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Erie

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Revision as of 09:29, 22 July 2019
Fixed commander skill names
Latest revision as of 01:21, 9 August 2023
removed link to tier 1 cruiser comparison
 
23 intermediate revisions by 10 users not shown
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The ''Erie''-class patrol gunboats were designed as small multipurpose ships capable of performing a wide range of tasks, from artillery support of landing operations to protection of convoys. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.<br><br>{{Model3DViewer|8de98f109a7f42aba3a93da53b084c48}} 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 For a Tier I ship, ''{{#var:ship_name}}'' has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as ''[[Cleveland]]''. For a Tier I ship, ''{{#var:ship_name}}'' has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as ''[[Cleveland]]''.
  
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 * 9.6km Gun range. * 9.6km Gun range.
 * Guns are quite accurate with a small dispersion arc.  * Guns are quite accurate with a small dispersion arc.
?* Largest caliber guns of all Tier I ships, meaning hitting other ships in their citadels is easy, even with HE shells.+* Largest caliber guns of all Tier I ships.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Longest reload time of all Tier I ships (together with ''[[Black Swan]]'').+* Second-longest reload time of all Tier I ships.
?* Slowest turret rotation of all Tier I ships.+* Second-slowest turret rotation of all Tier I ships.
?* Lowest damage per minute of all Tier I ships.+* Second-lowest damage per minute of all Tier I ships.
 * Big and therefore easy to hit. * Big and therefore easy to hit.
 * Seems to lose its forward gun often. * Seems to lose its forward gun often.
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 * The concealment is almost useless as she only has guns to rely on. * The concealment is almost useless as she only has guns to rely on.
  
? 
?''See also'': [[Ship:Comparison of Tier I Cruisers|Comparison of Tier I Cruisers]]. 
  
  
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As it is unexpected that players will seriously consider playing ''{{#var:ship_name}}'' longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to ''all'' ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI.+As it is unexpected that players will seriously consider playing ''{{#var:ship_name}}'' longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line.
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = 3+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = 2+| rating11 = 1 <!-- Grease the Gears -->
?| Expert Loader = 1+| rating12 = <!-- Swift Fish -->
?| Air Supremacy = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Fighters = +| rating14 = <!-- Gun Feeder -->
?| Improved Engine Boost = +| rating15 = <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = 1+| rating16 = 2 <!-- Last Stand -->
?| Last Gasp = +
  
?| High Alert = 2+| rating21 = 2 <!-- Pyrotechnician -->
?| Jack of All Trades = 2+| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = 3+| rating23 = <!-- Consumables Enhancements -->
?| Torpedo Acceleration =+| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = <!-- Priority Target -->
?| Improved Engines = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = 2+
?| Last Stand = 1+
  
?| Basics of Survivability = 2+| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = 1+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Aircraft Armor = +| rating34 = <!-- Heavy AP Shells -->
?| Basic Firing Training = 2+| rating35 = <!-- Superintendent -->
?| Superintendent = +| rating36 = <!-- Survivability Expert -->
?| Demolition Expert = 3+
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 2 <!-- Top Grade Gunner -->
?| Fire Prevention = +| rating42 = 2 <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = 2+| rating43 = <!-- Radio Location -->
?| Sight Stabilization = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = 3+| rating45 = 2 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = 2+
?| Concealment Expert = 3+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 As a Tier I ship, ''{{#var:ship_name}}'' has access to only {{Damage Control Party}}. As a Tier I ship, ''{{#var:ship_name}}'' has access to only {{Damage Control Party}}.
 +
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.+ 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.  As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven =  
?| Mike Yankee Soxisix =  
?| India X-Ray = 3 
?| Juliet Whiskey Unaone =  
?| Victor Lima = 3 
?| Hotel Yankee = 2 
  
?| November Foxtrot = 1+| November Echo Setteseven = <!-- +5% AA damage -->
?| Sierra Mike = 2+| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India Delta = +| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| India Yankee = 2+| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = 1+| Hotel Yankee = 2 <!-- ram someone -->
  
?| Zulu = +| November Foxtrot = 1 <!-- -5% Consumables reload -->
?| India Bravo Terrathree = +| Sierra Mike = 2 <!-- +5% speed -->
?| Equal Speed Charlie London = 2+| India Delta = <!-- +20% HP from Repair Party -->
?| Zulu Hotel = 2+| Juliet Whiskey Unaone = <!-- +15% flod, +5% you detonate -->
?| Papa Papa = +| India Yankee = 2 <!-- -20% Fire duration -->
 +| Juliet Charlie = 1 <!-- No Detonate -->
 + 
 +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
  
