +In early 1941, ''Edinburgh'' escorted North Atlantic Convoys such as TC9 and WS7, as well as covering the successful commando raid on the Lofoten Islands. In May 1941, ''Edinburgh'' intercepted a German weather ship off Norway, and was briefly detached from convoy duty and ordered to attempt an intercept of ''[[Bismarck]]'', but ''Bismarck'' was sunk before ''Edinburgh'' could find her. She did however, find the German supply ship ''Lech'', taking it as a prize.
 + 
 +''Edinburgh'' returned again to convoy duty, this time alternating between Malta and the South Atlantic, including the successful Malta relief Operations Substance and Halberd. In December 1941, she was assigned to escort duty in the Arctic. She made two successful voyages to Murmansk, with a short period under refit in between in January and February 1942. However, on the return trip with convoy QP-11 in April 1942, ''Edinburgh'' was torpedoed twice by the German submarine ''U-456''. The first hit her amidships on the starboard side, which caused a heavy list, which, but the crew stabilized the ship. The second torpedo destroyed her stern, including her steering gear, leaving the ship crippled. She was taken under tow back to Murmansk, escorted by 2 destroyers and 4 minesweepers and a Russian tug that arrived later, but ''Edinburgh'' was attacked two days later by three German destroyers, ''Z-7 Hermann Schoemann'', ''Z-24'' and ''Z-25''. In the ensuing close range battle (minimum ranges of 2.8 km), ''Edinburgh'' managed to severely cripple ''Schoemann'' which later had to be scuttled, but a torpedo aimed at one of ''Edinburgh''’s escorts hit ''Edinburgh'' on her port side, directly opposite the first torpedo hit from ''U-456''. Salvage was impractical in the cold Arctic waters, she was declared a loss. Her crew was evacuated and she was scuttled by the escorting destroyer HMS ''Foresight'' on 2 May 1942, after numerous failed attempts to sink her using gunfire and depth charges. Of her given compliment of 847, 790 were rescued before she was scuttled, although other values are given.
 + 
 +''Edinburgh'' was carrying 4.5 tons of gold bullion to the UK as a partial payment from USSR for the lend-lease equipment. Between 1981 and 1986, all but 5 of the 465 gold bars were recovered by divers from her wreck on behalf of the British Government, approximately 245m (800ft) below the surface of the sea. The fifth Royal Navy ship to carry the name, ''Edinburgh'' earned 4 battle honors during her service in World War II (Norway 1940, Bismarck 1941, Atlantic 1941, Arctic 1941-2).
  
?In May 1941, ''Edinburgh'' was briefly detached from convoy duty and ordered to attempt an intercept of ''[[Bismarck]]'', but ''Bismarck'' was sunk before ''Edinburgh'' could find her. ''Edinburgh'' returned again to convoy duty, this time alternating between Malta and the South Atlantic. In December 1941, she was assigned to escort duty in the Arctic. She made two successful voyages to Murmansk, but on the return trip with convoy QP-11 in April 1942, ''Edinburgh'' was twice torpedoed by a German submarine, one destroying her stern. Taken under tow, she was attacked two days later by three German destroyers. ''Edinburgh'' managed to severely cripple one which later had to be scuttled, but a torpedo aimed at one of ''Edinburgh''’s escorts hit home and ''Edinburgh'' was declared a loss. Her crew was evacuated and she was scuttled by HMS ''Foresight'' on 2 May 1942.+Sister ship HMS ''[[Belfast]]'', although laid down and launched before ''Edinburgh'', was commissioned into the Royal Navy later. ''Belfast'' struck a mine in late 1939, keeping her under repair until November 1942, after her sister had been sunk. She would not share the same fate though, as ''Belfast'' went on to escort Arctic convoys, play a critical role in the sinking of the German Battleship ''Scharnhorst'', provide fire support on D-Day, and serve in the British Pacific Fleet in 1945. Her career extended beyond the Second World War and into the Korean War before she was finally retired from active service in 1963. Since 1971, ''Belfast'' has served as a museum ship, moored on the River Thames in London as an iconic landmark, the last surviving major Royal Navy surface combatant from the World War II era.
  
