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Erich Loewenhardt

Erich Loewenhardt

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Revision as of 15:52, 6 August 2020Revision as of 16:09, 6 August 2020
fine tuning, captain skills and modules
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 2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.  2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back.
 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
?--> The first thing that would catch your eye would be the massive 12 200 alpha for the HE bombs, and when compared to even Midway's HE bombs, Loewenhardt's HE bombs outperform Midway's in damage, penetration and fire chance. While the max damage may seem very impressive, however it must be rememebered that it is a HE bomb, and to achieve that stated number, the bomb will have to explode inside the citadel of a ship to do that much damage, which, at tier 6 (if not in operations), is very rare, and you'll mostly be doing about 2-4k damage per bomb hit. The fire chance of her bombs are superb, so not only will you do pretty decent damage for HE bombs at tier 6, you'll be able to quickly stack damage via fires.+-->
  
?While her dive bombers are pretty impressive, her torpedo bombers are pretty disappointingly lackluster. Already lacking in terms of damage per torpedo, they do not have the speed to help make up for it (unlike tech tree German aircraft carriers), so Loewenhardt's torpedo bombers will basically be your last ditch weapon if you have nothing else to use, or want to try to flood a battleship if your dive bombers are not yet ready.+The first thing that would catch the player's eye would be the massive 12 200 alpha for the HE bombs, and when compared to even ''[[Midway]]'s'' HE bombs, ''{{#var:ship_name}}'s'' HE bombs outperform ''[[Midway]]'s'' in damage, penetration and fire chance. While the max damage may seem very impressive, however it must be rememebered that it is a HE bomb. To achieve Alpha Damage, the bomb will have to explode inside the citadel of a ship, which at tier 6 (if not in operations, is very rare, and the bombs will mostly be doing about 2-4k damage per hit. The fire chance of her bombs are superb, so not only will they do pretty decent damage for HE bombs at tier 6, they'll be able to quickly stack damage via fires.
  
?Her AP rocket planes, taken from Parseval's stock AP rocket planes, feature very impressive performance for tier 6 with a good amount of penetration and damage. Against cruisers she would see in her matchmaking spread, the AP rockets are very deadly if they're caught with their broadside open to the rockets.+While ''{{#var:ship_name}}'s'' dive bombers are pretty impressive, her torpedo bombers are pretty disappointingly lackluster. Already lacking in terms of damage per torpedo, they do not have the speed to help make up for it (unlike tech tree German aircraft carriers), so ''{{#var:ship_name}}'s'' torpedo bombers will basically be the last ditch weapon if there are no other alternatives.
  
?A very powerful secondary battery is also another distinguishing point of Loewenhardt, having a whopping 4x2 150 mm per side and 5x2 105 mm (2x2 in front of the island and 3x2 behind, in a style similar to Graf Zeppelin's 105 mm mounts), it is the heaviest secondary broadside among tier 6 carriers, and since the 105 mm are dual purpose, it means that she has a decently strong AA suite as well.+Her AP rocket planes, taken from ''[[Parseval]]'s'' stock AP rocket planes, feature very impressive performance for tier 6, with a good amount of penetration and damage. Against cruisers she would see in her matchmaking spread, the AP rockets are very deadly if they're caught with their broadside open to the rockets.
 + 
 +A very powerful secondary battery is also another distinguishing point of ''{{#var:ship_name}}'', having a whopping 4x2 150 mm per side and 5x2 105 mm (2x2 in front of the island and 3x2 behind, in a style similar to Graf Zeppelin's 105 mm mounts), it is the heaviest secondary broadside among tier 6 carriers.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Aircraft have good cruising and max speeds, and a decent enough HP pool. * Aircraft have good cruising and max speeds, and a decent enough HP pool.
?* AP rockets are the same as Parseval's stock AP rockets (Sprenggranate), but at tier 6+* AP rockets are the same as ''Parseval's'' stock AP rockets (Sprenggranate), but at tier 6
?* HE bomber reticle is a circle (similar to GZ's AP bombers), which means you can attack from any angle+* HE bomber reticle is a circle (similar to ''[[Graf Zeppelin]]'s'' AP bombers), which means you can attack from any angle
 * HE bombs instead of AP bombs means you're not limited to striking only certain classes to bring out the full potential of the ordnance * HE bombs instead of AP bombs means you're not limited to striking only certain classes to bring out the full potential of the ordnance
 * Very strong secondary battery array, featuring 4x2 150 mm cannons on each side and 5x2 105 mm mounted on the deck in front and behind the superstructure * Very strong secondary battery array, featuring 4x2 150 mm cannons on each side and 5x2 105 mm mounted on the deck in front and behind the superstructure
 +* Strong armor scheme that makes ''{{#var:ship_name}}'' very durable against AP fire
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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 * Very poor torpedo performance; weak damage, low flooding chance, and very slow speeds, unlike the tech tree versions * Very poor torpedo performance; weak damage, low flooding chance, and very slow speeds, unlike the tech tree versions
 * Dive bomber behaviour is very different from other nation's dive bomber behaviour, and would require some getting used to * Dive bomber behaviour is very different from other nation's dive bomber behaviour, and would require some getting used to
?* Large and unprotected hull+* Large hull makes ''{{#var:ship_name}}'' vulnerable to HE fire
?* Turning circle is quite large+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 --> -->
  
?<!-- FOR PREMIUM SHIPS:+As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Air Groups Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Aircraft Engines Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Attack Aircraft Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Attack Aircraft Modification 2}}
?* '''Slot 5''': +
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +
 +{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = <!-- Priority Target -->
 +| rating12 = 0 <!-- Preventive Maint -->
 +| rating13 = 0 <!-- Expert Loader -->
 +| rating14 = 3 <!-- Air Supremacy -->
 +| rating15 = <!-- Direction Center for Fighters -->
 +| rating16 = 3 <!-- Improved Engine Boost -->
 +| rating17 = 0 <!-- Incoming Fire Alert -->
 +| rating18 = 1 <!-- Last Gasp -->
 +
 +| rating21 = <!-- High Alert -->
 +| rating22 = <!-- Jack of All Trades -->
 +| rating23 = 0 <!-- Expert Marksman -->
 +| rating24 = 2 <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 3 <!-- Improved Engines -->
 +| rating27 = 1 <!-- Adrenaline Rush -->
 +| rating28 = 0 <!-- Last Stand -->
 +
 +| rating31 = <!-- Basics of Survivability -->
 +| rating32 = 3 <!-- Survivability Expert-->
 +| rating33 = 0 <!-- Torpedo Armament Expertise-->
 +| rating34 = 3 <!-- Aircraft Armor -->
 +| rating35 = <!-- Basic Firing Training -->
 +| rating36 = <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = 0 <!-- Vigilance -->
 +
 +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
 +| rating42 = <!-- Fire Prevention -->
 +| rating43 = <!-- Inertia Fuse for HE Shells -->
 +| rating44 = 3 <!-- Sight Stabilization -->
 +| rating45 = 2 <!-- Advanced Firing Training -->
 +| rating46 = <!-- Massive AA Fire -->
 +| rating47 = 0 <!-- Radio Position Finding -->
 +| rating48 = 2 <!-- Concealment Expert -->
 +}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->

Revision as of 16:09, 6 August 2020

N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

The first thing that would catch the player's eye would be the massive 12 200 alpha for the HE bombs, and when compared to even Midway's HE bombs, 's HE bombs outperform Midway's in damage, penetration and fire chance. While the max damage may seem very impressive, however it must be rememebered that it is a HE bomb. To achieve Alpha Damage, the bomb will have to explode inside the citadel of a ship, which at tier 6 (if not in operations, is very rare, and the bombs will mostly be doing about 2-4k damage per hit. The fire chance of her bombs are superb, so not only will they do pretty decent damage for HE bombs at tier 6, they'll be able to quickly stack damage via fires.

While s dive bombers are pretty impressive, her torpedo bombers are pretty disappointingly lackluster. Already lacking in terms of damage per torpedo, they do not have the speed to help make up for it (unlike tech tree German aircraft carriers), so s torpedo bombers will basically be the last ditch weapon if there are no other alternatives.

Her AP rocket planes, taken from Parseval's stock AP rocket planes, feature very impressive performance for tier 6, with a good amount of penetration and damage. Against cruisers she would see in her matchmaking spread, the AP rockets are very deadly if they're caught with their broadside open to the rockets.

A very powerful secondary battery is also another distinguishing point of ', having a whopping 4x2 150 mm per side and 5x2 105 mm (2x2 in front of the island and 3x2 behind, in a style similar to Graf Zeppelin's 105 mm mounts), it is the heaviest secondary broadside among tier 6 carriers.

Pros:

  • Aircraft have good cruising and max speeds, and a decent enough HP pool.
  • AP rockets are the same as Parseval's stock AP rockets (Sprenggranate), but at tier 6
  • HE bomber reticle is a circle (similar to Graf Zeppelin's AP bombers), which means you can attack from any angle
  • HE bombs instead of AP bombs means you're not limited to striking only certain classes to bring out the full potential of the ordnance
  • Very strong secondary battery array, featuring 4x2 150 mm cannons on each side and 5x2 105 mm mounted on the deck in front and behind the superstructure
  • Strong armor scheme that makes ' very durable against AP fire

Cons:

  • Only 6 plane per squadron and 9 on deck (for each type), which means heavy losses will be felt
  • Very poor torpedo performance; weak damage, low flooding chance, and very slow speeds, unlike the tech tree versions
  • Dive bomber behaviour is very different from other nation's dive bomber behaviour, and would require some getting used to
  • Large hull makes ' vulnerable to HE fire

Research

As a premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Gallery

Historical Gallery


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