?| Wyvern =  
?| Red Dragon =  
?| Dragon Flag =  
?| Ouroboros =  
?| Hydra =  
 }} }}
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +
 +File:T136Eire1050TI.jpeg|Hull A
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?The ''Erie'' class gunboats were a class of gunboats designed in 1932, built by the United States prior to World War II. The United States Navy commissioned two ''Erie''-class gunboats in 1936. These ships had a design speed of 20 knots, and a main armament of four 6" guns in single mounts with four 1.1" quadruple mount anti-aircraft guns.+The Erie class gunboats were a class of gunboats built by the United States prior to World War II. Designed in 1932, and commissioned into the USN in 1936: Erie PG-50 and Charleston PG-51. The Erie class had a top speed of 20 knts and a main armament of four 6-inch guns in single mounts with four 1.1-inch quadruple mount anti-aircraft guns.
 + 
 +Builder: New York Navy Yard, Brooklyn, New York
 +Displacement: 2,000 long tons (2,032 t) (standard)
 +Length: 328 ft 6 in,
 +Beam: 41 ft 3 in,
 +Draft: 14 ft 10 in,
 + 
 +Power: 2 High pressure boilers,
 +2 Parsons geared single reduction steam turbines,
 +2 Drive shafts 6,200 SHP,
 +Speed: 20 knts,
 +Range: 8,000 nmi at 12 knts
 + 
 +Armament:
 +4x 6 in Mark 17 guns,
 +4x Quad 1.1 in AA guns (6x 20mm AA guns after refit),
 +2x Mark 6 depth charge racks
 + 
 +Armor
 +3.5 in Side Belt,
 +1.25 in Deck Armor,
 +4 in Conning tower ,
 +1 in Gun Shields
 + 
 +Aircraft
 +1x Curtiss SOC Seagull floatplane (Vought OS2U Kingfisher after refit
  
 ===Historical Inaccuracies=== ===Historical Inaccuracies===
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 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
?File:USS Erie (PG-50).jpeg|USS Erie (PG-50)+[[File:USS Erie (PG-50) Underway starboard bow view, May 1940.jfif|thumbnail|USS Erie (PG-50) May 1940]]
 +[[File:USS Charleston 11.jpg|thumbnail|USS Charleston (PG-51) Fall 1955]]
  
 </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +#[https://en.wikipedia.org/wiki/USS_Erie_(PG-50) USS ''Erie'' (PG-50) - Wikipedia]
 +#[https://en.wikipedia.org/wiki/Erie-class_gunboat ''Erie''-class gunboat - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.1.2 (Alpha) as the starting American ship.
 +*Update 0.2.1.1:
 +**Credit and experience earnings decreased by 20%.
 +*Update 0.2.1.4:
 +**The reload time for the top main battery guns was decreased by 0.5 s.
 +**Turret traverse rate was increased by 1 degree per second.
 +*Update 0.2.2:
 +**The recovery rate for the "Emergency Team" ability was increased.
 +*Update 0.3.1.1:
 +**The rudder shift of the ship was returned to its Update 0.3.0 value.
 +*Update 0.5.0:
 +**The credit and experience earnings were both increased by a value in the 5-10% range.
 +*Update 0.5.0.1:
 +**The intermediate hull upgrade was removed.
 +*Update 0.5.0.3:
 +**The main battery reload time was decreased to 7 s.
 +*Update 0.5.2:
 +**Casemate plating thickness was increased from 13 to 22 mm.
 +**Credit earnings increased by 7%.
 +**Experience earnings increased by 11%.
 +*Update 0.5.8:
 +**The armored model of the hull was refined.
 +*Update 0.5.10:
 +**Removed armor-piercing shells.
 +**Upgradeable gun module replaced with a fire control module.
 +**The amount of hit points and damage dealt by HE shells was decreased by 50%.
 +*Update 0.6.1:
 +**Main battery reload time decreased from 7 to 6 s.
 +*Update 0.6.3:
 +**Experience earnings increased by 10%.
 +*Update 0.6.7:
 +**Experience earnings decreased by 10%.
 +**Credit earnings decreased by 5%.
 +*Update 0.6.9:
 +**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
 +*Update 0.6.11:
 +**Increased dispersion at close range, similar to all other Tier I ships.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 3.58 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +*Update 0.7.2:
 +**Improved ship destruction effects.
 +*Update 0.7.6:
 +**The turning circle radius displayed in port was changed from 300 to 310 m.
 +*Update 0.7.9:
 +**Increased protection of steering gears from high-explosive shells by 20%.
 +*Update 0.7.10:
 +**Main battery reload increased from 4 to 6 s.
 +*Update 0.8.2:
 +**Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
 +*Update 0.8.4:
 +**The citadel was removed and replaced with a vital part of the ship, like a destroyer.
 +*Update 0.8.5:
 +**Credit earnings decreased by 10%.
 +**Experience earnings decreased by 10%.
 +*Update 0.10.2:
 +**Minor fixes to geometry and textures of the ship.
 +*Update 0.10.5:
 +**Minor fixes to geometry and textures of the ship.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 01:21, 9 August 2023

