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Update inefficient commander skills
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 For a Tier I ship, ''{{#var:ship_name}}'' has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as ''[[Cleveland]]''. For a Tier I ship, ''{{#var:ship_name}}'' has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as ''[[Cleveland]]''.
?|Research=<!-- write text about priority sequence of research below --> 
?Like the other Tier I ships, Erie only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km. 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Brilliant Armour for a Tier I starting ship.+* Brilliant armor (best of all Tier I ships).
 +* Highest chance of causing a fire of all Tier I ships.
 * 9.6km Gun range. * 9.6km Gun range.
?* 20.8kts speed makes you currently the fastest Tier I ship. 
 * Guns are quite accurate with a small dispersion arc.  * Guns are quite accurate with a small dispersion arc.
?* Largest caliber guns of all tier I ships, meaning hitting other ships in their citadels is easy, even with HE shells.+* Largest caliber guns of all Tier I ships.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Longest reload time of all Tier I ships (together with ''[[Black Swan]]'').
 +* Second-slowest turret rotation of all Tier I ships.
 +* Lowest damage per minute of all Tier I ships.
 +* Big and therefore easy to hit.
 * Seems to lose its forward gun often. * Seems to lose its forward gun often.
 * Can get ahead of its support ships and get caught alone. * Can get ahead of its support ships and get caught alone.
?* The concealment is almost useless as you only have guns to rely on.+* The concealment is almost useless as she only has guns to rely on.
 + 
 + 
 +''See also'': [[Ship:Comparison of Tier I Cruisers|Comparison of Tier I Cruisers]].
 + 
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +Like other Tier I ships, ''Erie'' only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 As it is unexpected that players will seriously consider playing ''{{#var:ship_name}}'' longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to ''all'' ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI. As it is unexpected that players will seriously consider playing ''{{#var:ship_name}}'' longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to ''all'' ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI.
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 2 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 0 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 2+| rating21 = 2 <!-- High Alert -->
?| Jack of All Trades = 2+| rating22 = 0 <!-- Jack of All Trades -->
?| Expert Marksman = 3+| rating23 = 1 <!-- Expert Marksman -->
?| Torpedo Acceleration =+| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = 1+| rating28 = 2 <!-- Last Stand -->
  
?| Survivability Expert = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Basics of Survivability = 2+| rating32 = 2 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 3 <!-- Basic Firing Training -->
?| Superintendent = +| rating36 = 0 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = +| rating38 = <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = 1 <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = 2+| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 1 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = +| rating46 = 0 <!-- Massive AA Fire -->
?| Radio Position Finding = 2+| rating47 = 2 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 2 <!-- Concealment Expert -->
 }} }}
  
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 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?The ''Erie'' class gunboats were a class of gunboats designed in 1932, built by the United States prior to World War II. The United States Navy commissioned two ''Erie''-class gunboats in 1936. These ships had a design speed of 20 knots, and a main armament of four 6" guns in single mounts with four 1.1" quadruple mount anti-aircraft guns.+The Erie class gunboats were a class of gunboats built by the United States prior to World War II. Designed in 1932, and commissioned into the USN in 1936: Erie PG-50 and Charleston PG-51. The Erie class had a top speed of 20 knts and a main armament of four 6-inch guns in single mounts with four 1.1-inch quadruple mount anti-aircraft guns.
 + 
 +Builder: New York Navy Yard, Brooklyn, New York
 +Displacement: 2,000 long tons (2,032 t) (standard)
 +Length: 328 ft 6 in,
 +Beam: 41 ft 3 in,
 +Draft: 14 ft 10 in,
 + 
 +Power: 2 High pressure boilers,
 +2 Parsons geared single reduction steam turbines,
 +2 Drive shafts 6,200 SHP,
 +Speed: 20 knts,
 +Range: 8,000 nmi at 12 knts
 + 
 +Armament:
 +4x 6 in Mark 17 guns,
 +4x Quad 1.1 in AA guns (6x 20mm AA guns after refit),
 +2x Mark 6 depth charge racks
 + 
 +Armor
 +3.5 in Side Belt,
 +1.25 in Deck Armor,
 +4 in Conning tower ,
 +1 in Gun Shields
 + 
 +Aircraft
 +1x Curtiss SOC Seagull floatplane (Vought OS2U Kingfisher after refit
  
 ===Historical Inaccuracies=== ===Historical Inaccuracies===
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 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
?File:USS Erie (PG-50).jpeg|USS Erie (PG-50)+[[File:USS Erie (PG-50) Underway starboard bow view, May 1940.jfif|thumbnail|USS Erie (PG-50) May 1940]]
 +[[File:USS Charleston 11.jpg|thumbnail|USS Charleston (PG-51) Fall 1955]]
  
 </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +#[https://en.wikipedia.org/wiki/USS_Erie_(PG-50) USS ''Erie'' (PG-50) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Erie-class_gunboat ''Erie''-class gunboat - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 22:57, 3 July 2020

Erie
Erie_wows_main.jpg
Cruiser | U.S.A. | Tier I
Tech Tree Position
Erie_icon_small.png
Arrow_down.png
Chester
General
Hit Points4,950 
Main Battery
152 mm/47 Mk.17 on a Mk.18 mount4 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time20 sec.
Firing Range9.59 km.
Maximum Dispersion86 m.
HE Shell152 mm HE/HC Mk34T 
Maximum HE Shell Damage1,100 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.6 kg.
AA Defense
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second2.72 
. . . Firing Range0.75 km.
Maneuverability
Maximum Speed20 knot
Turning Circle Radius310 m.
Rudder Shift Time2.8 sec.
Concealment
Surface Detectability Range8.03 km.
Air Detectability Range4.67 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
I
Ship_PASC001_Erie_1936.png

Erie — American Tier I cruiser.

The Erie-class patrol gunboats were designed as small multipurpose ships capable of performing a wide range of tasks, from artillery support of landing operations to protection of convoys. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.17 on a Mk.18 mount1020861,10012 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Erie (A)4,95068844 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk1 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 6,200 hp20 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

For a Tier I ship, Erie has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as Cleveland.

Pros:

  • Brilliant armor (best of all Tier I ships).
  • Highest chance of causing a fire of all Tier I ships.
  • 9.6km Gun range.
  • Guns are quite accurate with a small dispersion arc.
  • Largest caliber guns of all Tier I ships.

Cons:

  • Longest reload time of all Tier I ships (together with Black Swan).
  • Second-slowest turret rotation of all Tier I ships.
  • Lowest damage per minute of all Tier I ships.
  • Big and therefore easy to hit.
  • Seems to lose its forward gun often.
  • Can get ahead of its support ships and get caught alone.
  • The concealment is almost useless as she only has guns to rely on.


    See also: Comparison of Tier I Cruisers.

Research

Like other Tier I ships, Erie only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km.

Optimal Configuration

Upgrades

Commander Skills

As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to all ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI.

Consumables

As a Tier I ship, Erie has access to only Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Erie (PG-50) - Wikipedia
  2. Erie-class gunboat - Wikipedia
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