 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?* ''Edinburgh'' uses the same main battery guns as ''[[Belfast]]'', yet does not have high-explosive rounds.+* Both anti-aircraft configurations are fictitious for ''Edinburgh''. ''Edinburgh'''s original AA complement consisted of six twin 102mm (4-inch) dual-purpose guns, two octuple 40mm pom-poms and two quadruple 12.7mm machine guns. When she was sunk in May 1942, the only changes to her AA armament was the addition of six single 20mm Oerlikons. ''Edinburgh'' never received any 40mm Bofors or dual 20mm Oerlikons.
 +* The anti-aircraft configuration on Hull (A) however, is almost accurate for ''[[Belfast]]'' in her mid-1943 to mid-1944 condition, the exception being that neither ''Belfast'' or ''Edinburgh'' had an octuple 40mm 'pompom' mounted on the stern quarterdeck.
 +* Hull (B) has a fictitious AA load-out for both ''Belfast'' and ''Edinburgh'', as neither ship ever received quadruple 40mm 'bofors' mounts, and ''Belfast'' at most had only 5 twin 20mm 'Oerlikon' mounts, in early 1943, nowhere near the 14 that the (B)-hull has in game.
 +* Although ''Edinburgh'' uses the same 152mm Mk.XXVIII guns as ''Belfast'', ''[[Leander]]'', ''[[Fiji]]'' and ''[[Perth]]'', ''Edinburgh'' — like other regular Royal Navy light cruisers in game — only gets access to AP shells. Historically, ships using the Mk.XXVIII gun were outfitted with both AP/CPBC (Common Pointed Ballistic Cap) and HE shells.
 +* Both hulls for ''Edinburgh'' have the torpedo bulges fitted to ''Belfast'' from 1939-1942.
 +* The premium camouflage for ''Edinburgh'' is roughly accurate for her 1942 camouflage, although there are some discrepancies.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 175:Line 239:
 File:Эдинбург3.jpg|''Edinburgh''’s wrecked stern after being struck by a torpedo on 30 April 1942. File:Эдинбург3.jpg|''Edinburgh''’s wrecked stern after being struck by a torpedo on 30 April 1942.
 File:HMS Edinburgh(3).jpeg File:HMS Edinburgh(3).jpeg
 +File:Photo06clBelfast2NP.jpg|Sister ship, HMS ''Belfast'' at anchor during world war 2.
 </gallery> </gallery>
  
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 +{{VideoYT|a-mUALcKCck}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/HMS_Edinburgh_(16) HMS ''Edinburgh'' (16) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Town-class_cruiser_(1936) Town-class cruiser (1936) - Wikipedia]
 +# [https://worldofwarships.com/en/news/game-guides/ed-edin-eddy/ Armada 2.0: Edinburgh - News - World of Warships]
 +# [https://www.youtube.com/watch?v=a-mUALcKCck Armada - Edinburgh - World of Warships Official Channel - YouTube]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 11:19, 7 June 2021

Edinburgh
Edinburgh_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Fiji
Arrow_down.png
Edinburgh_icon_small.png
Arrow_down.png
Neptune
stock
 top
General
Research price108000 exp
Purchase price8,800,000 Credits
Hit Points31,800 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount4 х 3 pcs.
Rate of Fire7.79 shots/min.
Reload Time7.7 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.02 km.
Maximum Dispersion129 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount5 х 2 pcs.
. . . Average Damage per Second30.5 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount3 х 8 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range11.36 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSC108_Edinburgh.png
8,800,000

Edinburgh — British Tier VIII cruiser.

The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount7.825.71293,100 0600,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Edinburgh (A)31,8006114468/5/3/62 0900,000
Edinburgh (B)36,40061144614/3/62 28,0002,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.8727.215,866618 01,000,000
533 mm Mk IX**0.8727.215,5336210 12,0001,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 10 0700,000
Mk VIII mod. 20 15,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 0500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Edinburgh will feel familiar to captains progressing up the British cruiser line; her four turrets of triple 152mm barrels are identical to the configuration of her immediate predecessor, Fiji. In point of fact, Edinburgh has only a few upgrades from Fiji, but those upgrades make a measurable difference in her effectiveness.