Erie
Erie_wows_main.jpg
Cruiser | U.S.A. | Tier I
Tech Tree Position
Erie_icon_small.png
Arrow_down.png
Chester
General
Hit Points4,950 
Main Battery
152 mm/47 Mk.17 on a Mk.18 mount4 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time20 sec.
Firing Range9.59 km.
Maximum Dispersion86 m.
HE Shell152 mm HE/HC Mk34T 
Maximum HE Shell Damage1,100 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.6 kg.
AA Defense
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second2.72 
. . . Firing Range0.75 km.
Maneuverability
Maximum Speed20 knot
Turning Circle Radius310 m.
Rudder Shift Time2.8 sec.
Concealment
Surface Detectability Range8.03 km.
Air Detectability Range4.67 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
I
Ship_PASC001_Erie_1936.png

Erie — American Tier I cruiser.

Based on the restrictions of the London Naval Treaty, American designers conceptualized a gunboat to solve a wide range of tasks—from providing fire support to the Marine Corps during landing operations to protecting convoys from raider and submarine attacks. During the Spanish Civil War, USS Erie evacuated U.S. citizens from the belligerent country before joining the forces at the Panama Canal, where she served until the end of her career. At the outbreak of World War II, USS Erie defended the Caribbean from German submarines.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.17 on a Mk.18 mount1020861,10012 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Erie (A)4,95068844 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk1 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 6,200 hp20 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.
For a Tier I ship, Erie has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as Cleveland.

Pros:

  • Brilliant armor (best of all Tier I ships).
  • Highest chance of causing a fire of all Tier I ships.
  • 9.6km Gun range.
  • Guns are quite accurate with a small dispersion arc.
  • Largest caliber guns of all Tier I ships.

Cons:

  • Second-longest reload time of all Tier I ships.
  • Second-slowest turret rotation of all Tier I ships.
  • Second-lowest damage per minute of all Tier I ships.
  • Big and therefore easy to hit.
  • Seems to lose its forward gun often.
  • Can get ahead of its support ships and get caught alone.
  • The concealment is almost useless as she only has guns to rely on.

Research

Like other Tier I ships, Erie only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km.

Optimal Configuration

Upgrades

Commander Skills

As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line.

Consumables

As a Tier I ship, Erie has access to only Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

Signals

As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Erie (PG-50) - Wikipedia
  2. Erie-class gunboat - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.2 (Alpha) as the starting American ship.
  • Update 0.2.1.1:
    • Credit and experience earnings decreased by 20%.
  • Update 0.2.1.4:
    • The reload time for the top main battery guns was decreased by 0.5 s.
    • Turret traverse rate was increased by 1 degree per second.
  • Update 0.2.2:
    • The recovery rate for the "Emergency Team" ability was increased.
  • Update 0.3.1.1:
    • The rudder shift of the ship was returned to its Update 0.3.0 value.
  • Update 0.5.0:
    • The credit and experience earnings were both increased by a value in the 5-10% range.
  • Update 0.5.0.1:
    • The intermediate hull upgrade was removed.
  • Update 0.5.0.3:
    • The main battery reload time was decreased to 7 s.
  • Update 0.5.2:
    • Casemate plating thickness was increased from 13 to 22 mm.
    • Credit earnings increased by 7%.
    • Experience earnings increased by 11%.
  • Update 0.5.8:
    • The armored model of the hull was refined.
  • Update 0.5.10:
    • Removed armor-piercing shells.
    • Upgradeable gun module replaced with a fire control module.
    • The amount of hit points and damage dealt by HE shells was decreased by 50%.
  • Update 0.6.1:
    • Main battery reload time decreased from 7 to 6 s.
  • Update 0.6.3:
    • Experience earnings increased by 10%.
  • Update 0.6.7:
    • Experience earnings decreased by 10%.
    • Credit earnings decreased by 5%.
  • Update 0.6.9:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.11:
    • Increased dispersion at close range, similar to all other Tier I ships.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 3.58 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.2:
    • Improved ship destruction effects.
  • Update 0.7.6:
    • The turning circle radius displayed in port was changed from 300 to 310 m.
  • Update 0.7.9:
    • Increased protection of steering gears from high-explosive shells by 20%.
  • Update 0.7.10:
    • Main battery reload increased from 4 to 6 s.
  • Update 0.8.2:
    • Researchable modules were removed, and their bonuses were included in the stock ship parameters. For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
  • Update 0.8.4:
    • The citadel was removed and replaced with a vital part of the ship, like a destroyer.
  • Update 0.8.5:
    • Credit earnings decreased by 10%.
    • Experience earnings decreased by 10%.
  • Update 0.10.2:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.10.5:
    • Minor fixes to geometry and textures of the ship.

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Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín