Erie
Revision as of 16:30, 31 January 2017 | Revision as of 22:57, 3 July 2020 Update inefficient commander skills | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The ''Erie''-class patrol gunboats were designed as small multipurpose ships capable of performing a wide range of tasks, from artillery support of landing operations to protection of convoys. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.<br><br>{{Model3DViewer|8de98f109a7f42aba3a93da53b084c48}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | For a Tier I ship, ''{{#var:ship_name}}'' has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as ''[[Cleveland]]''. | ||
? | + | |||
? | + | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Brilliant | + | * Brilliant armor (best of all Tier I ships). | |
+ | * Highest chance of causing a fire of all Tier I ships. | |||
* 9.6km Gun range. | * 9.6km Gun range. | |||
? | + | * Guns are quite accurate with a small dispersion arc. | ||
? | * Guns are quite accurate with a small dispersion arc. | + | * Largest caliber guns of all Tier I ships. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * Longest reload time of all Tier I ships (together with ''[[Black Swan]]''). | |||
+ | * Second-slowest turret rotation of all Tier I ships. | |||
+ | * Lowest damage per minute of all Tier I ships. | |||
+ | * Big and therefore easy to hit. | |||
* Seems to lose its forward gun often. | * Seems to lose its forward gun often. | |||
* Can get ahead of its support ships and get caught alone. | * Can get ahead of its support ships and get caught alone. | |||
? | * The concealment is almost useless as | + | * The concealment is almost useless as she only has guns to rely on. | |
+ | ||||
+ | ||||
+ | ''See also'': [[Ship:Comparison of Tier I Cruisers|Comparison of Tier I Cruisers]]. | |||
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Like other Tier I ships, ''Erie'' only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | As it is unexpected that players will seriously consider playing '' | + | As it is unexpected that players will seriously consider playing ''{{#var:ship_name}}'' longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to ''all'' ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI. | |
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | Priority Target | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 2 <!-- Priority Target --> | |
? | | Expert Loader | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 0 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 0 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = 0 <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush = 2 | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | + | | rating28 = 2 <!-- Last Stand --> | ||
? | | | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | + | | rating32 = 2 <!-- Survivability Expert--> | ||
? | | Torpedo Armament Expertise | + | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training = | + | | rating35 = 3 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 0 <!-- Superintendent --> | |
? | + | | rating37 = 3 <!-- Demolition Expert --> | ||
? | | Vigilance | + | | rating38 = <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = 1 <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training = | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = 0 <!-- Massive AA Fire --> | |
? | + | | rating47 = 2 <!-- Radio Position Finding --> | ||
? | + | | rating48 = 2 <!-- Concealment Expert --> | ||
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | As a Tier I ship, ''{{#var:ship_name}}'' has access to only {{Damage Control Party}}. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals. | |||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = 2 | |||
+ | | November Foxtrot = 1 | |||
+ | | Sierra Mike = 2 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 2 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = | |||
+ | | Dragon Flag = | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
? | The | + | The Erie class gunboats were a class of gunboats built by the United States prior to World War II. Designed in 1932, and commissioned into the USN in 1936: Erie PG-50 and Charleston PG-51. The Erie class had a top speed of 20 knts and a main armament of four 6-inch guns in single mounts with four 1.1-inch quadruple mount anti-aircraft guns. | |
+ | ||||
+ | Builder: New York Navy Yard, Brooklyn, New York | |||
+ | Displacement: 2,000 long tons (2,032 t) (standard) | |||
+ | Length: 328 ft 6 in, | |||
+ | Beam: 41 ft 3 in, | |||
+ | Draft: 14 ft 10 in, | |||
+ | ||||
+ | Power: 2 High pressure boilers, | |||
+ | 2 Parsons geared single reduction steam turbines, | |||
+ | 2 Drive shafts 6,200 SHP, | |||
+ | Speed: 20 knts, | |||
+ | Range: 8,000 nmi at 12 knts | |||
+ | ||||
+ | Armament: | |||
+ | 4x 6 in Mark 17 guns, | |||
+ | 4x Quad 1.1 in AA guns (6x 20mm AA guns after refit), | |||
+ | 2x Mark 6 depth charge racks | |||
+ | ||||
+ | Armor | |||
+ | 3.5 in Side Belt, | |||
+ | 1.25 in Deck Armor, | |||
+ | 4 in Conning tower , | |||
+ | 1 in Gun Shields | |||
+ | ||||
+ | Aircraft | |||
+ | 1x Curtiss SOC Seagull floatplane (Vought OS2U Kingfisher after refit | |||
+ | ||||
+ | ===Historical Inaccuracies=== | |||
+ | * ''Erie'''s Measure 31, Design 3D camouflage is missing. | |||
+ | * Aircraft catapult for Vought OS2U "Kingfisher" floatplane is missing. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
? | File:USS Erie (PG-50). | + | [[File:USS Erie (PG-50) Underway starboard bow view, May 1940.jfif|thumbnail|USS Erie (PG-50) May 1940]] | |
+ | [[File:USS Charleston 11.jpg|thumbnail|USS Charleston (PG-51) Fall 1955]] | |||
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | #[https://en.wikipedia.org/wiki/USS_Erie_(PG-50) USS ''Erie'' (PG-50) - Wikipedia] | |||
+ | #[https://en.wikipedia.org/wiki/Erie-class_gunboat ''Erie''-class gunboat - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 22:57, 3 July 2020
Hit Points4,950 |
152 mm/47 Mk.17 on a Mk.18 mount4 х 1 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed9 deg./sec. |
180 Degree Turn Time20 sec. |
Firing Range9.59 km. |
Maximum Dispersion86 m. |
HE Shell152 mm HE/HC Mk34T |
Maximum HE Shell Damage1,100 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.6 kg. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second2.72 |
. . . Firing Range0.75 km. |
Maximum Speed20 knot |
Turning Circle Radius310 m. |
Rudder Shift Time2.8 sec. |
Surface Detectability Range8.03 km. |
Air Detectability Range4.67 km. |
Erie — American Tier I cruiser.
The Erie-class patrol gunboats were designed as small multipurpose ships capable of performing a wide range of tasks, from artillery support of landing operations to protection of convoys. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Erie (A) | 4,950 | 6 | 88 | 4 | 4 | 0 | 0 |
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
Pros:
- Brilliant armor (best of all Tier I ships).
- Highest chance of causing a fire of all Tier I ships.
- 9.6km Gun range.
- Guns are quite accurate with a small dispersion arc.
- Largest caliber guns of all Tier I ships.
Cons:
- Longest reload time of all Tier I ships (together with Black Swan).
- Second-slowest turret rotation of all Tier I ships.
- Lowest damage per minute of all Tier I ships.
- Big and therefore easy to hit.
- Seems to lose its forward gun often.
- Can get ahead of its support ships and get caught alone.
- The concealment is almost useless as she only has guns to rely on.
See also: Comparison of Tier I Cruisers.
Research
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
Commander Skills
As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to all ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
Χ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
Χ |
★ |
Χ |
Χ |
Χ |
★★★ |
★★ |
3 |
★ |
★★ |
Χ |
Χ |
★★★ |
Χ |
★★★ |
|
4 |
Χ |
★ |
|
Χ |
★ |
Χ |
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier I ship, Erie has access to only Damage Control Party .
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★★ |
★★ |
★★★ |
★★★ |
|
|
|
★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.