By now, veterans of the branch are accustomed to having access to the Repair Party consumable. Edinburgh is no different in this regard, though she has access to a much more potent version of the consumable, one that restores as much as 40% of her health pool per use. Neptune and Minotaur have heals of similar effectiveness, meaning that ships at the high end of the Royal Navy cruiser branch can be exceedingly difficult to sink if they are allowed to escape sustained fire with any health remaining. Like her predecessors, Edinburgh has the tools to make good that escape — should it become necessary — through her ability to equip the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable. Additionally, Edinburgh is the first ship in the line given access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. Though she must give up her access to Smoke Generator in order to have Surveillance Radar available, the combination of radar and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. make her an incredibly potent destroyer hunter. Any destroyers that find themselves within 9.0 km of a radar-equipped Edinburgh are in a very vulnerable position.

Her armor is improved over that of Fiji, and while she will stand up to heavy cruiser fire better than her predecessor, Edinburgh will still suffer when under fire from enemy battleships. Her torpedoes gain some extra range and are now capable of reaching targets at ranges out to 10.0 km, and her anti-aircraft damage per second is nearly double that of Fiji. She is a well-rounded cruiser, but one that must be played very carefully in order to maximize her ability to punish lighter enemy units while minimizing her exposure to fire from enemy capital ships.

Pros:


Cons:

  • Armor is largely for show and offers little real protection; incoming rounds larger than 203mm will penetrate Edinburgh easily.
  • Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships.
  • Lightly-armored turrets and fragile AA guns are incapacitated more frequently than many of her contemporaries.
  • Shortest main battery range of all Tier VIII cruisers.

Research

Hull (B) should be researched first, as it improves survivability with some sorely-needed hit points and improved rudder shift, as well as reinforcing the AA suite. Next should be the torpedoes; in contrast to Fiji's anemic torpedo upgrade, the extra range greatly increases opportunities for their use. The fire control should be upgraded last, as the ballistics are quite poor near maximum range.

Optimal Configuration

There are a three key choices that dictate how Edinburgh will play: the upgrades in Slots 1 and 3, and which consumable she chooses to go along with Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain..

Upgrades

The recommended upgrades for Edinburgh are as follows:

Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 : +100% survivability to each..

Upgrade Slot 3 offers choices for specialization in different roles. Aiming Sytems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. should be mounted when specializing for AA duties.

Commander Skills

At Level 1, commanders are encouraged to take Last Stand to ensure Edinburgh retains at least some maneuverability even when her engines or rudder are knocked out. At Level 2, Priority Target is a key skill as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment. Other skills of interest for Edinburgh at Level 2 are Consumables Enhancements (to lengthen the duration of either her smoke screen or radar consumables) and Expert AA Marksman (a good team-play option that bolsters her AA suite). At Level 3, the key skills are Adrenaline Rush and Superintendent, both of which are highly recommended. Captains who find themselves relying heavily on her torpedo armament may also be interested in taking Enhanced Torpedo Explosive Charge. At Level 4, the key skill that captains should prioritize is Concealment Expert in order to further enhance Edinburgh’s already great concealment. Captains may also be interested in taking AA Gunner (another good team-play option that gives an additional boost to an already solid AA suite) or Radio Location (to improve situational awareness, particularly against outflanking destroyers).

Suggested initial skill order for first time Edinburgh captains: Last Stand -> Priority Target -> Superintendent -> Concealment Expert -> Adrenaline Rush


Consumables

Edinburgh can equip the following consumables:

Captains who wish to focused on eradicating enemy destroyers should equip Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. All other builds should stick to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. for maximum survivability. Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is still not recommended for the same reason as for the preceding tier ships - the fighters are not particularly effect in the AA role. Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. is also not recommended due to the difficulty in shooting at targets at long range, as it is already fairly difficult to hit targets with Edinburgh’s existing range.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Edinburgh with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Edinburgh’s anti-aircraft defenses need all the help they can get; November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) earns an easy recommendation, as does India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) to improve her already stellar healing capability. Sierra Mike (+5% to the ship's maximum speed.) will assist in overcoming some of her deficiencies in top speed, and November Foxtrot (-5% reload time on all consumables.) will help shorten the cooldown time of her all-important suite of consumables. X-Ray Papa Unaone will increase the action time of her smoke allowing Edinburgh to produce longer curtains of smoke, giving her more space to move around as well as technically increasing the total time she could potentially spend hidden within her own smoke so long as she finds herself within the final puff of smoke as the first puffs start to dissipate.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMS Edinburgh (16) - Wikipedia
  2. Town-class cruiser (1936) - Wikipedia
  3. Armada 2.0: Edinburgh - News - World of Warships
  4. Armada - Edinburgh - World of Warships Official Channel - YouTube
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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín