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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 +''Enterprise'' is a tier VIII premium US Aircraft Carrier. Her main features are her increased numbers of squadrons compared to other US Aircraft Carriers, similar to Japanese Carriers. In exchange for this, she features lower tier aircraft, like ''Kaga.'' She features a unique torpedo drop pattern, which makes her 5 plane torpedo bomber squadrons less powerful than they might seem at first glance. ''Enterprise'' is also the first Aircraft Carrier in the game able to equip AP bombs. These bombs will overpen DD's and lighter ships, but will deal significant damage to ships with heavier deck armor, especially German Battleships. She also has the option of equipping the standard 500lb US HE bombs. ''Enterprise'' features a large hangar capacity, but features far more fighter reloads than bomber reloads, meaning one can easily run out of bombers, especially when she encounters higher tier AA, however she can equip the attack aircraft HP module that is normally limited to tier IX and X Aircraft Carriers. Overall, ''Enterprise'' is a very difficult Aircraft Carrier to play, like other high tier Aircraft Carriers, and is not recommended for inexperienced players.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->

Revision as of 20:22, 27 June 2017

Enterprise
Enterprise_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Enterprise_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points51,400 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount50 х 1 pcs.
. . . Average Damage per Second180 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount8 х 2 pcs.
. . . Average Damage per Second90.4 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius1 070 m.
Rudder Shift Time13.1 sec.
Concealment
Surface Detectability Range14.14 km.
Air Detectability Range11.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA518_Enterprise.png
Special

Enterprise — American special premium Tier VIII aircraft сarrier.

A Yorktown-class strike aircraft carrier that combined a number of key characteristics typical for this type of ship: a large air group, superbly assembled take-off and landing equipment that allowed it to launch a large number of squadrons, good speed, and powerful AA defenses.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Enterprise51,40013102850/8/6/8 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat1601,400 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,800 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SB2C Helldiver1251,980 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Enterprise is a tier VIII premium US Aircraft Carrier. Her main features are her increased numbers of squadrons compared to other US Aircraft Carriers, similar to Japanese Carriers. In exchange for this, she features lower tier aircraft, like Kaga. She features a unique torpedo drop pattern, which makes her 5 plane torpedo bomber squadrons less powerful than they might seem at first glance. Enterprise is also the first Aircraft Carrier in the game able to equip AP bombs. These bombs will overpen DD's and lighter ships, but will deal significant damage to ships with heavier deck armor, especially German Battleships. She also has the option of equipping the standard 500lb US HE bombs. Enterprise features a large hangar capacity, but features far more fighter reloads than bomber reloads, meaning one can easily run out of bombers, especially when she encounters higher tier AA, however she can equip the attack aircraft HP module that is normally limited to tier IX and X Aircraft Carriers. Overall, Enterprise is a very difficult Aircraft Carrier to play, like other high tier Aircraft Carriers, and is not recommended for inexperienced players.

Pros:

  • At 96 planes, Enterprise has the largest hangar capacity of any Tier VIII carrier.
  • Balanced mix of strike and fighter aircraft gives her outstanding flexibility not found on most other American carrier loadouts.
  • Has access to Upgrade Slot 3, allowing her to mount upgrades usually reserved for Tier IX and X carriers.
  • Has the option to mount either high explosive or armor piercing bombs.
  • Armor piercing bombs are very effective against battleships and some heavy cruisers.
  • Significantly lower detection radius than Lexington (though still larger than Shokaku).

Cons:

  • Enterprise carries Tier VII aircraft which are weak when facing the anti-aircraft suites of Tier IX and X ships.
  • Does not have the option to mount other flight control modules.
  • Aircraft servicing time, while faster than Lexington, is considerably slower than Shokaku.
  • Armor piercing bombs are often not effective against smaller cruisers and destroyers.
  • The unique torpedo drop pattern can be difficult to adjust to.

Research

As a premium ship, Enterprise doesn't have any upgrades to research.

Optimal Configuration

Upgrades

As a Tier VIII carrier with five upgrade slots, the following upgrades are recommended on Enterprise:

Slot 1

  • Air Groups Modification 1, in order to improve the fighters' damage capabilities, improve their ammunition loadout, and increase their odds of winning dogfights.

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Commander Skills

Consumables

As a Tier VIII carrier, Enterprise has access to the following consumables:


Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

As a premium ship, Enterprise comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Enterprise is able to mount a maximum of four signal flags simultaneously and has no risk of detonating. India X-Ray, Victor Lima, and Juliet Whiskey Unaone flags are recommended to increase fire and flooding chances. November Echo Setteseven flags are also recommended to improve the ship’s anti-aircraft defenses and survivability of the strike aircraft squadrons against enemy fighters. Economic flags such as Equal Speed Charlie London and Zulu can be mounted to increase the ship’s experience and credit gain per battle. Special flags can also be mounted to further increase after-battle rewards.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
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France  VI BéarnDoubloons 
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Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America