Enterprise
Revision as of 17:00, 5 July 2017 Added Service History. | Revision as of 17:08, 5 July 2017 | |||
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? | With the dark situation in Europe, early American attention was focused on the European theatre, protecting convoys from marauding German U-Boats and wrestling with the Italian Regia Marina for the Mediterranean. Due to this, the American strategy was a forced stance of an ‘offensive defensive’ in the Pacific theatre. Saratoga was taken out of action in January and couldn’t re-join the front until May, and USS ''Yorktown'' (CV-5) was hastily transferred to the Pacific to join USS ''[[Lexington]]'' (CV-2) and ''Enterprise'', but the three were outnumbered two-to-one by ''Akagi'', ''[[Kaga]]'', Soryu, ''[[Hiryu]]'', ''[[Shokaku]'' and Zuikaku of the IJN. The combined IJA and IJN were expanding in nearly every direction, with the IJN focusing on southern expansion, threatening to cut off Australia and New Zealand from external support, and pushing westward towards the island of Midway. If Midway fell, Hawaii and Pearl Harbour would be exposed to further Japanese air raids. The job for ''Lexington'', ''Yorktown'', ''Enterprise'', and soon after USS ''Hornet'' (CV-7) and USS ''Wasp'' (CV-8), was to draw the attention of the Imperial Japanese Navy. ''Enterprise'' spent February carrying out daring air raids on Japanese-held islands, dealing little actual damage but nevertheless improving American morale in open shows of defiance to the supposed Japanese dominance of the seas. She returned to Pearl Harbour in March and remained in-port until April, undergoing repairs, replenishments, and refits; the most significant alteration being the replacement of the outdated .50 cal machine guns, that failed to protect her from modern aircraft, with the new 20mm Oerlikons AA guns. While post-war evaluations of this gun were mediocre, they were a definite improvement over their predecessors. ''Enterprise'' was at sea again by the second week in April. On the 13th of April 1942, ''Enterprise'' linked up with her step-sister ''Hornet'' as the two departed on the strike against mainland Japan dubbed the ‘Doolittle Raid’ – a daring aerial attack where 16 modified B-25 bombers took off from the deck of ''Hornet'', with ''Enterprise'' sailing with her in case the worst happened and the two were engaged by enemy warships. By the end of April, however, the winds were changing. Furious over the fact that American bombers dared to attack mainland Japan, the IJN began drawing up plans to strike the island base of Midway, to draw out the American carriers into a decisive battle. | + | With the dark situation in Europe, early American attention was focused on the European theatre, protecting convoys from marauding German U-Boats and wrestling with the Italian Regia Marina for the Mediterranean. Due to this, the American strategy was a forced stance of an ‘offensive defensive’ in the Pacific theatre. Saratoga was taken out of action in January and couldn’t re-join the front until May, and USS ''Yorktown'' (CV-5) was hastily transferred to the Pacific to join USS ''[[Lexington]]'' (CV-2) and ''Enterprise'', but the three were outnumbered two-to-one by ''Akagi'', ''[[Kaga]]'', Soryu, ''[[Hiryu]]'', ''[[Shokaku]]'' and Zuikaku of the IJN. The combined IJA and IJN were expanding in nearly every direction, with the IJN focusing on southern expansion, threatening to cut off Australia and New Zealand from external support, and pushing westward towards the island of Midway. If Midway fell, Hawaii and Pearl Harbour would be exposed to further Japanese air raids. The job for ''Lexington'', ''Yorktown'', ''Enterprise'', and soon after USS ''Hornet'' (CV-7) and USS ''Wasp'' (CV-8), was to draw the attention of the Imperial Japanese Navy. ''Enterprise'' spent February carrying out daring air raids on Japanese-held islands, dealing little actual damage but nevertheless improving American morale in open shows of defiance to the supposed Japanese dominance of the seas. She returned to Pearl Harbour in March and remained in-port until April, undergoing repairs, replenishments, and refits; the most significant alteration being the replacement of the outdated .50 cal machine guns, that failed to protect her from modern aircraft, with the new 20mm Oerlikons AA guns. While post-war evaluations of this gun were mediocre, they were a definite improvement over their predecessors. ''Enterprise'' was at sea again by the second week in April. On the 13th of April 1942, ''Enterprise'' linked up with her step-sister ''Hornet'' as the two departed on the strike against mainland Japan dubbed the ‘Doolittle Raid’ – a daring aerial attack where 16 modified B-25 bombers took off from the deck of ''Hornet'', with ''Enterprise'' sailing with her in case the worst happened and the two were engaged by enemy warships. By the end of April, however, the winds were changing. Furious over the fact that American bombers dared to attack mainland Japan, the IJN began drawing up plans to strike the island base of Midway, to draw out the American carriers into a decisive battle. | |
Revision as of 17:08, 5 July 2017
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs. |
. . . Average Damage per Second64 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount50 х 1 pcs. |
. . . Average Damage per Second180 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount8 х 2 pcs. |
. . . Average Damage per Second90.4 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs. |
. . . Average Damage per Second95.4 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius1 070 m. |
Rudder Shift Time13.1 sec. |
Surface Detectability Range14.14 km. |
Air Detectability Range11.02 km. |
Enterprise — American special premium Tier VIII aircraft сarrier.
