Emerald
152 mm/50 BL Mk.XII on a CPXIV mount7 х 1 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range12.38 km. |
Maximum Dispersion126 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 4crh SC |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity936 m./s. |
AP Shell Weight45.36 kg. |
102 mm/45 QF Mk.V on an HA Mk.III mount3 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm TR Mk IV4 х 3 pcs. |
Rate of Fire0.85 shots/min. |
Reload Time71 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk V |
Maximum Damage11,967 |
Torpedo Speed59 knot |
Torpedo Range6 km. |
102 mm/45 QF Mk.V on an HA Mk.III mount3 х 1 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range3.51 km. |
12.7 mm Mk.III6 х 4 pcs. |
. . . Average Damage per Second12.6 |
. . . Firing Range1.2 km. |
40 mm/39 Vickers QF Mk.II on a single mount2 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius730 m. |
Rudder Shift Time10.9 sec. |
Surface Detectability Range9.87 km. |
Air Detectability Range5.4 km. |
Emerald — British Tier V cruiser.
Project E, a further development of the British light cruisers, incorporated enhanced engine power to increase its speed. The lead cruiser of the class—HMS Emerald—was laid down in 1918 and entered service only in 1926. During the interwar period, she operated in the East Indies and at the China Station. The ship escorted convoys from Halifax between 1939 and 1940 and became the flagship of the Eastern Fleet in 1942. Following repairs in 1942 and 1943, she participated in the landing of Allied troops in Normandy and was later reclassified as a target ship.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★ |
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★★ |
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2 |
★★ |
★★ |
★★★ |
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|
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★ |
3 |
★★★ |
★★★ |
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|
★ |
★★★ |
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★★ |
4 |
|
★★ |
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|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.Gallery
Armor piercing shells from the Emerald impact the superstructure of an ARP Hieiclass battleship.
Historical Info
Historical Gallery