A Yorktown-class strike aircraft carrier that combined a number of key characteristics typical for this type of ship: a large air group, superbly assembled take-off and landing equipment that allowed it to launch a large number of squadrons, good speed, and powerful AA defenses.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|
F6F Hellcat | 160 | 1,400 | 0 | 0 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
TBF Avenger | 6,467 | 120 | 1,800 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Enterprise is a Tier VIII premium American aircraft carrier. Her main features are her increased numbers of squadrons compared to other American carriers, similar to Japanese carriers. In exchange for her increased plane load, her aircraft are of a lower tier than the ship itself, similar to Kaga.
Enterprise features a unique torpedo drop pattern, which makes her 5 plane torpedo bomber squadrons less powerful than they might seem at first glance. The drop pattern has some large gaps in it that make it less effective than a standard American torpedo drop against destroyers and cruisers. She is also the first aircraft carrier in the game able to equip armor-piercing bombs. These bombs will over-penetrate destroyers and light cruisers, but will deal significant damage to ships with heavier armor schemes, particularly German battleships. Captains who prefer to stick to more familiar bombs still have the option of equipping the standard 500-pound American high explosive bombs found on Ranger and Lexington. Enterprise features a large hangar capacity, but brings far more spare fighters than bombers to a battle, meaning careless captains can easily run out of bombers (particularly when she is up-tiered into Tier X games). Fortunately, she has access to Upgrade Slot 3 and Air Groups Modification 3 — normally restricted to Tier IX and X carriers — giving her bombers additional survivability.
Overall, Enterprise is a very difficult aircraft carrier to play well. While she is capable of heavily punishing enemy battleships with her bomber squadrons — particularly with the armor-piercing bombs — micro-managing her down-tiered fighter aircraft in order to win the air war is nearly a full-time job. Like other high tier aircraft carriers, she is not recommended for inexperienced players.
LittleWhiteMouse's Premium Ship Review: Enterprise from the NA forums.
Pros:
- At 96 planes, Enterprise has the largest hangar capacity of any Tier VIII carrier.
- Balanced mix of strike and fighter aircraft gives her outstanding flexibility not found on most other American carrier loadouts.
- Has access to Upgrade Slot 3, allowing her to mount upgrades usually reserved for Tier IX and X carriers.
- Has the option to mount either high explosive or armor piercing bombs.
- Armor piercing bombs are very effective against battleships and some heavy cruisers.
- Significantly lower detection radius than Lexington (though still larger than Shokaku).
Cons:
- Enterprise carries Tier VII aircraft which are weak when facing the anti-aircraft suites of Tier IX and X ships.
- Does not have the option to mount other flight control modules.
- Aircraft servicing time, while faster than Lexington, is considerably slower than Shokaku.
- Armor piercing bombs are often not effective against smaller cruisers and destroyers.
- The unique torpedo drop pattern can be difficult to adjust to.
Research
Optimal Configuration
Upgrades
As a Tier VIII carrier with six upgrade slots, the following upgrades are recommended on Enterprise:
Slot 1
- Air Groups Modification 1, in order to improve the fighters' damage capabilities, improve their ammunition loadout, and increase their odds of winning dogfights.
Slot 2
- Air Groups Modification 2, in order to further improve the fighters' durability.
Slot 3
- Air Groups Modification 3, in order to further improve the survivability of her bomber aircraft.
Slot 4
- Damage Control System Modification 1, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated).
Slot 5
- Damage Control System Modification 2, to reduce the duration of any fires that opponents are able to light on her flight deck.
Slot 6
- Concealment System Modification 1 is the only useful option available.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★★ |
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2 |
★ |
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★★★ |
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3 |
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★★★ |
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★★ |
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4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier VIII carrier, Enterprise has access to the following consumables:
Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.
Camouflage
As a premium ship, Enterprise comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
As a carrier, Enterprise is able to mount a maximum of four signal flags simultaneously and has no risk of detonating. India X-Ray, Victor Lima, and Juliet Whiskey Unaone flags are recommended to increase fire and flooding chances. November Echo Setteseven flags are also recommended to improve the ship’s anti-aircraft defenses and survivability of the strike aircraft squadrons against enemy fighters. Economic flags such as Equal Speed Charlie London and Zulu can be mounted to increase the ship’s experience and credit gain per battle. Special flags can also be mounted to further increase after-battle rewards.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★ |
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★★ |
★★ |
★★★ |
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★★★ |
★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Enterprise bombers attack an enemy Shokaku.
A TBF Avenger succumbs to the Shokaku's AA after dropping its torpedo.
An Enterprise torpedo bomber flees an enemy Bismarck after dropping its payload.
Historical Info
Historical Gallery
References
- Stille, M., Bryan, T. (2005). US Navy Aircraft Carriers 1922-45: Prewar classes. Oxford, UK: Osprey Publishing Ltd.
- Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships: 1922-1946. London, UK: Conway Maritime Press.
- https://www.cv6.org/company/airgroups.htm
- https://www.wings-aviation.ch/22-USNavy-Carrier/Fleet-Carrier/CV-06-USS-Enterprise.htm
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |